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-   -   LBA - Heritage (https://forum.magicball.net/showthread.php?t=16437)

hyperbatata 2012-10-08 16:21

LBA - Heritage
 
Hi all,

I'm not settled on the name of the project yet, at least not until I can release a prototype for testing.

Well, I wont spoil any of the story of the game I'm working on, but it is an alternative sequel for the LBA2. I mean alternative as in, it is not something the original developers would do.

Here some pics of the prototype I'm working on:

http://i1286.photobucket.com/albums/...-08-12-oo4.jpg

http://i1286.photobucket.com/albums/...-08-12-oo3.jpg

http://i1286.photobucket.com/albums/...-08-12-oo2.jpg

http://i1286.photobucket.com/albums/...-08-12-oo1.jpg

The Game is being developed in Blender Game Engine.
Here is a video of the project:
Ps: The Grobo model I took from the Little Big Script project, just to test the path Node Algorithm, I'll replace it for one modeled by myself as soon as I finish it!

http://www.youtube.com/watch?v=uAR-FeaTl9I&feature=plcp

The Idea is to make it all open source, so anyone cam make changes and his/her own game. And Tutorials on most of what is being done in terms of Coding the Logics will be posted both in Portuguese and English at:

http://semaforonte.wordpress.com/

See Yah!

LtDemolition 2012-10-08 17:44

Looks very nice! I like the animations and models!

If it were for me to decide, I should keep the LBA1 and 2 camera view, like you're watching from a little aboven Twinsen, and not on the level of his eyes.

But for everything else, very cool :D

hyperbatata 2012-10-08 22:33

LBA - Heritage Update
 
Hi,
Thanks for the reply!
I think animations are still kinda crappy, They were done so tests would look a little better, but I'll improve them later in the project!
For the camera, I'm not sure about how I'm gonna do it. I like the lba1/lba2 camera, but with real 3D you get so many more options, but they much more difficult to manage since a strange camera view can lead to crappy gameplay.
So.. I'm still experimenting on camera!

Now I have a rudimentary system for the inventory and saving game. Still not implemented in the prototype but working on my tests.

Here is an scenery update:
A LightHouse model made by me just today!

http://i1286.photobucket.com/albums/...psb0d6595a.jpg

I still need to fix a LOT of the texturing, but I'm getting there!

See Ya!

hyperbatata 2012-10-11 04:23

LBA - Heritage Update 10/10/12
 
There is a lot to improve on modeling and texturing but here is a closer look to Twinsen, and how I conceived the model should look like on the game.
Or at least for the test prototype.

http://i1286.photobucket.com/albums/...psaad11978.jpg

I got set up the algorithm to make an enemy follow the character, but i have no Idea yet how am I going to do the battle system.

Well, no big updates for now, other than that.

If anyone has experience in blender game engine, please contact me. I have a feel questions regarding merging animations to make smoother transitions.

See you all next time!

SpaceGuitarist 2012-10-11 17:52

:stupid:

Impressive !

Heh, Citadel Island must've been modelled at least 465 times by several other people on this forum, and probably the favorite place for modellers to start working on (and usually never finish...).

Anyway, I particularly like the new Twinsen, I think this might be precisely the way he should be in a new-generation of LBA's.
Maybe you should just fix two things: a bigger ponytail and less of a baby-kid face. Also, Quetches have 4 fingers, no?

leoboe 2012-10-11 19:28

I really like the tunic-design. It adds a good amount of "height" to twinsens look making it just a little less comic-like or cute.
The island itself looks awesome, too. It's maybe a little bit too big compared to twinsens body-size. Did you use some kind of reference? Several members managed to make a 3D-Model out of the original island-files that can be imported into blender.

hyperbatata 2012-10-11 20:20

Quote:

Originally Posted by SpaceGuitarist (Post 418480)
:stupid:

Impressive !

Heh, Citadel Island must've been modelled at least 465 times by several other people on this forum, and probably the favorite place for modellers to start working on (and usually never finish...).

Anyway, I particularly like the new Twinsen, I think this might be precisely the way he should be in a new-generation of LBA's.
Maybe you should just fix two things: a bigger ponytail and less of a baby-kid face. Also, Quetches have 4 fingers, no?


