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Search: Posts Made By: Horadrim
Forum: Dear moderators 2014-11-24, 23:21
Replies: 6
Views: 11,907
Posted By Horadrim
E-mail obfuscation or removal request

Hi all!
I have an issue with my e-mail being used as registration to Alibaba.com and there are lots of people sending inquiries about products that are listed in the account made with my e-mail. So...
Forum: Little Script Adventure 2014-08-18, 20:21
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
So, we have a "Little David" in the team then?...

So, we have a "Little David" in the team then? :D
Forum: Little Script Adventure 2013-09-07, 10:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Take a look at this page: ...

Take a look at this page:

http://www.chaosincarnate.net/cannonfodder/3dsmax.php
Forum: Little Script Adventure 2013-01-01, 14:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Great! I didn`t have internet connection in my...

Great! I didn`t have internet connection in my home for some time, so I wasn`t pretty much in touch what`s going on here, but it seems that I`ve missed a lot. :P

P.S. Happy New Year!
Forum: Little Script Adventure 2012-09-09, 14:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
An HOUR?! What kind of pro-s are they?

An HOUR?! What kind of pro-s are they?
Forum: Little Script Adventure 2012-09-08, 23:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I envy you :/ . The cypriots have shitty net...

I envy you :/ . The cypriots have shitty net (lightly said). I have no patience to get back to my country, where I had ~50Mbits connection, just as you`re going to have now.



It`s not me, nor...
Forum: Fan Art 2012-08-13, 03:30
Replies: 103
Views: 17,179
Posted By Horadrim
The Henry thing made me laugh my liver out :D ....

The Henry thing made me laugh my liver out :D . It`s like a plumber or something.
Forum: Off topic 2012-08-07, 21:33
Replies: 1,857
Views: 194,432
Posted By Horadrim
Don`t be overexcited, the religion is like a...

Don`t be overexcited, the religion is like a virus - eventually it`ll go there too. I`m always fascinated by the fact how the people tend to invent gods from the stuff they don`t quite understand...
Forum: Little Script Adventure 2012-08-05, 19:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The new revision does not compile: ||===...

The new revision does not compile:


||=== editor, Release ===|
3D Projects\LSA\GAME\src\GUIs\editor.cxx||In member function 'void GUI::cb_Export_i(Fl_Menu_*, void*)':|
3D...
Forum: Little Script Adventure 2012-08-04, 23:21
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, this time I left the editor to load the...

Okay, this time I left the editor to load the outside map fully, but the endless loop of the moving platform didn`t stop, even when the map loaded. I was able to hear Twinsen`s footsteps in the...
Forum: Little Script Adventure 2012-08-04, 22:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yes, I closed the editor, because it crashed and...

Yes, I closed the editor, because it crashed and the sound sample went into monotone humming. The log panel refreshes, but I think it stopped when the editor crashed. BTW, the question with the maps...
Forum: Little Script Adventure 2012-08-04, 21:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Good idea for the console. I`ve noticed though,...

Good idea for the console. I`ve noticed though, that the horizontal platform crashes the editor, while moving at the third waypoint. I`ve attached the log file (first use of it :P ).
I`ve got an...
Forum: Little Script Adventure 2012-07-31, 19:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I still can`t find any resemblance :/ .

I still can`t find any resemblance :/ .
Forum: Little Script Adventure 2012-07-31, 02:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
You made me search in youtube for videos with the...

You made me search in youtube for videos with the gun, so I could hear it. I don`t think that the sounds even resemble the gaus gun ones.

EDIT: I`m noticing that the sound cracks a little at...
Forum: Off topic 2012-07-30, 22:06
Replies: 20
Views: 2,814
Posted By Horadrim
Reminds me of the Lode runner.

Reminds me of the Lode runner.
Forum: Little Script Adventure 2012-07-30, 22:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The wait() stuff should really be removed from...

The wait() stuff should really be removed from the platforms. The horizontal platform now plays the sounds and moves as it should be, but without the wait() . The waiting desyncronizes everything....
Forum: Little Script Adventure 2012-07-30, 16:54
Replies: 47
Views: 8,343
Posted By Horadrim
I think I have few more picks with such clay...

I think I have few more picks with such clay models. :P
Forum: Little Script Adventure 2012-07-30, 00:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, I hide the side panel too. I remember even...

David, I hide the side panel too. I remember even I asked you to make it hideable, it doesn`t make sense to return it back to the previous state.
Forum: Little Script Adventure 2012-07-29, 16:02
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, why Jasiek`s platform uses other sounds,...

David, why Jasiek`s platform uses other sounds, not the ones I made?
Forum: Little Script Adventure 2012-07-29, 03:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Making a separate window for the LUA scripts,...

Making a separate window for the LUA scripts, will raise the count to 3 in total. Isn`t it getting too much windows on the screen?
Forum: Little Script Adventure 2012-07-28, 23:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
That is what I was talking you about having all...

That is what I was talking you about having all AI scripts in separate files, some time ago.

BTW, it just came to my mind, that the LUA field in the editor does not stretch horizontallt, when the...
Forum: Little Script Adventure 2012-07-28, 16:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I know you`re not capable of doing miracles (who...

I know you`re not capable of doing miracles (who is?), that`s why I`m searching. Isn`t the Twine thingy not enough? I can`t program in python, that`s my problem. If I had any knowledge, I was going...
Forum: Little Script Adventure 2012-07-27, 20:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I know what your worries are, that`s why I...

