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#26
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#27
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Why did you switch ? |
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#29
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I think it is difficult to produce a database of outside scenes. How do you keep the camera angle? How do you position yourself on strategic coordinates? How do you keep track of where to take a screenshot if you haven't already?
Even if we systematically take birdview screenshots at consistent camera angles of the outside world and then glue them together, they would never fit because they arent isometric but 3D. For this to work in any way, I think we need software to view the original complete scenery, either isometric or in 3D (preferably the last). So it will look like as if the player took one screen of every island while being high in the air ingame. *Edit: This makes me think of really impressive JSBing
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#30
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Not entirely what is wanted, but this could be done easily:
Stand on a place and take screenshots while turning around. Then there is software to automatically glue them to a panoramic image. Actually you'll probably need some of this deformation, because for authentic detailed 3d photo the islands are too big. |
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