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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #526  
Old 2008-09-30, 15:13
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Warwick Warwick is offline
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Quote:
Originally Posted by Kobold View Post
Great!
A few problems though:
- It's way too slow, and it consumes most of my CPU. Actually, all of my Pentium II.
- The controls are hard, because Z is between T and U on my keyboard.

And how do you get some many clover leafs like in your screenshots? I only have three.
Sorry mate, a Pentium two had it's best days with Doom95, nothing personal.
In addition, this game (like most other 2D games) needs to be ran under a decent framerate, if you fail at having the minimum frame-rate, your gonna get slowed down..
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  #527  
Old 2008-09-30, 19:43
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That post is ages old. I have a new PC for long.
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  #528  
Old 2008-09-30, 22:22
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http://www.youtube.com/watch?v=guZxEF-9y6k&fmt=18

quite bored
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  #529  
Old 2008-10-01, 07:15
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Quote:
Originally Posted by Kobold View Post
That post is ages old. I have a new PC for long.
That's already old?

Ah Takam! Nice vid, tell me that minigame will be included in the final version, please!
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  #530  
Old 2008-10-01, 09:30
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Oh

I guess we could include it lol, was really just me messing around :P
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  #531  
Old 2008-10-01, 13:46
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If it was something you had to do I could see that being annoying, it looks kind of tricky!
If it was just like a few extra points or whatever for each snail then it would be okay...
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  #532  
Old 2008-10-01, 15:20
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That's so cool man ! Can't wait to see more !
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  #533  
Old 2008-10-01, 17:34
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That's already old?
2006 is old, of course. That's two years ago.
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  #534  
Old 2008-10-01, 19:36
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The Video is really cool TakaM

It shows the new different 3d-Layers (front: Stones+plants back: Forest+ Hills and the lightbeams) very well.
I'm really looking forward to this game or at least to a new demo
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  #535  
Old 2008-10-03, 06:41
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Originally Posted by leoboe View Post
The Video is really cool TakaM

It shows the new different 3d-Layers (front: Stones+plants back: Forest+ Hills and the lightbeams) very well.
I'm really looking forward to this game or at least to a new demo
It's not 3D
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  #536  
Old 2008-10-03, 14:07
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He's referring to the depth layers. The difference between 2d and 3d is the Z dimension. Now we have X (width) Y (height) and Z (depth) because we get the impression of distance between the individual layers.

Great work, TakaM. Getting better each [day, month, year]
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  #537  
Old 2008-10-03, 15:50
bean432 bean432 is offline
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You made this in game maker!
i can always tell a game maker game when i see 1 lol

nice game tho but has nothin to do with lba apart from twinsen
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  #538  
Old 2008-10-03, 16:33
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Will there be esmers? not just mousquitoes, snails, and big eating plants (venus fly trap, i assume)
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  #539  
Old 2008-10-03, 22:31
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Quote:
Originally Posted by bean432 View Post
You made this in game maker!
i can always tell a game maker game when i see 1 lol

nice game tho but has nothin to do with lba apart from twinsen
The game is coded by bubblesguarddog and I doubt he just uses gamemaker
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  #540  
Old 2008-10-11, 05:25
KirkUltra KirkUltra is offline
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I absolutely love this game.
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  #541  
Old 2008-10-23, 16:06
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Hey, does anyone have any of the old (pre-pilot episode demo, pre-cocopuffs coding) demos?

I accidentally deleted mine, it's something I would have liked to have kept
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  #542  
Old 2008-10-23, 16:16
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Isn't it hosted in the MBN news?
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  #543  
Old 2008-10-23, 17:56
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I don't think you released any demos before the cocopuffs coding.
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  #544  
Old 2008-10-23, 20:43
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this is the only one I've got:
http://www.magicball.net/downloads/p...t_episode_demo

and afaik it's the only one you released
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  #545  
Old 2008-10-23, 21:08
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Are you talking about videos of earlier versions? I have one of those.
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  #546  
Old 2008-10-24, 01:09
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Yah, I was looking through my first Twinsen topic and there were 2 demos I uploaded, both got mirrored by other users- but the links don't work now
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  #547  
Old 2008-10-24, 02:44
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I only remember the one El linked.
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TwinEngine v0.2.0 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #548  
Old 2008-10-24, 18:28
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I'm nearly 100 percent there have been two versions released.
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  #549  
Old 2008-10-25, 01:58
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Yah, there's links to demos long before the pilot demo was released in the original Twinsen topic
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  #550  
Old 2008-11-19, 12:08
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Ok guys, this is a sad and happy moment at the same time, but here is the very last build of Twinsen:

http://www.sendspace.com/file/hegswx

(feel free to mirror and distribute it)


This was not how we were expecting the last release of Twinsen to be.
We have recently come to the decision to continue production as an original game with no ties to the Little Big Adventure series.
I would like to thank Mr. Frederick Raynal for his co-operation and interest, Mr. Philippe Vachey for the wonderful music provided from the official LBA games, and of course the fans of this game.

The decision to drop development as a fangame was a tough one, and it's almost as hard to release the current build with all its flaws.

However, I know people have been wanting a substantial demo for a long time and I could not leave you guys hanging.


Just keep in mind, we are aware of every single glitch, fault, and flaw, there is no need to report any bugs or suggestions as this project has ceased production.


Thank you.

TakaM & Cocopuffs
Patrick Lissaman & James Goode
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