Hi, thanks for the Feedback!
I actually was tempted to use the 3D models already made for citadel Island. In fact I have them, and they look quite good when imported to blender. I Even used it for some early tests. I might use them later on the project, but I will make a feel changes. The fact is I find relaxing modeling while I make breaks from the VERY FRUSTRATING part that is writing and debugging the code for the game Logics. Makes you feel like you making progress! hehehe. For the testing prototype (I would'nd call it an alpha yet) I wont finish the whole Island. I'll focus on implementing the whole Logics for testing (it will be an open test for anyone willing to help). While I start working on a demo.

On the demo, I'll wont spoil the story just yet, I'll have to remodel the Island to fit the story,so I might or not use already made models to speed up the process. As you can see I'm not a good modeler.

About the Twinsen model:
Thanks, I still have to fix some things on the Tunic, but that is the overall look I want it to have. I agree with you! Thanks for helping make it better!.

See yah!

hyperbatata 2012-10-11 20:23

Quote:

Originally Posted by leoboe (Post 418488)
I really like the tunic-design. It adds a good amount of "height" to twinsens look making it just a little less comic-like or cute.
The island itself looks awesome, too. It's maybe a little bit too big compared to twinsens body-size. Did you use some kind of reference? Several members managed to make a 3D-Model out of the original island-files that can be imported into blender.

Well, Thanks!

I'll Fix the proportions! I was just adjusting roughly based on the door sizes, and the doors scale based on the buildings. But its an easy fix!

hyperbatata 2012-10-11 20:32

Hi Guys,
I would like your opinion on Controls:

I know old time fans tend to be a little conservative on some issues. But I have some Ideas that I dont know if they will be well received.

I really like how the original controls make you immerse into the game. When you are obligated to use both hands on the keyboard, you basically cannot do anything else other than playing the game. and that is a PLUS

However, IN MY OPINION, gameplay is not perfect, and I personally prefer using WSAD to move the character which leaves your other hand free to use the mouse. So i'm leaning towards using the mouse for key actions like picking up objects, activating stuff, etc..

So what do you think about that?

SpaceGuitarist 2012-10-11 22:04

Ew, no !!! :bloated:

Arrow keys + ctrl, alt, space, enter, shift, etc. ;)

LtDemolition 2012-10-12 13:10

Don't worry about the controls, that doesn't matter at all in this stadium, you'll eventually find out while playing.

I use custom controls for LBA2, I hate the normal controls :p

Polaris 2012-10-12 15:22

Cool tunic texture !

Ditzy Doo 2012-10-14 07:02

Quote:

Originally Posted by Zeelichian (Post 418810)
I always used the preset ones.. kept the keyboard on my lap with my face right up on the screen.. (probably why I wear glasses now)... :lol:

you wear glasses..... ~nosebleeds~ anyways the game does look great ^_^ hope for a proto type soon!

hyperbatata 2012-10-14 20:46

LBA - Heritage Update 10/14/12
 
Hi,
Right now for testing I'm using WSAD to move character (just because its easier to move and use the mouse to find error messages and stuff), but I'll keep it open to discussion for any release version.

Well, I have not updated Twinsen model as suggested yet(no excuse for that). But I'm currently working n enemy AI, and this is probably the most complex stuff to work on.

For testing, I've modeled a sphero that will be the enemy prototype, lets call hem DrSphero! heehe

Here is a preview:
http://i1286.photobucket.com/albums/...psa7ba0cb1.png

Well, right now he can find any character class object in the scene, when you get close enough, he tracks to you and follows you!
He can also kill you already, but since I have not yet implemented any way you can kill him or defend yourself, It's just silly! hhehhe. So I wont preview that part!

Here is a short video of the above mentioned:

https://www.youtube.com/watch?v=G4Fx...w&feature=plcp

Well,
Any other updates I'll post here. Hope you like it, and any suggestions and criticisms will be welcome!

Ditzy Doo 2012-10-14 20:56

his legs are a bit long...

hyperbatata 2012-10-15 06:00

LBA - Heritage Update 10/14/12
 
Quote:

Originally Posted by Ditzy Doo (Post 418833)
his legs are a bit long...

