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Search: Posts Made By: David
Forum: Little Script Adventure 2018-10-14, 21:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Hello ! The SVN of this project moved from...

Hello !

The SVN of this project moved from http://lsa-svn.svn.sourceforge.net/svnroot/lsa-svn to the new adress :

http://svn.code.sf.net/p/lsa-svn/code/

Edit : lol ... I got a 557 days old...
Forum: Little Script Adventure 2017-04-01, 21:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
That looks so beautiful I guess it's both...

That looks so beautiful
I guess it's both vertex and fragment shader ? How do you define the geometry of water surface, is it a simple grid ?
Forum: Little Script Adventure 2017-01-26, 23:40
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
It looks very nice ! The sandbags now look like...

It looks very nice ! The sandbags now look like real sandbags :)
Is that parallax occlusion on the cobblestones ?
Forum: Little Script Adventure 2017-01-17, 02:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
By the way, if you change your mind and are...

By the way, if you change your mind and are interested in updating the demo with some new models/animations let me know.
Forum: Little Script Adventure 2017-01-17, 02:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Here we go ! I asked the editor to saves the...

Here we go !

I asked the editor to saves the map as a python script which create blender objects one by one, with the right origins (position+rotation) and the right mesh (from obj files)
I'm...
Forum: Little Script Adventure 2017-01-05, 00:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Hi there ! I'm kind of busy with 9 months...

Hi there !
I'm kind of busy with 9 months daughter and 2 years old son. Oh and I had to hurry to find a new job to feed the family, because we all got fired ! I start the new job tomorrow, let's...
Forum: Fan Games 2016-12-22, 20:00
Replies: 3,103
Views: 264,054
Posted By David
Wow........... The web player works perfect for...

Wow...........
The web player works perfect for me
It's a nice chrismas gift !
For some reasons, in the player, the back of head looks like plastic
Forum: Fan Games 2016-12-22, 10:14
Replies: 3,103
Views: 264,054
Posted By David
A hurry rabbit with a clock ... Doesn't it...

A hurry rabbit with a clock ...
Doesn't it remind you something ?

http://www.aveleyman.com/Gallery/ActorsT/31645-406.gif
Forum: Fan Games 2016-12-21, 20:31
Replies: 3,103
Views: 264,054
Posted By David
Hey this looks so real !! Great job !

Hey this looks so real !! Great job !
Forum: Little Script Adventure 2015-06-09, 13:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Some animations have been imported from 3DMAX to...

Some animations have been imported from 3DMAX to LSA with the help of format SMD. Those animations were made by Horadrim.
The format is explained here :...
Forum: Little Script Adventure 2015-06-06, 18:56
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Looks nice ! Will you try to animate the full...

Looks nice ! Will you try to animate the full body (not only head ) ?
Forum: Little Script Adventure 2015-05-16, 22:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Hello ! I miss posting here a lot ! For...

Hello !
I miss posting here a lot !
For reasons you can guess (see picture above ;) ) I had to leave this project on side. We are all going well and hope you guys too. My son walk when holding one...
Forum: General 2014-07-16, 00:06
Replies: 42
Views: 4,908
Posted By David
I asked this question long time ago, and I was...

I asked this question long time ago, and I was told it has some common points with this one :

http://cdncms.fonts.net/images/73e928a4fc5d3be/fontology_slab_serifs_lubalin_graph.gif...
Forum: Little Script Adventure 2014-06-11, 00:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
not dead

Lately I was really really really busy ... for a little big adventure !
Also when my office will be something else than my son bedroom (and also my bedroom) I should be able to type on my noisy...
Forum: Little Script Adventure 2013-09-06, 19:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I think there are some SMD export plugins for MAX...

I think there are some SMD export plugins for MAX too.
Forum: Little Script Adventure 2013-09-06, 14:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
which exporting script ? The old one I wrote ?...

which exporting script ? The old one I wrote ? This script is not used anymore
check this page instead for SMD export :
https://developer.valvesoftware.com/wiki/Blender_SMD_Tools
Forum: Little Script Adventure 2013-03-02, 01:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Here is correct version, with seagulls flying...

Here is correct version, with seagulls flying animation working :
http://www.youtube.com/watch?v=7hFYV29wq-w

http://lsa-svn.svn.sourceforge.net/viewvc/lsa-svn/trunk/screenshots/main menu.jpg...
Forum: Little Script Adventure 2013-03-01, 10:01
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
forgot to play the fly animation :( they are...

forgot to play the fly animation :(
they are just static on video :(
will upload again the video ...
Forum: Little Script Adventure 2013-03-01, 09:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Kit, I did as you wish I deleted menu video and...

Kit, I did as you wish
I deleted menu video and replaced by this new one, with your Fort Royale sountrack :
http://www.youtube.com/watch?v=l7Y5dbDRu00

Added some flying seagulls
Forum: Little Script Adventure 2013-02-24, 15:41
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
yeah of course, just give me a link and I'll...

yeah of course, just give me a link and I'll repost the video with your new track
Forum: Little Script Adventure 2013-02-24, 15:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
This is main menu, with Jasiek island scene, and...

This is main menu, with Jasiek island scene, and Kitarii soundtrack.
http://youtu.be/Fxa63WxsDow
From this menu you get to saved games.
This is still on progress and on local hard drive, I will...
Forum: Little Script Adventure 2013-01-01, 17:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Happy new year too to all of you ! I hope amazing...

Happy new year too to all of you ! I hope amazing stuff happen to you.
And also hope we see this project evolve a bit :)
I'm on savegames, inventory and quests feature.
Forum: Little Script Adventure 2012-12-22, 15:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
WIP for inventory and behaviour menus : ...

WIP for inventory and behaviour menus :
http://youtu.be/_dhYTAE5noc
The behaviour menu shows which behaviour is currently playing, and shows in which direction the player is walking. Can be useful...
Forum: Little Script Adventure 2012-12-17, 17:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I understand your point. Callbacks are much more...

I understand your point. Callbacks are much more intuitive than what I have now. Scripts should be splitted and called at the right time for the sake of readability.
Then there should be a menu that...
Forum: Little Script Adventure 2012-12-10, 21:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
the bullets do have this type of curves to...

the bullets do have this type of curves

to change bullet sound you must check soldier script :
/trunk/scripts/soldier.lua
line 124
play_sound_random_pitch(this,"assets/sounds/shoot.wav")
Forum: Little Script Adventure 2012-12-10, 00:38
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
heroe footsteps sounds are now in function of...

heroe footsteps sounds are now in function of material you setup in collision map. Added some few sounds for the event, and setup Horadrim snow footstep sound in hamalayi map.
Forum: Little Script Adventure 2012-11-28, 16:56
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I suppose VSYNC works anyway, this warning is to...

I suppose VSYNC works anyway, this warning is to check if your GPU has advanced VSYNC support, such as skipping half of frames. It seems not.

The new value in config file do it in a similar way,...
Forum: Little Script Adventure 2012-11-28, 02:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
try the new version then. I added a new option in...

try the new version then. I added a new option in config file, last line, called "render interval". Make sure you have VSync on in config file and on your GPU options

If value is 1 scene is...
Forum: Little Script Adventure 2012-11-27, 02:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I could manage to do the raycast, it works in...

I could manage to do the raycast, it works in most of cases
here is a sample video
http://youtu.be/3AkX521QJjc
it also shows dialogs in action
drown animation include vertical movement under...
Forum: Little Script Adventure 2012-11-14, 19:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
You have contact with surface at the beginning of...

You have contact with surface at the beginning of the fall, so going back to this point will make you fall again. Bottom part of capsule is spherical.
Forum: Little Script Adventure 2012-11-14, 12:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I can save the heroe position when idle animation...

I can save the heroe position when idle animation is played, and restore it after drowning. It should be a safe position right ? I'll add that to the twinsen script when you have the animation ready.
Forum: Little Script Adventure 2012-11-11, 12:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I'm not sure I understand. What I mean is that...

I'm not sure I understand. What I mean is that you could play the drown animation everywhere it would work, even on floor. The model go underground but physically nothing special happens. On...
Forum: Little Script Adventure 2012-11-10, 13:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Can the drown vertical movement be part of drown...

Can the drown vertical movement be part of drown animation ? Character model would go under its capsule. I forsee to detect water through level shell.
Should there be a level transition close to...
Forum: Little Script Adventure 2012-11-09, 01:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
In the test map, I added a bin with bonus pop up....

In the test map, I added a bin with bonus pop up.
In the sewer a guy will talk to you, then go outside, then disappear (for real)
For some reason, when I get to water, it's unpossible to get back...
Forum: Little Script Adventure 2012-11-08, 11:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
yes, any object can be readable You now see...

yes, any object can be readable
You now see life, magic, and keys in upper left of screen
Values in them are now scripted yet, only the icons are done.


Edit : A poster can be read in test map
Forum: Little Script Adventure 2012-11-04, 13:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Well, it's been a long time... I could find...

Well, it's been a long time...
I could find some free time to setup dialog feature, extending API with new functions :

- set_messages(text,color,text,color...)
-...
Forum: Little Script Adventure 2012-09-04, 03:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
some news, I've comited a binary this time. ...

some news, I've comited a binary this time.

- The soldiers generate their own bullets, around 15 for each shot, I made a simple bullet model, just a low-poly sphere so it's visible at any angle....
Forum: Little Script Adventure 2012-08-25, 15:01
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
For me no, having holidays ! Maybe next week...

For me no, having holidays ! Maybe next week...
Forum: Little Script Adventure 2012-08-14, 08:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
The bullets you can see in near pharmacy map all...

The bullets you can see in near pharmacy map all use same script. Yes creating objects through scripts is a way better solution than storing them in the map. It will come next. What you see now is...
Forum: Little Script Adventure 2012-08-09, 04:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Added some bullets with script for the soldier....

Added some bullets with script for the soldier. Heroe won't get hurt if there's an obstacle between heroe and soldier since collision detection is done as bullet travels.
Hited and throw ball...
Forum: Little Script Adventure 2012-08-07, 15:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
the we need a 1 second aiming animation

the we need a 1 second aiming animation
Forum: Little Script Adventure 2012-08-07, 14:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
that's done the shoot animation needs a reload...

that's done
the shoot animation needs a reload movement at the end (I use another animation instead now)
Forum: Little Script Adventure 2012-08-06, 11:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Good news then Have you seen the soldier in...

Good news then
Have you seen the soldier in test map ? It has some basic AI
Forum: Little Script Adventure 2012-08-05, 19:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I just comited the new project file I forgot to...

I just comited the new project file I forgot to do it before.
Also deleted the pushable box source file
Forum: Little Script Adventure 2012-08-05, 16:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Let's see first if the log panel work for you,...

Let's see first if the log panel work for you, then I'll do it. Maybe it's not supported on linux so it's possible that I'll have to go back to old console log.

Heroe is now lua coded, only ball...
Forum: Little Script Adventure 2012-08-05, 00:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Thanks again looking at load file, you go in...

Thanks again

looking at load file, you go in game mode starting from testmap, then take the platform until citadel map loads, then you press the blue arrow to go to editor mode ? Is this when the...
Forum: Little Script Adventure 2012-08-04, 23:02
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
To know what happen exactly I would need you...

To know what happen exactly I would need you compile with "debug" build target, and then press F8 or from menu debug->start from code::blocks. The last commands before the crash then appear in a...
Forum: Little Script Adventure 2012-08-04, 22:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Thanks !! I've read the log file, and what...

Thanks !!
I've read the log file, and what happen is that on third waypoint, the citadel map loads. It's because you pass over the red sensor, triggering this event.
What I don't understand is that...
Forum: Little Script Adventure 2012-08-04, 20:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I've reviewed the GUI one more time The...

I've reviewed the GUI one more time
The floating console disappeared, to be replaced by a right panel. This panel is displaying messages in real time. When you load a map, you see objects loading...
Forum: Little Script Adventure 2012-08-01, 02:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Nevermind then. You can find, after compiling,...

Nevermind then.
You can find, after compiling, a basic twinsen LUA clone instead of the captain in the test map. It's controllable with keyboard, trigger sounds, and has something like a quarter of...
Forum: Little Script Adventure 2012-07-31, 03:06
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
The game pitch this sound up as weapon is loading...

The game pitch this sound up as weapon is loading :
http://ts-x.eu/downloadurl/hl2/sound/weapons/gauss/chargeloop.wav
Forum: Little Script Adventure 2012-07-31, 03:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
indeed it cracks, no idea why. You now have a...

indeed it cracks, no idea why.
You now have a second script panel, which lets you pickup a script that is stored in "scripts" folder. I've setup all doors in nearpharmacy map and sewer platform in...
Forum: Little Script Adventure 2012-07-30, 22:40
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
is it better now for test map ? When...

is it better now for test map ?

