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Showing results 1 to 19 of 19
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Search: Posts Made By: klusark
Forum: TwinEngine 2013-12-17, 03:41
Replies: 62
Views: 19,931
Posted By klusark
I've done some more work recently. I have...

I've done some more work recently.

I have LBA rendering now. The backgrounds and models render fine, but I can't seem to get animations working. Some scripting works.

I implemented behaviors...
Forum: TwinEngine 2013-12-10, 17:35
Replies: 62
Views: 19,931
Posted By klusark
Ooh, that would be great. I've started working on...

Ooh, that would be great. I've started working on it a little bit again, trying to get LBA1 working. I haven't been able to make progress on LBA2 pretty much because I'm not sure how to write a...
Forum: TwinEngine 2013-11-20, 07:10
Replies: 62
Views: 19,931
Posted By klusark
Unfortunately, not really. I've been too busy...

Unfortunately, not really. I've been too busy with work and school. I'll make sure to update if I make some progress.
Forum: TwinEngine 2013-08-09, 02:07
Replies: 62
Views: 19,931
Posted By klusark
Battler: I have no idea. Why do you want to use...

Battler: I have no idea. Why do you want to use OpenWatcom over other widely supported compilers?
Forum: TwinEngine 2013-08-07, 21:33
Replies: 62
Views: 19,931
Posted By klusark
This is the way I do it: In the folder you...

This is the way I do it:
In the folder you checkout open
devtools/create_project/msvc11/create_project.sln
Just replace msvc11 with the version you are using.

Compile that tool.

From the...
Forum: TwinEngine 2013-08-02, 04:10
Replies: 62
Views: 19,931
Posted By klusark
It was a problem with leaving textures enabled...

It was a problem with leaving textures enabled when drawing without textures.

I've attached a new image, with models, but the models aren't textured yet.

On my computer I get around 1200fps.
Forum: TwinEngine 2013-07-30, 19:12
Replies: 62
Views: 19,931
Posted By klusark
Battler: No, it shouldn't. Attached is the same...

Battler: No, it shouldn't. Attached is the same area in the original game.
Forum: TwinEngine 2013-07-30, 17:30
Replies: 62
Views: 19,931
Posted By klusark
Battler: I do realize that. The default colour is...

Battler: I do realize that. The default colour is white, so as it is the island is requesting the colour to be black. Obviously I just am missing some part of the code.

I attached an example of...
Forum: TwinEngine 2013-07-30, 04:59
Replies: 62
Views: 19,931
Posted By klusark
A list of opcodes to approximate actions would be...

A list of opcodes to approximate actions would be greatly appreciated :)

I hope that it is overall similar to the LBA1 scripting so that I can write something general right away.

Also, a small...
Forum: TwinEngine 2013-07-29, 18:24
Replies: 62
Views: 19,931
Posted By klusark
Zink, I'd like to start adding scripting support...

Zink, I'd like to start adding scripting support to the engine. I guess you know the most about how the scripting works, so do you have ideas on how to implement a good scripting system?
Forum: TwinEngine 2013-07-28, 06:19
Replies: 62
Views: 19,931
Posted By klusark
Quick status update: Model rendering is...

Quick status update:

Model rendering is pretty much complete now. There are a few small texture issues with a few models, but all the main Twinsen models work perfectly. I'm going to try to...
Forum: TwinEngine 2013-07-25, 20:27
Replies: 62
Views: 19,931
Posted By klusark
They probably just have a small bug in the...

They probably just have a small bug in the original compiler causing the offset to be off by one. I could take a look at that script if I could get a copy of your code. Maybe a second pair of eyes...
Forum: TwinEngine 2013-07-24, 22:55
Replies: 62
Views: 19,931
Posted By klusark
I'm horrible with any 3d work, so if you're good...

I'm horrible with any 3d work, so if you're good at that it would be a great help.

Any code contributions would be appreciated though :)
Forum: TwinEngine 2013-07-22, 18:00
Replies: 62
Views: 19,931
Posted By klusark
Another quick post. I have a Grid renderer that...

Another quick post. I have a Grid renderer that can do around 100fps on my computer and render at and resolution you want.
Forum: TwinEngine 2013-07-22, 17:34
Replies: 62
Views: 19,931
Posted By klusark
Quick Status update: I've got models...

Quick Status update:

I've got models rendering mostly correct, but not textured yet. As you can see there are still some problems, but it's getting there. Code in this commit...
Forum: TwinEngine 2013-07-22, 17:32
Replies: 62
Views: 19,931
Posted By klusark
Battler: Nothing we are planning to do will make...

Battler: Nothing we are planning to do will make it not work on a ten year old xp machine. OpenGL has been around since the early 90s and it's very hard to find a machine that OpenGL 1.1 (which we...
Forum: TwinEngine 2013-07-22, 01:20
Replies: 62
Views: 19,931
Posted By klusark
Personally, that just does not seem like good...

Personally, that just does not seem like good progress to me, but to me the purity of the engine doesn't really matter so much. All I want is to be able to play it on modern hardware with various...
Forum: TwinEngine 2013-07-20, 03:03
Replies: 62
Views: 19,931
Posted By klusark
Another small point. It would be great to...

Another small point.

It would be great to get any code contributions from anyone, but please try to follow these style guidelines http://wiki.scummvm.org/index.php/Code_Formatting_Conventions
Forum: TwinEngine 2013-07-20, 01:57
Replies: 62
Views: 19,931
Posted By klusark
For anyone interested, the development is...

For anyone interested, the development is currently at https://github.com/klusark/twin

I have not done enough looking into how the two engines differ from each other for that, but to me it seems...
Showing results 1 to 19 of 19

 
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