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Jasiek 2017-12-01 12:02

Twinsens House in Unity [WIP]
Little Bigger Adventure 2!

Been working on this lately, it contains:
- A working main and in game menu, which is persistent between scenes and context sensitive (in game or main)
- Scene loading with progress bars
- A simple character controller
- A persistent player object that remains between scene loads
- Post processing, LUT colour grading
- Complete first area of Twinsens house with lighting and lightmaps
- A crapton of other stuff

Jasiek 2017-12-01 14:08

Here's a linux executable:

MrQuetch 2017-12-01 19:39

It already looks promising, and I love how true it looks to the original LBA2.

You could've at least put Twinsen in as a T-pose... Nevermind. Keep up the good work.

xesf 2017-12-02 12:32

What a lovely scene, Jasiek.
It captures so well the original game. And that quality... oh boy, amazing!!
Nice work on the lightning as well.

Jasiek 2017-12-02 19:41


I've been meaning to ask, I already found an LBA1 animation importer for Blender, do you perhaps know of anything for LBA2?

MrQuetch 2017-12-02 19:48

What is this animation importer for Blender? I've been using LBAnimator Studio to get the models from the game before, but never knew that there was something for Blender. I'm very curious now.

Jasiek 2017-12-02 21:41

Here it is:

They're messy and need retargetting tho.
I've sort of made a .blend file that kinda retargets most of Twinsens animations onto a not-retarded rig.

Angelus 2017-12-03 01:31

This looks really good :)

MrQuetch 2017-12-05 05:03


Originally Posted by Jasiek (Post 457280)
Here it is:

They're messy and need retargetting tho.
I've sort of made a .blend file that kinda retargets most of Twinsens animations onto a not-retarded rig.

Thanks for the information and the link... Maybe I ought to wait until it gets more cleaned up - you're making me super cautious now. :)
Funny you mention Twinsen's "not-retarded" rig. I was making a game awhile ago in Unity, and Twinsen ran like he had a pole stuck through his rear-end. Of course, that really was a retarded rig.

xesf 2018-01-07 01:27

Hi Jasiek,

I believe this project can be adapted for LBA2 models.

The animations are basically the same as LBA1, but the models have a completely different format.

Jasiek 2018-02-13 22:00

So like, there's a fuckton of bugs still, and the animation is a little quirky and buggy at times which reminded me why I really fucking hate mocap...

The FPS drops at the end for some weird reason, but I can't be arsed to record it again.
If you hit new game while in game it spawns the character again, and all manner of fuckery happens....
which is easily fixable...
but I've got more important things to do :p

At some points I'll have to match the starting and ending pose and the torso in all the mocap animations so it's less wonky.

The hair wiggles, next is the IK for the feet so they stand on steps when walking.

Angelus 2018-02-15 02:03

Looks really cool :)

Jasiek 2018-02-16 18:39

Water! Water everywhere!

Jasiek 2018-02-19 20:51 Hurr Durr Windoze executable for a demo. Proper Linux version.

Angelus 2018-02-19 21:56

1 Attachment(s)
Like always looks impressive :) But I think you have small issue with replicants.

Jasiek 2018-02-19 23:45

Hehe, yeah :P Don't click new game when in the game! I'll get to fixing that when I get to fixing that, not a priority ;).
It's a feature for stress testing! OBVIOUSLY.

What's your framerate with all these clones btw?

Angelus 2018-02-20 00:18

As I thought feature :D well I Run in full HD (1920x1080)
  • 1x character - 30 FPS.
  • 10x character - 7 FPS.

Jasiek 2018-02-20 23:55

Well that's not very good...

Angelus 2018-02-22 11:41

Well I wouldn't also call my PC weak so yeah something goes wrong there. If you want I can help you with profiling it (you would need to share project with me).

SpaceGuitarist 2018-02-22 15:09


Originally Posted by Jasiek (Post 457450)

Quite awesome !!!

xesf 2018-02-22 22:55

Managed to test it today and the quality is amazing.
It's great to see a close-up view of the scene.

Is there any camera hot keys we can use to change the view?

Bot13 2018-02-23 23:31

Looks amazing as per usual!
If I can make an artistical suggestion, it would be to make Twinsen look less plain, and just a tad more hero-like. In terms of body shape and posture.

Jasiek 2018-06-01 23:25

So, changes!
(YouTube really drowns the colours :( )
@Angelus completely forgot about the multiple characters issue, only just saw it again while skimming the thread... will tackle it at some point...

Tweaks to Twinsen's face, new toon shader on the character, Full Body IK system, with Look IK for the head for points of interest.

Two behaviour modes (normal and sporty to be changed on F1 and F2), falling with an animation blend based on fall height (which you sadly can't test here), still some work to be done on that, I need to test more raycasts at the edge of the player capsule to get the falling state more reliably.

Twinsen now looks at potentially interactable objects or points of interest that are nearby.

Completely new, smoother camera.

TONS of animation tweaks, but I still need to change the idles for both modes to something different.

Little Twinsen in the lower left corner is a render texture for the UI - I'm going to do a mix of the behaviour mode menu and the inventory, with a single character image rather than four.

UI is temporary, I'm going to redo the whole system for it and the GFX.
After going back to the menu, the new game button will still spawn two players! Apparently Wrong... must've fixed it at some point! Huh...
Wrong again! Hitting new game while in game will still do that!

Some people reported that on windows the can't select the menu buttons, or the new game button - no idea what does that, it's all ok on Linux for me. Bear in Mind that Windows 10 does add a virtual gamepad with all it's axis' at 1.... instead of 0.... so until I put in a detection system(which I have ready in a different project) or ignore the outputs (which I don't want to do just for the sake of windows 10 at this point...) if the menu just scrolls down, you need to plug in a pad and set it's horizontal and vertical axis in the settings window.

Proper executable(Linux):

Windows Executable (Ugh):

SpaceGuitarist 2018-06-02 00:57

Hey. Looks nice. Twinsen's house never felt so cozy. :)

I think Bot13 raised a very valid point though:


Originally Posted by Bot13 (Post 457512)
If I can make an artistical suggestion, it would be to make Twinsen look less plain, and just a tad more hero-like. In terms of body shape and posture.

His current posture is too laid-back imo. Nevertheless, the animation and everything else is great!

Lupin 2018-06-02 01:01


Originally Posted by Jasiek (Post 457748)
Proper executable(Linux):

Windows Executable (Ugh):

I wish there was a Mac OS build to try it out.
It's amazing what you're doing with this Jasiek!
I love it.

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