When platform reaches the destination, I'm not cutting the loop animation. I wait the last loop to finish before playing the end sample, so that transition is...
Forum: Little Script Adventure 2012-07-30, 20:56
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
you can see in test map the new sound scripting,...

you can see in test map the new sound scripting, it's finished. Sound are controlled by the nodes only.
Forum: Little Script Adventure 2012-07-30, 10:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
you can try new interface, the 3 panels can be...

you can try new interface, the 3 panels can be hidden
sound API is not finished yet
Forum: Little Script Adventure 2012-07-29, 19:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
WIP of new interface : ...

WIP of new interface :

http://img11.hostingpics.net/pics/346680gui.jpg



Edit : only the 2 right panels can be tiled vertically, the width of left panel is fixed. I almost never hided it so I...
Forum: Little Script Adventure 2012-07-29, 18:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I only updated the test map with your sounds, not...

I only updated the test map with your sounds, not the sewer.
Forum: Little Script Adventure 2012-07-29, 12:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I've reviewed a bit the graphical part of engine,...

I've reviewed a bit the graphical part of engine, and what I can do is setup a timer to each object. This timer would control the frames of all animated PNGs (not a specific one) that belong to...
Forum: Little Script Adventure 2012-07-29, 02:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Horadrim, it seems to me scripting should be in a...

Horadrim, it seems to me scripting should be in a separate window, it's almost impossible to code in this property panel.
Ambient, both methods are needed. For example in the test map, cameras are...
Forum: Little Script Adventure 2012-07-28, 20:31
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
yes, I will start/stop sounds with the nodes. No...

yes, I will start/stop sounds with the nodes. No problems, I'm on it.
Would be nice to have the piece of code you want to be "standard" ready in some *.lua files, in a single folder.
Something...
Forum: Little Script Adventure 2012-07-28, 16:42
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
What you ask me is to create a visual scripting...

What you ask me is to create a visual scripting editor, that generates lua code. This is way too much work ! As you can see above, the software this guy is using is already existing. But I guess it's...
Forum: Little Script Adventure 2012-07-27, 18:13
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
After googling it results this thing above is...

After googling it results this thing above is called "unreal kismet"
This is graphical coding, blocks are like my lua functions, arguments and return values of functions are the curves. This is a...
Forum: Little Script Adventure 2012-07-27, 10:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Can you explain me a bit more the idea with nodes...

Can you explain me a bit more the idea with nodes ?
I don't see the link with the nodes we have, which are just coordinates
I can do a list of scripts just as the list of particles texture. All...
Forum: Little Script Adventure 2012-07-26, 19:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@Jasiek : OK, we could either use the code in the...

@Jasiek : OK, we could either use the code in the script box or selecting the code from a file list. Since nodes are independant of scripts, having a 2 position platform with short or long distance...
Forum: Little Script Adventure 2012-07-26, 19:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Yes I agree with you, the playlist thing...

Yes I agree with you, the playlist thing complicates a lot things.
Is it annoying if end sample is played at any point of loop sample ?
Forum: Little Script Adventure 2012-07-26, 15:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Those numbers mean how many times each sample...

Those numbers mean how many times each sample should loop. Depends on distance platform has to do, you play more or less times. So when platform start, I run a sequence just like a playlist, but I...
Forum: Little Script Adventure 2012-07-26, 12:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
You now hear what camera hears. left/right pan is...

You now hear what camera hears. left/right pan is noticable only for the low camera in test map. It also plays sound louder, this is logical since you are closer to sound sources.
It seems to me...
Forum: Little Script Adventure 2012-07-25, 22:01
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
maybe the editor is not running at 60FPS ? Sound...

maybe the editor is not running at 60FPS ? Sound is playing in a separated thread.
For the left/right, you ear what heroe ears (on the version you have). Have you try rotating heroe on hisself ?...
Forum: Little Script Adventure 2012-07-25, 19:30
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
left / right should work now

left / right should work now
Forum: Little Script Adventure 2012-07-25, 13:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
OK, will you do the sounds for horizontal...

OK, will you do the sounds for horizontal platform then ?

I've setup sound "receiver" so that left and right speakers should match heroe left and right ear. However I don't ear sounds going from...
Forum: Little Script Adventure 2012-07-25, 00:29
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
you can merge them (with audacity for example)

you can merge them (with audacity for example)
Forum: Little Script Adventure 2012-07-24, 23:29
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
all samples are playing in test map now. ...

all samples are playing in test map now.
Samples can be ogg yes, but must be mono not stereo. Because 3D sounds are used, which plays on left, right or both speakers depending where you are in the...
Forum: Little Script Adventure 2012-07-24, 22:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
thanks ! For testing purpose I made some, in...

thanks !
For testing purpose I made some, in the sounds folder. The looping is jumping...
I implemented platform sound on test map and sewer map, so you can already see how it works. Depending on...
Forum: Little Script Adventure 2012-07-24, 17:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
For the moving platform sound, I think we need...

For the moving platform sound, I think we need some queue features. Just as anims, you could have start, loop, and end sound samples. Then, for the sewer platform going from up node to bottom node,...
Forum: Little Script Adventure 2012-07-24, 10:39
Replies: 47
Views: 8,352
Posted By David
much better now ! :p

much better now ! :p
Forum: Little Script Adventure 2012-07-23, 18:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
yep, you have to separate commands here, and...

yep, you have to separate commands here, and keyword is for conditions.


you have same condition 2 times, thus the elseif line will never trigger.

The sewer door has no shell
Forum: Little Script Adventure 2012-07-23, 11:40
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
before anything do you ear the steps of captain...

before anything do you ear the steps of captain in test map ?
Forum: Little Script Adventure 2012-07-23, 09:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I comited check the captain code in test map to...

I comited
check the captain code in test map to see how to play sounds.
play_sound(a,b)
where a is the object emiting the sound, and b the name of wav/ogg file relative to root folder (for example...
Forum: Little Script Adventure 2012-07-23, 09:16
Replies: 47
Views: 8,352
Posted By David
Where is the flying pig ? ...

Where is the flying pig ?

http://2.bp.blogspot.com/-KwID2jQaeCY/T06VFuSdI2I/AAAAAAAAAn8/Sb8BujHLSdE/s1600/Pink+Floyd+-+Animals+%281977%29.jpg
Forum: Little Script Adventure 2012-07-21, 23:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I could not comit. Will do on monday. For the...

I could not comit. Will do on monday. For the moving box type I will use the shell to define both bounding box and material no problems. Already had good first results. Please make sure all doors and...
Forum: Little Script Adventure 2012-07-20, 17:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I could compute the bounding box of the shell,...

I could compute the bounding box of the shell, what do you think ?
Of course, this has no sense for sensors
Forum: Little Script Adventure 2012-07-20, 16:37
Replies: 3,943
Sticky: Main Discussion
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Posted By David
The slider value has a "step" of 0.1, editor will...

The slider value has a "step" of 0.1, editor will automatically round box dimensions to nearest decimal. shall I reduce this value then ? Maybe to 0.05 ? Or 0.01 ?

Depends on which type you define...
Forum: Little Script Adventure 2012-07-20, 11:17
Replies: 3,943
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Posted By David
I will see what happen with the wrong door...

I will see what happen with the wrong door closing
good to know you found a way to create fake round corners, less GPU work

From my side I gradually move the heroe/bot coding to lua, check...
Forum: Little Script Adventure 2012-07-19, 22:07
Replies: 3,943
Sticky: Main Discussion
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Posted By David
OK, I've added the node stuff use...

OK,
I've added the node stuff
use load("....",x)
where x is the node you want heroe to start the map
I connected sewers, nearpharmacy and testgrid with correct starting nodes so you can see how...
Forum: Little Script Adventure 2012-07-19, 18:02
Replies: 3,943
Sticky: Main Discussion
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Posted By David
It's a missing dll for multithreading I comited...

It's a missing dll for multithreading
I comited it.
Forum: Little Script Adventure 2012-07-19, 16:48
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I usually don't comit binary, unless you ask for...

I usually don't comit binary, unless you ask for it.
So here we go, I comited latest one
Forum: Little Script Adventure 2012-07-19, 13:11
Replies: 3,943
Sticky: Main Discussion
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Posted By David
which map are you loading ?

which map are you loading ?
Forum: Little Script Adventure 2012-07-19, 00:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
fixed ! Would be nice if pharmacy is finished,...

fixed !
Would be nice if pharmacy is finished, and we make the transition to the citadel map
I will do the node setup thing.
Forum: Little Script Adventure 2012-07-17, 19:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
selected box or capsule now highlights *_level...

selected box or capsule now highlights
*_level render as matt material, with lighting too
Forum: Little Script Adventure 2012-07-17, 12:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I think it is solved. physics should render...

I think it is solved.
physics should render correctly now
Also removed the annoying sound
Forum: Little Script Adventure 2012-07-16, 20:34
Replies: 3,943
Sticky: Main Discussion
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Posted By David
here is new testmap with obstacle texture. Now...

here is new testmap with obstacle texture. Now I'll update the code so heroe can only use obstacle animation when in front of those faces
http://img15.hostingpics.net/pics/292443obstacle.jpg
Forum: Little Script Adventure 2012-07-16, 20:12
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I meant to specify nodes to twinsen itself,...

I meant to specify nodes to twinsen itself, setting the different entry points in a list of nodes.
Forum: Little Script Adventure 2012-07-16, 18:34
Replies: 3,943
Sticky: Main Discussion
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Posted By David
jump weird behaviours are fixed. You don't fly in...

jump weird behaviours are fixed. You don't fly in the camera zone anymore. Also releasing shift key won't end the jump at half way. I remember original game let you do this, maybe for the gameplay ?...
Forum: Little Script Adventure 2012-07-16, 16:34
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I will check what happen About the obstacle...

I will check what happen
About the obstacle trick I changed my mind. I prefer to have one texture for climbing and another one for obstacles. That will simplify coding and accelerate physics (only...
Forum: Little Script Adventure 2012-07-16, 12:29
Replies: 3,943
Sticky: Main Discussion
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Posted By David
sound is not linked to config file, do you always...

sound is not linked to config file, do you always ear sound ?
climbing could be done only on objects having lateral face with ladder texture (in physics shell). Let me know if you like the idea.
Forum: Little Script Adventure 2012-07-16, 12:02
Replies: 3,943
Sticky: Main Discussion
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Posted By David
those lines can be deleted those files are not...

those lines can be deleted
those files are not needed
Forum: Little Script Adventure 2012-07-16, 03:50
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Posted By David
@Horadrim : I'll check what happen @Jasiek :...

@Horadrim : I'll check what happen
@Jasiek : I'm OK with all the changes you made

I've redone the sound engine. It only has 8 channels now so Horadrim you should ear all the sounds now. Also...
Forum: Little Script Adventure 2012-07-09, 03:19
Replies: 3,943
Sticky: Main Discussion
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Posted By David
heroe can pass over small obstacles using...

heroe can pass over small obstacles using Horadrim animation.
sky has stars again, found the bug.
Forum: Little Script Adventure 2012-07-06, 10:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Made a lua function for map transition. It has...

Made a lua function for map transition. It has some issues with the game->editor mode, so save your map if needed before running game mode...

Here is the syntax :
load_map("assets/testgrid.map")...
Forum: Little Script Adventure 2012-07-04, 19:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I fixed the game mode -> edit mode crash. And if...

I fixed the game mode -> edit mode crash. And if there is syntax errors or running error for LUA, you should see it on console, and the editor won't exit as before.
Forum: Little Script Adventure 2012-07-04, 19:07
Replies: 3,943
Sticky: Main Discussion
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Posted By David
You can't really base when free fall start on...

You can't really base when free fall start on height heroe<->ground
Mainly because you'll get synchronize problems with animation.
I start free fall when fall start animations is over. Thus if you...
Forum: Little Script Adventure 2012-07-02, 12:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Cool, test map is really useful ! I want...

Cool, test map is really useful !
I want functions to be more uniform. Instead of having distance(A) to get the distance between current object and object A, I will instead set this :
distance(A,B)...
Forum: Little Script Adventure 2012-06-29, 12:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Apart from ladder, I guess some wet_level.png is...

Apart from ladder, I guess some wet_level.png is needed for the physics shell on water part.
Is it possible to use clipping instead of blending for the water, using a _diff texture ? This way weeds...
Forum: Little Script Adventure 2012-06-29, 10:13
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Twinsen now climbs only when in front of a...

Twinsen now climbs only when in front of a ladder. I had to modify physics of shell in the OBJ to add the ladder, however I lost changes on blender. Jasiek, could you add it back ?
Also, I output in...
Forum: Little Script Adventure 2012-06-28, 15:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I use FLTK for the editor and GLFW for the...

