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Necdilzor 2007-04-16 01:55

LBA:LID Mod Project
Hello everyone!

I'm glad to introduce the LBA: Lupin Island Destiny Mod Project to all you members of the MBN.

This project has as main protagonist our hero of all times: Twinsen!

Fergus asks Twinsen for some gas so he can use his hidroglider, an this is how the story begins!

Twinsen takes some gas from he's house at Tiliar Island, but, will he suceed?
What will happen to our hero during his adventure to Lupin Island?
What obstacles will he find?

All these questions will be answered when LBA:LID Project is released.

The member of this team are:


Until now we have only some few grids and 2 musics

Anyone wanting to help this project contact us to [email address]

Battler 2007-04-16 00:58

- Agustin: Your forgot the new, third member of our Team: the RingMan.

Yes, that's the very same RingMan, that also works in the LBA: The Great Rebellion Team (oh, and your progress is more advanced, than the LBA: The Great Rebellion progress was, at the time I made that thread). :p

Necdilzor 2007-04-16 01:04

oh sorry, RingMan is our third member, anyone wanting to help post!

Battler 2007-04-16 01:10

Anyway, the RimgMan is our main Japanese translator, and our main pixel artist. ;)

xesf 2007-04-16 01:18

Hope this is a small project so we can see it running in few time.

Double-J 2007-04-16 03:24

--> Fan Games?

Anyways, glad to see another project up and running. ;)

Necdilzor 2007-04-16 03:37

LBA:Lupin Island Destiny is another fan project just like LBAPrequel and LBAThe Great Rebellion. And thanks for the comment double J :)

xesf 2007-04-16 10:42

OK! Hope to see progress soon.

xesf 2007-04-16 13:29

Will be this project an open project? I mean, the fans could follow the progress? :)

Neko 2007-04-16 14:45

I'd like to join, but remember most of my time will be going into the prequel/TGR.

I could chime in a grid or two

LBAWinOwns 2007-04-16 23:16

Is this for LBA1 or 2?

Double-J 2007-04-16 23:17

↑ Same as what Jesse said. Except I can do voices, rather than grids.

But again, 100% of my time is devoted to the pre-existing projects. ;)

xesf 2007-04-16 23:19


Originally Posted by LBAWinOwns (Post 311365)
Is this for LBA1 or 2?

For LBA1 like they say in the description.

Plasma 2007-04-17 17:20

Wow.. you even earnt yourself a subforum! :O
Any ways in which I could help? Noob stuff?
Anyway, good luck with the project! :D

Neko 2007-04-17 18:50

I wonder what the project will be about? storywise and such?

xesf 2007-04-17 19:24

Yeah, I'd like to know also :). Anyway, this project have all to be succeeded like TGR, because they don't need to make almost everything new.

PlasmaStorm 2007-05-12 13:23

Any more news on this Agustin? Or is this project dead XD?

xesf 2007-05-12 22:30

He isn't a so active member here, so we don't know nothing about him and the project.

LBAWinOwns 2007-07-15 20:35

Agustin, you've been online now and then lately, any news on the project?

Necdilzor 2007-07-16 02:47

Hi everyone! Sorry that I dindn't post news of the project in all this time.

No, the project is not dead, and we have 2 new members: Allindir and Sonartica.

We have decided the name of the islands Twinsen will develop his adventure and the name of some main characters.

The storyline is more complete and now we have some grids more and a concept art.

I'll try to update news more frequentlly but, this project wil not die!

Anyone wanting to help email me or OBrasilo, or simply post here.

Thanks to all

Agustin, Project Leader

PlasmaStorm 2007-07-16 13:10

Any way I can possably help out?

Necdilzor 2007-07-16 17:50

Ofcourse you can, tell me how you wish to help us (building grids, concept art, story coder,etc) and you will be in the team.

PlasmaStorm 2007-07-17 11:21

Maybe I could draw some concept art.

By the way, what are building grids again?

Battler 2007-07-17 13:10

- PlasmaStorm: He meant, if you can build the grids. Also, the grids are the isometric areas of both LBA 1, and LBA 2 (hence they're stored in a file, called LBA_GRI.HQR in LBA 1). ;)

Jast 2007-08-27 22:57

So... any progess?

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