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Showing results 1 to 14 of 14
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Search: Posts Made By: Battler
Forum: TwinEngine 2013-08-11, 22:54
Replies: 62
Views: 19,931
Posted By Battler
I prefer OpenWatcom become it's less bloated, and...

I prefer OpenWatcom become it's less bloated, and can compile for a wide range of platforms. And it's easy to use.
Forum: TwinEngine 2013-08-08, 21:37
Replies: 62
Views: 19,931
Posted By Battler
- klusark: Is it possible to compile ResidualVM...

- klusark: Is it possible to compile ResidualVM with OpenWatcom?
Forum: TwinEngine 2013-07-30, 19:53
Replies: 62
Views: 19,931
Posted By Battler
- klusark: You're right. Then I have no idea why...

- klusark: You're right. Then I have no idea why you're getting black there. Ask alexfont or someone to give you yaz0r's code for the LBA 2 islands, maybe that can help you.
Forum: TwinEngine 2013-07-30, 18:53
Replies: 62
Views: 19,931
Posted By Battler
- klusark: The black is where the sea texture...

- klusark: The black is where the sea texture from RESS.HQR should go.
Forum: TwinEngine 2013-07-30, 13:09
Replies: 62
Views: 19,931
Posted By Battler
- klusark: Parts of the islands are either...

- klusark: Parts of the islands are either untextured (therefore filled with a solid color only) such as the brown dirt on Citadel Island, and parts are textured with textures from RESS.HQR.
Forum: TwinEngine 2013-07-28, 11:45
Replies: 62
Views: 19,931
Posted By Battler
- Zink: Yes, but considering the change would be...

- Zink: Yes, but considering the change would be quite minor, I can't see a valid reason to not implement it. And no, it's not much more reasonable to compile that place just like the others because...
Forum: TwinEngine 2013-07-26, 16:38
Replies: 62
Views: 19,931
Posted By Battler
- Zink: Well you can keep the name BREAK, but add...

- Zink: Well you can keep the name BREAK, but add it a target parameter. Remember, the commands list doesn't specify the parameters for each command, so interpreting the BREAK command as having one...
Forum: TwinEngine 2013-07-25, 21:32
Replies: 62
Views: 19,931
Posted By Battler
- Zink: Maybe simply treat the BREAK that jumps...

- Zink: Maybe simply treat the BREAK that jumps to the last BREAK as a different command, I suggest naming it something like BREAK_EX or something like that.

Edit: And are you even sure it's...
Forum: TwinEngine 2013-07-23, 00:59
Replies: 62
Views: 19,931
Posted By Battler
- alexfont: The original software rendering...

- alexfont: The original software rendering engine from LBA 1 and LBA 2 would be completely useless for this project as it's based on ages old code and it has bad compatibility problems.

So far it...
Forum: TwinEngine 2013-07-22, 23:33
Replies: 62
Views: 19,931
Posted By Battler
Is there any place where I can get some test...

Is there any place where I can get some test thing implemented on the ResidualVM software renderer so I can test it in some old machine emulators (talking ~ 1999-2003 here) and see how well it works...
Forum: TwinEngine 2013-07-22, 23:30
Replies: 62
Views: 19,931
Posted By Battler
Haruhiko Okumura's algorithm is faster than yours...

Haruhiko Okumura's algorithm is faster than yours and open... he clearly states in the header that you can do whatever you want with it. And it's in C, so it's very portable.
Edit: I have nothing...
Forum: TwinEngine 2013-07-22, 17:51
Replies: 62
Views: 19,931
Posted By Battler
- klusark: Let me explain what kind of machines...

- klusark: Let me explain what kind of machines I'm talking about. In Japan it's common to find PC's which are for example a NEC PC-9801 (but also regular PC's of the same era up to ~ 3 years later)...
Forum: TwinEngine 2013-07-22, 12:59
Replies: 62
Views: 19,931
Posted By Battler
- klusark: The algorithm you're using is for...

- klusark: The algorithm you're using is for decompression, while I'm talking about the compression, which is especially needed for LBA 2 saved game support.

Also again, while I can understand...
Forum: TwinEngine 2013-07-21, 23:25
Replies: 62
Views: 19,931
Posted By Battler
While I like what this project is striving for, I...

While I like what this project is striving for, I would like to suggest an alternative proposal: why not finish implementing the LBA 2 engine as it originally was, in Watcom C/C++, and then add a...
Showing results 1 to 14 of 14

 
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