I use FLTK for the editor and GLFW for the optimized console mode. Both interface use its own functions for keyboard, thus I had to create a "neutral" keyboard interface on top of FLTK and GLFW. But...
Forum: Little Script Adventure 2012-06-28, 12:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I forgot to comit project file, it's done now

I forgot to comit project file, it's done now
Forum: Little Script Adventure 2012-06-28, 10:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
sewer map should run much faster, the reason it...

sewer map should run much faster, the reason it was slow was physics not being optimized at all.
climbing/wall hitting works again and seems to be stable
@Horadrim: let me know when you have some...
Forum: Little Script Adventure 2012-06-27, 01:51
Replies: 3,943
Sticky: Main Discussion
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Posted By David
- lighting on/off is now saved in the map...

- lighting on/off is now saved in the map correctly, works with night icon and I disabled completely the F9 key.
- you can use this command to switch on/off the lighting in the script : ...
Forum: Little Script Adventure 2012-06-26, 22:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
no problem, I'll setup empty scene at starting ...

no problem, I'll setup empty scene at starting
@Horadrim : have you rebuilt ? I don't comit binaries normally, I comit few lines of code at each revision.
I'll add both day/night in the map file...
Forum: Little Script Adventure 2012-06-26, 18:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
- gizmos are transparent and emissive, the...

- gizmos are transparent and emissive, the material name is _temis. I decided to apply depth sorting on them just like any other objects. Please let me know if you like it. I find it more convenient...
Forum: Little Script Adventure 2012-06-26, 00:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
you can edit map again environment + camera...

you can edit map again
environment + camera should save now in the map, let me know if you have issues
Forum: Little Script Adventure 2012-06-24, 13:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
will correct this about the 2 transp textures,...

will correct this
about the 2 transp textures, is there an example in the sewer scene ?
I actually can't load it because the rat SMD has no anims, making the editor crashing.
Forum: Little Script Adventure 2012-06-22, 19:01
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I added clip planes and sun light fields in...

I added clip planes and sun light fields in property panel. It is always visible, since those last ones are specified for the scene and not per objects.
By default, you see X>-20,Y>-20,Z<20. So...
Forum: Little Script Adventure 2012-06-22, 17:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I modified a shader, it should work now with...

I modified a shader, it should work now with _transp
no need to recompile anything.
I'm on the clipping feature. I discovered it has to be done on shader side when using shaders.
Forum: Little Script Adventure 2012-06-21, 19:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
what about using the command line assembler ? ...

what about using the command line assembler ?
apng tools/apngasm.exe
you could export animations in PNG sequence in blender, then use the assembler
Forum: Little Script Adventure 2012-06-21, 18:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Sorry for answering slowly, I'm heavily busy this...

Sorry for answering slowly, I'm heavily busy this month.
Have you tried using APNG for scrolling ?
Forum: Little Script Adventure 2012-06-17, 17:42
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I can add clipping planes that you would move and...

I can add clipping planes that you would move and rotate through the gizmos. Is that a solution to see better your map ?
Forum: Little Script Adventure 2012-06-15, 14:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
if you ask the platform to take the camera this...

if you ask the platform to take the camera this last one will move the same way the platform moves. Not sure this is really useful... Now I was thinking about adding another twinwen to the scene and...
Forum: Little Script Adventure 2012-06-14, 01:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
added the camera zone feature (source only) ...

added the camera zone feature (source only)

here is how it work :

- set any object to sensor type. I made a simple OBJ for this purpose ,could be any other.
- define your zone of influence by...
Forum: Little Script Adventure 2012-06-13, 16:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I suppose you run the binary, which is out of...

I suppose you run the binary, which is out of date respected to the source code.
I comited a fresh binary for you, space bar should work now
Forum: Little Script Adventure 2012-06-12, 19:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
added more scripting features, you should now see...

added more scripting features, you should now see the captain doing some crazy walk
Forum: Little Script Adventure 2012-06-12, 16:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
does it work now ?

does it work now ?
Forum: Little Script Adventure 2012-06-11, 15:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
your crash report is not helping me to find the...

your crash report is not helping me to find the bug
Do you have a trace callback instead ?
Map seems to load well for me.
Forum: Little Script Adventure 2012-06-09, 22:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
try to find a line in source file which contains...

try to find a line in source file which contains "assets/script.map" (maybe src/gui/editor-main.cpp) and replace with yours. it seems you cannot switch map once editor is launched. I disabled...
Forum: Little Script Adventure 2012-06-09, 18:32
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
i made you chabge this file manually... revert it

i made you chabge this file manually... revert it
Forum: Little Script Adventure 2012-06-08, 18:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
all those errors should be solved now. So does...

all those errors should be solved now. So does the crash when magic ball comes to you.

I've comited source and binary so that you can try scripting a bit. Default loaded map is a simplified...
Forum: Little Script Adventure 2012-06-07, 21:49
Replies: 47
Views: 8,352
Posted By David
this is incredible : ...

this is incredible :
http://3.bp.blogspot.com/_fz5uvjhDDZI/S9j_VlvqIGI/AAAAAAAAANU/vzelqkz3qzE/s1600/Steampunk-Elephantine-Gas-Mask.jpg
Forum: Little Script Adventure 2012-06-07, 01:07
Replies: 47
Views: 8,352
Posted By David
http://www.aef-doughboys.com/photographs/Gasmaskon...

http://www.aef-doughboys.com/photographs/Gasmaskonions.jpg
Forum: Little Script Adventure 2012-06-05, 10:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
thanks for the dependencies info I changed map...

thanks for the dependencies info
I changed map format, old format won't load. You must rebuild the binaries to load maps too.
Now there is script text for every objects in the scene.
I updated all...
Forum: Little Script Adventure 2012-06-04, 22:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
when I select the rifle and its bone in weight...

when I select the rifle and its bone in weight mode, it's colored blue instead of red. What am I doing wrong ?
Forum: Little Script Adventure 2012-06-04, 21:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
The problem with the rifle is in both lsa and...

The problem with the rifle is in both lsa and blender. It's sitting in right place but when I paint with rifle bone activated it suddenly goes away. In the engine half bottom is correct and half top...
Forum: Little Script Adventure 2012-06-04, 20:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
very nice work ! I tried integrating this...

very nice work !

I tried integrating this model to engine but had some difficulties
_diffuse.png should be _diff.png
_specular should be _spec.png
(unless you prefer the long version, let me...
Forum: Little Script Adventure 2012-06-01, 22:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I achieved having animated PNGs with mipmap (I...

I achieved having animated PNGs with mipmap (I had to disable it for the whole scene before)
I only enabled animation for "*_diffuse.png" "_matt.png" and "_shiny.png". Their linked normalmap,...
Forum: Little Script Adventure 2012-06-01, 16:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Mmmm It's actually possible to manually do...

Mmmm
It's actually possible to manually do smooth transition in the shader. Let me know if this is needed or not ...
Forum: Little Script Adventure 2012-06-01, 16:02
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
awesome !! OK about the animation forget about...

awesome !!
OK about the animation forget about smooth transitions, sorry, too complex. Simply because 3D textures are not compatible with mipmap. I use 2D_array type textures instead, which work...
Forum: Little Script Adventure 2012-06-01, 04:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
APNG should work again now, comited source files...

APNG should work again now, comited source files and updated nearpharmacy map so that it shows an APNG in action.
Problem (or NOT?) is that I can't figure how to do mimaps now with 3D textures.
Forum: Little Script Adventure 2012-06-01, 03:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
here is what it look like with 3D texture, at...

here is what it look like with 3D texture, at slow motion :

http://www.youtube.com/watch?v=rZDZtudpBWs&feature=youtu.be
Forum: Little Script Adventure 2012-05-31, 21:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I'm trying it right now. 3D textures has...

I'm trying it right now. 3D textures has something cool, it's that if you have a frame 1 and frame 2 and decides to show frame 1.5, it will do a smooth transition.

Game mode -> Editor mode should...
Forum: Little Script Adventure 2012-05-31, 18:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I've just figured out I could use 3D textures...

I've just figured out I could use 3D textures instead of 2D textures, which are just a stack of 2D textures layers. I'm using it for the clouds. Thus it's possible to pack the full animation in the...
Forum: Little Script Adventure 2012-05-31, 18:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
about the animated texture I looks like I can't...

about the animated texture I looks like I can't do it, because I pack all textures binding in a single display list while scene is optimized (after you push blue button). What about scrolling instead...
Forum: Little Script Adventure 2012-05-31, 18:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I haven't comited binary, only source. It has to...

I haven't comited binary, only source. It has to be rebuilt
Forum: Little Script Adventure 2012-05-31, 17:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@Horadrim : Can you post the output for opaque...

@Horadrim : Can you post the output for opaque specular ? It's in view menu.
Forum: Little Script Adventure 2012-05-31, 16:29
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
In the original game they always ware the same...

In the original game they always ware the same rifle, I think it could be part of model. Would be interesting to have the weapon bone independent, so that weapon can go to the back of soldier when...
Forum: Little Script Adventure 2012-05-31, 10:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
yeah I keep it, it's good for textures with no...

yeah I keep it, it's good for textures with no specular, it still let you choose a basic material. In light shader matt shiny and diffuse are rendered the same way,
Forum: Little Script Adventure 2012-05-31, 03:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I comited source for colored specular lighting....

I comited source for colored specular lighting. Here are some updates on how to handle materials

_matt.png will load specular map "interface/matt_spec.png". It's single color R63 G63 B63...
Forum: Little Script Adventure 2012-05-31, 00:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
here we go : ...

here we go :

https://lsa-svn.svn.sourceforge.net/svnroot/lsa-svn/trunk/screenshots/specular.png

https://lsa-svn.svn.sourceforge.net/svnroot/lsa-svn/trunk/screenshots/specular2.jpg


Edit : I...
Forum: Little Script Adventure 2012-05-30, 22:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
could you comit this ? I'm almost done with...

could you comit this ? I'm almost done with colored specular
Forum: Little Script Adventure 2012-05-30, 19:11
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I can do such a thing for specular support yes....

I can do such a thing for specular support yes. Will add a line in config file, that get automatically disabled in case it's not supported no problem.

@Jasiek : now I clearly see the need of...
Forum: Little Script Adventure 2012-05-30, 18:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
yep that's it ! It's enough to implement specular...

yep that's it ! It's enough to implement specular map.
I've got 8 too. What about you Jasiek ?
Forum: Little Script Adventure 2012-05-30, 17:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
in that case we need 5 color targets instead of...

in that case we need 5 color targets instead of 4, would you mind checking what is your maximum number of render targets ?


void ENGINE::init_gl()
{
GLint maxbuffers[100];...
Forum: Little Script Adventure 2012-05-29, 21:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I've googled for specular map and they are mostly...

I've googled for specular map and they are mostly greyscale
It would meen reflected light is different from diffuse color or light color.
I can't imagine a case when this happen.
Forum: Little Script Adventure 2012-05-29, 20:40
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I'll try to implement such a thing : We use...

I'll try to implement such a thing :
We use only 2 columns from the drawing above :
first column is _matt.png (big light dot)
last column is _shiny.png (small light dot)
Then you modulate...
Forum: Little Script Adventure 2012-05-29, 19:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
yeah I see the smiley having no shininess, and...

yeah I see the smiley having no shininess, and door with some parts shiny other no. But what value of shininess is black and white ?





Edit : color seems to be important to
Forum: Little Script Adventure 2012-05-29, 16:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I guess blender support specular just as it...

I guess blender support specular just as it support normal maps ? Thus if you show me a specular on any model you made I can have a better idea what you need.
Forum: Little Script Adventure 2012-05-29, 16:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
No I haven't implemented specular map yet. Aren't...

No I haven't implemented specular map yet. Aren't normal maps enough, with the matt/shiny thing ? Note that right now material is random for SMDs !
Forum: Little Script Adventure 2012-05-29, 15:40
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I've been looking what's going wrong with the T...

I've been looking what's going wrong with the T pose and normal, I found the bug. I forgot to add material ID to SMDs thus last material is used, in your case, it was using vegetal shader ! Today...
Forum: Little Script Adventure 2012-05-25, 15:11
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Yeah it's in my plans At the difference that...

Yeah it's in my plans
At the difference that first parameter would be omited, since it's trivial. It's the object that is selected, there's one script per dynamic objects (no one for statics)
Forum: Little Script Adventure 2012-05-25, 03:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
(upper issue solved) First step for...

(upper issue solved)

First step for gameplay. The script tab. It is customized text editor for lua language, with color highlighting. It detects keywords, single/multi-lines comments, numbers,...
Forum: Little Script Adventure 2012-05-21, 19:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I can't repeat this error, so can you compile...

