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  #26  
Old 2012-05-17, 14:18
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Awesome Games 101
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  #27  
Old 2012-05-17, 16:06
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USAT (Utrecht School of Art and Technology) in the Netherlands; bachelor Game Design & Development. I need to add that me and the team thought it was focusing to much on "serious" games (flash, educative) so we decided to awesome things up. Quality of this project can't really be compared to the rest of the students.

We'll release another trailer today, stay tuned. It's got the new level in it, currently editing it. Turning out pretty slick.
Also, the Dutch press has been informed by a guy over at Guerrilla games, I guess we need to get our shit together. Working on a presskit as well.
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  #28  
Old 2012-05-17, 16:09
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Awesome still goodluck!
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  #29  
Old 2012-05-17, 16:51
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it is for download now? It is free?;p
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  #30  
Old 2012-05-17, 22:03
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K.A.T it will be for download soon. Check the website, it WILL be free.

Click here for the update I promised you guys earlier

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  #31  
Old 2012-05-18, 00:17
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I find to have a very Jedi Knight feeling. Which is one game that I played a hell lot !

Good old times...
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  #32  
Old 2012-05-21, 16:13
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Also, the Dutch press has been informed by a guy over at Guerrilla games, I guess we need to get our shit together.
And we got featured in a Dutch game development magazine called Control

Translation:
Quote:
Guerrilla Games, are you seeing this? Numerous times we heard from you guys that Dutch students aren't very ambitious. Well, enough ambition going around over at Morepolygons. Great name for a studio as well. Six students of Game Design and Game Art at USAT (Utrecht School of Art and Technologie) got together with the purpose of developing an online shooter with AAA-quality standards. The game is meant to 'show what a small team can achieve in short period of time', according to the their website. The team consists of a concept artist, game designer, programmer and three 3D artists. Grim will be downloadable end of June.
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  #33  
Old 2012-05-21, 19:26
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Bot13, awesome is not a big enough for word for your game.

I totally want to try this (if it's not CPU and/or broadband hungry...).

A few more comments and questions:

- What's up with that revolver? it's like a multi-barrel shotgun with explosive laser shots?
- If I identified correctly, mostly of the movement consists of using a jetpack (rather than jumping like crazy as usual online FPS are), is that right? if so, that's a great idea.
- I loved that sniper rifle from trailer 1. Cool design.
- The intro logo from trailer 2 is so pro!
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Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
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  #34  
Old 2012-05-22, 01:04
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Thanks!

Quote:
- What's up with that revolver? it's like a multi-barrel shotgun with explosive laser shots?
The revolver is called a Mateba (actual existing design) but it's modified a bit for our universe. It's pretty overpowered because it works with scraping metal from a kind of radiator-esque inside of the bullets. In normal language it means that the bullets aren't fired, but overheated so it a little bit of molten metal will escape from the front. (also based on technology actually being used) This is why the gun overheats fairly quickly after firing too rapidly, and it will jam.
Quote:
- If I identified correctly, mostly of the movement consists of using a jetpack (rather than jumping like crazy as usual online FPS are), is that right? if so, that's a great idea.
Yes, it's a mechanic we call "leap". In-game, when you press Q, it will boost you in the direction you're looking at. This is visible by small boosters under the players feet. This mechanic uses what we call "energy", and when the bar is empty you can't leap until it is replenished (this it does automatically).
Quote:
- I loved that sniper rifle from trailer 1. Cool design..
Haha I could thank you for it, but it's actually a placeholder. We'll be sure not to disappoint you with the final design.
Quote:
- The intro logo from trailer 2 is so pro!
Thanks! It was made by a guy specialized in special FX that is currently employed at Guerrilla games.
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  #35  
Old 2012-05-23, 18:50
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it's actually a placeholder.
...

But... but...







Ok, hehe, I hope the final design rocks!

Btw, a little suggestion, please: make a huge char limit for the username. I like to play FPS games with nicknames such as "By accepting this bullet thru your head you agree to the terms of use". And most times it is too long to use.
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Polaris: "And what is a guitar doing in the middle of an asteroïd anyway?"
sgk: Think of it this way: it's like a message in a bottle. In our world, we put a message inside a bottle to protect it while it travels through the oceans to reach some other island. In other worlds, they put a message inside an asteroid to protect it while it travels through space to reach some other planet. In this case it is a gift, a guitar, rather than just a message.
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  #36  
Old 2012-07-03, 22:57
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  #37  
Old 2012-07-04, 00:59
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Downloading now.
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TwinEngine v0.2.0 win32 beta released - open source re-implementation of the LBA 1 original engine.
[Discuss]|[Download]|[Changes]|[SourceCode]|[Issues]


The Sacred Carrot website
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  #38  
Old 2012-07-05, 22:13
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It's getting coverage all over the interwebs right now. Very exciting stuff! Escapist, RockPaperShotgun, Indiegames...

Trying to keep the servers running at the moment, quite some demand. Over 1,200 visitors on the website only today!
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  #39  
Old 2012-07-07, 22:40
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I donloaded it and...

How do I launch it ^^' ?
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  #40  
Old 2012-07-07, 23:12
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Should be in your start menu! Just type "Grim" in the menu search bar.
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  #41  
Old 2012-07-08, 00:21
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Thanks

Not bad, but if I could change the key bindings, it would help a lot
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  #42  
Old 2012-07-08, 01:47
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Thanks. Working on a patch at the moment, the key bindings is one of the things that will be fixed.
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  #43  
Old 2012-07-10, 09:44
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I love you, Luntan.
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  #44  
Old 2012-07-12, 09:14
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this's longer than allowe
 
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Dude i'm from Chile and with a bunch of friends we can't stop talking about yout game, awesome work man.
It should be available for ouya haha.
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  #45  
Old 2012-07-12, 22:56
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What is "ouya" ?
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  #46  
Old 2012-07-13, 01:01
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That new console they are going to launch. I think it comes out next year.
Here's some info: http://www.kickstarter.com/projects/...o-game-console
Sorry for spamming
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  #47  
Old 2012-07-13, 09:18
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Awesome to hear you like the game Sir_Matrox! We'll be patching it soon, so it will be a whole lot better.
I've heard about Ouya. It's like an open platform android-based console for all kinds of free-to-play games. Ships for 99 bucks.
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  #48  
Old 2012-07-13, 17:18
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I still dont see why Ouya is different from any linux device you can plug in your tv Theres all sorts of "open, anyone can develop for" devices already. (The cheapest being the RasburyPI at $30). I like Android, but not sure it offers any advantage over Linux or even Windows for big-screen game development.

Also "free to play" just means "every game has at least a free demo" - They are being quite naughty with that claim vs whats in their FAQ.

To be honest, I think Onlive will also gain a lot of the market when they start to build it into TVs. Anyone that doesn't have Halo or Mario might find it hard to compete.
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  #49  
Old 2012-07-13, 23:27
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I agree with you, I only mentioned ouya because of it's low price for having 3 (or four I don't remembe) tegra3 chips. And I think since more people are familiar with android, it's gonna be nice to have one to play online with your friends.
It's only a personal opinion, maybe I'm wrong.
Anyway I think we are devirtuating.
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  #50  
Old 2012-07-14, 12:52
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Downloading...

Certainly looks A LOT more fun to work on then the stuff I'm doing at work right now:

Meaning a shitload of furniture/door textures/normal maps/specular maps/height maps for this totally non-game related company.
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