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-   -   Citadel Island Remake in Unity [WIP] (https://forum.magicball.net/showthread.php?t=17983)

gravel22 2016-09-17 01:48

Exclusive multi-player gameplay running on Hamachi.

https://www.youtube.com/watch?v=gH6QGEaJvQg

Thanks Amnesti :)

MevX 2016-09-17 02:07

Quote:

Originally Posted by gravel22 (Post 454390)
Exclusive multi-player gameplay running on Hamachi.

https://www.youtube.com/watch?v=gH6QGEaJvQg

Thanks Amnesti :)

Oh you even made a video of it, thank you very much for that! And also thanks for playing with me.

I hope to remove the need for hamachi, so anyone can join with just a client. Besides that there are alot of things that i could do, there is a lot of possibilities.
There could be some kind of deathmatch, it could be just a social hub for socialising like lbanet, it could be a lot of things. Is there something you guys wanna see, or
any feature you would wanna see implemented if i continue work on multiplayer? I'd love to hear.

Bot13 2016-09-17 10:19

*faints*

MevX 2016-09-17 12:58

Quote:

Originally Posted by Bot13 (Post 454393)
*faints*

Sir? Sir, are you okay?

Bot13 2016-09-17 18:26

I think so.. I had the weirdest dream about reliving actual LBA2 environments by walking through them realtime, with friends...

This is awesome. To make it even closer to the actual LBA2 experience, you could have the camera in a third person view from the player model. :)

gravel22 2016-09-17 19:21

Quote:

Originally Posted by MevX (Post 454391)
any feature you would wanna see implemented if i continue work on multiplayer? I'd love to hear.

I think you could add a wanted features list in the first post.

What I would like :

- 10 characters to choose from (Twinsen, Zoe, Funfrock, Jerome)
- Both Protopack and Super Jet-Pack
- 1 Dinofly per map you can find to fly
- All original weapons from LBA2, ball, sword, dart, pistolaser, etc.
- Power-ups like incendescent stone, flower, etc. (could give you bonuses like, life, magic, speed, jump heigh, etc.)
- Modes: Deathmatch and Capture the flag
- MECA-PINGUINS
- Maps: All area from LBA2, could release 1 new map per 2 months ie
- Ability to drive the car
- Ability to enter in areas

- AND THE MOST IMPORTANT : Never stop this project please. Make it fun like it was when we played Jazz JackRabbit online :) Also make it fun like playing, mario kart, smash bros, crash team racing, or any multiplayer arcade games!!!

:D|)

MevX 2016-09-17 20:04

Quote:

Originally Posted by Bot13 (Post 454398)
I think so.. I had the weirdest dream about reliving actual LBA2 environments by walking through them realtime, with friends...

This is awesome. To make it even closer to the actual LBA2 experience, you could have the camera in a third person view from the player model. :)

Yes, a third person view would indeed be an awesome feature. However that would mean i'd have to change the control scheme from fps, to a tank control scheme like the original games had. Not ruling it out, i'm just not doing it right now.

Quote:

Originally Posted by gravel22 (Post 454399)
I think you could add a wanted features list in the first post.

I can't edit my first post because of some rule, i hope an admin would be able to sort that out. I'll contact them if it comes to that.

Quote:

Originally Posted by gravel22 (Post 454399)
What I would like :

- 10 characters to choose from (Twinsen, Zoe, Funfrock, Jerome)
- Both Protopack and Super Jet-Pack
- 1 Dinofly per map you can find to fly
- All original weapons from LBA2, ball, sword, dart, pistolaser, etc.
- Power-ups like incendescent stone, flower, etc. (could give you bonuses like, life, magic, speed, jump heigh, etc.)
- Modes: Deathmatch and Capture the flag
- MECA-PINGUINS
- Maps: All area from LBA2, could release 1 new map per 2 months ie
- Ability to drive the car
- Ability to enter in areas

That's a lot of good points. I think deathmatch would need its own kind of server, because even though its cool i don't want it to disrupt the social aspect of things. My concern is that it would be neglected, and be empty for the most time. Actually that's my concern for this whole project in general.

Entering buildings is something that would definitely make the exploring rich, but i have no idea how to implement it into Unity, without spending my whole life on it. Having cosmetic things is something i really want however, i myself fancy unlimited customization.


Quote:

Originally Posted by gravel22 (Post 454399)

- AND THE MOST IMPORTANT : Never stop this project please. Make it fun like it was when we played Jazz JackRabbit online :) Also make it fun like playing, mario kart, smash bros, crash team racing, or any multiplayer arcade games!!!