I can't repeat this error, so can you compile with the updated source file I just comited ? It will tell us which line fails exactly. Thanks !
Forum: Little Script Adventure 2012-05-21, 13:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
does the editor crash while loading default map,...

does the editor crash while loading default map, which itself has nurse model ? Do you have same error while appending nurse inside the heroe folder ? Have you tried compiling last revision ?
Forum: Little Script Adventure 2012-05-21, 04:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Nice work ! I see the link with game through the...

Nice work ! I see the link with game through the groboclone made of gears, but what about the zeppelins ? And yes I can add more particles and reduce bouncing

@Jasiek : I need at least one SMD...
Forum: Little Script Adventure 2012-05-17, 01:42
Replies: 3,943
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Posted By David
then here is chapter 2...

then here is chapter 2 (http://www.youtube.com/watch?v=vxVSDnhMyMU&feature=youtu.be)

Note how distribution is uniform now. On previous video you can see particles are focused on detailed parts...
Forum: Little Script Adventure 2012-05-16, 15:18
Replies: 3,943
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Posted By David
Nice concept ! We must think about how would be...

Nice concept ! We must think about how would be camera on such a scene

And here is another particles concept, based on mesh sample. Could be used while bots are KOs....
Forum: Little Script Adventure 2012-05-16, 04:30
Replies: 3,943
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Posted By David
Yeah it seems UV coords are used too in blender....

Yeah it seems UV coords are used too in blender. And I also see it's possible to export them with the python API. By the way If you find the show tangents buttons let me know !

Some updates on...
Forum: Little Script Adventure 2012-05-15, 10:58
Replies: 3,943
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Posted By David
It explains what bump mapping is, but not how...

It explains what bump mapping is, but not how tangents are generated. I didn't find either how to display those tangents vectors, only normals have a display button. I would have like to compare...
Forum: Little Script Adventure 2012-05-14, 23:30
Replies: 3,943
Sticky: Main Discussion
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Posted By David
Do you have an idea how blender computes bump...

Do you have an idea how blender computes bump mapping ? I guess it uses tangents a part of normals ? I define those ones combining UV coords and vertices coords while loading the models, not sure...
Forum: Little Script Adventure 2012-05-13, 22:43
Replies: 3,943
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Posted By David
OK good to know I also noticed you added normal...

OK good to know
I also noticed you added normal maps, and it's visible in viewport
I tried adding alpha clip on another model, but blender changed button location. It's a hidden menu you can only...
Forum: Little Script Adventure 2012-05-13, 11:23
Replies: 3,943
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Posted By David
What are enveloppes ? And what are those shapes I...

What are enveloppes ? And what are those shapes I see when selecting some of the bones ? How do apply those enveloppes to eye lids but not the eyes ?

I've exported successfully captain to engine....
Forum: Little Script Adventure 2012-05-11, 14:04
Replies: 3,943
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Posted By David
I think eye copy is faster, meaning having both...

I think eye copy is faster, meaning having both armatures superposing, and trying to copy the pose at each keyframes. There aren't so many.

There are not same amount of keyframes for every bones....
Forum: Little Script Adventure 2012-05-11, 13:33
Replies: 3,943
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Posted By David
I don't understand what do you mean by importing...

I don't understand what do you mean by importing idle animation ? From where to where ?

I opened the captain blend file in test folder, exported SMD idle animation (only had 1 frame) and it...
Forum: Little Script Adventure 2012-05-11, 03:47
Replies: 3,943
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Posted By David
edgesplit works with SMDs too : ...

edgesplit works with SMDs too :

http://s12.postimage.org/4b33q12cd/EDGESPLIT.jpg
Forum: Little Script Adventure 2012-05-11, 03:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
the error showing is not an error but a warning...

the error showing is not an error but a warning coming from GPU. It's not the real problem
The real problem is that there is no animations called idle in anims folder, thus the engine don't know...
Forum: Little Script Adventure 2012-05-10, 17:58
Replies: 3,943
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Posted By David
check if SMDs in anim folder have same number of...

check if SMDs in anim folder have same number of bones ...
Forum: Little Script Adventure 2012-05-10, 15:04
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I never experimented envelope with SMD exporter,...

I never experimented envelope with SMD exporter, I recommend you give it a try just in case. Same for edgesplit
Forum: Little Script Adventure 2012-05-10, 12:09
Replies: 3,943
Sticky: Main Discussion
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Posted By David
The rigging is the most painful work. By riggin I...

The rigging is the most painful work. By riggin I mean weight paint, linking vertices of mesh to bones. I did this to all rabibunnies and it seems importing your rig doesn't work. The mesh explodes.
Forum: Little Script Adventure 2012-05-10, 03:43
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I've integrated lua again to game, it's been so...

I've integrated lua again to game, it's been so long time !

I forsee to attach one script per "AI" objects. Basically bots, sensors and moving objects like platforms or switches. Those scripts...
Forum: Little Script Adventure 2012-05-10, 01:36
Replies: 3,943
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Posted By David
Combining IK and DK is for sure the most...

Combining IK and DK is for sure the most convenient way to animate.
I used only DK for anims on video, and had problems making feet staying on ground for the idle animation. (I finally decided not...
Forum: Little Script Adventure 2012-05-09, 19:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I'm not in favor of sharing animations between...

I'm not in favor of sharing animations between species. For example they all walk, run, and fight their own way. Finally NPC won't need as many animations as twinsen.

Have you checked if SMD...
Forum: Little Script Adventure 2012-05-09, 12:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
By street I mean street wear, to differentiate...

By street I mean street wear, to differentiate with the ones wearing rags, which you can find on hamalayi. Could be named generic too.

I will add an extra blend file for the animations only what...
Forum: Little Script Adventure 2012-05-09, 02:12
Replies: 3,943
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Posted By David
I've made basic rabibunny animations : ...

I've made basic rabibunny animations :
http://www.youtube.com/watch?v=zlyA_aqcqHg&feature=youtu.be

http://img.youtube.com/vi/zlyA_aqcqHg/1.jpg

http://img.youtube.com/vi/zlyA_aqcqHg/2.jpg
...
Forum: General 2012-05-08, 20:57
Replies: 34
Views: 32,794
Posted By David
Ugliness and evilness was also a steorotype in...

Ugliness and evilness was also a steorotype in westerns between cowboys and outlaws, until Sergio Leone innovated by painting everybody ugly, which is in part what gave him success. I'd say it's...
Forum: Little Script Adventure 2012-05-07, 02:17
Replies: 3,943
Sticky: Main Discussion
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Posted By David
Maybe ambient can help us ? I can't understand...

Maybe ambient can help us ?
I can't understand why it can't find a package you just installed.
Forum: Little Script Adventure 2012-05-06, 19:05
Replies: 3,943
Sticky: Main Discussion
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Posted By David
the project file is editor.cbp in root folder ...

the project file is editor.cbp in root folder
Make sure you have selected the right build target, it must be "release linux" and not the default one "release" which is for windows
Forum: Little Script Adventure 2012-05-05, 22:14
Replies: 3,943
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Posted By David
@Jasiek : I created a WIP folder in rabibunnies,...

@Jasiek : I created a WIP folder in rabibunnies, with your latest models, so nothing is lost, and Horadrim original bunnyton, with no stretched bones.

What is this model ? (RBunnyMW.blend)
...
Forum: Little Script Adventure 2012-05-05, 21:40
Replies: 3,943
Sticky: Main Discussion
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Posted By David
@Kobold : What if you revert the whole project to...

@Kobold : What if you revert the whole project to revision 1897 ? It's the last linux working revision. I think it's 32 bits. I'm using win7 64 bits but mingw produce 32 bits binaries. Not sure about...
Forum: Little Script Adventure 2012-05-05, 20:02
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I don't see the point to have random hue. Isn't...

I don't see the point to have random hue. Isn't it better to have custom clothes instead ? And so far we have lots of models, 14 in total.

They are two bones for each ear, but for some reasons the...
Forum: Little Script Adventure 2012-05-05, 04:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
You can see on front of this pictures all the...

You can see on front of this pictures all the rigs I made so far for rabbibunnies. The ones on background are just using different textures.

Alpha problem was because I remove alpha component by...
Forum: Little Script Adventure 2012-05-04, 02:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I'm trying to rig the rabbibunnies, those below,...

I'm trying to rig the rabbibunnies, those below, except captain, seems to share same mesh. Is that right ? I only replaced texture name in SMDs to get this variety of rabbibunnies.

A texture is...
Forum: Little Script Adventure 2012-05-02, 14:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Ambient and Jasiek both have LSA running with...

Ambient and Jasiek both have LSA running with linux. I guess they have last PNG libraries installed.
Forum: Little Script Adventure 2012-04-27, 04:19
Replies: 3,943
Sticky: Main Discussion
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Posted By David
yep I moved camera so that it's more vertical....

yep I moved camera so that it's more vertical. This way not too much geometry is rendered at the same time.

Map should work now, it was not comited.

You can now append SMDs without crash, if it...
Forum: Little Script Adventure 2012-04-26, 23:25
Replies: 3,943
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Views: 427,965
Posted By David
First shot of new LSA museum. Since lots of...

First shot of new LSA museum. Since lots of models are not used in other maps, I'm placing them here.

I did the skinning of all grobos. They all share same anims.
...
Forum: Little Script Adventure 2012-04-24, 15:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
You now have an export feature in file->export...

You now have an export feature in file->export scene as OBJ. It doesn't export textures and physics shell, I didn't consider this is needed. Let me know if I'm mistaken. SMDs are exported in a static...
Forum: Little Script Adventure 2012-04-24, 01:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@Horadrim : thanks for the hint. I think Blender...

@Horadrim : thanks for the hint. I think Blender can model cables better than I would :
http://www.blendernewbies.com/tutorials/swf/making_a_cable/making_a_cable_in_blender.swf
Problem is that...
Forum: Little Script Adventure 2012-04-23, 15:51
Replies: 3,943
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Posted By David
indeed it seems filepaths are set absolute ...

indeed it seems filepaths are set absolute
saving scene as OBJ (at least static objects) is not a big deal, would it help drawing cables ?
Forum: Little Script Adventure 2012-04-23, 02:56
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
cool stuff ! Some rocks models are missing, and...

cool stuff ! Some rocks models are missing, and have absolute path in map file. And there's a rocks_height.png wich is empty.

So does VSYNC 0 or 1 in config file do something now in linux ?

For...
Forum: Little Script Adventure 2012-04-20, 15:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I could finally find a way to enable VSYNC in...

I could finally find a way to enable VSYNC in editor, this allow to play animations at 60 FPS (if it's your refresh screen rate)
I can't test it with linux, and I guess it should compile OK, I wrote...
Forum: Little Script Adventure 2012-04-18, 04:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
- new walkable maps, ferry and clearlake. Those...

- new walkable maps, ferry and clearlake. Those are in /levels folder. Footsteps will play snow sound (for all maps for now).

- added a playlist mechanism for animations. Once you selected an ...
Forum: Little Script Adventure 2012-04-12, 19:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
What do you mean by merging shell and terrain ? ...

What do you mean by merging shell and terrain ?
On other maps it's already the case, the engine can do the difference between displayed mesh and hidden collision shell thanks to texture name. All...
Forum: Little Script Adventure 2012-04-12, 14:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
OK I'll take this in account About the UVs I...

OK I'll take this in account
About the UVs I don't know why but the ice blocks you made (with checker texture) have some discontinuities when I applied directly an ice texture. I had to redo the UV...
Forum: Little Script Adventure 2012-04-12, 13:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
do you have a screenshot of prison with and...

do you have a screenshot of prison with and without the roof ? I'm not sure where the split should be done.

How much should I reduce scale then ? The huge statues and gate look great to my mind.
Forum: Little Script Adventure 2012-04-12, 01:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Have you tried splitting the prison level mesh in...

Have you tried splitting the prison level mesh in 2 ? Would be interesting. I guess I can add one more object type, which are static but are hidden when a sensor is on.

I've focused on clear lake...
Forum: Little Script Adventure 2012-04-11, 23:50
Replies: 3,943
Sticky: Main Discussion
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Posted By David
No problems. Here is a screenshot with...

No problems.

Here is a screenshot with lights on and vertical shadow casting. This doesn't solve the problem, but hide it ...


http://s8.postimage.org/ivgyt9251/lights.jpg
Forum: Little Script Adventure 2012-04-11, 02:45
Replies: 3,943
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Views: 427,965
Posted By David
this part in red is using ice material (with some...

this part in red is using ice material (with some optic effects)
I'm not sure it will be seen

http://s14.postimage.org/rcgc54pu9/ice4.jpg




@Kroll : Everybody can see they are shadows...
Forum: Little Script Adventure 2012-04-09, 12:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I'm talking about ice on top of cliff. It's not...

I'm talking about ice on top of cliff. It's not visible unless camera points to sky
Forum: Little Script Adventure 2012-04-08, 11:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Baaaaaaaaaaaaaa it's whining just for the...

