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-   -   [LBA Prequel] Prequel Job Opening - Experienced C/C++ Programmer Needed! (https://forum.magicball.net/showthread.php?t=13666)

LBAWinOwns 2008-06-24 16:38

Quote:

Originally Posted by Quetch (Post 354589)
1) in life, there comes a time when you have to be smart enough to let go of something, even though you've put so much effort in it ... letting go of it will give you the chance of creating something bigger, worthier, thus your previous work will not be in vain, but it will live through the new one

I think that's a poor argument, what they are trying to achieve is to a huge extent a game with the same feel as LBA1, they are not trying to make a game with the best rendered graphics.


However, I think what you said is correct, as long as it's about maximized productivity and innovations, LBAPrequel has a cultural value gained from being alike LBA1.

Quetch 2008-06-24 17:28

all I'm saying is that (apart from the fact that I do NOT want a cool graphics game), all I want is to see this team's efforts in terms of productivity ... they've been working on this for ..... like FOREVER and still, we don't even have a single single single .EXE with the smallest scene ... don't u think they should REALIZE this ain't going anywhere and start making accomplishable things ??? I'm not saying they're lazy or anything, just that they are wasting time with things which won't ever see the light of day .... don't be mad at me, I'm just pointing facts here ... again, what they should do is VALUE their time and talent and start making a game the normal way ... hacking an engine will lead NOWHERE ... period

LBAWinOwns 2008-06-24 18:55

As mentioned, the engine is already 'hacked', the result is Twin-Engine.

Also, their primary object wasn't to create a .EXE, just to edit the data files to create LBAPrequel.

Quetch 2008-06-24 19:26

I know but ... they have to make up their minds on WHAT they want .... tools or a game ...

Zerath^ 2008-06-24 19:37

why not both? :)

elmuerte 2008-06-24 20:33

Quote:

Originally Posted by LBAWinOwns (Post 354627)
As mentioned, the engine is already 'hacked', the result is Twin-Engine.

Twin-Engine isn't a hacked version of the original engine. It's a reimplementation.

Quetch 2008-06-24 21:12

yes and it's a very very partial one if I may say so

xesf 2008-06-25 22:15

First of all we want to make a game using LBA1 engine, that's for sure. You can called it a mod, if you think its the perfect name for it. Even the project has grows a lot from what we expect initially we can make it grow too much more exactly because a lot of time passed and we only have a lot of background work not so much of visible one. Anyway, isn't creating a new engine (yes, by new engine I mean using engines SDKs like Ogre3D) would require much more effort, time and human values to make it which we don't have at all. We are a small team and as you can see, even with the job request here, I'm still alone doing Prequengine and I can't do something bigger alone. For a task like you're saying at least 5 people working hard on it I'll need, not to say that a engine game architecture would need to be made.

I understand your frustation but isn't easy having a team when 50% work, and 50% study or something like that with only few hours for week we can spend on this.

LBAWinOwns 2008-06-25 22:28

Quote:

Originally Posted by elmuerte (Post 354637)
Twin-Engine isn't a hacked version of the original engine. It's a reimplementation.

Bah...

Twin-Engine is a reversed engineering of the original LBA executable. Reverse engineering is done by 'hackers', therefore I think it's fair to say that the LBA engine has been 'hacked'.

Yet, I can see your point of view: It's rewritten, recompiled and recreated, as opposed to being sightly edited/hacked.

xesf 2008-06-25 22:36

... which is a great help for this engine.

I was actually to improve twin-e, but I thought will be better to use its code rewrote.

elmuerte 2008-06-26 00:01

Quote:

Originally Posted by LBAWinOwns (Post 354740)
Twin-Engine is a reversed engineering of the original LBA executable. Reverse engineering is done by 'hackers', therefore I think it's fair to say that the LBA engine has been 'hacked'.

no, that's not correct.

Double-J 2008-06-26 00:57

Quote:

Originally Posted by Quetch (Post 354618)
all I'm saying is that (apart from the fact that I do NOT want a cool graphics game), all I want is to see this team's efforts in terms of productivity ... they've been working on this for ..... like FOREVER and still, we don't even have a single single single .EXE with the smallest scene ... don't u think they should REALIZE this ain't going anywhere and start making accomplishable things ??? I'm not saying they're lazy or anything, just that they are wasting time with things which won't ever see the light of day .... don't be mad at me, I'm just pointing facts here ... again, what they should do is VALUE their time and talent and start making a game the normal way ... hacking an engine will lead NOWHERE ... period

Posts like these make me want to give up and just not even bother with this community anymore.

