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Search: Posts Made By: RobG
Forum: LbaNet 2010-07-15, 23:31
Replies: 775
Views: 106,143
Posted By RobG
Works good for me! Nice job Rince! Windows...

Works good for me! Nice job Rince!

Windows 7 x64
Forum: LbaNet 2009-09-17, 22:36
Replies: 775
Views: 106,143
Posted By RobG
Hmm. The installation works fine. It's when I run...

Hmm. The installation works fine. It's when I run the game. I don't appear to have a LBAClient.log, so I guess it doesn't even make it far enough to generate that.

This is the first version of...
Forum: LbaNet 2009-09-13, 20:10
Replies: 775
Views: 106,143
Posted By RobG
Hey Rince. I downloaded the latest version,...

Hey Rince.

I downloaded the latest version, but it won't run on my Win7 64bit. Are there any logs or anything I can check for errors? Basically, it just opens a white window then freezes.
Forum: Fan Creations - General 2009-05-01, 16:58
Replies: 514
Views: 79,299
Posted By RobG
Heh yeah. When doing this project I had shitloads...

Heh yeah. When doing this project I had shitloads of free time. Unfortunately evereone has to make an income somehow ;p. I learnt so much from doing what we did that I will always look back on it as...
Forum: Fan Creations - General 2009-04-27, 13:56
Replies: 514
Views: 79,299
Posted By RobG
Hey Leslie, if you are anywhere out there?! I see...

Hey Leslie, if you are anywhere out there?! I see you have been working on LBAOnline. Why don't you come and post some info here about what you have been doing?
Forum: Fan Creations - General 2009-04-08, 18:44
Replies: 147
Views: 15,002
Posted By RobG
You can this by simply duplicating border pixels...

You can this by simply duplicating border pixels on your tiles when you create the master texture. So you end up with a tile texture that is actualy 1 pixel thicker around the edges. However, you...
Forum: Fan Creations - General 2009-04-08, 16:28
Replies: 147
Views: 15,002
Posted By RobG
I'm not sure what the main difference is. My...

I'm not sure what the main difference is. My tiles are lining up correctly with their projection, and apparently that is now fixed in david's version since he switched to tris.
Forum: Fan Creations - General 2009-04-08, 16:07
Replies: 147
Views: 15,002
Posted By RobG
The black seems on pixels are due to the fact...

The black seems on pixels are due to the fact that the screen pixels aren't lining up 100% with the texture pixels (texels) on the tiles being display, which is almost impossible because the texels...
Forum: Fan Creations - General 2009-04-07, 22:08
Replies: 147
Views: 15,002
Posted By RobG
@David: Yeah, that "sharing" of bricks on one...

@David: Yeah, that "sharing" of bricks on one tile is only one of the problems I see with that method. I forgot OpenGL allows you to make quads (directX does not). Are you saying switching to tris...
Forum: Fan Creations - General 2009-04-06, 18:35
Replies: 147
Views: 15,002
Posted By RobG
oh, was that the offset problem? I had the same...

oh, was that the offset problem? I had the same thing where you need to nudge the texture on by 1 pixel, but your tiles seem to be out by way more than 1 pixel.

It really looks like the...
Forum: Fan Creations - General 2009-04-06, 18:03
Replies: 147
Views: 15,002
Posted By RobG
Your new version is pretty cool David. It's nice...

Your new version is pretty cool David. It's nice to see everything like that. However, there is a problem with your tile projection, I thought there was a problem on your other demo but wasn't sure...
Forum: Fan Creations - General 2009-04-05, 01:07
Replies: 147
Views: 15,002
Posted By RobG
Yes! AUTOMATION! I'm too busy for technicalities...

Yes! AUTOMATION! I'm too busy for technicalities like doing actual work ;p.

But in truth, I don't see the technique working that well, and there are hundreds of objects. Anyway, I'm satisfied...
Forum: Fan Creations - General 2009-04-03, 21:58
Replies: 147
Views: 15,002
Posted By RobG
The main problem I find with rotating bricks to...

The main problem I find with rotating bricks to face the camera is that it is impossible to know which bricks must do this, and some bricks will need to rotate in big groups, it just isn't feasable...
Forum: Fan Creations - General 2009-04-03, 18:46
Replies: 147
Views: 15,002
Posted By RobG
David, have you thought of some sort of...

David, have you thought of some sort of lightmapping. You can use a per vertex lightmapping technique that shouldn't affect your current performance at all (maybe slightly). What you would do is...
Forum: Fan Creations - General 2009-04-03, 14:13
Replies: 147
Views: 15,002
Posted By RobG
Hold on, I think everyone is getting ahead of...

Hold on, I think everyone is getting ahead of themselves, this technique requires the camera angle to be very carefully configured. I spent ages getting it just right. Simply fixing that solves half...
Forum: Fan Creations - General 2009-04-02, 14:54
Replies: 147
Views: 15,002
Posted By RobG
@Quetch: I don't think that technique you are...

@Quetch: I don't think that technique you are suggesting will work in this case.

@David: Yeah, i originally thought of using the collision bricks to help out the projection, but I don't think it...
Forum: Fan Creations - General 2009-04-01, 17:34
Replies: 147
Views: 15,002
Posted By RobG
This guy steels my ideas! Hah, I'm only...

This guy steels my ideas!

Hah, I'm only kidding. Well done David, looks like you got it pretty close to what I had, although I tweaked my camera angle a bit to get better results from the tiles.
Forum: Fan Creations - General 2009-03-31, 23:33
Replies: 147
Views: 15,002
Posted By RobG
Hmm, I think I sort of see where you are going...

Hmm, I think I sort of see where you are going with this Quetch, but I'm not exactly sure how that will help me solve any of the problems I'm getting.
Forum: Fan Creations - General 2009-03-31, 14:10
Replies: 147
Views: 15,002
Posted By RobG
Reflectivity can be added directly to certain...

Reflectivity can be added directly to certain bricks. As far as the stairs go, what do you mean regular texture? That would require us to have a 3D model of steps anyway, in which case we could just...
Forum: Fan Creations - General 2009-03-31, 13:22
Replies: 147
Views: 15,002
Posted By RobG
Hehe thanks, but as I said, I had some major...

Hehe thanks, but as I said, I had some major components of it already done from previous projects.



Heh, I like that you are thinking about optimizations. Unfortunately by combining the...
Forum: Fan Creations - General 2009-03-30, 18:11
Replies: 147
Views: 15,002
Posted By RobG
Thanks Chaos. @LBAWinOwns: It was probably...

Thanks Chaos.

@LBAWinOwns: It was probably about 3 hours or so. I already had the code to load LBA2 HQRS, grids, tiles (from LBA Online), so I just needed to mod that for the LBA1 formats, and...
Forum: Fan Creations - General 2009-03-30, 13:25
Replies: 147
Views: 15,002
Posted By RobG
The idea is good yes, but the thing stopping me...

The idea is good yes, but the thing stopping me from going forward is the fact that every so often you get a tile that just doesn't work well with this effect (like the stair tiles), no, of course...
Forum: Fan Creations - General 2009-03-30, 00:39
Replies: 147
Views: 15,002
Posted By RobG
Correct. However, it normally works for most...

Correct. However, it normally works for most objects, but the way Adeline decided to split up the stair tiles just throws the perspective off.



That technique I described is used on all the...
Forum: Fan Creations - General 2009-03-29, 13:47
Replies: 147
Views: 15,002
Posted By RobG
Ok! First of all, the camera can be placed...