Baaaaaaaaaaaaaa
it's whining just for the pleasure of whining this comment doesn't help improving the game

@Horadrim: it seems to me the ice on top of cliff wont be visible with current camera....
Forum: Little Script Adventure 2012-04-04, 21:06
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I forgot to tell you can see mesh(blue)...

I forgot to tell you can see mesh(blue) normals(red) tangents(green) by pressing F12
F11 to see only mesh

As you can see normals are perpendicular from an edge to the other
...
Forum: Little Script Adventure 2012-04-04, 20:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Depends on which material is the cliff. If it's...

Depends on which material is the cliff. If it's _matt or _shiny it will. If it's _transp or _glass it won't

Yeah would be very interesting seeing snow and icy model

I'm testing displacement...
Forum: Little Script Adventure 2012-04-04, 18:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
rocks_height.png is 0 Ko, causing the editor to...

rocks_height.png is 0 Ko, causing the editor to crash...
Forum: Little Script Adventure 2012-04-04, 18:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
You can't see any faces rendered in the...

You can't see any faces rendered in the transparent pass through the ice block, not even faces belonging to same mesh. You can see only faces rendered during opaque pass (rendered before transparent...
Forum: Little Script Adventure 2012-04-04, 15:11
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
what do you mean ? It should already appear OK ? ...

what do you mean ? It should already appear OK ?

Oh and now I understand what happen ... vertices are shared on all the surface, so normals are smoothed. But on the edge is not the case, normals...
Forum: Little Script Adventure 2012-04-04, 14:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
have you seen post on previous page ?

have you seen post on previous page ?
Forum: Little Script Adventure 2012-04-04, 13:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
adding height maps did drop the FPS ... I don't...

adding height maps did drop the FPS ...
I don't think parallax is good idea on dirt and walls, you should only use if for parts where you have lot of relieves like stones and bricks. The pavement...
Forum: Little Script Adventure 2012-04-04, 13:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
The model without normal map has discontinous...

The model without normal map has discontinous normals

http://s16.postimage.org/kmhl91tkl/ice1.jpg


The normalmap texture is not continous

http://s13.postimage.org/fuq5gk59j/ice2.jpg
Forum: Little Script Adventure 2012-04-02, 20:55
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
It's a nice concept. I did use graphic coding on...

It's a nice concept. I did use graphic coding on LABVIEW at school. It was something like this. But we souldn't use it for low level coding like triggering a sound. It's more about story scripting....
Forum: Little Script Adventure 2012-03-29, 23:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
It's just a question of which amount of geometry...

It's just a question of which amount of geometry (and now spotlights) are in field of view. If camera is pointing to horizon, but on a shore with few objects in front of it, no problems !

I'll see...
Forum: Little Script Adventure 2012-03-29, 22:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Is this absolutely needed ? I prefer you work on...

Is this absolutely needed ? I prefer you work on a single long SMD and then I split it.

Here are screenshots of lighted citadel

I'm filtering lights, look at upper left number. Indeed, lights...
Forum: Little Script Adventure 2012-03-29, 20:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I guess you need an open object feature. Not...

I guess you need an open object feature. Not append feature. I will add it then. It will empty the map and append a single object.
Forum: Little Script Adventure 2012-03-29, 19:02
Replies: 3,943
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Posted By David
still waiting ;)

still waiting ;)
Forum: Little Script Adventure 2012-03-29, 18:58
Replies: 3,943
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Views: 427,965
Posted By David
When do you get the "no nodes!" error ? Is it...

When do you get the "no nodes!" error ? Is it when you load a map ? Which one ? Beware that I add features to map so format changes... if you have an old map not working let me know.
And indeed,...
Forum: Little Script Adventure 2012-03-29, 18:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I want to test the glass/ice shader. The ice...

I want to test the glass/ice shader. The ice walls you have are using shiny material, and there are no objects behind thus refraction won't be visible if I add some optic effects. I suppose ice...
Forum: Little Script Adventure 2012-03-29, 18:40
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I propose to add shaders folder to config file,...

I propose to add shaders folder to config file, so that you can either point to current shaders or the simpler ones.
Forum: Little Script Adventure 2012-03-28, 19:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
What do you mean ?

What do you mean ?
Forum: Little Script Adventure 2012-03-28, 19:03
Replies: 3,943
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Posted By David
@Horadrim : After thinking a bit ......

@Horadrim :
After thinking a bit ... sourcefoge allows you to upload files. Log on then go to files tab. Let me know if it works !
it's here (https://sourceforge.net/projects/lsa-svn/files/)
...
Forum: Little Script Adventure 2012-03-28, 11:59
Replies: 3,943
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Views: 427,965
Posted By David
I can upload the OBJ(s) on the repo for you. ...

I can upload the OBJ(s) on the repo for you.
What about using a sharing file web page to upload it ?
Forum: Little Script Adventure 2012-03-28, 03:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
the file exists. maybe it's linux casing problem...

the file exists. maybe it's linux casing problem :
"Start walking.smd" and not "start walking.smd"
For the crash, do you have the last callbacks while run with debugger ?
Forum: Little Script Adventure 2012-03-28, 00:41
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
music on/off is solved on my local version. ...

music on/off is solved on my local version.
performances for glow is good, since it's not depending of how many glow textures you add. It's a single post process pass.
The expensive process are...
Forum: Little Script Adventure 2012-03-27, 23:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
OK I'll add a back step then About the crash...

OK I'll add a back step then
About the crash can you tell me more ?
I'm doing a repass of rendering and noted we use little of glow/spotlights, so I'm adding glowing on lamps / doors / windows....
Forum: Little Script Adventure 2012-03-27, 22:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
would it be possible to have the hamalayi map on...

would it be possible to have the hamalayi map on server ? Even if not finished. Indeed I'm optimizing stuff, such as water (already done) and ice/fat glass.
I can't test those 2 last ones as we are...
Forum: Little Script Adventure 2012-03-27, 17:38
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
when you select a SMD model, you should see a...

when you select a SMD model, you should see a list of animations found in its anims folder in the properties panel. Do you see it ?
Forum: Little Script Adventure 2012-03-27, 03:59
Replies: 3,943
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Views: 427,965
Posted By David
deferred lighting + glow : ...

deferred lighting + glow :

http://www.youtube.com/watch?v=gaatYbTIhFc&list=UUGGIRfrcZw4wfcrLy3bctXQ&index=1&feature=plcp
...
Forum: Little Script Adventure 2012-03-26, 19:59
Replies: 3,943
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Views: 427,965
Posted By David
I'm using floating textures which I'm not sure...

I'm using floating textures which I'm not sure will work on all your GPUs ...
please give me your feedback if you note something weird on last revision thanks !
Forum: Little Script Adventure 2012-03-26, 03:56
Replies: 3,943
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Views: 427,965
Posted By David
I didn't ... I comited a version where you can...

I didn't ...
I comited a version where you can setup frame buffers size in the config file. This allowed me to reach the 60 FPS target.
VSYNC can also be set on or off from config file. This will...
Forum: Little Script Adventure 2012-03-25, 12:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I already did this a long time ago, using OGRE ...

I already did this a long time ago, using OGRE
However, it's not funny at all. It's like using already made models / textures / animations...
However I don't do my own physics engine, like you say,...
Forum: Little Script Adventure 2012-03-24, 00:11
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
texture size doesn't seems to be an issue, I...

texture size doesn't seems to be an issue, I resized everything by 4 times 4 (ie 1024x1024->256x256) and didn't see differences , apart from faster loading time. Actually the rendering was not that...
Forum: Little Script Adventure 2012-03-23, 22:40
Replies: 3,943
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Views: 427,965
Posted By David
yeah that's a good reference thanks :) The...

yeah that's a good reference thanks :)
The whole problem seems to be I'm not using LOD system. The latter would need total redesign of engine... those games you speak about probably have such...
Forum: Little Script Adventure 2012-03-23, 18:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
nope, I was mistaken. It's 30% of GPU calls, but...

nope, I was mistaken. It's 30% of GPU calls, but not GPU time. This function total time/frame is actually low.

OK here is what I'd like you check. The GDebuffer tells me they are 300K triangles...
Forum: Little Script Adventure 2012-03-22, 22:06
Replies: 3,943
Sticky: Main Discussion
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Posted By David
eh ! gdebugger tells me 30% GPU is used by...

eh !
gdebugger tells me 30% GPU is used by function glrotated, it also says it's deprecated ...

AND 84% of those calls are said to be redundant ...
Forum: Little Script Adventure 2012-03-22, 18:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I don't understand ... Animations at 60 FPS...

I don't understand ...
Animations at 60 FPS should play exactly same speed than in Blender at 30FPS. Please confirm this !
Also, does the segmentation fault happen when you close program with...
Forum: Little Script Adventure 2012-03-22, 03:03
Replies: 3,943
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Posted By David
- new ocean shader - FPS display

- new ocean shader
- FPS display
Forum: Little Script Adventure 2012-03-21, 17:13
Replies: 3,943
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Posted By David
OK this explains the error I got 256 I'll...

OK this explains the error
I got 256
I'll have to manage channels then... Once a sound is played, it must "free" its channel for another sound, there must not be a channel per sound.
Forum: Little Script Adventure 2012-03-21, 14:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I think I know what is the problem then. I...

I think I know what is the problem then.
I added a test procedure to know how many channels your sound card can handle.
You should see on 3rd line :
max audio channel=...
Would be great if you...
Forum: Little Script Adventure 2012-03-21, 13:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@Horadrim : From the log file, it seems not all...

@Horadrim :
From the log file, it seems not all the sounds of every nurses are loaded. Do you ear for example stepfeet of all nurses ?
Forum: Little Script Adventure 2012-03-21, 09:47
Replies: 3,943
Sticky: Main Discussion
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Posted By David
could you post log around the alarm loading...

could you post log around the alarm loading please ?
Forum: Little Script Adventure 2012-03-20, 23:04
Replies: 3,943
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Posted By David
yep, should be the enter key only Anyway, I...

yep, should be the enter key only
Anyway, I comited a version with no key pauses.
Forum: Little Script Adventure 2012-03-20, 21:50
Replies: 3,943
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Posted By David
yeah key should be pressed inside the console....

yeah key should be pressed inside the console. Doens't it shows more messages ?
Forum: Little Script Adventure 2012-03-20, 21:21
Replies: 3,943
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Posted By David
@horadrim : press a key ...

@horadrim : press a key ...
Forum: Little Script Adventure 2012-03-20, 19:39
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Posted By David
what do you mean the hit animation is gone ? What...

what do you mean the hit animation is gone ? What happen when you hit a wall then ?
Forum: Little Script Adventure 2012-03-20, 19:02
Replies: 3,943
Sticky: Main Discussion
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Posted By David
Horadrim, cool anim :D. It's idle agressive ? Can...

Horadrim, cool anim :D. It's idle agressive ? Can you ear the sound now ? I now try to load the sound 2 times. Hope it works ! Please report the output

Jasiek, you mean you get the simple window,...
Forum: Little Script Adventure 2012-03-20, 17:39
Replies: 3,943
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Posted By David
the alarm is now replaced by voice. When a bot...

the alarm is now replaced by voice. When a bot starts to chase you it should start talking. I guess you still won't ear it ...
What about other sounds ?
Forum: Little Script Adventure 2012-03-20, 15:13
Replies: 3,943
Sticky: Main Discussion
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Posted By David
should work now they are simplified shaders...

should work now

they are simplified shaders in shaders/simple shaders/ folder. Just replace the ones in parent folder with those ones to get rid of all the shadering ...
Forum: Little Script Adventure 2012-03-19, 20:35
Replies: 3,943
Sticky: Main Discussion
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Posted By David
@Horadrim : can you ear in game mode all sounds...

@Horadrim : can you ear in game mode all sounds you can find in folder "/assets/sound" ?
Forum: Little Script Adventure 2012-03-19, 13:13
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I'm playing all the animations at same speed, 30...

I'm playing all the animations at same speed, 30 FPS. If you want to accelerate / decelerate animations you have to change it in blender, by moving frames.

On future revisions, throw_ball_start...
Forum: Little Script Adventure 2012-03-19, 01:44
Replies: 3,943
Sticky: Main Discussion
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Posted By David
No that didn't help finding the bug. This error...

No that didn't help finding the bug.
This error code is generated by the function
alSourcei (sound_source, AL_BUFFER, sound_buffer);
It's when I attach sound buffer (the wav file) to a sound...
Forum: Little Script Adventure 2012-03-19, 01:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
no there are no feet sensors, I trigger step...

no there are no feet sensors, I trigger step sounds when animation reach specificied frames. The irregularity in angry walk sounds is coming from the old animation. Jasiek did change the SMD, but I...
Forum: Little Script Adventure 2012-03-18, 22:21
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@Horadrim : I've comited binary where I force the...

