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Fan Games A forum for discussion of any demos and fan games being made. Not for discussion of Modifications.

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  #101  
Old 2012-04-11, 23:51
Angelus Angelus is offline
Magic Level: Red Ball
 
Join Date: Dec 2010
Location: Poland
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Still I plan very simple drain pipes, this style in my opinion will give best effect. How it will be in reality we see when I will add them.

Still creating even picture of catacomb would take day. And I still would like to spend this time on something that will be more visible.

And about effects like grass I will see how much of performance I will have on end. Right now engine is still on early state of developing as you can see on screen shots.
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  #102  
Old 2012-04-26, 02:12
Angelus Angelus is offline
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This time some small update. Screen from harbour part of citadela Island.
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  #103  
Old 2012-05-01, 04:11
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Streg Streg is offline
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it's good to see you're still working for this, after more than an year... are we going to see something playable any time soon?
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  #104  
Old 2012-05-01, 14:30
Angelus Angelus is offline
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Right now I invited 8 people to cooperate with me and for some time I don't plan to expand this number. It's for my comfort because I'm one person and it's right now sometimes hard to communicate with everybody and in the same time effective develop game.

So nearest open version will be probably beta and I think that this will be in around half a year.
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  #105  
Old 2012-05-09, 22:17
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Jesse Jesse is offline
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it looks fantastic. nice job.
Keep it up
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  #106  
Old 2012-05-24, 00:26
Angelus Angelus is offline
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And here I came with some new movie : http://www.youtube.com/watch?v=lC5GCPWqb6E
As always more info on my blog: http://angelusda.blogspot.com/
Have a nice watching :]
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  #107  
Old 2012-05-26, 14:51
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Jesse Jesse is offline
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Wow populair movie
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  #108  
Old 2012-05-30, 17:49
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xesf xesf is offline
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Indeed, amazing to see how fast the viewers increased.
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TwinEngine v0.2.0 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


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  #109  
Old 2013-05-02, 16:29
Angelus Angelus is offline
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So after long silence I return with new stuff, I believe that from now on there will be a lot more happening. As always more info on my blog: http://angelusda.blogspot.com/
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  #110  
Old 2013-05-02, 19:57
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Are you sure you're not secretly working for Fred? This looks AMAZING ^^
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  #111  
Old 2013-05-02, 20:37
Angelus Angelus is offline
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Thanks, and yes I'm sure, I never get such a proposition from Him or anybody from his team.
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  #112  
Old 2013-05-02, 22:36
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Polaris Polaris is offline
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Really nice ! I still like your work ! Very colourful. I'd say the lightning inside the citadel is a bit too... cozy, too warm... it would be better if it was more blue/white.
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  #113  
Old 2013-05-02, 23:02
Angelus Angelus is offline
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Thanks, you may be right. I will do some test with more cold colors and see which will be better.
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  #114  
Old 2013-05-03, 11:34
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Kitarii Kitarii is offline
You what?!
 
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I was actually going to say I think the lighting in the citadel looks excellent, very atmospheric.
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  #115  
Old 2013-05-03, 13:31
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Polaris Polaris is offline
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It's nice, but the docks look more cold than the prison...
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  #116  
Old 2013-05-03, 13:32
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Kitarii Kitarii is offline
You what?!
 
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The prison is dimly lit and grey, outside on the docks it is clearly sunny! Wonderful weather for travelling, you might say.
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  #117  
Old 2013-05-03, 13:41
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Kobold Kobold is offline
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Quote:
Originally Posted by Kitarii View Post
The prison is dimly lit and grey, outside on the docks it is clearly sunny! Wonderful weather for travelling, you might say.
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  #118  
Old 2013-05-03, 13:44
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Lupin Lupin is offline
A Link To The Lupin
 
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Great work, as usual!
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  #119  
Old 2013-05-03, 21:48
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Jesse Jesse is offline
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Do you still need music?
I have written lots in the meantime
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  #120  
Old 2013-05-03, 22:10
Angelus Angelus is offline
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Yes of course I will contact with you about it :] but right now I need to close some other things that I started in game because I don't want to take do too much tasks in the same time. Starting everything in the same time is never a good thing if you want to finish everything.
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  #121  
Old 2013-05-03, 22:26
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Necdilzor Necdilzor is offline
New efforts! :)
 
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Quote:
Originally Posted by Angelus View Post
Yes of course I will contact with you about it :] but right now I need to close some other things that I started in game because I don't want to take do too much tasks in the same time. Starting everything in the same time is never a good thing if you want to finish everything.
Wise words. I hope you can finish this, your progress is amazing
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  #122  
Old 2013-05-12, 16:41
Angelus Angelus is offline
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Join Date: Dec 2010
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Hi there I release new preview: http://youtu.be/hTJswDknPG8

Other good information is that LBA was added to "indie crashe" so if you like this project to be promoted more you can vote on it:

http://indiescrashe3.com/nomination/...3-8FA91ED8A496

It should help to gain a little more attention from people that didn't heard earlier about LBA.
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  #123  
Old 2013-05-12, 16:54
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xesf xesf is offline
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Voted, hope you get some good votes. I will share it.

The preview it is amazing. We can see a lot of improvements in the indoor ambiance and that's fantastic.
The only thing I think can be improved is the camera distance. It will be better to have a close look at Twinsen instead of a distance one, but I understand why you did it
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TwinEngine v0.2.0 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #124  
Old 2013-05-12, 16:59
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Streg Streg is offline
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That's just.. AMAZING! I can't believe you're doing all this all by yourself. I love the whole citadel prison model, the enemies AI, everything! It still needs a lot of refining, but you're making a lot of progress!
I salute you, sir!
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  #125  
Old 2013-05-12, 20:49
Angelus Angelus is offline
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Thanks, camera distance is not final it's mostly for development purpose because I need to see a little more what is happening on level. You know what AI do and things like that. In the same time it's something like stress-test for rendering system. Because if there is nice FPS in this position of camera then when I will closer look it should be even better because there is even less rendered.

Quote:
Originally Posted by StreGGy View Post
That's just.. AMAZING! I can't believe you're doing all this all by yourself. !
Not all :] music is done by Jesse and there was a little help from Michael (hezus) Jansen with some textures. Even you help a lot with comments what could be don better what you like and what not. So you know, this is not only my achievement.

Quote:
Originally Posted by StreGGy View Post
I love the whole citadel prison model, the enemies AI, everything! It still needs a lot of refining, but you're making a lot of progress!
There are some places that need to be changed so everything look better. And I have few ideas what to do. But you are right even things that I show need some refining. But that's why I call it prealpha.
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