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Styx 2018-03-01 19:51

I'm joining the chorus for a WELL DONE! I had missed this thread but clearly the hard work is paying off keep at it!

The Fact you can play in the browser makes it just so easy!

xesf 2018-03-01 19:58

Thanks Styx, we appreciate.
That's one of our main goals, make it hassle free to play the game.

Necdilzor 2018-03-05 22:25

Wow! Congratulations!! I never thought we would be able to play LBA2 on a browser, and here we are!
This is truly amazing guys, I'm really happy that this is a reality :D

Lupin 2018-03-21 23:32

If someone wants to help, you can now use the editor to contribute metadata.
You don't need to know how to code in order to do this, just follow this guide.

DarkOnistar 2018-03-30 22:43

Just popped back onto the forums after a while.

Yeah wow, this is a pretty cool project.
I'm interested to see how far this comes along :)

Lupin 2018-04-18 01:17

I realize I haven't posted in here for a while, but the project is still alive and quite active.

The recent changes are not too visual though.

We've moved to a new server:
and the editor:

Quetch 2018-04-23 22:53

hmm, could you please tell us how did you manage to make the camera bypass the need for always pressing Enter to re-center? Did you hack the code in the .exe or did you emulate many key presses per second to give the illusion of always being centered?

Lupin 2018-04-23 23:26

None of those. It's a complete engine rewrite, from scratch.

Quetch 2018-05-09 22:40

I see, super impressive. Just one curiosity in this case: I know LBA1 models can be exported using LBA Model Viewer, but how did you manage to export the LBA2 models? Also how did you animate them? Thanks a lot!!!

xesf 2018-05-10 09:41

Hi Quetch,
We are using the original assets from the game, not an exported version.
We have build a rendering and animation pipeline based on what we knew about the 3d models and animations.
The code is opensource now, so uou can check what we did on

bam 2018-09-29 04:50

Hi, any plans to add support for LBA1?

xesf 2018-09-30 15:50

Yes we do plan to add LBa1 support as well.
Our priority will be to get LBA2 playable first and then move to LBa1z

With the LBA 2 gameplay done it won't be too hard to add support for LBA1

bam 2018-09-30 17:18

This is awesome, thanks a lot!

xest, really glad reply from you. Meanwhile, could you look at my MIDI issue with your LBA1 engine?
Think you have a clue. Thanks!

Lupin 2019-11-09 03:27

New update!
It's been a really long time since the last update, but finally, it's here.
Lots of new stuff to try out!

There's now a VR version among other things, so if you have a VR headset, make sure to try it out!

VR has been tested on Oculus devices (Quest, Rift, Go), but it should also work on HTC Vive and Gear VR. If you're using something else, tell me about it, and we'll see how we can support it.

xesf 2019-11-09 09:52

I have submitted a news so it can be promoted to the front page.

bam 2019-11-09 15:34

Thanks guys. How is it playable?

Lupin 2019-11-09 17:50

What do you mean? You just need to click the link I sent you and start a new game, or teleport somewhere. There's a help button in the menu that shows you which keys to use, but it's mostly the same as the original game.

If you want to play in VR, it depends on which VR headset you have, but basically it's just a matter of loading the link in a VR-compatible browser (Firefox is recommended on desktop VR, and Oculus Browser on Oculus mobile headsets).

bam 2019-11-09 17:57

Sorry, I mean - is it finishable etc.
I didn't play original so wonder if this version gives true impression or emulator still needed.. :)

Lupin 2019-11-09 18:22

Oh, no, it's far from being finishable, consider it like a pre-pre-alpha version.
Many stuff are still broken. But it has some graphics improvement over the original, and works in VR.

bam 2019-11-09 19:47

Ok, thanks anyway! Hope it will be complete some day :)

ndruha 2020-03-04 21:29

I'm excited of this project. Completing this will allow the community to make a lot of mods and games based on LBA. Like what happened with OpenXcom project. They have completed it and now there are already several fan-made high quality games based on it. I think the priority should be to make fully functional LBA 2 1:1 port, then make it very much mod-friendly, with a lot of documentation and some tutorials, so people can start making games with it. VR support is cool, but it can wait. This project can give the world LBA 3 and much more.

Lupin 2020-03-05 20:49

Well, the priority is indeed to make a fully functional LBA 2 reimplementation. Maybe not exactly 1:1 as it is actually more work to do the last 1% for a perfect copy, so my policy is to allow diverging a little bit if something brings a cheap improvement and stays true to the original's spirit.
Making it mod-friendly is also indeed a priority, and the effort I put on the editor is part of that.
However, since this is something I do on my little free time, I need to have something that keeps me going, and sometimes just working on copying the original can get frustrating, so once in a while, working on VR, for instance, brings back some fun in the development process.
So, yeah, making the game playable and feature-complete is the priority, but it's not an absolute priority. I don't get paid for this, so I allow myself some diversions to keep motivated in the long run.

ndruha 2020-03-05 20:57

Sounds good :) Yeah, it's hard when we have our full time jobs. Hopefully more people will start contributing.

Lupin 2020-05-30 13:50

There’s a new update on the project:

Xesf, Hinatangel and me will be showcasing the project on xesf’s twitch channel ( later today as part of the LBA2 anniversary event.

Come, come join us there at 3pm UTC (be sure to check your timezone).

rob_c 2020-05-31 01:00

Seriously I have no idea how could I skipped this thread. I've seen your project on Twitch today, and it was terrific. Keep up the good work.

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