@Horadrim : I've comited binary where I force the engine to continue, even if it detects sound system errors. I have no idea what happens ! Tell me if you see more errors after this one, and if you...
Forum: Little Script Adventure 2012-03-18, 21:14
Replies: 3,943
Sticky: Main Discussion
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Posted By David
@Horadrim : I've comited a binary with more error...

@Horadrim : I've comited a binary with more error messages, can you report last 10 lines again ?

@Jasiek : OK I'll change angry walking speed then. I thought you were doing this animation for...
Forum: Little Script Adventure 2012-03-18, 11:53
Replies: 3,943
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Posted By David
does the fighting with either kicks/magic ball...

does the fighting with either kicks/magic ball work ?
Forum: Little Script Adventure 2012-03-17, 02:28
Replies: 3,943
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Posted By David
turning it off allows you to get higher FPS than...

turning it off allows you to get higher FPS than your screen refresh rate. But why would you do such a thing, apart for benchmark tests ?
Forum: Little Script Adventure 2012-03-17, 01:31
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I've made the project both FLTK and GLFW...

I've made the project both FLTK and GLFW compatible, you can run either one or the other, using command line

running the editor with no arguments will start as usual, with editor window, VSYNC is...
Forum: Little Script Adventure 2012-03-16, 02:17
Replies: 3,943
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Posted By David
I could more or less achieve a fight in prison,...

I could more or less achieve a fight in prison, with sound effects
http://www.youtube.com/watch?v=UjbhOnVMKy8

Audio is gradually desynchronizing with video, but that comes from the capture...
Forum: Little Script Adventure 2012-03-14, 22:03
Replies: 3,943
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Posted By David
this sounds interesting : If you are using...

this sounds interesting :

If you are using the freealut implementation of ALUT, which is available via the OpenAL homepage (http://www.openal.org/), you can find out the necessary compilation...
Forum: Little Script Adventure 2012-03-14, 01:30
Replies: 3,943
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Posted By David
Do you find those files ? /usr/lib/libalut.so.0...

Do you find those files ?
/usr/lib/libalut.so.0
/usr/lib/libalut.so.0.1.0

Edit :
I comited new project file, with modified flags in "other linking options". Not sure I told you there must be...
Forum: Little Script Adventure 2012-03-14, 00:30
Replies: 3,943
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Posted By David
any progress with sound under linux ?

any progress with sound under linux ?
Forum: Little Script Adventure 2012-03-10, 22:27
Replies: 3,943
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Views: 427,965
Posted By David
Maybe -lalut0 ? What is name of library coming...

Maybe -lalut0 ? What is name of library coming wirh utility package ? You can try to browse to it in the library link tab
Forum: Little Script Adventure 2012-03-09, 15:18
Replies: 3,943
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Posted By David
you might need "openal utility toolkit" package...

you might need "openal utility toolkit" package too, not sure it comes with openal package by default
Forum: Little Script Adventure 2012-03-09, 15:00
Replies: 3,943
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Posted By David
yes, you need to install openal package OGG...

yes, you need to install openal package
OGG decoder source code is included in project so you don't need it now.
Forum: Little Script Adventure 2012-03-09, 13:14
Replies: 3,943
Sticky: Main Discussion
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Posted By David
should be somewhere here ...

should be somewhere here
http://www.xiph.org/downloads/

when compiling with windows, it's not asking to it
Forum: Little Script Adventure 2012-03-09, 12:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
indeed, there were a dll missing, it should work...

indeed, there were a dll missing, it should work now
Forum: Little Script Adventure 2012-03-09, 04:04
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I added sound to game you should ear those few...

I added sound to game
you should ear those few WAV files, coming from the original game :
jumping
hiting wall/floor
punch/kick
nurse kick (with the baston)
magic ball throwing

and you should...
Forum: Little Script Adventure 2012-03-08, 18:36
Replies: 3,943
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Posted By David
I don't like the idea :( I prefer to keep...

I don't like the idea :(
I prefer to keep things simple !
You can see the sensor when you turn on physics rendering. It's a small sphere standing in front of capsules. I guess playing with it's...
Forum: Little Script Adventure 2012-03-08, 16:06
Replies: 3,943
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Posted By David
I will fine tune that The bots, including...

I will fine tune that
The bots, including heroe, have a small sensor close to neck that inspects which surface is in front of them. When no material is detected, the final climb animation is played....
Forum: Little Script Adventure 2012-03-08, 15:34
Replies: 3,943
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Posted By David
what do you mean "stops climbing too high "? I...

what do you mean "stops climbing too high "?
I will turn glow on
Ladder is well defined, I just turned a flag off, to be able to climb everywhere. Good for debugging
Forum: Little Script Adventure 2012-03-08, 04:09
Replies: 3,943
Sticky: Main Discussion
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Posted By David
I think I solved the climbing in the air bug ...

I think I solved the climbing in the air bug
Also I might have solved the blinking bug. By discovering parallax were not working anymore for transparent pass ...
the hit and ball particles are not...
Forum: Little Script Adventure 2012-03-07, 23:47
Replies: 3,943
Sticky: Main Discussion
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Posted By David
Nurse model is not that bad while animated now....

Nurse model is not that bad while animated now. What about keeping this hard work for grobos ?
Forum: Little Script Adventure 2012-03-07, 14:40
Replies: 3,943
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Posted By David
@Jasiek : can't you climb everywhere ? The engine...

@Jasiek : can't you climb everywhere ? The engine don't take in account ladder texture since a few revisions.

@Horadrim : I can make stars falling, no problem. Nurse model you see in game is in...
Forum: Little Script Adventure 2012-03-06, 23:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Nope you can't setup flow. Any changes you do in...

Nope you can't setup flow. Any changes you do in editor is overwritten in game mode. Because I control those "specials" particles emitter, turning flow to 0 when not used, and a hardcoded value when...
Forum: Little Script Adventure 2012-03-06, 19:39
Replies: 3,943
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Posted By David
I mean once you start climbing, it doesn't stop...

I mean once you start climbing, it doesn't stop until you're on top of ladder. Even if you release up key
Forum: Little Script Adventure 2012-03-06, 18:52
Replies: 3,943
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Posted By David
I was actually thinking about automatic climbing,...

I was actually thinking about automatic climbing, what do you say ?
I comited source and binary for AI, hit particles, and now magic ball particles
Forum: Little Script Adventure 2012-03-06, 12:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
sure, but I don't have the animation, that's what...

sure, but I don't have the animation, that's what I meant on previous post
Forum: Little Script Adventure 2012-03-06, 03:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
working on AI, physics, and particles : ...

working on AI, physics, and particles :
http://www.youtube.com/watch?v=7Cf5GdMcPOs
Would be nice to have a custom kick animation for the nurse. All the animations are copy paste from twinsen.
Forum: Little Script Adventure 2012-03-02, 01:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Indeed, game is running at different speed from a...

Indeed, game is running at different speed from a machine to other. And it should not be the case. I wait to have something working before solving this.

I can't solve flickering problem without...
Forum: Little Script Adventure 2012-03-01, 18:42
Replies: 3,943
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Views: 427,965
Posted By David
animations speed and objects movements are...

animations speed and objects movements are linked.
And yeah, the flickering bug seems to happen only on your computer
Forum: Little Script Adventure 2012-02-29, 02:56
Replies: 3,943
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Posted By David
this tri is a quad with 2 vertices superoposing,...

this tri is a quad with 2 vertices superoposing, that's why the wall look so weird in the engine
Also edgesplit is not applied to scene, why not ? The texturing problem around sewer plate disappear...
Forum: Little Script Adventure 2012-02-29, 02:16
Replies: 3,943
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Posted By David
@Jasiek: There were a line I forgot to...

@Jasiek:
There were a line I forgot to uncomment in one shader, I did put it back. Do you still have flickering issues with those textures ?
If problem is still there, then could you tell me since...
Forum: Little Script Adventure 2012-02-28, 21:40
Replies: 3,943
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Posted By David
I could find the formula, basically : ...

I could find the formula, basically :
speed=a1+a2*cos(...+phase)
I was unable to find the 3 parameter a1,a2,and phase by hardcoding, so I added them to the editor
The feet are now stuck on the...
Forum: Little Script Adventure 2012-02-28, 16:50
Replies: 3,943
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Posted By David
capsule is moving at constant speed, however I...

capsule is moving at constant speed, however I was thinking to make it vary in function of (frame) / (number of frame) only for this animation. It would be simple cosinus formula.
Or split the...
Forum: Little Script Adventure 2012-02-27, 23:52
Replies: 3,943
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Views: 427,965
Posted By David
Oh and the transparent texture flicker because of...

Oh and the transparent texture flicker because of z fighting (depth fighting).
You have the same problem on blender when pressing 5, which is perspective mode, and look the scene from far.
I guess...
Forum: Little Script Adventure 2012-02-27, 23:38
Replies: 3,943
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Posted By David
I've run around the map and yeah collision shell...

I've run around the map and yeah collision shell is way more complete now with the props. Also I got more FPS now they are simplified chains and posts. The visual difference is very little, I really...
Forum: Little Script Adventure 2012-02-26, 14:50
Replies: 3,943
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Views: 427,965
Posted By David
Bezier interpolation is done with max. Linear...

Bezier interpolation is done with max. Linear would be to intetpolate between two close frames and you wont see the difference
Forum: Little Script Adventure 2012-02-26, 11:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Using closest frame to resample will look ugly at...

Using closest frame to resample will look ugly at least a linear interpolation should be used
Forum: Little Script Adventure 2012-02-24, 17:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@ambient : varying delta means you have to...

@ambient : varying delta means you have to interpolate animations. They are updating every 2 frames now, cause they are designed to play at 30 FPS. Now what to do if your FPS is 40 ???

Also bullet...
Forum: Little Script Adventure 2012-02-24, 03:54
Replies: 3,943
Sticky: Main Discussion
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Posted By David
The FPS will be fixed by Vsync, to 60Hz. It's a...

The FPS will be fixed by Vsync, to 60Hz. It's a target. Old GPUs will run at lower FPS, I know. And the game will look slower. This engine is not the best of the world sorry.

But I don't want to...
Forum: Little Script Adventure 2012-02-23, 22:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Good good, anims are ingame. I suppose Twinsen...

Good good, anims are ingame. I suppose Twinsen will have another animation for standing up after a heavy fall, if still having life points ?
Forum: Little Script Adventure 2012-02-23, 16:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
no problem I comited a binary with nurse bots...

no problem
I comited a binary with nurse bots in prison.
Forum: Little Script Adventure 2012-02-22, 20:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I will see what can be configurable I don't...

I will see what can be configurable

I don't have push animations originals. The one in repo are corrupted, coming from a blend file. Thus I don't have acces to push end animation.

And how are...
Forum: Little Script Adventure 2012-02-22, 13:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Is it acceptable to see leaves moving and have...

Is it acceptable to see leaves moving and have their shadows static ?
Forum: Little Script Adventure 2012-02-22, 03:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
A remake of harbor warehouse : ...

A remake of harbor warehouse :

http://www.youtube.com/watch?v=EkMGOauZ3UU

It shows a new camera concept too
Forum: Little Script Adventure 2012-02-22, 00:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
In editor, CPU is working like hell because they...

In editor, CPU is working like hell because they are many objects to deal with. In game mode, most of objects are merged into one, which free a lot of CPU.

If on top of this you disable shaders in...
Forum: Little Script Adventure 2012-02-21, 23:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Which FPS are you talking about : game mode or...

Which FPS are you talking about : game mode or editor mode ?
Did you note differences between modes ?
Forum: Little Script Adventure 2012-02-21, 23:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
If it help, this is first revision when it was...

If it help, this is first revision when it was created :

http://lsa-svn.svn.sourceforge.net/viewvc/lsa-svn/trunk/characters/horadrim%20-%20other/Twinsen_Anims/?pathrev=164

I only compare first...
Forum: Little Script Adventure 2012-02-21, 21:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
The new Idle_normal.SMD file you just comited is...

The new Idle_normal.SMD file you just comited is different from the original ,which was added to the repo in july 2010
The new one fits with throw ball animation, and almost climb_up. On this latter...
Forum: Little Script Adventure 2012-02-21, 20:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
More stuff I discovered, in original SMDs If we...

More stuff I discovered, in original SMDs
If we open idle_normal, line 75/76, we get this
3 3.537354 -0.003182 0.000005 -0.000004 -0.000001 0.000796
4 3.998753 -0.003184 -0.000000 0.000000...
Forum: Little Script Adventure 2012-02-21, 20:19
Replies: 3,943
Sticky: Main Discussion
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Posted By David
climb up and throw ball first frame also...

climb up and throw ball first frame also different have different poses
Is it the case for you too ?
Forum: Little Script Adventure 2012-02-21, 18:35
Replies: 3,943
Sticky: Main Discussion
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Posted By David
Did you uncheck selection only in export options...