Ok! First of all, the camera can be placed anywhere. Of course, it will look terrible if you place the camera from the opposite direction where you can see from behind, because the LBA sprites were...
Forum: Fan Creations - General 2009-03-28, 17:42
Replies: 147
Views: 15,002
Posted By RobG
Yup, this is all 2d artwork from the original...

Yup, this is all 2d artwork from the original game, being read straight from the HQRs. I made no art content.

The best way to describe it is with what Quetch said... "2d Sprites in 3d space".
...
Forum: Fan Creations - General 2009-03-27, 16:37
Replies: 147
Views: 15,002
Posted By RobG
Thanks guys, I appreciate the comments. I...

Thanks guys, I appreciate the comments.

I think this could really turn into something awesome, but we'll see.

@david: Yeah, shadows will probably feature! Both precalculated and realtime.
Forum: Fan Creations - General 2009-03-25, 20:55
Replies: 147
Views: 15,002
Posted By RobG
LBA Advanced Engine

Hey guys!

Someone suggested I make a post relating to my LBA Advanced Engine experiments for those who have not seen the "3D Version" yet. Imagine experiencing all of LBA1 like this.

So here...
Forum: Off topic 2009-02-24, 20:49
Replies: 32
Views: 1,576
Posted By RobG
Yeah i can't wait for this! A friend of mine is...

Yeah i can't wait for this! A friend of mine is working on a prerendered cinematic that occurs about 5mins into gameplay. He couldn't tell me it was about since bioware made him sign NDAs but he said...
Forum: Little Script Adventure 2009-01-18, 13:42
Replies: 3,943
Sticky: Main Discussion
Views: 428,474
Posted By RobG
Awesome man. Works great.

Awesome man. Works great.
Forum: LBA Modifications - General 2009-01-14, 01:25
Replies: 7
Views: 2,077
Posted By RobG
Clipping co-ords are the bounds that cut the door...

Clipping co-ords are the bounds that cut the door sprite away, making it invisible. If the door is outside those bounds to start with, then the door will always be invisible.
Forum: Off topic 2008-12-24, 15:45
Replies: 55
Views: 3,840
Posted By RobG
Wow, that Chrono Resurrection looks amazing, too...

Wow, that Chrono Resurrection looks amazing, too bad Sqaure squashed it.

I remember there was also a Starcraft mod on the Unreal engine that Blizzard forced to close down.
Forum: Member Announcements 2008-12-19, 21:53
Replies: 12
Views: 1,163
Posted By RobG
O man! I didnt even see this! hHappy birthday...

O man! I didnt even see this! hHappy birthday dude! Hope it was sweet!
Forum: Little Script Adventure 2008-12-17, 18:53
Replies: 3,943
Sticky: Main Discussion
Views: 428,474
Posted By RobG
Ahh. I did some tests. At first it seemed like...

Ahh. I did some tests. At first it seemed like your engine was only taking around 40-70megs of ram, but after cycling through the maps a couple times that number just grew and grew. Looks like you...
Forum: Little Script Adventure 2008-12-17, 18:15
Replies: 3,943
Sticky: Main Discussion
Views: 428,474
Posted By RobG
May I ask why you would need 1GB of ram? Doesnt...

May I ask why you would need 1GB of ram? Doesnt that sound like a lot for this type of application? ;P
Forum: Little Script Adventure 2008-12-17, 14:54
Replies: 3,943
Sticky: Main Discussion
Views: 428,474
Posted By RobG
Thanks! Its an idea I have been working on for a...

Thanks! Its an idea I have been working on for a while now. To have shadows you need to use shaders. Which would mean that your engine would require a slightly more powerfull video card then what it...
Forum: Little Script Adventure 2008-12-16, 17:57
Replies: 3,943
Sticky: Main Discussion
Views: 428,474
Posted By RobG
I'm glad you like what I've done so far! Thanks! ...

I'm glad you like what I've done so far! Thanks!

I think the delay on the camera really add a nice feel, try it in yours and see how it goes!

I load every possible unique tile in the level...
Forum: Little Script Adventure 2008-12-15, 17:40
Replies: 3,943
Sticky: Main Discussion
Views: 428,474
Posted By RobG
Hey this is great! Good job! I tried out...

Hey this is great! Good job!

I tried out your binaries and they run great on my pc (vista, geforce gtx280).

Looks like you still gotta sort out mapping the texels to screen pixels to...
Forum: Fan Creations - General 2008-10-28, 21:59
Replies: 514
Views: 79,299
Posted By RobG
That would be really great!

That would be really great!
Forum: Off topic 2008-09-28, 18:33
Replies: 1,857
Views: 195,233
Posted By RobG
Great job Link! That's fantastic. Which I got to...

Great job Link! That's fantastic. Which I got to do something that exciting in my internship.
Forum: Fan Creations - General 2008-09-02, 23:41
Replies: 514
Views: 79,299
Posted By RobG
Yeah, the whole idea is kinda to have a new and...

Yeah, the whole idea is kinda to have a new and interesting chat system. But as you see, it can be difficult in designing such a thing.
Forum: Off topic 2008-08-04, 14:06
Replies: 86
Views: 3,270
Posted By RobG
hmm. Well the getchar may return a 0 at some...

hmm. Well the getchar may return a 0 at some point, but i am not sure. are you saying this bit of code doesnt work? and that the program never exits? im not at home right now but i wil try this out...
Forum: Off topic 2008-08-04, 11:05
Replies: 86
Views: 3,270
Posted By RobG
*Sorry man, i accidently posted that way before i...

*Sorry man, i accidently posted that way before i was finished, I can understand why you are confused ;p, go have a read now*
Forum: Off topic 2008-08-04, 10:29
Replies: 86
Views: 3,270
Posted By RobG
One thing that you need to realise is that...

One thing that you need to realise is that condition statements are expecting 1 of 2 things, either a 1 or a 0. Take the following example of a simple if statement:

if (a == b)
{
...
Forum: Off topic 2008-08-02, 23:52
Replies: 86
Views: 3,270
Posted By RobG
Well all programs really do is shift memory...

Well all programs really do is shift memory around, and since memory commands are part of C's basics, you can do anything you want if you know how.
Forum: Off topic 2008-08-01, 23:52
Replies: 86
Views: 3,270
Posted By RobG
Well, when you say declaration you are referring...

Well, when you say declaration you are referring to the prototype? The declaration is the prototype, and the definition is the actual body of the function. As far as a I know, the declaration needs...
Forum: Off topic 2008-08-01, 20:40
Replies: 86
Views: 3,270
Posted By RobG
Haha, i guess. But there is still a lower level...

Haha, i guess. But there is still a lower level component below C too. But its all good experience.

As for the commands, there isn't really a definitive list, but check out...
Forum: Off topic 2008-08-01, 15:59
Replies: 86
Views: 3,270
Posted By RobG
Yeah. Hmm, In C++ you do require a semicolon...

Yeah. Hmm, In C++ you do require a semicolon after the function definition (ha, i just realised i should be using the term declaration, not definition), but I can't speak for C. I managed to compile...
Forum: Off topic 2008-08-01, 01:01
Replies: 86
Views: 3,270
Posted By RobG
Yes, instead of creating the prototype, you can...

Yes, instead of creating the prototype, you can write out the exact function.
Forum: Off topic 2008-08-01, 01:00
Replies: 86
Views: 3,270
Posted By RobG
You need a semicolon after your function...