Noted! Easy fix!
Although I'll keep this overall look for spheros, I'll make it with shorter legs!


Thanks!

Ditzy Doo 2012-10-15 06:16

Yup yup! but he looks creepy >_< i preferd the less polygon one where you couldn't tell how they looked exactly. But it looks amazing... just creepeh

hyperbatata 2012-10-15 14:21

Quote:

Originally Posted by Ditzy Doo (Post 418861)
Yup yup! but he looks creepy >_< i preferd the less polygon one where you couldn't tell how they looked exactly. But it looks amazing... just creepeh


Ah yeah, But there is a reason why it looks creepy! This is DrSphero! He will be
a creepy enemy to implement and test enemy AI for the prototype!

Watch the video and you'll see hem following Twinsen!

Later I'll make the classic ones!

Ditzy Doo 2012-10-15 20:04

I did. i did.... just its a face with arms and legs. Kinda creepy

Salvatoor 2012-10-15 22:48

LBA HAS to be by far the game that got most fanmade projects for sequels prequels remakes etc.

Twinsen looks really cool!

TommyGun 2012-10-15 23:53

The twinsen model looks very realistic I must say. Nice to see you developping this sequel my friend. Keep it up! ;)

hyperbatata 2012-10-17 01:40

Quote:

Originally Posted by TommyGun (Post 418905)
The twinsen model looks very realistic I must say. Nice to see you developping this sequel my friend. Keep it up! ;)

Quote:

Originally Posted by Salvatoor (Post 418903)
LBA HAS to be by far the game that got most fanmade projects for sequels prequels remakes etc.

Twinsen looks really cool!

Thanks! As suggested I'll make a more adult looking head for twinsen, correct the number of fingers and for the Tunic, I just need to fix a little the texture. Its a little deformed in some places.

Quote:

Originally Posted by Ditzy Doo (Post 418886)
I did. i did.... just its a face with arms and legs. Kinda creepy

Well, I made a feel adjustments on the Sphero, now its just an old sphero, some NPC I'll use to test something alse than enemy AI. For that I'll make something else! Hope its not creepy looking!

Also I'm making some adjustments on the Island! I am not quite happy with it yet, so I'll redo most of its texture.
Here some samples:

http://i1286.photobucket.com/albums/...ps18a06335.png

http://i1286.photobucket.com/albums/...psaa724ff7.png

And the island:
http://i1286.photobucket.com/albums/...ps037f8924.png

Ditzy Doo 2012-10-17 07:05

don't get me wrong man. It looks great... its just the concept of shpearos creep me out.

Necdilzor 2012-10-18 15:30

Really nice! It really looks just like citadel island. Looking forward to your project ;).

hyperbatata 2012-10-20 06:31

LBA - Heritage Update 10/20/12
 
Hi Guys, Here is a bit of update on the game progress!
Its a little slow cause next month I'll defend my Ph.D Thesis, but after that I'll try to speed up a little!

Well, I could make a simple battle system. Not too complicated yet but its getting there (Well, actually its a little far from being a acceptable battle system but little by little I'll make it better).

Right now I can make the enemy track the player and I can cause damage to the enemy and once its health points reach 0, it dies.
Also I could make it sync with animations!

Here's a demo:
http://www.youtube.com/watch?v=mJL81...ature=youtu.be

A Little RAW yet.

Also I've made improvements on the island and modeled twinsens car!
Well, I made one inspired by twinsen's.
Also, I used original 3DS file for Twinsens/Zoey statue and textured it.

Enjoy the updates pictures:

New SPHERO
http://i1286.photobucket.com/albums/...psa5228b4d.png

Island with new statues:
http://i1286.photobucket.com/albums/...ps01a88bc8.png
http://i1286.photobucket.com/albums/...ps4d4a6f19.jpg

And the car:
http://i1286.photobucket.com/albums/...ps927cfcd3.jpg

Polaris 2012-10-20 12:30

Hehe, it's funny to see that old door right next to a new car :)

hyperbatata 2012-10-24 04:02

LBA - Heritage Update 10/23/12
 
Not much of an update.
Very Busy days and one month until PhD Thesis Due!

Citadel Island is roughly 80% done (as will be released for test prototype).