LBAWinOwns 2008-06-26 01:05

Quote:

Originally Posted by elmuerte (Post 354773)
no, that's not correct.

What is not correct?

I reason like this: If I am painting my house, then my house has been painted. If someone has been hacking (reverse engineering) the LBA1 engine, it has been hacked

Quetch 2008-06-26 10:05

DJ: maybe you should then ... all I said was that you guys can make something spectacular IF you look in the right direction ... if you've misread or misinterpreted, it ain't my fault

AlexFont: how about working with an engine like Conitec or BlitzBasic ??? Conitec can do wonders if you know C# and C (or C++) I say this cause they are not SDKs, but completetely featured engines ... all u have to do is provide the material, write some scripts, assemble them and voilla :D

LBAWinOwns: you are partially right and el is also partially right ... yes, the LBA1 engine IS HACKED, yet this is not where things stop ... hacking the engine allowed a reimplementation of the engine somewhere further along the way so bottom line: the engine was hacked in order to be reimplemented ...

xesf 2008-06-26 16:19

Engine like Conitec Game Studio en BlitzBasic would require too a lot of effort to understand how it works and how we can design such engine there. Also we can gain in some aspetcs using this but we'll loose almost everything we are working on and will be even horse of making what we are doing.

I think we can learn a lot what we're doing now, and all the aspects bad or good could allow us to improve this game or another game in a another step. From what we have so far, we indeed have content to build a independent LBA like game, but as I said, it would require things we don't have and can't do it now.

Maybe when we finish this game we can make a better version with the same story with a new an independent engine.

---

No one hacked LBA1 engine to build a reimplementation. Its simply an understanding of Assembly code which is coded in another language.
An hacked version of LBA1 engine will be something to uses exactly the same file you hacked, like a no cd check or something.

---

Back on topic, every single help is welcome.

Double-J 2008-06-26 16:48

Quote:

Originally Posted by Quetch (Post 354798)
DJ: maybe you should then ... all I said was that you guys can make something spectacular IF you look in the right direction ... if you've misread or misinterpreted, it ain't my fault

No, you said that this project is never going to amount to anything and we should just quit now and change our entire mode.

For someone who is so graciously showing us the light, you sure have done...nothing...to help. Thanks for your contribution!

Double-J 2008-06-26 16:50

Quote:

Originally Posted by alexfont (Post 354841)

Back on topic, every single help is welcome.

Yes, HELP is welcome. Detractors can shut the fuck up.

Quetch 2008-06-26 17:24

excuse me, DJ, but I've offered myself countless times to help with voiceacting, modeling, animating, texturing (if you can implelemts this), etc. BUT the nastiest thing is that my help would only be VISIBLE once the game itself would become even a bit VISIBLE ... so yes, detractors will shut up and follow the light, even if it comes from a candle or a lighter ;) at least it's light

Double-J 2008-06-26 17:56

Would you like to take over the project? I'm dead serious. Maybe you have all the answers?

Quetch 2008-06-26 18:08

I do not want to take over the project cause I'd direct all team members to let go of the current direction and make the game using a pre-made engine :) so in this situation, it's better for you guys to be in charge as long as you'll give us something to taste instead of reading

xesf 2008-06-26 18:32

OK guys lets calm down.

We know we dont have too many visible work, but we have a lot of non-visible one. I hope this summer we can do something more playable. We should manage this when a new version of LBArchitect be out.

Quetch 2008-06-26 18:38

the moment you can import models, just tell me ;)

xesf 2008-06-26 18:42

Will be difficult to have such feature.

Quetch 2008-06-26 18:55

so u can't use other models than the existent ones ? :(

LBAWinOwns 2008-06-26 18:55

Quote:

Originally Posted by alexfont (Post 354866)
Will be difficult to have such feature.

Why? Ain't it worth it to fix a model up loader. Now artists are forced having to write down space coordinates instead of making models in the programs of their choice.


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