You need a semicolon after your function definition, so:

int sum(int a, int b);

Also, are you talking about defining multiple variables like (int a, b, c) in the function prototype? If so,...
Forum: Off topic 2008-07-30, 21:30
Replies: 86
Views: 3,270
Posted By RobG
Well, you have to return. Rather, your compiler...

Well, you have to return. Rather, your compiler will not compile the program if you don't return anything. If you don't want a function to return anything, it needs to be of the type VOID, eg:
...
Forum: Off topic 2008-07-30, 20:30
Replies: 86
Views: 3,270
Posted By RobG
You only need to return if the function is a type...

You only need to return if the function is a type that is required to be a value. For example, if you have a function defined as:

int Myfunction1 {}

Then you need to return a value with type...
Forum: Fan Creations - General 2008-07-21, 22:33
Replies: 514
Views: 79,299
Posted By RobG
Yes! All support is appreciated!

Yes! All support is appreciated!
Forum: Fan Creations - General 2008-07-12, 11:44
Replies: 514
Views: 79,299
Posted By RobG
I'm almost at the end of what has been an...

I'm almost at the end of what has been an intense, month long freelancing job. So i'm gonna hop back onto LBAO soon soon!
Forum: TwinEngine 2008-07-03, 19:02
Replies: 30
Views: 38,837
Posted By RobG
Great job Alex. Looking good.

Great job Alex. Looking good.
Forum: Fan Games 2008-06-30, 20:47
Replies: 37
Views: 3,529
Posted By RobG
Pentium D 3.6Ghz 2GB RAM GeForce 8800 GTS...

Pentium D 3.6Ghz
2GB RAM
GeForce 8800 GTS 640MB
Windows XP - DirectX 9.0c (June 2008 update)
1280x1024


Personally I think that you should just knock up a list of what resolutions/bit...
Forum: Fan Games 2008-06-25, 23:00
Replies: 3,103
Views: 264,300
Posted By RobG
Oh really, that's interesting. What competitions...

Oh really, that's interesting. What competitions are those?
Forum: Fan Games 2008-06-25, 22:36
Replies: 3,103
Views: 264,300
Posted By RobG
Yeah I get what you are saying too Quetch, but...

Yeah I get what you are saying too Quetch, but unfortunately no. Down here in South Africa (which is in the south, believe it or not ;p) we never refer to the seasons as periods or dates. I noticed...
Forum: Fan Maps 2008-06-23, 23:34
Replies: 32
Views: 10,129
Posted By RobG
Very nice man. I don't play half-life2 myself....

Very nice man. I don't play half-life2 myself. (used to have it, but its such a pain to install I can't be bothered anymore).

But very awesome going.
Forum: Fan Creations - General 2008-06-20, 21:12
Replies: 514
Views: 79,299
Posted By RobG
Ah, I scratched my head on that comment for ages....

Ah, I scratched my head on that comment for ages. I thought you meant WoW as in "World of Warcraft". Ok I get it, lolz. I really wish I could put in more time right now, but I am being ground away by...
Forum: Fan Creations - General 2008-06-07, 22:00
Replies: 514
Views: 79,299
Posted By RobG
We're gonna be putting up a website soon. As of...

We're gonna be putting up a website soon. As of now all the info and stuff for LBAOnline is scattered within this thread. When we have the site up it will be easier for everyone to get information...
Forum: Fan Creations - General 2008-06-07, 13:50
Replies: 514
Views: 79,299
Posted By RobG
Ah! But you can! ...

Ah! But you can!

http://www.sub-d.net/LBA/code.jpg

Yeah, lol. I know what you meant, just having some fun ^_^



We have several screenshots relating to the progress, and an entire...
Forum: Member Announcements 2008-06-07, 12:07
Replies: 16
Views: 1,268
Posted By RobG
Happy Birthday Zink! Have a really great...

Happy Birthday Zink!

Have a really great one.

A toast, to many more years of coding and deciphering file formats!
Forum: Fan Creations - General 2008-06-07, 01:41
Replies: 514
Views: 79,299
Posted By RobG
Haha, sorry. My post was actually just a general...

Haha, sorry. My post was actually just a general comment not really aimed at you.



Well we can try work something out.
Forum: Off topic 2008-06-06, 20:44
Replies: 158
Views: 9,898
Posted By RobG
Even the pope said "New knowledge leads us to...

Even the pope said "New knowledge leads us to recognize the theory of evolution [as] more than a hypothesis,"
Forum: Fan Creations - General 2008-06-06, 20:21
Replies: 514
Views: 79,299
Posted By RobG
I'm not gonna say when we will release the beta....

I'm not gonna say when we will release the beta. Its too difficult to make that assumption. Even if we know how long it will take us to code something there are always interferences that can cause...
Forum: Off topic 2008-06-02, 11:56
Replies: 1,857
Views: 195,233
Posted By RobG
It isn't really a law, but a set of guidelines...

It isn't really a law, but a set of guidelines that NASA supposedly follows.

http://en.wikipedia.org/wiki/Brookings_Report

Make of it what you will.
Forum: Member Announcements 2008-05-31, 02:17
Replies: 17
Views: 1,145
Posted By RobG
Have a great one dude! Happy Birthday!

Have a great one dude!

Happy Birthday!
Forum: Member Announcements 2008-05-27, 12:23
Replies: 16
Views: 1,290
Posted By RobG
Ooo! Happy Birthday Quetch! I know I'm a...

Ooo! Happy Birthday Quetch!

I know I'm a bit late, but hope you had a good one! ;p
Forum: Fan Creations - General 2008-05-24, 21:14
Replies: 514
Views: 79,299
Posted By RobG
Ok, since there hasn't been much activity here...

Ok, since there hasn't been much activity here recently I decided to post a couple of shots of the internal workings.

I have recently been looking at extracting the information from LBA2 that...
Forum: Fan Art 2008-05-24, 20:38
Replies: 47
Views: 3,121
Posted By RobG
Thanks for that Darkflame. Originaly I...

Thanks for that Darkflame.

Originaly I didn't have the desert popping out due to issues I was having with displacement at the poles of the planet. But its deffinently something I will look into....
Forum: Off topic 2008-05-24, 20:18
Replies: 9
Views: 1,107
Posted By RobG
Jesus dude, I only said that because Mouserz...

Jesus dude, I only said that because Mouserz mentioned UT3 being "utter shit" and It's a game I enjoy, APART from certain aspects being dumbed down. And if you don't think that's true you need play...
Forum: Fan Art 2008-05-24, 19:10
Replies: 47
Views: 3,121
Posted By RobG
Yes indeed! Thanks Leoboe ^_^ I could also...

Yes indeed! Thanks Leoboe ^_^

I could also mention Glitterato which is a plugin for photoshop tha I used for the stars and faint nebulas. A great plugin for such things, really cheap too.
Forum: Fan Art 2008-05-23, 16:06
Replies: 47
Views: 3,121
Posted By RobG
Wow, I feel so honored to have some of you use my...

Wow, I feel so honored to have some of you use my picture as a wallpaper. I really wasn't expecting anything like this. ^_^




Well I try to keep my 3D stuff as optimized as possible ^_^....
Forum: Fan Art 2008-05-23, 01:15
Replies: 47
Views: 3,121
Posted By RobG
Thanks to all who liked my pic! I...

Thanks to all who liked my pic!