Here's a tease:
http://i1286.photobucket.com/albums/...ps3013eeeb.png
and
http://i1286.photobucket.com/albums/...ps5393efaf.png

I used original 3Ds island for the island base (Although I liked the one I have modeled, The mountains would be just too mush work for no good reason).

So I Tweaked the original map, textured it using some of the original textures and some I found on the internet. The rest I modeled myself (except for the statue and the trees).

As for game Logics:

-I fixed some issues with character movement (still mush to doo on this).
- Have some path node AI working
- Although I don't have it graphically represented yet, I got working Health system.

Prototype ist far ahead but promising!

See yah!

hyperbatata 2012-10-24 21:59

lba 3ds models
 
I dont remember which topic I got it rom, but I'm almost sure it was in one of the topics here, but here is the link for the original 3ds models:

http://code.google.com/p/neolbanet/d...S.zip&can=2&q=

Hope it helps

Salvatoor 2012-10-25 01:10

Wow! The island looks great! I was thinking the cliffs were going to be a lot of work

hyperbatata 2012-10-25 01:18

The cliffs were the reason I decided to switch to the original 3DS iland model. I'm not a good modeler and I would not make it any better than the original.. so why not use the original? lol.

hyperbatata 2012-10-27 02:39

Hi MrQuetch,

I Dont know how to extract the 3ds file formats, sorry. Just got these from the link above!

Well, modern 3D Max softuware seems to have lost its compatibility with old 3ds file format. You cant use it anymore. To open 3DS files I use blender, which is the software I'm using on my project.

So forget about 3d max for 3ds file format, it doesnt even import it anymore.
Quite a bummer!

hyperbatata 2012-11-19 02:24

the lba prequel team announced they are close to release the demo (maybe December!!"
Pretty cool!

On my project I'm working hard on the code! here is a glimpse (that my be useful for anyone who uses Blender Game Engine) of how I set up camera switch, which is cool for a 3d environment!

http://www.youtube.com/watch?v=ikXQFckqqGY&feature=plcp

Game coding is hard! lol!

hyperbatata 2012-12-13 02:53

Hi Guys,
I was little sad about the end of the lba prequel project! But I'd like to update you all that mine, although slow, is not dead at all!
since I'm pratically building the game engine from scratch (well, don't know if I can call it from scratch per se since I'm using blender GE)
I have to build it all up from the ground.
So, for now I was grinding through some code to make a decent workable Dialog system.

The main challenge was to make a system that fulfilled some basic pre requisites I had (for personal reasons):

- Had to use sqlite3 as database for storing the dialog lines
- Had update the text on the screen letter by letter in a rate defined by me
(for that flow feeling)
- the code had to be applicable to any NPC without any modifications (meaning that no matter how many lines the dialog has, the code must fit it)
- Upon activation, the dialog must disable character controls
- the system must identify the state you are in the game to choose from different dialogs (if you talk to the npc before or after you do something, the NPC must respond differently)

well, after a while, Im happy to say that I did it!
I need to improve the code a lot yet, but I think now I got it right:


http://i1286.photobucket.com/albums/...ta/talk001.png

Here is a short (very short) video of how it works:
http://www.youtube.com/watch?v=xz8MAviOwfM

I'll still work on the overall Looks of the dialog box and font, this is just a taste of the mechanics!.

Well, there still a long (VERY LONG) work ahead still. But the project is alive! Its been very fun to make it!

see yah!

Streg 2012-12-13 03:17

it's cool to see all this neat stuff... keep it up, let's hope we have something playable soon :D

Carajo 2012-12-14 01:45

Nice to hear from you.

It's awesome you keep working on this, keep us posted!

hyperbatata 2012-12-18 00:19

Quick glimpse of Twinsen's house

http://i1286.photobucket.com/albums/...psb05813e0.png

Renesans 2012-12-21 00:40

How come I haven't noticed this project before? :eek: This is truly an amazing work, hyperbatata! I'm really looking forward to this project.

hyperbatata 2012-12-21 20:50

Bit of update
 
Thank you all for compliments and tips. Any feedback is helpfull!
I'd like to introduce you all to Arthur and Zoe, as they currently are. I'm happy with these models and probably wont make any major changes.
I need to give credit to where its due first:

Arthur was designed over a base mesh from:
Raymond Chandra
http://www.blendswap.com/blends/author/akravator/

And Zoe was designed over a combination of the base mashes from:
Body
http://cgcookie.com
Modeled by Jonathan Williamson
Face
http://www.blendswap.com/blends/author/jeannotlandry/

Here's Arthur:
http://i1286.photobucket.com/albums/...pse1da556f.jpg
And Zoe:
http://i1286.photobucket.com/albums/...ps26feb2a0.jpg

http://i1286.photobucket.com/albums/...psf244a4ed.png

See Yah!

