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Showing results 1 to 9 of 9
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Search: Posts Made By: xesf
Forum: TwinEngine 2018-10-01, 00:09
Replies: 62
Views: 19,931
Posted By xesf
I haven't heard klusark for awhile, but I don't...

I haven't heard klusark for awhile, but I don't think he is working on the game.
While working on the lba2remake.net I checked the progress of the game but was idle for a long time.
Forum: TwinEngine 2013-07-29, 18:52
Replies: 62
Views: 19,931
Posted By xesf
Take a look at what i did on twin-e. The...

Take a look at what i did on twin-e. The implementation on LBArchiect is different from what we need on residuslvm
Forum: TwinEngine 2013-07-23, 15:53
Replies: 62
Views: 19,931
Posted By xesf
Thanks for there initiative, otherwise we would...

Thanks for there initiative, otherwise we would have waited more :)
Forum: TwinEngine 2013-07-23, 00:22
Replies: 62
Views: 19,931
Posted By xesf
Thanks somaen for your clarification. As for...

Thanks somaen for your clarification.

As for software rendering I thought the talk was about the original soft rendering LBA2 use. Using TinyGL as the rendering system should make things a bit...
Forum: TwinEngine 2013-07-22, 20:15
Replies: 62
Views: 19,931
Posted By xesf
There is not point about doing software rendering...

There is not point about doing software rendering and we should stick with OpenGL for portability.
Soft rendering never helps the twin-e project and it has a lot of bugs difficult to solve.

As...
Forum: TwinEngine 2013-07-20, 19:55
Replies: 62
Views: 19,931
Posted By xesf
LBAnet link is outdated. Here's the correct one:...

LBAnet link is outdated. Here's the correct one: https://code.google.com/p/neolbanet
Forum: TwinEngine 2013-07-20, 09:40
Replies: 62
Views: 19,931
Posted By xesf
I will quick answer about some questions only....

I will quick answer about some questions only. Will get back later.

Some useful links:

LBA2 islands code from Lupin:...
Forum: TwinEngine 2013-07-20, 01:10
Replies: 62
Views: 19,931
Posted By xesf
I will start by asking if isn't it better to have...

I will start by asking if isn't it better to have separate workflow for LBA1 and LBA2? For example to avoid mixed intro sequences and main loop, instead of keep using the if game type.
Forum: TwinEngine 2013-07-20, 00:56
Replies: 62
Views: 19,931
Posted By xesf
ResidualVM Implementation Discussion (TwinEngine)

ResidualVM team as started a completely new implementation of both LBA1 and LBA2 engines. This thread has the propose of discuss that implementation.

Project goals resume for the new comers:
-...
Showing results 1 to 9 of 9

 
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