I built everything from scratch. I used some photo references of land to help with the painting of the islands and such. Also, when I started I used the LBA...
Forum: Fan Art 2008-05-22, 21:35
Replies: 47
Views: 3,121
Posted By RobG
No problem Kit and lba07. ^_^ Here you go...

No problem Kit and lba07. ^_^

Here you go Leoboe, this is the biggest one yet.
http://www.sub-d.net/LBA/twinsun_1680x1050.jpg
Forum: Fan Art 2008-05-22, 20:10
Replies: 47
Views: 3,121
Posted By RobG
Here you go ;p ...

Here you go ;p

http://www.sub-d.net/LBA/twinsun_1360x768.jpg

http://www.sub-d.net/LBA/twinsun_1280x960.jpg




Hmmm, maybe one day ^_^. It practically is ready for a realtime...
Forum: Fan Art 2008-05-22, 20:05
Replies: 47
Views: 3,121
Posted By RobG
Here you go ;p ...

Here you go ;p

http://www.sub-d.net/LBA/twinsun_1360x768.jpg
Forum: Fan Art 2008-05-22, 19:46
Replies: 47
Views: 3,121
Posted By RobG
Thanks for the comments. Hey Kitarii, what...

Thanks for the comments.

Hey Kitarii, what res you looking for?
Forum: Off topic 2008-05-22, 15:24
Replies: 9
Views: 1,107
Posted By RobG
I've had some really good times in UT3 so I can't...

I've had some really good times in UT3 so I can't say its terrible but what does get me is that it has been "dumbed down" quite a bit, and that's obviously to make it easier for console users.
...
Forum: Fan Art 2008-05-22, 13:44
Replies: 47
Views: 3,121
Posted By RobG
Hehe, thanks guys! Made a better bunch of...

Hehe, thanks guys!

Made a better bunch of stars, and added some suns! And a few other tweaks.
Forum: Fan Art 2008-05-22, 03:28
Replies: 47
Views: 3,121
Posted By RobG
Twinsun

Just playing around with making a Twinsun in 3D. Possibly to be used for LBAOnline stuff. Anyway, still a work in progress, but its pretty much looking how I want it to now. ;p (except the stars,...
Forum: LBA: The Great Rebellion 2008-05-20, 20:47
Replies: 30
Views: 13,905
Posted By RobG
Great job guys keep it up!

Great job guys keep it up!
Forum: Member Announcements 2008-05-19, 11:47
Replies: 45
Views: 3,006
Posted By RobG
Hey congrats man! Happy Birthday!

Hey congrats man!
Happy Birthday!
Forum: General 2008-05-18, 13:50
Replies: 31
Views: 3,160
Posted By RobG
Du hast

Du hast
Forum: Fan Creations - General 2008-05-15, 16:27
Replies: 514
Views: 79,299
Posted By RobG
Look, I don't want to make a big issue out of...

Look, I don't want to make a big issue out of this and I'm sure Link doesn't either, we have a lot more to worry about.

Of course we understand the pros and cons of releasing a project open...
Forum: Fan Creations - General 2008-05-15, 14:44
Replies: 514
Views: 79,299
Posted By RobG
Well, why do you think its a bad decision? Link...

Well, why do you think its a bad decision? Link and myself would prefer it if only those who are truly interested in seeing the code had access to it.
Forum: Fan Creations - General 2008-05-15, 14:00
Replies: 514
Views: 79,299
Posted By RobG
Seals are fantastic! ;p That's...

Seals are fantastic! ;p




That's right, the project won't be open sourced in the traditional way of allowing full access. But if some of you guys are dying to see the code then we can...
Forum: Fan Games 2008-05-09, 17:37
Replies: 3,103
Views: 264,300
Posted By RobG
Hehe! Exactly ;p

Hehe! Exactly ;p
Forum: Fan Games 2008-05-09, 15:45
Replies: 3,103
Views: 264,300
Posted By RobG
Actually, copyrights automatically occur over...

Actually, copyrights automatically occur over work you create. It's that simple. These days you don't even need to specify the © and year of creation, but it is wise to if you are serious about it...
Forum: Fan Creations - General 2008-05-06, 13:57
Replies: 514
Views: 79,299
Posted By RobG
Well, it is 2D in a way, but its drawn with the...

Well, it is 2D in a way, but its drawn with the same techniques used to draw 3D. When you are using a 3D API like OpenGL or DirectX this is the fastest way to do it.




I actually thought...
Forum: Fan Creations - General 2008-05-06, 12:19
Replies: 514
Views: 79,299
Posted By RobG
Ahh, a keen eye there, but no, that is happening...

Ahh, a keen eye there, but no, that is happening because of the video compression. The text is pixel perfect in the actual menu. And while there aren't really "layers" in 3D rendering the text is...
Forum: Fan Creations - General 2008-05-05, 00:54
Replies: 514
Views: 79,299
Posted By RobG
Hey guys. For those who are interested here...

Hey guys.

For those who are interested here is a testing clip of the plasma: http://www.sub-d.net/plasma.rar

*couldn't be bothered with youtube* ^_^
Forum: Fan Creations - General 2008-05-03, 20:50
Replies: 514
Views: 79,299
Posted By RobG
At the time I took those shots no, it wasn't...

At the time I took those shots no, it wasn't animated. But I have been working on it and after watching the LBA2 ones for some time I have come up with a method to create my own.

I'm not sure how...
Forum: Fan Creations - General 2008-05-03, 11:48
Replies: 514
Views: 79,299
Posted By RobG
Yes we do have support for unicode input. The...

Yes we do have support for unicode input. The font system is based of the LBA font, and as far as I can see the first 128 characters are correct and follow the ASCII/unicode convention. However it...
Forum: Fan Creations - General 2008-05-03, 00:41
Replies: 514
Views: 79,299
Posted By RobG
Well, I'll be doing some investigating on that....

Well, I'll be doing some investigating on that. If we need to we'll just force certain letters to use certain parts of the font.
Forum: Fan Creations - General 2008-05-02, 23:48
Replies: 514
Views: 79,299
Posted By RobG
Hey guys! Thanks for the comments. Your...

Hey guys!

Thanks for the comments. Your input is always appreciated.



Yes, as far as I know the method I'm using will place any character you can type on your keyboard. Unfortunately I...
Forum: Fan Creations - General 2008-05-02, 13:14
Replies: 514
Views: 79,299
Posted By RobG
Yeah, I agree to leave it open. If someone has...

Yeah, I agree to leave it open. If someone has come to cause problems on the chat, then they will be kicked of and banned. We will have game masters on regularly who will monitor these situations.
...
Forum: Fan Creations - General 2008-05-02, 02:34
Replies: 514
Views: 79,299
Posted By RobG
*Wow, since i did that previous count we have...

*Wow, since i did that previous count we have increased by 823 lines of code.*

Anyway, I would love to show screenshots. Hey Link, maybe we can show them a tiny sneak peak of the menu hey?! hey!...
Forum: Fan Creations - General 2008-05-01, 18:35
Replies: 514
Views: 79,299
Posted By RobG
The first proper version for testing will be the...

The first proper version for testing will be the first release beta. It will be a good time to sort out small bugs and issues that the program may have. Also a good time to check performance across...
Forum: Fan Creations - General 2008-05-01, 13:11
Replies: 32
Views: 3,526
Posted By RobG
OO, I just ran a line counting program on our...

OO, I just ran a line counting program on our source code and we have written 7032 lines so far. (10355 if you count blank and commented lines).