Polaris 2012-12-22 02:49

Twinsen got one hell of a brain :D

hyperbatata 2012-12-22 13:44

Quote:

Originally Posted by Polaris (Post 424188)
Twinsen got one hell of a brain :D

LOL, if you are talking about the last one, that is not twinsen, that is Arthur, as a Kid.

Polaris 2012-12-22 16:42

My mistake |)

But he still has a giant brain...

hyperbatata 2012-12-22 17:36

Quote:

Originally Posted by polaris (Post 424212)
my mistake |)

but he still has a giant brain...

lol

Streg 2012-12-31 01:54

There's something about Arthur that makes him look like a female

Polaris 2012-12-31 17:05

You're right... It might the bottom-hips ratio...

hyperbatata 2013-01-02 22:08

Quote:

Originally Posted by Zeelichian (Post 424619)
Give arthur looser pants to make him look more masculine. Right now, he's got nicer legs than I do. Lol

Oh but Zoe looks hot. Keep her the same :evilwink:

LOL.
Easy fix!
Thanks for the feed back!

I'll update you guys on future progress.
I have fixed all issues I still had with the dialog system and now I'm working on the dynamic loading of the scenarios.

See yah

hyperbatata 2013-01-29 14:17

Hi all,
I didnt have time to prepare anything to show you but I got some progress!
- Fixed some of the dynamic loading issues, so scenarios are loading without error
- Finally made my peace with the scripting format I'll use for the rest of the game
(it was quite a few weeks trying to make it work my way, but to no avail - So i had to drop it, suck it up, and simplify the whole thing - over 20 scripts had to be re-written)
- Fixed some wacky physics phenomena with my character, but still quite a few to go!
- Overlay scenes for inventory, status and so, implemented but only partially functional.
- rabbibunny base mesh complete

Guess thats it for now.
Still a long way to go!

See you

Lupin 2013-01-29 22:40

Wow. I never noticed that project. Your models look awesome!
Particularly Twinsen, the Sphero and Grobo, as well as the island. I'm also glad to see someone is doing something closer to LBA2 than LBA1. Not commenting om Arthur as others already did it. Zoe looks a bit bald though.
Keep up the good work!

hyperbatata 2013-01-30 03:21

Quote:

Originally Posted by Ratchet (Post 430385)
I dunno.. I think hyperbatata made Zoe look like a MILF.. which is awesome

She is a little bit indeed! lol

Lupin 2013-01-30 23:10

Her body is cool, yeah, looks like a MILF, but I'd give her hair a bit more volume...

hyperbatata 2013-03-05 03:10

Update
 
Hi Guys,
Now we are cooking!
http://i1286.photobucket.com/albums/...ps9b4d4ebe.jpg

As I was building the demo, I started to resent Blender Game Engine.
Not that it is a bad engine, but its just that it is a bit slow!
Originally I chose it because python was its scripting language, and it is awesome in that matter, but as game logic started to get thicker, the framerate started to get slimmer!
Sometimes It droped from 60fps to 15fps for no clear reason! And I have a decent machine. So I had to make a decision:
Keep on BGE and risk restricting the game to people with powerful machines or
switch to a dedicated engine.
http://i1286.photobucket.com/albums/...ps1752696b.png

So I chose switching to Unity3d.
The down side is obvious the need to learn C# and translate all scripts Ive coded so far.
The good news is that, I can use everything Ive made so far. And everything looks so much better now!

I invite you all to sneak peek what is about to come!
First Test on Unity 3d

So, I'm sorry it will take a little longer than expected for me to release something playable, but at least more people will be able to enjoy it AND the end result will be WAY better!

See you!


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