Did you uncheck selection only in export options ?

when you open obj in a text editor, do you see the collision faces ? They have specific materials

Next time you comit blend file please add...
Forum: Little Script Adventure 2012-02-21, 18:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@Horadrim : I took a look at SMD originals. ...

@Horadrim :
I took a look at SMD originals.
The bones seems to have different length between idle and ball throw animations.
last frame of ball thow animation and first frame of idle animation are...
Forum: Little Script Adventure 2012-02-21, 18:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
you can throw ball by pressing ctrl, only in...

you can throw ball by pressing ctrl, only in normal mode for now.
I don't know why animations is not smooth at the end, will check it later
Forum: Little Script Adventure 2012-02-21, 16:53
Replies: 3,943
Sticky: Main Discussion
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Posted By David
you can see animations ingame now

you can see animations ingame now
Forum: Little Script Adventure 2012-02-21, 12:16
Replies: 3,943
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Posted By David
good work ! I like the baseball style You...

good work !
I like the baseball style
You comited animation in right folder. I'll then split it so that ball is launched only on second half of movement. Also I'll check framerate and blender will...
Forum: Little Script Adventure 2012-02-21, 00:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
The anims are now shared between 2 models,...

The anims are now shared between 2 models, meaning there are 2 base SMDs and one set of anims only. I've modified maps so that prison map launch Horadrim base and nearphamacy Jasiek base. Then the...
Forum: Little Script Adventure 2012-02-20, 21:08
Replies: 3,943
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Posted By David
As you like. I will keep your model on your...

As you like.
I will keep your model on your maps. I'm creating a new base SMD but with lids and jaw bones not conected to any verices. This way it will be compatible with current animations. Right...
Forum: Little Script Adventure 2012-02-20, 20:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Do you have a SMD of your twinsen model with T...

Do you have a SMD of your twinsen model with T pose AND mesh ? With the eye lids and jaw rigged ?
Forum: Little Script Adventure 2012-02-20, 20:23
Replies: 3,943
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Views: 427,965
Posted By David
The ball launch parameters will be customized for...

The ball launch parameters will be customized for each mode, and you are free to make new animations
The editor crash for your model, but I'm working on it. Now they are 2 sets of anims but I'm...
Forum: Little Script Adventure 2012-02-20, 17:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I've implemented falling animations by...

I've implemented falling animations by duplicating some animations for testing purpose.
I now consider that when you jump, once the bump is finished (jump.smd), falling animations are played. I use...
Forum: Little Script Adventure 2012-02-19, 21:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@Horadrim : do we have a fall animation ? ...

@Horadrim : do we have a fall animation ?
Could be divided in 3 with 2 scenarios :
start falling
loop
end1 : the heroe touch the floor when falling from low height
end2 : the heroe touch the...
Forum: Little Script Adventure 2012-02-19, 16:38
Replies: 3,943
Sticky: Main Discussion
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Posted By David
will do it tonight look at physics.blend

will do it tonight
look at physics.blend
Forum: Little Script Adventure 2012-02-18, 17:22
Replies: 3,943
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Posted By David
yeah, with time !

yeah, with time !
Forum: Little Script Adventure 2012-02-18, 13:07
Replies: 3,943
Sticky: Main Discussion
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Posted By David
engine.init_gl() should be called before loading...

engine.init_gl() should be called before loading the scene ...
Forum: Little Script Adventure 2012-02-18, 12:38
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Posted By David
and now ? still the same ? try to do a REbuild

and now ? still the same ?
try to do a REbuild
Forum: Little Script Adventure 2012-02-17, 23:46
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Posted By David
well I didn't comited binary yet, its in the repo...

well I didn't comited binary yet, its in the repo now
Forum: Little Script Adventure 2012-02-17, 23:26
Replies: 3,943
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Posted By David
I meant the bones are stecthing, they get...

I meant the bones are stecthing, they get longer/shorter.
For the mesh it seems they are skinning problems, but this can be corrected in blender with the weight paint tool.
Forum: Little Script Adventure 2012-02-17, 23:12
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Posted By David
Jasiek, are you compiling the right project and...

Jasiek, are you compiling the right project and with right source ?
The output should not be this ...
After config file is loaded should come the cubemap and primitive textures loading.
Forum: Little Script Adventure 2012-02-17, 23:05
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Posted By David
Open SMD files of this folder with a text editor...

Open SMD files of this folder with a text editor :
actors\quetches\horadrim_twinsen\anims_original
You'll see most of SMDs have 65 bones, and only the latest ones you posted (climb/push) have the...
Forum: Little Script Adventure 2012-02-17, 22:51
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Posted By David
do an update first, I didn't comit last version...

do an update first, I didn't comit last version till now
Forum: Little Script Adventure 2012-02-17, 22:35
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Posted By David
what do you mean by "Horadrims modified rig",...

what do you mean by "Horadrims modified rig", which file are you talking about ?

The working version is in heroe folder, it should be compatible with any new Horadrim animations. in heroe/anims...
Forum: Little Script Adventure 2012-02-17, 22:06
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Posted By David
Hey I got everything working now with Jasiek...

Hey I got everything working now with Jasiek model, I'll commit in a moment the blender file and SMD, which are 100% compatible with your MAX work.
I removed all the extremes bones, which are not...
Forum: Little Script Adventure 2012-02-17, 18:03
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Posted By David
I'm answering to myself. Jasiek model has more...

I'm answering to myself.
Jasiek model has more bones for face muscles (jaw and lids) and less bones for ponytail.

I was wrong. SMD can adapt to different proportions on T pose. However, once...
Forum: Little Script Adventure 2012-02-17, 12:18
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Posted By David
Yeah falling and hiting ground are 2 next targets

Yeah falling and hiting ground are 2 next targets
Forum: Little Script Adventure 2012-02-17, 12:14
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Posted By David
Horadrim, yeah I was talking to you. Let's...

Horadrim, yeah I was talking to you. Let's clarify a bit as all this is going messy ...

To have Jasiek model with animations, I'm using this file you uploaded yesterday, for the T pose :...
Forum: Little Script Adventure 2012-02-17, 04:34
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Posted By David
new videos with climb and push animations ...

new videos with climb and push animations

The problem is that you can crash your head against walls, that's very annoying !

http://www.youtube.com/watch?v=XOeayscqTYE...
Forum: Little Script Adventure 2012-02-17, 01:36
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Posted By David
It's not yours. I exported it from blender...

It's not yours.
I exported it from blender model, it looks like at that time you directly imported it in the blender file using the script, but I have no trace of MAX SMD file.
Forum: Little Script Adventure 2012-02-17, 00:29
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Posted By David
Maybe I'm not working with the good T pose .... ...

Maybe I'm not working with the good T pose ....
Could you give me this last one, plus the push animations ?
Forum: Little Script Adventure 2012-02-17, 00:18
Replies: 3,943
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Posted By David
/lsa-svn/trunk/assets/actors/quetches/heroe/anims/...

/lsa-svn/trunk/assets/actors/quetches/heroe/anims/stand_side.rar

The truth is that I didn't investigate BVH. Implementing it is long task ! What about importing BVH and exporting SMD ?
Forum: Little Script Adventure 2012-02-16, 23:58
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Posted By David
well if you use Jasiek model, it means you use a...

well if you use Jasiek model, it means you use a different armature right ? With slightly different bones lengths. That what I mean by corrected SMDs, the animations with this strecthed rig.
Forum: Little Script Adventure 2012-02-16, 21:44
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Posted By David
SMD is not meant to share animations for...

SMD is not meant to share animations for modelers, only to be played in a game engine, half life one. That would be too easy...

Rotation and position are linked. Location is the position of bone...
Forum: Little Script Adventure 2012-02-16, 21:16
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Posted By David
I guess BVH is based on the principe that bones...

I guess BVH is based on the principe that bones keep same length during all the animations, and only rotations are recorded, plus I guess the root bone location.

SMD record rotation+location of...
Forum: Little Script Adventure 2012-02-16, 20:40
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Posted By David
rotate around which axis ? I didn't delete any...

rotate around which axis ?
I didn't delete any rotations for the base bone, only the location.
I can't see the difference with the video ...
Splitting the anim in 5 steps seems to be THE solution....
Forum: Little Script Adventure 2012-02-16, 20:28
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Posted By David
Don't worry about the shape of bones. Only...

Don't worry about the shape of bones. Only placing the nodes is important.

One question, why don't you create your own animations ?

Also did you know heroe is not pre-defined ? Its written in...
Forum: Little Script Adventure 2012-02-16, 20:06
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Posted By David
Its the mesh plus the T pose. Try to import this...

Its the mesh plus the T pose. Try to import this last SMD but with a brand new scene.
You are supposed to load this SMD first. You probably get conflict with another armature.
Forum: Little Script Adventure 2012-02-16, 19:57
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Posted By David
Its here : ...

Its here :
/assets/actors/quetches/horadrim_twinsen/Basis_Pris.SMD

They are 2 kinds of SMDs. T pose and animations. This one in T pose
Forum: Little Script Adventure 2012-02-16, 19:08
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Posted By David
Well I don't know why. But it didn't work. I...

Well I don't know why. But it didn't work.
I need arms to be same length, hand with fingers in same position, pigtail too.
Forum: Little Script Adventure 2012-02-16, 18:29
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Posted By David
If you're able to create a model with same...

If you're able to create a model with same proportions and same T pose, then I'm ok adapting it. I had to redo the animation work to import a few more of them.
To adapt your model I did moving...
Forum: Little Script Adventure 2012-02-16, 13:07
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Posted By David
also to answer your question I don't do any...

also to answer your question I don't do any transformation in blender. Not anymore. Meaning some SMDs which are not resampled are identical to original when exported. I do transform once the model is...
Forum: Little Script Adventure 2012-02-16, 11:59
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Posted By David
well I certainly can improve the climbing thing ...

well I certainly can improve the climbing thing
Instead of 3, I propose to split climb animation in 5.
- capsule is static, heroe grabs ladder
- capsule is going up, heroe does first step
-...
Forum: Little Script Adventure 2012-02-16, 04:24
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Posted By David
Here we go : ...

Here we go :
http://www.youtube.com/watch?v=gxQ3EHulC5Q&feature=youtu.be

I deleted root bone keyframes, and use the capsule center instead.

Can climb up start animation be half step shorter ?...
Forum: Little Script Adventure 2012-02-16, 01:18
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Posted By David
OK I could load the SMDs, not directly. The...

OK I could load the SMDs, not directly.

The current blender file has been scaled / rotated to fit the demo, and now I can't import any new SMD properly ...
The SMD in heroe folder are different...
Forum: Little Script Adventure 2012-02-15, 23:12
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Posted By David
the animations are great !! However I can't...

the animations are great !!
However I can't merge them with previous SMDs
It seems anims have been recorded with different scales.
Also I can see there are 2 more bones.
Forum: Little Script Adventure 2012-02-15, 17:42
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Posted By David
Animations should be 30 FPS. Game is running at...

Animations should be 30 FPS. Game is running at 60 FPS (normally) but the engine updates animation every 2 frames.

You'll see most of SMDs are 60 FPS, that's why they look slow. Would be nice if...
Forum: Little Script Adventure 2012-02-15, 04:11
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Posted By David
Yeah if I had to simplify the level I would start...

Yeah if I had to simplify the level I would start by those chain elements. On the other hand they look great right now. Maybe having sprites will look too fake.

I added trees shadows and support...
Forum: Little Script Adventure 2012-02-13, 03:23
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Posted By David
Yeah it's not a priority at all for the gameplay ...

Yeah it's not a priority at all for the gameplay

I could increase my FPS from 13 to 50 merging the static OBJs to a single one. Right now the merging occurs after map is loaded, and before first...
Forum: Little Script Adventure 2012-02-12, 23:35
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Posted By David
Hehe blending animations in real time and...

Hehe
blending animations in real time and adjusting feet height doing IK... what else ?
That's very easy to say...
Forum: Little Script Adventure 2012-02-12, 19:36
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Posted By David
If I understand correctly the idea to split...

If I understand correctly the idea to split collision and sound could do all you speak above. On the zones you place grass sound there could be automatic grass sprites placing inside this zone. Same...
Forum: Little Script Adventure 2012-02-11, 00:31
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Posted By David
Exactly, I do vertical raycast and then find on...

Exactly, I do vertical raycast and then find on which texture bots are walking on. I was also thinking doing a horizonal raycast to know if heroe is facing or not a ladder.

Doing a raycast on the...
Forum: Little Script Adventure 2012-02-10, 21:13
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Posted By David
I can do 2 raycasts on same collision mesh ...

