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Jasiek 2009-03-03 17:44

Actually I don't mean just orbital weapon platforms. I mean all firearms and "tools designed to harm or kill".

http://www.eso.org/public/outreach/p.../pr-07-09.html

http://www.youtube.com/watch?v=I34FNr_peUk

Darkflame 2009-03-04 21:38

Quote:

Space is big. You just won’t believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.
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Quote:

Actually I don't mean just orbital weapon platforms. I mean all firearms and "tools designed to harm or kill".
Well, good luck with that :P

===

http://augmentedblog.files.wordpress...44&h=296&h=312

Yes, that is Schwarzenegger in front of an augmented reality lego box.
I have no idea why.

http://gamesalfresco.com/

Jasiek 2009-03-05 01:13

http://www.ted.com/index.php/talks/e..._his_face.html

^ totally amazing.


http://www.ted.com/index.php/talks/c...f_plastic.html

^absolutely horrible and terrifying.

Kobold 2009-03-06 14:43

Quote:

Originally Posted by Darkflame (Post 374389)
http://augmentedblog.files.wordpress...44&h=296&h=312

Yes, that is Schwarzenegger in front of an augmented reality lego box.
I have no idea why.

That picture is somewhat creepy.

Streg 2009-03-06 15:03

angela merkel's fault

Kobold 2009-03-06 15:05

I guess...

Jasiek 2009-03-06 15:19

I would think the poisoned sea is a lot more terryfing then a german and an austrian...

Darkflame 2009-03-07 16:02

http://abstrusegoose.com/strips/iScreener.PNG
:D
Probably will happen too.

Darkflame 2009-03-07 19:13

Quote:

Originally Posted by Jasiek (Post 374402)

http://www.ted.com/index.php/talks/c...f_plastic.html

^absolutely horrible and terrifying.

Makes me glade our oil reserves are finite that does.

ChaosFish 2009-03-07 19:18

Quote:

Originally Posted by Darkflame (Post 374485)
:D
Probably will happen too.

Scary!

LBAWinOwns 2009-03-07 19:30

Well, it won't affect us guys so much.

Darkflame 2009-03-07 20:34

Personaly I plan on living for the next decade, dunno about you :P

Or did you mean the oil? That too could be well within our lifetime.

LBAWinOwns 2009-03-07 21:44

I meant:

http://abstrusegoose.com/strips/iScreener.PNG

ChaosFish 2009-03-07 22:17

Yeah, that, Darkflame meant that it would probably happen in the next decade.

LBAWinOwns 2009-03-07 23:25

Yea and I meant it won't happen to us :p

Streg 2009-03-08 01:24

because women aren't for tecnology? :P

LBAWinOwns 2009-03-08 01:42

Nah, cause we/I'll never talk to women, duh!

whoups, I mean it's because we'll all get five stars! :D

Or actually to be honest we'll just get 0.5 stars :(

But that's just because the software can't display 5.5 stars properly!


Ok I just can't go on killing more innocent brain cells from you and me :p

Darkflame 2009-03-08 12:01

Oh, I see, your point was not time based, but rather we are all awsume.
I can buy that :D

Darkflame 2009-03-11 12:35

Cool short film;
http://vimeo.com/3365942?pg=embed&sec=

I can see the future of 3D modeling being exactly like that.

ChaosFish 2009-03-11 15:43

Quote:

Originally Posted by Darkflame (Post 374599)
Cool short film;
http://vimeo.com/3365942?pg=embed&sec=

I can see the future of 3D modeling being exactly like that.

Wow.

Jasiek 2009-03-11 16:29

Yeah, saw that, it's cool, really touching in fact. But imho it's the dream of the lazy modeler texture-wise. People just model stuff then search for texture's someone else made instead of painting their own, of course sometimes that's perfectly ok, but I'm talking about people who only model, and can't paint textures.

Darkflame 2009-03-11 16:38

Kinda.
Most textures are just photos made seamless mind you.
Its a bit silly to make a generic brick wall texture from scratch. Also most 3d modeling packages come with a vaste range of textures, and theres shitloads of freeware textures on the net.

Thats assumeing, of course, that by the time we have full AR modeling systems we arnt using mostly procedral textures anyway.

I notice you never saw him UV-mapping anything :P

Jasiek 2009-03-11 17:09

Quote:

Originally Posted by Darkflame (Post 374612)
I notice you never saw him UV-mapping anything :P

Well if you look at for instance the Rage tech videos from Id-software, which has unlimited texture size without any hog on performance I'm not really surprised. Uv-mapping mostly just takes the fun out of modeling. It's kinda fun to do it manually when you're a beginner, gets tedious when you have much models to do. I love the "rage" solution. Teturing with "stamps" made from sprites etc.

Odysseus 2009-03-11 17:54

Quote:

Originally Posted by Darkflame (Post 374599)
Cool short film;
http://vimeo.com/3365942?pg=embed&sec=

I can see the future of 3D modeling being exactly like that.

Nice. :D
Think it's the Eros/Cupid and Psyche theme. Well the start of the story anyway. :)

Darkflame 2009-03-11 21:10

Quote:

Originally Posted by Jasiek (Post 374613)
Well if you look at for instance the Rage tech videos from Id-software, which has unlimited texture size without any hog on performance I'm not really surprised. Uv-mapping mostly just takes the fun out of modeling. It's kinda fun to do it manually when you're a beginner, gets tedious when you have much models to do. I love the "rage" solution. Teturing with "stamps" made from sprites etc.

UV mapping is always tedious and never fun :P
But it is nesscerly even with stuff like rage.
For the moment anyway. As long as 3D Models require the conversion of a irregular skin of a surface to a 2D plan, some form of co-ordinate mapping is needed.
Laying stamps isnt much good for charecter or creature work, and nor is it good for doing, say, a brickwall.(get tedious pretty darn quick).
Aside from that, I think Rage, much like DeepPaint3D, still needs a UVmap, it just means you can paint in-context so it dosnt need to be as good. (that is, when painting between seams it automaticaly will wrap around for you, and all distortions are compansated for).
Still, I'm pretty sure bad UVs will be visible in a Rage game because youd see texture-resolution change irregularly.

Personaly, I like the idea of procedral 3d textures. Youd still want to use stamps and painting for details, but these could act as "bucket fills" in 3d space, which you can adjust and blend. Infinite detail, and always perfect for the geometry.
Its amazing really how much you can do just by blending noise textures on different scales and itterations.


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