What you must understand is that a lot of what we...
Forum: Fan Creations - General 2008-05-01, 12:18
Replies: 514
Views: 79,299
Posted By RobG
Probably not, but as Link said, if you really...

Probably not, but as Link said, if you really really want access to the SVN just let us know.

And yes, we are making progress, a lot of things that aren't really that visual at the moment, but...
Forum: Fan Creations - General 2008-04-30, 14:26
Replies: 32
Views: 3,526
Posted By RobG
It might be a mere chat, but so much work is...

It might be a mere chat, but so much work is going into its foundation that it will be easy to expand in the future.
Forum: Fan Creations - General 2008-04-25, 09:49
Replies: 32
Views: 3,526
Posted By RobG
Haha, as flawless as your logic is, the name...

Haha, as flawless as your logic is, the name stays as LBAOnline! We've got so much more to worry about than the name, so we'd really just like to leave it at that and move on.
Forum: Fan Creations - General 2008-04-24, 23:53
Replies: 32
Views: 3,526
Posted By RobG
Alright! So the poll has come to an end. We have...

Alright! So the poll has come to an end. We have a tie between LBChatventure and LBAOnline, but after some talk Link and myself have decided to go with LBAOnline.

And who knows, maybe the...
Forum: Fan Creations - General 2008-04-21, 15:03
Replies: 32
Views: 3,526
Posted By RobG
*Considered* Either way, I'm not fussed at...

*Considered*

Either way, I'm not fussed at all about what it ends up being. But looks like LBAO is now in the lead.
Forum: Fan Creations - General 2008-04-21, 14:52
Replies: 32
Views: 3,526
Posted By RobG
Hmm, very interesting. Thanks to everyone who has...

Hmm, very interesting. Thanks to everyone who has voted! Looks like LBAOnline is a favorite. As well as Lupinburg Tavern. We will be deciding the final name soon this week.



Can we check...
Forum: General 2008-04-12, 11:50
Replies: 32
Views: 2,610
Posted By RobG
Here is a very cool example from a handheld...

Here is a very cool example from a handheld console that completely bombed. http://www.youtube.com/watch?v=Lfp8id6bpDU
Forum: General 2008-04-12, 11:06
Replies: 32
Views: 2,610
Posted By RobG
Awesome! Pitty I don't have a webcam either to...

Awesome! Pitty I don't have a webcam either to try this out.
Forum: Fan Creations - General 2008-04-09, 23:47
Replies: 514
Views: 79,299
Posted By RobG
The "line" data is just a list of vertices, the...

The "line" data is just a list of vertices, the actual joining of the lines is dependant on the renderer. Programs like 3DSMax would only explicitly draw the lines with a list of verts if told to do...
Forum: Fan Creations - General 2008-04-09, 18:46
Replies: 514
Views: 79,299
Posted By RobG
It's totally possible and very easy to do, and...

It's totally possible and very easy to do, and I'm guessing we will allow something like this, but when it gets closer to the time of our first release I will be able to tell you for sure.
Forum: Fan Creations - General 2008-04-09, 14:53
Replies: 514
Views: 79,299
Posted By RobG
No problem ;p

No problem ;p
Forum: Fan Creations - General 2008-04-09, 14:24
Replies: 514
Views: 79,299
Posted By RobG
The converter only converts *.lm2 files which you...

The converter only converts *.lm2 files which you can extract from the LBA2 HQRs using the package editor.
Forum: Fan Creations - General 2008-04-09, 14:04
Replies: 514
Views: 79,299
Posted By RobG
Hey Quetch, not 100% sure if this will solve your...

Hey Quetch, not 100% sure if this will solve your problem, but download this rar http://www.sub-d.net/vc90crt.rar and unzip the files into the directory you have Link's converter.
Forum: Fan Creations - General 2008-04-09, 12:37
Replies: 514
Views: 79,299
Posted By RobG
Nice work Link! 3DS does support animation just...

Nice work Link! 3DS does support animation just very simple object transform information, no skinning or using bones as LBA2 does.
Forum: Fan Creations - General 2008-04-08, 13:18
Replies: 514
Views: 79,299
Posted By RobG
Ah yes, well we aren't going to have behavior...

Ah yes, well we aren't going to have behavior modes as such, there really isn't much point and the limit in animations of the characters is really going to be a pain. We might just have the normal...
Forum: Fan Creations - General 2008-04-08, 13:07
Replies: 514
Views: 79,299
Posted By RobG
We don't have any animations as of yet, Link is...

We don't have any animations as of yet, Link is still working on the character loader. We have actually postponed animation loading while we work on other things. But what do you mean by move...
Forum: Fan Creations - General 2008-04-08, 10:12
Replies: 514
Views: 79,299
Posted By RobG
Sorry RosaMarietheCow for missing your question...

Sorry RosaMarietheCow for missing your question first time round.



No, the character's we offer will be available to everyone.



That would be very cool indeed, but for a character to...
Forum: Fan Creations - General 2008-04-07, 12:13
Replies: 514
Views: 79,299
Posted By RobG
Ok, wow. Lots of ideas. I have always liked...

Ok, wow. Lots of ideas.

I have always liked the idea of having something new and fresh when it comes to chatting programs, not like the typical IM style messaging that so many of us are used to. ...
Forum: Fan Creations - General 2008-04-06, 00:26
Replies: 514
Views: 79,299
Posted By RobG
Haha! Awesomeness! edit: I wanted to...

Haha! Awesomeness!

edit:

I wanted to ask Link, what did you settle on using for the "spheres"?

Also, finally the font/text engine is up and running. It can load the LBA font, and generate...
Forum: Fan Creations - General 2008-04-05, 00:45
Replies: 514
Views: 79,299
Posted By RobG
Yup, we did settle on Assembla. When we hit the...

Yup, we did settle on Assembla. When we hit the first working version we'll allow access to the SVN.
Forum: Fan Creations - General 2008-04-04, 19:26
Replies: 514
Views: 79,299
Posted By RobG
Yes, it will run on Linux.

Yes, it will run on Linux.
Forum: Fan Creations - General 2008-04-04, 16:43
Replies: 514
Views: 79,299
Posted By RobG
Our game should run on Macs, what link is saying...

Our game should run on Macs, what link is saying is that Mac users won't have LBA2 installed anyway so they won't have the game files that our chat needs.
Forum: Fan Creations - General 2008-04-04, 12:35
Replies: 514
Views: 79,299
Posted By RobG
Hmm, some interesting suggestions. I guess we'll...

Hmm, some interesting suggestions. I guess we'll put up a poll with what we think are the best few, and see which of those you guys prefer.



Yes, I think that will be the case since we are...
Forum: Fan Creations - General 2008-04-02, 21:27
Replies: 514
Views: 79,299
Posted By RobG
Hey that's looking great, good job. Anyone else...

Hey that's looking great, good job. Anyone else got ideas for names? It would be nice to have a variety of input on this subject.
Forum: Fan Creations - General 2008-04-01, 22:58
Replies: 514
Views: 79,299
Posted By RobG
I'm not sure how in-depth DarkBasic goes with...

I'm not sure how in-depth DarkBasic goes with programing but a vector is basically represented with 3 numeric variables. These variables represent each axis X, Y and Z. In code it would be:
...
Forum: Fan Creations - General 2008-04-01, 21:51
Replies: 514
Views: 79,299
Posted By RobG
A vector has 3 parts to it, X Y and Z. So if your...

