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-   -   Prequengine v0.1.3 win32 beta released (https://forum.magicball.net/showthread.php?t=16881)

xesf 2013-04-13 11:05

Prequengine v0.1.3 win32 beta released
 
New windows version of the engine released. It fixes some important bugs left on the previous version and also adds missing script features. The TODO feature list is getting shorter.

If you find any bugs, please report them here: http://code.google.com/p/twin-e/issues/list

The engine can be downloaded here: https://code.google.com/p/twin-e/downloads/list

Changes in this version:
Quote:

# 0.1.3 - 11.04.2013
- [FIXED] (issue #37) Multiple voice samples were been playing at the same time.
- [FIXED] (issue #41) Playing samples according with actors position in scenes.
- [FIXED] (issue #34) Incorrect text display of special characters.
- [FIXED] (issue #35) Voices don't stop playing when you skip a text dialog.
- [FIXED] (issue #39) Key sprite overlay with incorrect Y position when open doors above the ground
- [FIXED] Previous added palette related script commands added.

- [ADDED] Missing palette related script commands (responsible with palette fadings).
- [ADDED] Config flag to toggle Twinsen's Wall Collision

Cicno 2013-04-29 21:47

Quote:

Originally Posted by alexfont (Post 435967)
New windows version of the engine released. It fixes some important bugs left on the previous version and also adds missing script features. The TODO feature list is getting shorter.

If you find any bugs, please report them here: http://code.google.com/p/twin-e/issues/list

The engine can be downloaded here: http://twin-e.googlecode.com/files/

Changes in this version:

Broken link =/ :(
please re-up |)

Necdilzor 2013-04-29 22:02

I uploaded a mirror at mediafire: http://www.mediafire.com/?6bf8gyhu1xcjfu7

Enjoy ;)

Battler 2013-04-29 22:18

Would it be possible to get support for the Japanese font in this engine? The character set is basically standard Japanese Shift-JIS, and the font seems to be a standard 24x24 bitmap fonts.

Lupin 2013-04-29 22:36

It's an open source project you know... Usually in those cases, if someone (a programmer) wants a particular feature, he implements it himself ;)

xesf 2013-04-29 22:42

Quote:

Originally Posted by Cicno (Post 437640)
Broken link =/ :(
please re-up |)

The correct link its https://code.google.com/p/twin-e/downloads/list

Sizzlefish 2013-05-31 11:33

Kickstarter
 
Why not use Kickstarter to fund a third installment of Little Big Adventure?

Cheers,
Sizzle

marcosmapf 2013-05-31 13:47

Quote:

Originally Posted by Sizzlefish (Post 440509)
Why not use Kickstarter to fund a third installment of Little Big Adventure?

Cheers,
Sizzle

THIS ^^^ :eek::eek::eek:
Why did no one have this idea before? I'm sure that if we spread this throughout the whole LBA community (other forums, websites, social networks) this will surely work out! There are so many fans out there that this is ought to work :D

Double-J 2013-05-31 16:34

Quote:

Originally Posted by marcosmapf (Post 440515)
THIS ^^^ :eek::eek::eek:
Why did no one have this idea before? I'm sure that if we spread this throughout the whole LBA community (other forums, websites, social networks) this will surely work out! There are so many fans out there that this is ought to work :D

*not sure if sarcasm*

marcosmapf 2013-05-31 16:43

It isn't. I've seen many kickstarts work out pretty well before and I think LBA has some real potential. Am I weird today? People seem to be misunderstanding me a lot :(

I'm just leaving for the day then lol

Double-J 2013-05-31 18:44

Quote:

Originally Posted by marcosmapf (Post 440525)
It isn't. I've seen many kickstarts work out pretty well before and I think LBA has some real potential. Am I weird today? People seem to be misunderstanding me a lot :(

I'm just leaving for the day then lol

No, it's just the whole "let's have the fan community fund LBA 3" thing has been a thing for quite some time, as long as I can remember this forum being around at least. :)

marcosmapf 2013-05-31 18:53

But now we have a plataform to do so, no? The whole problem are, I guess, the copyrights, which I'm not sure where are standing at this moment. But I guess again that's just another LBA3 dream lol

Double-J 2013-05-31 19:07

Quote:

Originally Posted by marcosmapf (Post 440530)
But now we have a plataform to do so, no? The whole problem are, I guess, the copyrights, which I'm not sure where are standing at this moment. But I guess again that's just another LBA3 dream lol

I just don't think it's realistic. But if you are inclined to get it working, by all means.

marcosmapf 2013-05-31 19:12

Again, the problem would be the the copyrights. I, at least, am sure that we Wouldn't be able to make any big game without having permission from whoever has the copyright, and that seems higly improbable. So yea, its totaly unrealistic :(


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