the Magicball Network Forums

the Magicball Network Forums (https://forum.magicball.net/index.php)
-   LBA Modifications - General (https://forum.magicball.net/forumdisplay.php?f=37)
-   -   New LBA mod under development! (https://forum.magicball.net/showthread.php?t=17904)

gravel22 2016-05-02 18:00

Quote:

Originally Posted by Styx (Post 453020)
Hey gravel how's it going? Any updates?

I've started to work the prison grid yesterday :)

Polaris 2016-05-03 00:25

Sometime he streams the building process looks nice and hard.

(that's what she said)
(come back Double-J :sad:)

Styx 2016-05-03 02:03

:lol:

How so I know when that happens though? Never used twitch b4 :-/

gravel22 2016-05-04 04:44

Quote:

Originally Posted by Styx (Post 453031)
:lol:

How so I know when that happens though? Never used twitch b4 :-/

Just create an account on Twitch, hit follow on my channel and add email notifications, so when I stream you receive an email and can be there on time :)

Styx 2016-05-04 04:54

Cool will do that. On a related note, when do you think we could be getting a demo? 1,2 months?

gravel22 2016-05-13 16:51

Quote:

Originally Posted by Styx (Post 453039)
Cool will do that. On a related note, when do you think we could be getting a demo? 1,2 months?

Actually I won't send out a demo because the game goes quite fast. I bet in 6 months it'll be released in total :)

I'll add development on first post!

gravel22 2016-05-13 16:58

Here's the development changes, I would need a moderator to remove the edit time limit on the first post.


--- Development Progress ---

Main Grid Design - 40%
- Prison - 20%
- Outside Citadel - 100%
- Near Pharmacy - 95%
- Near Tavern - 20%
- Near Twinsen's House - 0%

Indoor Grid Design - 20%
- Rabbibunny House - 99%
- Pharmacy - 0%
- Tavern - 0%
- Twinsen's House - 0%
- Secret Rooms - 0%

Styx 2016-05-13 17:02

Nice going!

I'm confused now though. If everything is flooded how do you go inside the buildings?:p

gravel22 2016-05-13 18:39

Quote:

Originally Posted by Styx (Post 453111)
Nice going!

I'm confused now though. If everything is flooded how do you go inside the buildings?:p

Not everything is flooded, but some parts are more flooded than others.

To be honest I really try to make a map that makes sense but really in an obstacle kind of game it doesn't really make sense everywhere. :p

Homeless 2016-05-18 16:36

Very nice initiative and will be a nice addition to the repertoire of speedrunning categories! Someone on stream the other day said it looked chaotic. I can see that point. I like that though, it looks like the mod is a state of ordered chaos which adds to the charm of being an extreme version. Keep it up man! :)

gravel22 2016-05-19 00:22

Quote:

Originally Posted by Homeless (Post 453182)
Very nice initiative and will be a nice addition to the repertoire of speedrunning categories! Someone on stream the other day said it looked chaotic. I can see that point. I like that though, it looks like the mod is a state of ordered chaos which adds to the charm of being an extreme version. Keep it up man! :)

Thanks man! And yes it is chaotic. It's mean for extreme. It's also a nice start to learn the tools. I don't know what time I'll have in life but dang these are great tools and I think I could start a story mod or help other mod that never got released. But this I can't confirm.

Polaris 2016-05-19 01:11

Quote:

Originally Posted by Homeless (Post 453182)
Someone on stream the other day said it looked chaotic.

That would be me :D
I figured it would only be a test for technical abilities, but Freeman said having to find your way in that unhelpful environment will also be part of the game.

gravel22 2016-05-20 16:49

Quote:

Originally Posted by Polaris (Post 453202)
That would be me :D
I figured it would only be a test for technical abilities, but Freeman said having to find your way in that unhelpful environment will also be part of the game.

It's meant to be hard in every aspect :x

Zink 2016-05-22 12:20

Quote:

Originally Posted by gravel22 (Post 453275)
It's meant to be hard in every aspect :x

So you start the game being already dead (if every aspect) :D

gravel22 2016-05-23 19:52

Quote:

Originally Posted by Zink (Post 453313)
So you start the game being already dead (if every aspect) :D

Exactly :lol:

But the start is pretty unforgiving imo :rolleyes:

Battler 2016-05-24 16:37

Technically, you could make Twinsen dead at start. Basically, start the game in the afterlife and make Twinsen have to complete a task there before respawning in the world the living. This is something that has never been done in the LBA games and could possibly be interesting.

Homeless 2016-05-24 22:12

Quote:

Originally Posted by Battler (Post 453390)
Technically, you could make Twinsen dead at start. Basically, start the game in the afterlife and make Twinsen have to complete a task there before respawning in the world the living. This is something that has never been done in the LBA games and could possibly be interesting.

I like that idea, gives the whole thing a backstory that is quite interesting :) Not sure how well it fits though with Freemans plans.

Polaris 2016-05-25 02:06

It does sound nice.

gravel22 2016-05-25 21:32

Quote:

Originally Posted by Battler (Post 453390)
Technically, you could make Twinsen dead at start. Basically, start the game in the afterlife and make Twinsen have to complete a task there before respawning in the world the living. This is something that has never been done in the LBA games and could possibly be interesting.

Love the idea. Seriously dude it changes everything. I think the game could happen in the death world where everything is chaotic. :)

gravel22 2016-06-12 23:21

I'm actually pausing the game development because I'm setting my moving in Montreal, also I try getting a better PB to get a better sat place on my WR. Be sure that'll I finish this project.

Styx 2016-06-13 02:05

Quote:

Originally Posted by gravel22 (Post 453724)
I try getting a better PB to get a better sat place on my WR.

Hah! Feeling amnesti's 3 second slower run creeping up to you eh :p

Quote:

Originally Posted by gravel22 (Post 453724)
Be sure that'll I finish this project.

:eek: famous last words!

gravel22 2016-06-13 07:25

[QUOTE=Styx;453728]Hah! Feeling amnesti's 3 second slower run creeping up to you eh :p

You got it all bro |)

Polaris 2016-06-13 13:04

I saw you were streaming last night but I was busy, hope I'll be able to catch one soon |)

gravel22 2016-06-13 18:27

Quote:

Originally Posted by Polaris (Post 453738)
I saw you were streaming last night but I was busy, hope I'll be able to catch one soon |)

Yep man :)

gravel22 2016-07-24 21:55

- IMPORTANT UPDATE -

Guys I'm off of this project to start a new project that'll be really more interesting. I've just sat down and checked my scenes and they looks like shit. Yes it's challenging, yes it's cool but why making something that takes me so much time and consist only of one island and that only 4-5 person will be able to play?

I'm making a new topic soon with more information but I'm starting the new project that any LBA player will enjoy.


All times are GMT +2. The time now is 16:39.

Powered by vBulletin®
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2019, the Magicball Network