A vector has 3 parts to it, X Y and Z. So if your position is X:10, Y:15, Z:50 then that is exactly what goes into the vector to represent position. So a vector is made from 3 numbers. Velocity is...
Forum: Fan Creations - General 2008-04-01, 13:04
Replies: 514
Views: 79,299
Posted By RobG
Yeah as Link said, the Velocity, Positions and...

Yeah as Link said, the Velocity, Positions and Normals can all be represented as vectors. So it is just some vector math, which in the end gives you a vector, which is the XYZ co-ordinates to the...
Forum: Fan Creations - General 2008-03-31, 23:32
Replies: 514
Views: 79,299
Posted By RobG
Hey Quetch, there will be no real difference in...

Hey Quetch, there will be no real difference in how we handle the collision sliding between the iso grid and the 3D terrain. Of course, a few optimizations can be made in the case of the grid.
...
Forum: Fan Creations - General 2008-03-31, 14:36
Replies: 514
Views: 79,299
Posted By RobG
As it stands the system can deal with collisions...

As it stands the system can deal with collisions on the outside such as buildings and things, the only thing I still have to add is colliding with the terrain itself. But that will be a variation on...
Forum: Fan Creations - General 2008-03-31, 13:47
Replies: 514
Views: 79,299
Posted By RobG
Thanks Zerath ^_^. Thanks, and nah...

Thanks Zerath ^_^.



Thanks, and nah the model is not animated. It won't get animated either, when we finally get the proper characters in from LBA2 then we will use their animations.


...
Forum: Fan Creations - General 2008-03-31, 00:54
Replies: 514
Views: 79,299
Posted By RobG
Nah, can't go up yet, but it's simple to add. I...

Nah, can't go up yet, but it's simple to add. I will do it soon. As far as own models, no, we are reading directly from LBA2. That model I'm using now is from LBA1, but it's like you say, a "demo"...
Forum: Fan Creations - General 2008-03-31, 00:32
Replies: 514
Views: 79,299
Posted By RobG
Ok, just a quick update. I've been working...

Ok, just a quick update.

I've been working on the collision system and I have most of it in place. Just a few more things and it will be good to go. I'm really happy with it because it is...
Forum: Fan Games 2008-03-30, 22:48
Replies: 3,103
Views: 264,300
Posted By RobG
I'm not a fan of "save and exit". There are 2...

I'm not a fan of "save and exit". There are 2 things that really bug me about this, first of all I like to try certain things in the game and then go back to where I was and play normally again, but...
Forum: Fan Games 2008-03-28, 11:44
Replies: 3,103
Views: 264,300
Posted By RobG
It's looking awesome, good job. ^_^

It's looking awesome, good job. ^_^
Forum: Fan Creations - General 2008-03-26, 20:29
Replies: 514
Views: 79,299
Posted By RobG
Yeah well as I said, we can CONSIDER such things...

Yeah well as I said, we can CONSIDER such things later on. But no need to actually do them. I'm not really fussed about the shadows at all yet. ^_^
Forum: Fan Creations - General 2008-03-26, 20:15
Replies: 514
Views: 79,299
Posted By RobG
Yup it can be done. We could in fact have every...

Yup it can be done. We could in fact have every building casting shadows correctly that fall over players as they walk by them. But at the moment we are not focus on graphical tweaks like that....
Forum: Fan Creations - General 2008-03-26, 12:04
Replies: 514
Views: 79,299
Posted By RobG
Well the exteriors have a height-map for the...

Well the exteriors have a height-map for the terrain which is stupidly quick to calculate collision for. Which is great, but the indoors don't have any mesh to collide with at all. But I will...
Forum: Fan Creations - General 2008-03-26, 00:56
Replies: 514
Views: 79,299
Posted By RobG
Thanks for comments everyone! ^_^ Hey link,...

Thanks for comments everyone! ^_^

Hey link, something really obvious about LBA2s collision just hit me regarding the 3D exteriors. So I believe we will have the collision system as an interface...
Forum: Fan Creations - General 2008-03-25, 02:06
Replies: 514
Views: 79,299
Posted By RobG
A quick vid that better shows the 3D object...

A quick vid that better shows the 3D object interacting with the environment.
http://www.youtube.com/watch?v=kVIN0Qokhdg

Playing with some text:
http://www.sub-d.net/lba_text.jpg
Forum: Fan Music 2008-03-24, 22:54
Replies: 11
Views: 2,015
Posted By RobG
Very nice dude.

Very nice dude.
Forum: Fan Creations - General 2008-03-23, 14:38
Replies: 514
Views: 79,299
Posted By RobG
Thanks Martyvej and lba1+2 for the comments. ...

Thanks Martyvej and lba1+2 for the comments.

At current its configured to work with only LBA2 grids, but the difference between the 2 is very small. But I don't really have a need to make it work...
Forum: Fan Creations - General 2008-03-23, 13:36
Replies: 514
Views: 79,299
Posted By RobG
I just want to say thanks to everyone for their...

I just want to say thanks to everyone for their suggestions and support. It's always awesome to have lots of input.

After much hassling we can finally load every LBA grid up correctly!
...
Forum: Fan Creations - General 2008-03-22, 16:47
Replies: 514
Views: 79,299
Posted By RobG
Ok here is an update on some indoor stuff. Yeah I...

Ok here is an update on some indoor stuff. Yeah I know the tiles are offset strangely, but I'll get to fixing that later. ;P

http://www.sub-d.net/lba_gridexample5_thumb.jpg
Full Size Image:...
Forum: Fan Creations - General 2008-03-22, 12:25
Replies: 514
Views: 79,299
Posted By RobG
Wow, lots of suggestions going on here. As...

Wow, lots of suggestions going on here.

As far as transport goes I'm not entirely sure how we will handle that but we definitely want all areas of LBA2 accessible. So we will have some way of...
Forum: Fan Creations - General 2008-03-20, 00:42
Replies: 514
Views: 79,299
Posted By RobG
Hey hey! Good progress on the grid loading. ...

Hey hey! Good progress on the grid loading.

Here's a shot of twinsen's house:

http://www.sub-d.net/lba_gridexample4_thumb.jpg

Click here to see full picture:...
Forum: Fan Creations - General 2008-03-19, 16:59
Replies: 514
Views: 79,299
Posted By RobG
Yeah I know about that prog Kobold, and yeah I...

Yeah I know about that prog Kobold, and yeah I could go through the source. But I'd still prefer to write my own just using Zinc's documents as a guide, it's really not that difficult. I like to have...
Forum: Fan Creations - General 2008-03-19, 15:44
Replies: 514
Views: 79,299
Posted By RobG
Ok the viewer works yay! Good job. I've been...

Ok the viewer works yay! Good job. I've been looking at some of the code and getting it all set up here.

You mind if I have a go at writing a LBA Grid file loader?



The tiles are still...
Forum: Fan Creations - General 2008-03-19, 13:03
Replies: 514
Views: 79,299
Posted By RobG
Damn, I can't download that viewer lol. Keep...

Damn, I can't download that viewer lol. Keep getting a "Forbidden" page.

As far as the 2D tile system is concerned I built it myself from scratch, trying to go as low level as possible with OGRE....
Forum: Fan Creations - General 2008-03-19, 01:57
Replies: 514
Views: 79,299
Posted By RobG
Yeah that assembla is pretty cool, a nice change...

Yeah that assembla is pretty cool, a nice change to the SVNs I'm used to seeing.

