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Showing results 1 to 15 of 15
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Search: Posts Made By: Double-J
Forum: LBA Prequel 2006-11-08, 17:27
Replies: 51
Views: 8,758
Posted By Double-J
Wurd! :p

Wurd! :p
Forum: LBA Prequel 2006-11-08, 13:24
Replies: 51
Views: 8,758
Posted By Double-J
Well, I think the script is coming along...

Well, I think the script is coming along well...I've gotten four chapters done, and I'm confident I could add another three before the year ends at least. It should be completed within six months. So...
Forum: LBA Prequel 2006-11-07, 22:31
Replies: 51
Views: 8,758
Posted By Double-J
Could be sooner, could be later. It really...

Could be sooner, could be later. It really depends on how soon we perfect the modeling tools and finish the script.
Forum: LBA Prequel 2006-11-07, 16:57
Replies: 51
Views: 8,758
Posted By Double-J
I hope you'll like it. You should check out the...

I hope you'll like it. You should check out the script (since you're a mod :p), unless you don't want to spoil it, which I recommend. ;)
Forum: LBA Prequel 2006-11-05, 06:32
Replies: 51
Views: 8,758
Posted By Double-J
Lightwing - There is certainly a conscious effort...

Lightwing - There is certainly a conscious effort in the scriptwriting to make sure that the user will know that this is Twinsun, but Twinsun generations before Twinsen and the original LBA games. I...
Forum: LBA Prequel 2006-10-18, 13:41
Replies: 51
Views: 8,758
Posted By Double-J
When writing the script, we've tried to be very...

When writing the script, we've tried to be very careful in keeping things as compatible with the original story as possible, so that it will become canonical.

...and then Fred will hire us to...
Forum: LBA Prequel 2006-10-17, 22:37
Replies: 51
Views: 8,758
Posted By Double-J
We're joking. :p

We're joking. :p
Forum: LBA Prequel 2006-10-17, 19:00
Replies: 51
Views: 8,758
Posted By Double-J
And...the catch is - the activation code is your...

And...the catch is - the activation code is your bank account number! :p
Forum: LBA Prequel 2006-10-17, 18:37
Replies: 51
Views: 8,758
Posted By Double-J
Fools! You thought we were doing this project for...

Fools! You thought we were doing this project for free! In reality, you will have to send us money! Bwahahaha! :p
Forum: LBA Prequel 2006-10-17, 18:25
Replies: 51
Views: 8,758
Posted By Double-J
:lol: "Listen guys! This is what happens -...

:lol:

"Listen guys! This is what happens - the plot twist is that there is no plot twist!"

*team falls asleep*

"Isn't that great?"

*snore*
Forum: LBA Prequel 2006-10-16, 21:05
Replies: 51
Views: 8,758
Posted By Double-J
Damnit, who is writing this script anyways? :p

Damnit, who is writing this script anyways? :p
Forum: LBA Prequel 2006-10-16, 13:49
Replies: 51
Views: 8,758
Posted By Double-J
I think the essential point is keeping enough of...

I think the essential point is keeping enough of the technology we've seen in the LBA games there, but also changing what we think would make sense because, in the human perspective, there is quite a...
Forum: LBA Prequel 2006-10-16, 02:34
Replies: 51
Views: 8,758
Posted By Double-J
LBA 2. :p

LBA 2. :p
Forum: LBA Prequel 2006-10-16, 00:43
Replies: 51
Views: 8,758
Posted By Double-J
Well, maybe later on when we're making maps, you...

Well, maybe later on when we're making maps, you can help us with ideas as to how it should look...

You can be our Twinsunian historian :p ;)
Forum: LBA Prequel 2006-10-15, 23:22
Replies: 51
Views: 8,758
Posted By Double-J
This has already been discussed; we've already...

This has already been discussed; we've already planned on the environment being a bit different, such as trees being smaller in areas than they appear in LBA 1+2. Basically, my take on the whole...
Showing results 1 to 15 of 15

 
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