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-   -   Citadel Island Remake in Unity [WIP] (https://forum.magicball.net/showthread.php?t=17983)

MevX 2016-10-30 14:37

Quote:

Originally Posted by Jasiek (Post 454779)
Ok there's clearly some space for improvement here still. Need to make the kerbs tile better, and the grass doesn't tile. I'll see about that. The grass alpha needs to be painted so it's not so smooth I think.

Your old ones where 8k? Whoa boy :p Somehow I thought they weren't...

EDIT:

Since it's impossible to make the main grass tiles tile not only left,right,up,down but also when rotated around...it's impossible to make the side pieces always fit the main grass, so the side ones will tile with each other, with corners, and some sides of the main grass piece - we'll still have seams there, albeit less :(

I find it interesting that the original terrain texture doesn't tile all that well either, when it works great in the original game. Would this not show that there is something wrong with unity itself, rather than the textures?

Jasiek 2016-10-30 14:40

Actually the textures where unfiltered and pixelated, so you wouldn't see any of it - it was quite forgiving.

MevX 2016-10-30 14:42

Quote:

Originally Posted by Jasiek (Post 454781)
Actually the textures where unfiltered and pixelated, so you wouldn't see any of it - it was quite forgiving.

That makes sense. So basically we find ourselves in the conflict of old LBA technology, and the fancy gaming features of today?

Jasiek 2016-10-30 15:22

Yeah, here's some fixes on the tiling:

https://drive.google.com/drive/folde...G8?usp=sharing

Stuff like the flowers take the grass from specific parts of the main grass tile, but I'm not sure where the little stone on grass takes grass from, or where should it fit in, same for the 2x1 piece of straight kerb with grass, or the bottom right one, which seems to be two types of grass cut at a 45 degree angle, and the two pieces of rock on grass - if you see any of them somewhere in the map give me a screenshot so I can fit it in.

The bith with a corner piece of grass on colourfull pebbles still needs work I guess...
The 4x4 flowers seem to have had the same main grass, but slightly lighter, no idea about that...

Jasiek 2016-10-31 12:45

Putting this info here in so everyone knows:

After redoing the textures so that they tile correctly, fixing the UV's for the entire citadel island, there's no way to properly tile all the textures because of how the atlas and the original UV's where made.

The only way for a good, clean look across all surfaces is to make a few new atlasses (or do away with the atlas altogether) and redo the UV's so stuff fits.

The old way they made things, with unfiltered, very small textures made it look seamless, with upscaled ones this is impossible to do while having any sort of detail in the images.

leoboe 2016-11-01 17:16

I'd like to chime in for the "color temperature-discussion" from the previous page:
Maybe you could try two different color temperatures for the directional light and the ambient light. (directional light towards orange and ambient towards blue)
Reason is that direct sunlight has a warmer temperature than blue sky or clouds surrounding it, so that's why shadows cast by the sun should appear more bluish. I liked the warmer look from your render (and agree, that the look suggests "golden hour"-time) but it looks strange because the shadows are so warm as well and that doesn't match the blue sky overhead.

This is just a photographers POV, so I don't know if it's practical or even possible, but this understanding of daylight and -shadows has helped me a lot planning shoots in the past ;-)

gravel22 2016-11-01 17:49

It's normal lightning is a hard thing to achieve.

It's actually the hardest part in cinematography.

MevX 2016-11-03 18:37

i did some minor visual tweaks, like stronger and warmer colors. tried adding some blue ambient light. but im not sure if it actually worked on all shadows.

http://i.imgur.com/sokD8mv.png

leoboe 2016-11-03 23:04

I like it a lot. It's still very cartoon-like due to the flat shadows and strong saturation but more balanced with the color temperature.
In my opinion the colder shadows work best in the garage and (to some extend) under the bridge.

gravel22 2016-11-04 17:39

I think it's better!

MevX 2016-11-20 07:31

New Update
http://i.imgur.com/8DA7FdX.png
http://i.imgur.com/IYUyVkY.png
http://i.imgur.com/cASLnde.png?
http://i.imgur.com/XOZHKlP.png?

* Game now has two additional scenes, Desert Day and Desert Night.
* Added a noclip camera, accessible through the "N" button.
* A new lightning configuration, producing better and more realistic results with negligible performance impact (loading times are however increased).
* Small texture tweaks, and an improved version of the citadel terrain. Small visual changes overall.
* Pause screen
* A hidden twinsen
* Sandstorms and shit

https://github.com/realmevx/LBA2HD/releases

Bugs are to be expected. If anybody find something, just tell me about it! :)

gravel22 2016-11-20 19:12

A w e s o m e

Polaris 2016-11-21 01:29

Maybe a bit too cartoonish now ?

MevX 2016-11-21 01:41

Quote:

Originally Posted by Polaris (Post 454965)
Maybe a bit too cartoonish now ?

So you prefer the previous look, rather than the more vibrant/saturated current one?

MevX 2016-11-21 03:02

Made some screenshots of my new update, hope you enjoy them! :D

http://imgur.com/a/lQDSx

Polaris 2016-11-21 11:05

Yep, I definetly prefer it like this |)'

Bot13 2016-11-21 14:17

Love it!!

gravel22 2016-11-21 17:56

Looks even better. Maybe having a look directly at the grass color and modify it for something less brighter. btw after my phantasmagoria stream yesterday I've played the unity build. People enjoyed it :)

MevX 2016-11-21 19:26

Quote:

Originally Posted by gravel22 (Post 454970)
Looks even better. Maybe having a look directly at the grass color and modify it for something less brighter. btw after my phantasmagoria stream yesterday I've played the unity build. People enjoyed it :)

Thanks for streaming it. I need to find a balance for the brightness, that's for sure.

gravel22 2016-12-15 07:26

Keep the work and updates going on :)

MevX 2016-12-17 03:40

I've made a poll for people who might still have interest in this project, to decide on what i should prioritize. http://www.strawpoll.me/11892311

I do this knowing that i probably won't get much of a response. But if a few people do respond i'll get to implementing the most popular feature.

And if next to nobody responds at all, i'll probably reconsider the future of this project as a whole. There would be no point to continue a project people no longer care about.

gravel22 2016-12-17 07:51

Quote:

Originally Posted by MevX (Post 455203)
I've made a poll for people who might still have interest in this project, to decide on what i should prioritize. http://www.strawpoll.me/11892311

I do this knowing that i probably won't get much of a response. But if a few people do respond i'll get to implementing the most popular feature.

And if next to nobody responds at all, i'll probably reconsider the future of this project as a whole. There would be no point to continue a project people no longer care about.

This needs to make the frontpage now :D

gravel22 2016-12-19 19:12

Come on guys, please go and vote!

http://www.strawpoll.me/11892311

MevX 2017-02-11 01:09

More worlds seem to be in the lead. What kind of world would you want to see in the future? ;)

http://www.strawpoll.me/12312066

gravel22 2017-02-11 20:01

Otringal!


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