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LBA Maps A project to create a Google Maps like map for the planets in LBA: Twinsun, Zeelich, Emerald Moon.

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  #26  
Old 2009-08-26, 23:48
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I haven't read all of this project, sorry, and I know it is not completed in a long time.

But may I know why this project is halted since almost three years ago?
Why don't you transition the world map so its equator runs along both the top and bottom? (taking into account it will be square)
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  #27  
Old 2009-08-27, 22:51
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If people want to actually have this map panable with multiple layers, my *.psc format would work;
http://www.darkflame.co.uk/panalstre...lstreamer.html

Only a prototype of the psc format, and allthough its divised for comics, it can be used for a lot of other things.
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  #28  
Old 2009-08-27, 23:16
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W00t, you might put the entire world of Twinsun in it! Great work man.
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Quote:
Visit the Twinsuniverse to find everything about the LBA universe!

Threads: News, Introduction, Discussion, Bugs collection || Content: Characters, Enemies, Items
Words come in all sizes. But even if they fit you,
they might not come at appropriate times.

Good for everyone is finding yourself first,
and then the good in others second.
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  #29  
Old 2009-08-27, 23:41
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well the javascript part wasn't really the issue, it's the map segments
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  #30  
Old 2009-08-28, 01:16
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pshh....that took me almost whole 2-3 days!
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  #31  
Old 2009-08-28, 20:24
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So what have you got so far El Muerte?
Do you all have access to the source code of the game, or are there tools in to create these fantastic maps you already have? Don't understand where it all comes from.
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Visit the Twinsuniverse to find everything about the LBA universe!

Threads: News, Introduction, Discussion, Bugs collection || Content: Characters, Enemies, Items
Words come in all sizes. But even if they fit you,
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Good for everyone is finding yourself first,
and then the good in others second.
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  #32  
Old 2009-08-30, 19:43
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We have tools to extract it. but in most places we don't have them since in LBA1 there are a lot of spaces around Twinsun without game scenes.
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  #33  
Old 2009-08-30, 19:55
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Then I could loosely translate this problem - correct me if I'm wrong - to perfectionisticism?

If I was to complete such a project as this, I would just go for a sollution (like the blurry thing mentioned earlier) because the project would otherwise fail or get stuck. I would love to do this, but I have no means for graphics creation. Since the project hasn't continued, I conclude you want it to be perfectly the same as intended by the game? Let me tell you this then, ofcource that is impossible.

As for me loving the idea of this project, I would just say, do something, make it blurry then, but do try to finish this please.
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Visit the Twinsuniverse to find everything about the LBA universe!

Threads: News, Introduction, Discussion, Bugs collection || Content: Characters, Enemies, Items
Words come in all sizes. But even if they fit you,
they might not come at appropriate times.

Good for everyone is finding yourself first,
and then the good in others second.
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  #34  
Old 2009-08-30, 19:59
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In my opinion, we should first get the detailed view of LBA1 islands and than go to overview them. We still need an editor for that. LBArchitect seams the way to go to build full island details.
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  #35  
Old 2009-08-30, 20:05
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What precisely is the difference between the maps already made, and what you mean with detailed views of the islands? Could this be the orientation, as for the maps are not a top view?
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Visit the Twinsuniverse to find everything about the LBA universe!

Threads: News, Introduction, Discussion, Bugs collection || Content: Characters, Enemies, Items
Words come in all sizes. But even if they fit you,
they might not come at appropriate times.

Good for everyone is finding yourself first,
and then the good in others second.
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  #36  
Old 2009-08-30, 20:20
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Detailed view of the islands are the actual game scenes all together. With this we still need to fulfil all the unknown parts of an islands, mostly on Principal Island if I remember well.

The overview of the island its a "On top of it" view which in most cases may be redesigned due to zoom in/out. Just look at google maps to see what I'm talking.

Now, with the images we have, we can still join them and make one bigger island, but it will be difficult to fill all the other unknown parts which will be a huge image edition work.

So, if for example LBArchitect let us join all scenes at one and rework on the missing parts, it will allow us to easily and faster finish this project.
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  #37  
Old 2012-12-30, 14:27
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This sketch may help this project

Attached Thumbnails
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Name:	Twinsun-map- monde.jpg‎
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ID:	9495  
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  #38  
Old 2012-12-30, 16:07
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wow, neato
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  #39  
Old 2012-12-30, 18:13
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Is this an extra from the DotEmu version? The "unnamed island" is interesting...
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  #40  
Old 2012-12-30, 18:14
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Yep it is
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  #41  
Old 2012-12-31, 17:03
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Proxima island doesn't have it's final name either.

And Tippett island has a village above the ground !!
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  #42  
Old 2012-12-31, 19:10
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Quote:
Originally Posted by Polaris View Post
Proxima island doesn't have it's final name either.
...
In french it's spelled somewhat in reverse, but it still means the same; "Island in the proximity of (...)"
...or something very similar.

Quote:
...
And Tippett island has a village above the ground !!
I never expected it not to. But we just haven't seen all of the island(s) yet, maybe we only saw the portion of Tipett beyond the village.
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Quote:
Visit the Twinsuniverse to find everything about the LBA universe!

Threads: News, Introduction, Discussion, Bugs collection || Content: Characters, Enemies, Items
Words come in all sizes. But even if they fit you,
they might not come at appropriate times.

Good for everyone is finding yourself first,
and then the good in others second.
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  #43  
Old 2012-12-31, 19:39
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Still if there was to be a village, it would be empty (FF got everyone from that hemisphere to the other officially).

And proxima island in french is Île Proxima (which is the same), so, it's not its final name
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  #44  
Old 2013-07-27, 11:10
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wait, is that sketch official concept art?
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  #45  
Old 2013-07-27, 11:51
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Yep, it is
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  #46  
Old 2013-07-27, 11:53
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Awesome, is there more where that came from?
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  #47  
Old 2013-07-27, 11:56
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There's some, but I didn't post since they came in DotEmu/Gog payed versions
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  #48  
Old 2013-07-27, 12:06
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ok.
btw, how does it work with the gog thing?
after you pay do you download the game or do they send it to you by mail?


edit: nm, just bought it
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  #49  
Old 2013-07-27, 12:10
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Quote:
Originally Posted by Reek View Post
ok.
btw, how does it work with the gog thing?
after you pay do you download the game or do they send it to you by mail?
Supposedly it's a digital download. I haven't tried myself yet.
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Visit the Twinsuniverse to find everything about the LBA universe!

Threads: News, Introduction, Discussion, Bugs collection || Content: Characters, Enemies, Items
Words come in all sizes. But even if they fit you,
they might not come at appropriate times.

Good for everyone is finding yourself first,
and then the good in others second.
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  #50  
Old 2013-07-27, 15:49
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hm..dont remember that one in GoG's concept art pack.
cool.
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