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| Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications. |
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#101
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Still I plan very simple drain pipes, this style in my opinion will give best effect. How it will be in reality we see when I will add them.
Still creating even picture of catacomb would take day. And I still would like to spend this time on something that will be more visible. And about effects like grass I will see how much of performance I will have on end. Right now engine is still on early state of developing as you can see on screen shots. |
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#102
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This time some small update. Screen from harbour part of citadela Island.
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#103
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it's good to see you're still working for this, after more than an year... are we going to see something playable any time soon?
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Opinions are like testicles, everyone has theirs - Those are my opinions and I have no fear to show them to you. Vote for LBA REMAKE |
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#104
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Right now I invited 8 people to cooperate with me and for some time I don't plan to expand this number. It's for my comfort because I'm one person and it's right now sometimes hard to communicate with everybody and in the same time effective develop game.
So nearest open version will be probably beta and I think that this will be in around half a year. |
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#105
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it looks fantastic. nice job.
Keep it up
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#106
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And here I came with some new movie : http://www.youtube.com/watch?v=lC5GCPWqb6E
As always more info on my blog: http://angelusda.blogspot.com/ Have a nice watching :] |
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#107
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Wow populair movie
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#108
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Indeed, amazing to see how fast the viewers increased.
__________________
Prequengine v0.1.3 win32 beta released - open source re-implementation of the LBA 1 original engine. [Discuss]|[Download]|[Changes]|[SourceCode]|[Issues] The Sacred Carrot website |
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#109
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So after long silence I return with new stuff, I believe that from now on there will be a lot more happening. As always more info on my blog: http://angelusda.blogspot.com/
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#110
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Are you sure you're not secretly working for Fred? This looks AMAZING ^^
__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
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#111
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Thanks, and yes I'm sure, I never get such a proposition from Him or anybody from his team.
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#112
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Really nice ! I still like your work ! Very colourful. I'd say the lightning inside the citadel is a bit too... cozy, too warm... it would be better if it was more blue/white.
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#113
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Thanks, you may be right. I will do some test with more cold colors and see which will be better.
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#114
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I was actually going to say I think the lighting in the citadel looks excellent, very atmospheric.
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#115
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It's nice, but the docks look more cold than the prison...
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#116
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The prison is dimly lit and grey, outside on the docks it is clearly sunny! Wonderful weather for travelling, you might say.
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#117
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Quote:
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#118
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Great work, as usual!
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#119
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Do you still need music?
I have written lots in the meantime
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#120
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Yes of course I will contact with you about it :] but right now I need to close some other things that I started in game because I don't want to take do too much tasks in the same time. Starting everything in the same time is never a good thing if you want to finish everything.
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#121
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Quote:
__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
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#122
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Hi there I release new preview: http://youtu.be/hTJswDknPG8
Other good information is that LBA was added to "indie crashe" so if you like this project to be promoted more you can vote on it: http://indiescrashe3.com/nomination/...3-8FA91ED8A496 It should help to gain a little more attention from people that didn't heard earlier about LBA. |
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#123
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Voted, hope you get some good votes. I will share it.
The preview it is amazing. We can see a lot of improvements in the indoor ambiance and that's fantastic. The only thing I think can be improved is the camera distance. It will be better to have a close look at Twinsen instead of a distance one, but I understand why you did it
__________________
Prequengine v0.1.3 win32 beta released - open source re-implementation of the LBA 1 original engine. [Discuss]|[Download]|[Changes]|[SourceCode]|[Issues] The Sacred Carrot website |
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#124
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That's just.. AMAZING! I can't believe you're doing all this all by yourself. I love the whole citadel prison model, the enemies AI, everything! It still needs a lot of refining, but you're making a lot of progress!
I salute you, sir!
__________________
Opinions are like testicles, everyone has theirs - Those are my opinions and I have no fear to show them to you. Vote for LBA REMAKE |
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#125
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Thanks, camera distance is not final it's mostly for development purpose because I need to see a little more what is happening on level. You know what AI do and things like that. In the same time it's something like stress-test for rendering system. Because if there is nice FPS in this position of camera then when I will closer look it should be even better because there is even less rendered.
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There are some places that need to be changed so everything look better. And I have few ideas what to do. But you are right even things that I show need some refining. But that's why I call it prealpha. |
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