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#1
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I am still pretty new here on the MBN, and something just came into my mind. And in my opinion, it sounds pretty awsome to me. How awsome would it be if we eventually had the ability, to make a Low Polygon Model, and be able to import into LBA1 Format? It would be an Lm1 File, just like all of the other Models seen through out the Game. However, your model I am assuming, would need to use the LBA1 Pallete to look correct like all of the other Models. And maybe since our computers are a heck of a lot faster today than years ago, maybe we can somehow have higher polygons in the Lm1 Models. That would be so awsome!
Anyways, here is a Test Picture I made using Custom Models to look like the LBA1 Style, well, sort of... ![]() I made the Models using 3DMax. However, the High Polygon Twinsen, is a Gigantic Edit of the Original Twinsen Model from LBA1. ![]() ![]() I'm guessing you can tell which Models are new. Here is a Picture of those new models. ![]() ![]() The Cars are Low Polygon and Twinsen is High Polygon. ![]() I think that sometime Alexfont should try this out, it would be pretty cool! I think he should try it by adding a feature into LBAnimator Studio. What do you Quetches think? Would this be a cool idea? I think it's a good idea.
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#2
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Interesting, Alexfont can surely tell correctly if it's possible. Would be a nice feature and a cool area to explore for mods.
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LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
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#3
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Quote:
Maybe he should try it sometime and see if it is possible. If you are a friend of his, can you try asking him?
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#4
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Better PM him yourself, I'm not that active sadly. Sorry.
__________________
LBA:LID Demo v1.0 HERE Report bugs here! Thanks Alexfont! ---------------------------------------- Take a look at Vindish's mod! |
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#5
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That's fine, I'll just try that sometime then.
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| Tags |
| alexfont, animator, lba1, models |
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