I did a quick stress test on the 2D tile system and it can render 1.5 million tiles at once, while getting 10fps....
Forum: Fan Creations - General 2008-03-18, 12:47
Replies: 514
Views: 79,299
Posted By RobG
Hey Link. Yes I'll join! I was hoping you'd ask...

Hey Link. Yes I'll join! I was hoping you'd ask because I've been wanting to do something LBA related for a long time, and this seems like a great project.

And don't worry about messy code right...
Forum: Fan Creations - General 2008-03-17, 19:34
Replies: 514
Views: 79,299
Posted By RobG
Yes it's a fully 3D Twinsen, that is kinda the...

Yes it's a fully 3D Twinsen, that is kinda the point ;). Here is a short vid showing him spinning around http://youtube.com/watch?v=JvTMeMedKqg

I just used Alex's LBAnimatorStudio to export...
Forum: Fan Creations - General 2008-03-17, 14:48
Replies: 514
Views: 79,299
Posted By RobG
And another one, lol. Here is Twinsen ripped from...

And another one, lol. Here is Twinsen ripped from LBA1. The medallion didn't export so well coz it's just made of lines, and I was too lazy to fix it.

http://www.sub-d.net/lba_gridexample3.jpg
Forum: Fan Creations - General 2008-03-17, 02:01
Replies: 514
Views: 79,299
Posted By RobG
Good luck with your school project Link! ...

Good luck with your school project Link!

Here is a more sophisticated version of my 2D system. All tiles are from LBA2 and spheres are realtime 3D. Excuse my bad level editing skills ;)
...
Forum: Fan Creations - General 2008-03-16, 21:50
Replies: 514
Views: 79,299
Posted By RobG
Hey Link, here is a polished up version of my 2D...

Hey Link, here is a polished up version of my 2D example. I ripped a tile from LBA2 and used that for the floor.

I placed a bunch of spheres to show you how 3D objects would interact. So far it's...
Forum: Fan Creations - General 2008-03-16, 02:03
Replies: 514
Views: 79,299
Posted By RobG
Hey Link. You might want to look at...

Hey Link.

You might want to look at implementing the island as a subclass of MovableObject. That way you could write your own culling an LOD systems that takes care of displaying the island in...
Forum: Fan Creations - General 2008-03-14, 18:06
Replies: 514
Views: 79,299
Posted By RobG
Hey Link, that's coming on great. Sounds like an...

Hey Link, that's coming on great. Sounds like an interesting idea you have there.

I was wondering if you have thought about separating the land into sections. Basically largish square sections...
Forum: Fan Creations - General 2008-03-04, 23:31
Replies: 203
Views: 21,095
Posted By RobG
Hey man, this is all looking really awesome. I'm...

Hey man, this is all looking really awesome. I'm glad to see it has come so far. For the multiple texture slowness in OGRE are you refering to the problem of having to have separate batches of land...
Forum: Fan Creations - General 2008-02-21, 09:19
Replies: 203
Views: 21,095
Posted By RobG
Haha, fantastic dude!

Haha, fantastic dude!
Forum: Fan Creations - General 2008-02-20, 08:51
Replies: 203
Views: 21,095
Posted By RobG
Yeah, the best way is to chop the textures up....

Yeah, the best way is to chop the textures up. But I was just pointing out that the filtering was probably causing this bleeding because it is averaging a colour from a pixel that is outside the UV...
Forum: Fan Creations - General 2008-02-20, 00:50
Replies: 203
Views: 21,095
Posted By RobG
Hmmm, those artifacts you pointed out are indeed...

Hmmm, those artifacts you pointed out are indeed because of the textures in a texture sheet being too close together. However the original game never had filtering on its textures, and that's why you...
Forum: Fan Creations - General 2008-02-19, 11:16
Replies: 203
Views: 21,095
Posted By RobG
Ok let me TRY and explain this! Hehe. ...

Ok let me TRY and explain this! Hehe.

Let's say we hav an entire texture sheet:

http://www.sub-d.net/img/example1.jpg

Then let's say we have a simple polygon in the game that happens to...
Forum: Fan Creations - General 2008-02-18, 20:36
Replies: 203
Views: 21,095
Posted By RobG
Hmm interesting. But the textures need to be...

Hmm interesting. But the textures need to be sepperate. The fact that they are repeating on themselves in a single triangle proves that. If you take a look at the entire texture sheet that you posted...
Forum: Fan Creations - General 2008-02-16, 00:57
Replies: 203
Views: 21,095
Posted By RobG
Ok, we are missing something really big with the...

Ok, we are missing something really big with the texturing. I took a look at Yazor's lba2extViewer and after seeing what the dome actually looks like, we are really missing something big.

The...
Forum: Fan Creations - General 2008-02-16, 00:07
Replies: 203
Views: 21,095
Posted By RobG
Thanks for posting that stuff Leslie. I've been...

Thanks for posting that stuff Leslie. I've been checking it out. Quite interesting indeed. BTW, you don't need to divide by 65536 then multiply by 256, u can simply divide by 256 to end up in a 0-255...
Forum: Fan Creations - General 2008-02-15, 20:41
Replies: 203
Views: 21,095
Posted By RobG
May I ask, how are you converting the "green"...

May I ask, how are you converting the "green" co-ordinates part into usable texture UVs? And could I have an example of what the hex was for the door coords and what it was for a normal part on the...
Forum: Fan Creations - General 2008-02-15, 09:29
Replies: 203
Views: 21,095
Posted By RobG
Great work Link! That doesn't really...

Great work Link!



That doesn't really make sense. The object comes from LBA2, so the texture from LBA2 should fit fine.
Forum: Fan Creations - General 2008-02-14, 22:47
Replies: 203
Views: 21,095
Posted By RobG
Here's a question. In the above screenshot, how...

Here's a question. In the above screenshot, how come the door seems to be textured correctly but the rest of the dome looks wack? Surely the UV system would be consistant throughout?
Forum: Fan Creations - General 2008-02-13, 22:09
Replies: 203
Views: 21,095
Posted By RobG
The performance in this case is probably...

The performance in this case is probably negligable to be honest. ManualObject will probably fill your needs for this type of a project.

However, I suggest that you don't use ManualObjects...
Forum: Fan Creations - General 2008-02-13, 14:31
Replies: 203
Views: 21,095
Posted By RobG
Looking good Leslie. With the whole hardware...

Looking good Leslie.

With the whole hardware buffers issue, using the buffers is simply for better performance and dealing with meshes in a uniform way.

Creating a mesh with buffers is just...
Forum: Fan Creations - General 2008-02-12, 10:50
Replies: 203
Views: 21,095
Posted By RobG
Hey guys, I'm pretty good with OGRE so if you...

Hey guys, I'm pretty good with OGRE so if you have any questions just send them my way. ManualObject is pretty good, but once you use the hardware buffers you never go back! :P

Awesome work so...
Forum: Fan Games 2008-01-31, 15:09
Replies: 10
Views: 1,738
Posted By RobG
What materials do you need?

What materials do you need?
Forum: Fan Creations - General 2007-11-28, 18:40
Replies: 203
Views: 21,095
Posted By RobG
Yeah, it was deffinently the Square-Enix games...

Yeah, it was deffinently the Square-Enix games that got Yazor into some trouble. I'm glad you have decided to continue! If you ever have a question about OGRE that you need answering, swing it my way...
Forum: Fan Creations - General 2007-11-28, 13:38
Replies: 203
Views: 21,095
Posted By RobG
Hmmm. Just a few months ago Yazor stripped a lot...