:D|)

I hope the project will go in the right direction and people would actually wanna play it. Far as i'm concerned, if they don't or just spend very little time on it, it's just a waste of time for me to keep building features upon features, if the project is just a bad idea overall. It's easy to urge someone to continue something, when it isn't their own time getting wasted. Not saying i don't appreciate the kind comments, but i think its important to have a realistic point of view.

MevX 2016-09-17 21:53

Updated the release, with some visual changes. Also added a menu, and a partially done White Leaf Island.
Just go on the boat to transfer between the islands. Multiplayer isn't fully done yet.
https://github.com/realmevx/LBA2HD/releases/tag/1.1

gravel22 2016-09-18 01:39

Quote:

Originally Posted by MevX (Post 454401)
Updated the release, with some visual changes. Also added a menu, and a partially done White Leaf Island.
Just go on the boat to transfer between the islands. Multiplayer isn't fully done yet.
https://github.com/realmevx/LBA2HD/releases/tag/1.1

Awesome and yes I understand that fear about making something that wont be used.

But believe me I would at least myself play that game a lot. It would be my kind of game when I want to relax and have fun. :)

I'll stream it, I'll talk about it!

MevX 2016-10-25 03:25

Since it appears i have broken a thousand viewers, i feel the need to mention that the project isnt completely dead. In fact i have a new update coming soon, with a new lightning system, and a complete desert island with an added night scene (did i mention sandstorm effects aswell?). Hopefully i can make it worth while for some people who like to try it out.

MevX 2016-10-25 04:05

Here is a sneak peak on the changed lightning system! :)

http://i.imgur.com/byZOcI7.gif

gravel22 2016-10-25 04:43

Quote:

Originally Posted by MevX (Post 454710)
Here is a sneak peak on the changed lightning system! :)

http://i.imgur.com/byZOcI7.gif

I don't like the yellow one.

MevX 2016-10-25 16:25

How about this one?

http://i.imgur.com/nz56zQd.gif

I may try changing it, so that it looks more natural.

gravel22 2016-10-25 19:46

Still prefer it without yellow lightning.

MevX 2016-10-25 19:52

Quote:

Originally Posted by gravel22 (Post 454720)
Still prefer it without yellow lightning.

Alright i removed any yellow from the light itself, and here is the results.

http://i.imgur.com/m3DDdEi.png

gravel22 2016-10-25 21:01

I don't know it looks blurry I would like if you send me the game and i check by myself.

MevX 2016-10-25 21:17

here is a hi res version:

http://i.imgur.com/WJwpdpp.png

MevX 2016-10-25 21:20

personally i enjoy a subtle yellow/orange tint to the visuals, as some warmth to the coloring. having too much white often looks unnatural.

gravel22 2016-10-25 23:10

Yeah I totally agree with that but even the hi res screenshot looks blurry. I don't know why it's happening though.

MevX 2016-10-26 00:03

Quote:

Originally Posted by gravel22 (Post 454729)
Yeah I totally agree with that but even the hi res screenshot looks blurry. I don't know why it's happening though.

either because you have a 5k display, or because of the bloom

Lupin 2016-10-26 02:13

Kudos to you on the hard work. And nice new lighting.
I think you may want to work on a couple of things to make it less blurry.
1. Maybe the HDR setting is not well calibrated, like the tone mapping choice, exposure and things like that (I don't know unity, so I'm not sure how much control you have on this sort of thing).
2. Using waifu2x is a great idea, but I think the manga training model they use is not the best fit for LBA, maybe the photo profile would do a better job, not sure. Of course the best option is to assemble a custom training model, but that's a lot of work.

MevX 2016-10-26 02:28

Quote:

Originally Posted by Lupin (Post 454731)
Kudos to you on the hard work. And nice new lighting.
I think you may want to work on a couple of things to make it less blurry.
1. Maybe the HDR setting is not well calibrated, like the tone mapping choice, exposure and things like that (I don't know unity, so I'm not sure how much control you have on this sort of thing).
2. Using waifu2x is a great idea, but I think the manga training model they use is not the best fit for LBA, maybe the photo profile would do a better job, not sure. Of course the best option is to assemble a custom training model, but that's a lot of work.

Thanks a lot, i'll definately consider the points you laid out.

MevX 2016-10-26 03:29

Using the photo setting for the pictures generally produces a more blocky result, while the art option is cleaner it seems. I will report more tomorrow on other things.

To be clear about this blurry business, are you guys talking about the over exposure on certain areas? I could totally fix that, and tweak the tone mapping as well.
Otherwise i have no clue.

MevX 2016-10-26 20:30

disabled the fxaa antialiasing. is this what you wanted Freeman?

http://i.imgur.com/CxQr6is.png

Bot13 2016-10-26 20:33

Looks so great man :)


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