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-   -   Is LBA a retro-indie title? (https://forum.magicball.net/showthread.php?t=18551)

Uncle Indie 2021-06-26 12:02

Is LBA a retro-indie title?
 
Hi LBA community,

I’m Uncle Indie and I play indie games on YouTube. I’m looking to start a new section on my channel about retro indie games. I wanted to get this community’s feedback on whether LBA could be considered an indie game? I figured because the development team at the time wasn’t huge, that it could be. What does everyone think!?

LBA2 is one of my favourite games of all time and I’ve played it multiple times since I was a kid. I’d love to now play it as an adult for my channel.

Cheers

Uncle Indie

Bot13 2021-06-26 20:10

Hi there!

I would argue that for the time they were closer to AAA games, although that's a tricky comparison with today of course. Game dev teams just tended to be smaller back then - and imo actual 'indie' is a concept that came after both LBA titles released. What even constitutes as an indie/AAA game?

What I do know is one of the creators (Didier Chanfray iirc) spoke about a (purely theoretical) LBA3 and mentioned being impressed by a Scandinavian indie studio and them being a good fit (again - theoretically). But I think the main developer Frederick Raynal has mentioned over the years wanting LBA3 to be a higher scope and budget thing, if it ever came about. So, long story short, I have no idea, lol :lol:

CiB 2021-06-27 13:19

An indie game used to mean a game that was released without the financial support of a large publisher. Nowadays it can mean a game published by a small publisher, like Devolver Digital. Both Little Big Adventure games were published (at least originally) by EA in Europe and Activision in North America. Even back then, that is as far away from being an indie game as you could be.

Having said that, neither of those companies would publish something like LBA today. They were not indie games in their time, but they are closer to modern indie games than they are to modern AAA games, so they might still be interesting and relevant for your channel. The fact that neither EA or Activision would touch them today is a good example of how games publishing has changed over the decades.

Medur 2021-07-02 14:35

Doesn't make sense to call it indie IMO. Adeline was a subsidiary of DSI and the team came mostly from Infogrames. Those were both big names at the time. Fred directed Alone in the Dark which was a massive hit.

Phreak 2021-07-02 20:27

If telling you that it's an Indie game gets you to play it and makes more people aware of it then it's definitely an Indie game

Uncle Indie 2021-07-02 22:50

Quote:

Originally Posted by Phreak (Post 460319)
If telling you that it's an Indie game gets you to play it and makes more people aware of it then it's definitely an Indie game

Ha. Then it’s a deal!

Uncle Indie 2021-07-02 22:52

Quote:

Originally Posted by CiB (Post 460315)
An indie game used to mean a game that was released without the financial support of a large publisher. Nowadays it can mean a game published by a small publisher, like Devolver Digital. Both Little Big Adventure games were published (at least originally) by EA in Europe and Activision in North America. Even back then, that is as far away from being an indie game as you could be.

Having said that, neither of those companies would publish something like LBA today. They were not indie games in their time, but they are closer to modern indie games than they are to modern AAA games, so they might still be interesting and relevant for your channel. The fact that neither EA or Activision would touch them today is a good example of how games publishing has changed over the decades.

Good LBA history knowledge there. I get what you’re saying in your second paragraph. I think it’s a definite fit for my channel, and I’m super excited play it again.

Just wanted to touch base with you pros first.

Uncle Indie 2021-07-02 22:54

Quote:

Originally Posted by Bot13 (Post 460314)
Hi there!

I would argue that for the time they were closer to AAA games, although that's a tricky comparison with today of course. Game dev teams just tended to be smaller back then - and imo actual 'indie' is a concept that came after both LBA titles released. What even constitutes as an indie/AAA game?

What I do know is one of the creators (Didier Chanfray iirc) spoke about a (purely theoretical) LBA3 and mentioned being impressed by a Scandinavian indie studio and them being a good fit (again - theoretically). But I think the main developer Frederick Raynal has mentioned over the years wanting LBA3 to be a higher scope and budget thing, if it ever came about. So, long story short, I have no idea, lol :lol:

Thanks for taking the time to respond. Yeah, I had no idea either. Wanted to get you LBA pros opinion first. But as it’s such a cool game I reckon I’m just going to play it anyway!

Polaris 2021-07-03 02:22

Do post your video here once it's out |)

Uncle Indie 2021-07-03 09:48

Quote:

Originally Posted by Polaris (Post 460323)
Do post your video here once it's out |)

Ok no problem! Maybe I’ll make a new LBA fan or two!

Quetch 2021-07-04 12:44

for sure not indie, more like the opposite end of the spectrum. Almost like an AAA back when AAA did not really exist as a concept, but u get the point. Even from a technological point of view, LBA sort of pioneered some of the 3D methods back in the day, first one being Alone In The Dark (same creator).


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