Hmmm. Just a few months ago Yazor stripped a lot of his projects from the internet and cleared his blog. He no doubt has been persued by some big companies to stop what he has been doing in regards...
Forum: Fan Creations - General 2007-11-27, 21:15
Replies: 203
Views: 21,095
Posted By RobG
Hey man! Really nice job. It's great to see...

Hey man! Really nice job. It's great to see another OGRE user around here. Looks like you are progressing quite well. Just gotta work on lighting those vertices and it should look great!
Forum: Off topic 2007-09-18, 21:54
Replies: 210
Views: 22,093
Posted By RobG
Hehe Lewi-G, couldn't help but notice the Stop...

Hehe Lewi-G, couldn't help but notice the Stop Staring book you got there on your desk. I used to read that all the time when I was in college. :)
Forum: Member Announcements 2007-09-14, 20:01
Replies: 41
Views: 2,299
Posted By RobG
Hey man! Happy birthday! Have a good one!

Hey man! Happy birthday! Have a good one!
Forum: LbaX 2007-09-14, 13:19
Replies: 100
Views: 19,154
Posted By RobG
I don't think its rude. You spent hundreds of...

I don't think its rude. You spent hundreds of hours creating content for the game, it's yours to do with what you please.
Forum: LbaX 2007-09-12, 21:01
Replies: 100
Views: 19,154
Posted By RobG
No, I'm pretty sure they are sticking with the...

No, I'm pretty sure they are sticking with the LBA engine. Double-J was mentioning that AFTER they FINISH the prequel it would have been nice to work on this engine for something. The LBA1 has its...
Forum: LbaX 2007-09-11, 16:12
Replies: 100
Views: 19,154
Posted By RobG
So sad, looked like this game had a lot of...

So sad, looked like this game had a lot of potential. Projects of this scale require lots of time and dedication from their developers, and I guess real life gets in the way a lot.

It's exciting...
Forum: Fan Music 2007-09-10, 22:17
Replies: 17
Views: 2,689
Posted By RobG
Hey thanks man! I had a look at some of...

Hey thanks man!

I had a look at some of your stuff and ooooo, you've obviously been composing a lot longer than me ;) Great Stuff.

But yeah, I really need to get this song finished, but at...
Forum: The Relentless Movie project 2007-09-10, 20:03
Replies: 29
Views: 8,859
Posted By RobG
Ok thanks man, there are still 1 or 2 vids that...

Ok thanks man, there are still 1 or 2 vids that don't work, but I can view most of them. :D
Forum: The Relentless Movie project 2007-09-10, 00:03
Replies: 29
Views: 8,859
Posted By RobG
This might be a stupid question, but what codec...

This might be a stupid question, but what codec are the videos in? :S I can't seem to get any of them to run.

But wow, looks like a ton of work has gone into this project.
Forum: Fan Music 2007-09-09, 23:35
Replies: 17
Views: 2,689
Posted By RobG
Hehe, yeah. But now that I've found the original...

Hehe, yeah. But now that I've found the original midi I think I'm going to use that as a guide to transcribe the rest.



Yeah man, I totally agree with you, I am amazed at what this community...
Forum: Off topic 2007-09-07, 11:28
Replies: 31
Views: 1,935
Posted By RobG
Well I guess the language becomes as complex as...

Well I guess the language becomes as complex as the program you are trying to write. Yes, it is true that most of the C++ syntax can be learnt in a week, but branching out into actually writing your...
Forum: Member Announcements 2007-09-07, 00:32
Replies: 90
Views: 4,243
Posted By RobG
Hang on, hang on. I just read the previous page...

Hang on, hang on. I just read the previous page about the sharing of IPs thing.

I'm not sure what is going on with Dino-Fly and Archangel, but I can safely say that the IP thing is normal for...
Forum: Member Announcements 2007-09-07, 00:00
Replies: 13
Views: 1,030
Posted By RobG
Happy birthday dude! Have a good one!

Happy birthday dude! Have a good one!
Forum: Off topic 2007-09-06, 23:58
Replies: 31
Views: 1,935
Posted By RobG
Hey there Dino-Fly, good to know u want to learn...

Hey there Dino-Fly, good to know u want to learn to program! I too am learning C++ at the moment. I've got most of it down. Just need lots of practice. :P

C++ is one of the more difficult...
Forum: Fan Music 2007-08-31, 00:47
Replies: 17
Views: 2,689
Posted By RobG
Hmm, now that you mention it, I guess I do say...

Hmm, now that you mention it, I guess I do say "hehe" way to much. But I guess it adds some emotion into the post :P. I guess I picked it up from a friend. I'll have the new version of this song...
Forum: Fan Music 2007-08-30, 12:21
Replies: 17
Views: 2,689
Posted By RobG
Hey thanks for the comments guyz. I atually...

Hey thanks for the comments guyz.

I atually decided to check out the midi files of the original song, hehe. Just so I could see where improvemements could be made. I was quite supprised that...
Forum: The site and forum 2007-08-29, 01:03
Replies: 94
Views: 5,974
Posted By RobG
Hmm, well I havnt been here very long so I'm not...

Hmm, well I havnt been here very long so I'm not sure how much a problem all these new memebers are for you guyz. But I'd like to say that I came accross this site because I was looking for a way to...
Forum: Member Announcements 2007-08-24, 20:04
Replies: 22
Views: 1,676
Posted By RobG
Yeah I notcied most of these projects are either...

Yeah I notcied most of these projects are either inactive or dont really require coders. This is why I am going to start something of my own. I have something in mind. But we'll see.

I know...
Forum: Member Announcements 2007-08-24, 19:32
Replies: 22
Views: 1,676
Posted By RobG
Well, I'm a programmer, 3D Artist, and I dabble...

Well, I'm a programmer, 3D Artist, and I dabble in music composing. :P



That would be Gauteng, and I live in good old Johannesburg, hehe.

Anyway, thanks again for all the new welcomes!
Forum: Member Announcements 2007-08-24, 14:43
Replies: 22
Views: 1,676
Posted By RobG
Hehe, well I guess that's not unreasonable since...

Hehe, well I guess that's not unreasonable since it was released over a decade ago :P. But yeah, I never even thought it would be possible to play the original again on WinXP, so I did some browsing...
Forum: Member Announcements 2007-08-24, 10:18
Replies: 22
Views: 1,676
Posted By RobG
Hey thanks for welcoming me guys!

Hey thanks for welcoming me guys!
Forum: Fan Music 2007-08-24, 10:14
Replies: 17
Views: 2,689
Posted By RobG
Hey thanks man! Yeah, I still have lots of...

Hey thanks man!

Yeah, I still have lots of work to do on it though, but it will come in time. :P

I've never recreated a song by ear before, so it's an interesting challenge for me.
Forum: Fan Music 2007-08-23, 23:29
Replies: 17
Views: 2,689
Posted By RobG
LBA1 Theme - WIP

Hey guys. I've been messing around recreating the LBA1 theme music.

Not really to add anything new to it in terms of melody or rythym, but rather just to give it a different sound. It's still...
Forum: Member Announcements 2007-08-23, 23:02
Replies: 22
Views: 1,676
Posted By RobG
Talking Helloooo Evryone!

Hi there!

I just wanted to make my first post a hello message to this seemingly awesome community!

Like many others, LBA was one of my favorite games a while back (erm, more like 10 or so...
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