I can do 2 raycasts on same collision mesh

At first pass, only floor, stairs and ladders are taken in account.
Second pass will check the other textures for sounds, you could place your polygons...
Forum: Little Script Adventure 2012-02-10, 21:04
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Posted By David
yeah but how do you detect you are inside this...

yeah but how do you detect you are inside this complex polygon ? You would need to decompose the polygon in triangle, and at the end, what you have is a mesh. So I can't see the difference with...
Forum: Little Script Adventure 2012-02-10, 20:03
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Posted By David
I see few possibilities to define where are...

I see few possibilities to define where are stairs and ladders. The easiest I see is to add an extra material to collision mesh, just as stone/dirt/grass, you would also have stair and ladder...
Forum: Little Script Adventure 2012-02-10, 19:51
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Posted By David
I don't know. I will need to do some analysis....

I don't know. I will need to do some analysis. They are so many reasons possible ! One point I see is that they are many GPU calls that should be grouped, there's one call for every props. I would...
Forum: Little Script Adventure 2012-02-10, 09:28
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Posted By David
its already possible to set waypoints. in the...

its already possible to set waypoints. in the video I show at a moment the list of platform positions. When you move the gizmos, you do it for a specify step. there is a browser that let you select...
Forum: Little Script Adventure 2012-02-10, 00:18
Replies: 3,943
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Posted By David
I remade entirely this mesh, on top of the...

I remade entirely this mesh, on top of the original, only adding faces needed for collisions. Some unaccesible places are omited for example.

I could integrate collision mesh to citadel...
Forum: Little Script Adventure 2012-02-09, 21:19
Replies: 3,943
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Posted By David
I don't understand what you mean ... What is your...

I don't understand what you mean ... What is your argument to separate them ?
Here is my final version of physics layer :
http://s16.postimage.org/4wnivokh1/WIP_physics_2.jpg


It has...
Forum: Little Script Adventure 2012-02-09, 14:46
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Posted By David
a WIP of physics layer for nearphamacy map ...

a WIP of physics layer for nearphamacy map
http://s12.postimage.org/bcfcql00d/WIP_physics.jpg
Forum: Little Script Adventure 2012-01-27, 09:45
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Posted By David
I comited a working windows binary

I comited a working windows binary
Forum: Little Script Adventure 2012-01-27, 02:15
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Posted By David
Engine now use hardware skinning again, without...

Engine now use hardware skinning again, without any kind of pre-rendering.
If more than 4 bones control a vertex, no problems, those extra bones are ignored.
Forum: Little Script Adventure 2012-01-26, 12:22
Replies: 3,943
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Posted By David
Would you mind trying this code snippet ? ...

Would you mind trying this code snippet ?
http://seriss.com/people/erco/fltk/#Fl_File_Browser
Forum: Little Script Adventure 2012-01-26, 12:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
the constant value is not 2 but 0 so it should...

the constant value is not 2 but 0 so it should not be the same
Forum: Little Script Adventure 2012-01-26, 02:29
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Posted By David
This widget is a derived class of fl_browser, the...

This widget is a derived class of fl_browser, the one used to display object lists.
It's possible than one more time I don't use widget the right way.

I've seen this is wrong in editor.cxx...
Forum: Little Script Adventure 2012-01-25, 21:03
Replies: 3,943
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Posted By David
@ambient : As you know, editor.*xx are...

@ambient :
As you know, editor.*xx are automatically generated. Thus, I tried to add the extra undef to the FLUID file, and generate source again. undef can't be the first line, even if it seems so...
Forum: Little Script Adventure 2012-01-25, 01:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
is that clear lake ?...

is that clear lake ? (https://picasaweb.google.com/lh/photo/glZy204jPbrEKAXR09zVg9MTjNZETYmyPJy0liipFm0)
Forum: Little Script Adventure 2012-01-24, 13:45
Replies: 3,943
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Posted By David
yeah it works fine now !

yeah it works fine now !
Forum: Little Script Adventure 2012-01-24, 12:25
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Posted By David
it still doesn't work when I click on a white...

it still doesn't work
when I click on a white face, and open UV editor, I see UV coordinates are defined but there is no image linked. Grey background.
Forum: Little Script Adventure 2012-01-23, 12:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Thanks again what's this ? Add...

Thanks again
what's this ?
Add option="-DHAVE_GL" />

Add option="--use-gl" />
<Add option="--use-images`" />

//FIXIT
#ifdef WIN32
...
Forum: Little Script Adventure 2012-01-22, 18:33
Replies: 3,943
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Views: 427,965
Posted By David
I confirm, the right project is editor.cbp,...

I confirm, the right project is editor.cbp, viewer should disappear forever I guess, simply because the editor can be used as a viewer.

Thank you very much for porting the code to linux.
Forum: Little Script Adventure 2012-01-22, 18:29
Replies: 3,943
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Posted By David
I didn't write the collision detection code, I'm...

I didn't write the collision detection code, I'm using the physical library BULLET instead. I think there's no problem using most of objects mesh directly, however it's not a lot of work adding a...
Forum: Little Script Adventure 2012-01-21, 19:42
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Adding a collision layer doesn't seems to be a...

Adding a collision layer doesn't seems to be a big deal, specially using the strategy of using map bits, you do the job only once per elements.

Or I could define the step sound for each element.
...
Forum: Little Script Adventure 2012-01-20, 15:48
Replies: 3,943
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Posted By David
@Jasiek : Does map bits have collision layer ?

@Jasiek : Does map bits have collision layer ?
Forum: Little Script Adventure 2012-01-20, 04:03
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Posted By David
some updates : - added an offset property to...

some updates :

- added an offset property to objects. Twinsen and crates touch the floor.
- platform will go into the 2 prison cells

Demo is runned clicking on "play" icon. It will probably...
Forum: Little Script Adventure 2012-01-18, 16:20
Replies: 3,943
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Posted By David
The engine is not good enough to handle large...

The engine is not good enough to handle large scenes. That's out of my skills.
Still I can change light frustrum to cover a bigger scene, at the price to lose a bit of shadow quality, but I can't...
Forum: Little Script Adventure 2012-01-18, 15:45
Replies: 3,943
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Posted By David
There are objects that cast shadows that are not...

There are objects that cast shadows that are not necessary visibles in camera view. You only see their shadows. Those objects must be visible in first pass, in "light view"

If you look at a part...
Forum: Little Script Adventure 2012-01-17, 20:17
Replies: 3,943
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Posted By David
you won't see any shadows this way :p

you won't see any shadows this way :p
Forum: Little Script Adventure 2012-01-17, 16:46
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Posted By David
You can see the shadow map inside the editor, in...

You can see the shadow map inside the editor, in the view menu.
Shadow map is nothing more than the scene rendered as if camera is at light position. Only the depth buffer from this pass is needed...
Forum: Little Script Adventure 2012-01-17, 15:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
@Jasiek : The tile idea is very good, as you...

@Jasiek :
The tile idea is very good, as you say, it will reduce loading time and why not allow us to build maps faster. The editor can't save correctly yet, but I'll work on it so that you can test...
Forum: Little Script Adventure 2012-01-17, 15:01
Replies: 3,943
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Views: 427,965
Posted By David
Maybe grobos were inspired from hindu god Ganesh...

Maybe grobos were inspired from hindu god Ganesh :

http://4to40.com/images/photo_gallery/lord_ganesha_statue_under_making.jpg
Forum: Little Script Adventure 2012-01-13, 17:45
Replies: 3,943
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Views: 427,965
Posted By David
some updates The game mode button can now be...

some updates
The game mode button can now be turned on/off as much as you want, it should not crash anymore ... At each cycle the physics data are initialized/destroyed, scene is "reset"
Also I...
Forum: Little Script Adventure 2012-01-12, 20:23
Replies: 3,943
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Posted By David
What you would do is painting height on a...

What you would do is painting height on a greyscale texture
Then you paint texture distribution on a RGBA map, for example the red would code dirt, green grass, B rocks, A water.
Engine would then...
Forum: Little Script Adventure 2012-01-11, 15:41
Replies: 3,943
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Views: 427,965
Posted By David
So I understand you want to design map with...

So I understand you want to design map with blocks ? That will actually accelerates loading time, and why not design time, however scenes might look repetitive. However I'm in favour giving it a try...
Forum: Little Script Adventure 2012-01-11, 15:32
Replies: 3,943
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Posted By David
Twinsen origin is between his feet. Capsule...

Twinsen origin is between his feet. Capsule origin is at it's center. When you superpose both objects, they don't match. An offset must be set to solve that. Things will come little by little, right...
Forum: Little Script Adventure 2012-01-11, 11:19
Replies: 3,943
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Posted By David
After thinking a bit, we can still have...

After thinking a bit, we can still have copyrights problems doing a prequel, so we take the same risks. I guess the best is to continue remake until we are asked to stop :p

I splitted the editor...
Forum: Little Script Adventure 2012-01-04, 19:34
Replies: 3,943
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Posted By David
I was thinking asking them before grabbing their...

I was thinking asking them before grabbing their ideas.
Maybe they have cool script and we can base the game on it, it already exists as mod if I understand correctly, and most LSA's material could...
Forum: Little Script Adventure 2012-01-04, 16:41
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Posted By David
That sounds like a prequel. I think there's...

That sounds like a prequel. I think there's another project going this way right ? Maybe we can grab ideas from there ?
Forum: Little Script Adventure 2012-01-04, 13:32
Replies: 3,943
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Posted By David
Indeed, it's bad news. However as long as we do...

Indeed, it's bad news.
However as long as we do a few scenes, not a full remake, there is no problems.
Most models and engine could be used for another project too.

Some updates :
- Editor is...
Forum: Little Script Adventure 2011-12-28, 20:44
Replies: 3,943
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Views: 427,965
Posted By David
I think 6 arrows are needed in case you look the...

I think 6 arrows are needed in case you look the scene from the other side. Unless we decide to work only with this camera, and the top one. Another solution is to have arrows always facing the...
Forum: Little Script Adventure 2011-12-23, 17:52
Replies: 3,943
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Views: 427,965
Posted By David
@Bot13 : here is a screenshot of the...

@Bot13 : here is a screenshot of the far-to-be-finished editor
http://lsa-svn.svn.sourceforge.net/viewvc/lsa-svn/trunk/screenshots/editor.jpg


@Horadrim : I guess you're saying from the photo...
Forum: Little Script Adventure 2011-12-23, 16:37
Replies: 3,943
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Posted By David
I've added a filter to gizmos. Showing/hiding in...

I've added a filter to gizmos. Showing/hiding in function of selected transformation mode move, rotation or scale. The non uniform scale button can be deleted now.
I activated snapping, and added a...
Forum: Little Script Adventure 2011-12-22, 19:45
Replies: 3,943
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Posted By David
nothing really new, cleaning code ... FLTK...

nothing really new, cleaning code ...

FLTK has a built in color chooser, I placed 2 of them in particle panel. What I don't like with this widget is that you only see the color you pick on a...
Forum: Little Script Adventure 2011-12-19, 09:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
I've uploaded the gizmo thing To see it, you...

I've uploaded the gizmo thing
To see it, you have to open a scene from the File menu, not through the toolbar icon.
I wonder if it's possible to link 2 buttons callbacks ? So that I don't have to...
Forum: Little Script Adventure 2011-12-18, 13:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Already on it, see the picture attached Each...

Already on it, see the picture attached

Each different color you see is a separated object. Rings are for rotate, arrows to move one axis, and discs to move on a plane

The gizmo you see is...
Forum: Little Script Adventure 2011-12-16, 13:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
yes I can link those 2 values. Just make sure...

yes I can link those 2 values. Just make sure model width,length or diameter is 1.

I need some icons for moving, rotating, and scaling snap and also horizontal/vertical plane switch.
Forum: Little Script Adventure 2011-12-16, 11:01
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
should be better now the basics value inputs...

should be better now
the basics value inputs (X,Y,Z,etc...) are sensitive to mouse drags. No need to write anymore ...
Forum: Little Script Adventure 2011-12-15, 17:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
Finally I removed the tabs system. Tabs groups...

Finally I removed the tabs system. Tabs groups are still existing, but now they are piled up to form a vertical scrollable panel. They show/hide automatically, I guess that's user friendly now ?
Forum: Little Script Adventure 2011-12-14, 15:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
added the properties panel, wich can be hidden...

added the properties panel, wich can be hidden with a side button. I will add a vertical scroll too. You can see how tabs change in function of object type. Position/rot/scale are interactive
Forum: Little Script Adventure 2011-12-13, 13:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,965
Posted By David
If you open fluid file, and look at tabs widget,...

If you open fluid file, and look at tabs widget, you'll see it has a set of children which are groups, you can click on them on tree and all the widgets for those group are showing without any...
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