I know what your worries are, that`s why I proposed to use this only for the platforms and the waypoints at first. The reason for this is because:
1) it won`t need that much work to do, because...
Forum: Little Script Adventure 2012-07-27, 18:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What I`m proposing is not a caprice or just a...

What I`m proposing is not a caprice or just a fancy toy. Many game companies make such tools to increase their workflow speed. As David noticed himself this is a graphical way to show the LUA...
Forum: Little Script Adventure 2012-07-27, 16:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, currently, we`re dealing with the...

Okay, currently, we`re dealing with the platform`s behavior. What I`m talking about is to make the platforms do everything, in dependence of their position, in other words - using the waypoints,...
Forum: Little Script Adventure 2012-07-27, 03:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
This thingy is for textures, but most of it`s...

This thingy is for textures, but most of it`s source could be useful for such undertaking:

http://sourceforge.net/projects/neotextureedit/
Forum: Little Script Adventure 2012-07-27, 02:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The drag and drop is just visualizing, which as...

The drag and drop is just visualizing, which as function, could be taken from somewhere else - a small project would be absolutely perfect. The one I mentioned is one of the many. The other part is...
Forum: Little Script Adventure 2012-07-26, 21:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The thing I was talking about is that each sound...

The thing I was talking about is that each sound sample could be played or stopped in dependence of the waypoints. We even could use the waypoints in more advanced way, not only sounds or animations,...
Forum: Little Script Adventure 2012-07-26, 19:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think that it`ll be more convenient to make the...

I think that it`ll be more convenient to make the start/loop/end sounds, dependent from the waypoints. In fact, you could change these numbers to represent each waypoint number (i.e. tell the...
Forum: Little Script Adventure 2012-07-26, 14:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It`s much better now. Btw - back to the case with...

It`s much better now. Btw - back to the case with the platform. The start sound plays before the platform begins it`s movement and the end sound plays before the platform reaches it`s final point....
Forum: Little Script Adventure 2012-07-25, 23:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I now tried again and heard that this depends...

I now tried again and heard that this depends from Twinsen`s position. This would`ve been ok, if we had fixed 3rd person camera, behind him, but we`re using other camera method and this is really...
Forum: Little Script Adventure 2012-07-25, 21:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yes, it works now, but something is wrong - i.e....

Yes, it works now, but something is wrong - i.e. Twinsen is behind the rabbybunny, the camera is behind Twinsen too, but I hear the steps of the bunny in the right. Similar thing happens, when...
Forum: Little Script Adventure 2012-07-25, 14:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I already made the horizontal platform sounds,...

I already made the horizontal platform sounds, but I`m not quite happy with them. I`ll try to make new ones today. If not, I`ll commit the ones I have already, so we could have at least something...
Forum: Little Script Adventure 2012-07-25, 01:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`ll merge them then. I`ve got a good program,...

I`ll merge them then. I`ve got a good program, which I`m using for years ;) .
As for the sounds - the horizontal platform (the one with gears inside, I made for the prison), should use other sounds....
Forum: Little Script Adventure 2012-07-25, 00:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It`s not a problem to make them mono, just tell...

It`s not a problem to make them mono, just tell me which channel should I use (left or right).
Forum: Little Script Adventure 2012-07-24, 22:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, I made 6 ogg vorbis samples of platform...

Okay, I made 6 ogg vorbis samples of platform movements (two variations from the start, loop and end sounds). I think that if we use the ogg vorbis format, it`ll be better, because it`s open format...
Forum: Little Script Adventure 2012-07-24, 18:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I could make some sound stuff.

I could make some sound stuff.
Forum: Little Script Adventure 2012-07-24, 13:21
Replies: 47
Views: 8,343
Posted By Horadrim
I even used the pig from LBA2 for the case. :D

I even used the pig from LBA2 for the case. :D
Forum: Little Script Adventure 2012-07-23, 14:19
Replies: 47
Views: 8,343
Posted By Horadrim
http://ifrancepics.com/wp-content/uploads/parc-des...

http://ifrancepics.com/wp-content/uploads/parc-des-buttes-chaumont.jpg
http://th07.deviantart.net/fs70/PRE/i/2012/134/e/7/waterfall_iii_by_senzostock-d4zrmso.jpg

Both picks are from the same...
Forum: Little Script Adventure 2012-07-22, 13:09
Replies: 47
Views: 8,343
Posted By Horadrim
Would you believe me if I say that some of the...

Would you believe me if I say that some of the pictures you`ve posted, I`ve collected before, just for the same reason? :D
Forum: Little Script Adventure 2012-07-13, 17:30
Replies: 47
Views: 8,343
Posted By Horadrim
I still think that using apngs will be much more...

I still think that using apngs will be much more FPS consuming, than using some sort of shader (of course, David could confirm or deny this).
Forum: Little Script Adventure 2012-07-13, 15:30
Replies: 47
Views: 8,343
Posted By Horadrim
What about similar configuration of rocks (the...

What about similar configuration of rocks (the big ones), in front of the cave, under Twinsen`s house? It looks secret enough and hardly accessible, perfect for small vessels, like the catamaran.
...
Forum: Little Script Adventure 2012-07-12, 17:32
Replies: 47
Views: 8,343
Posted By Horadrim
http://farm1.staticflickr.com/232/513680424_bc60ab...

http://farm1.staticflickr.com/232/513680424_bc60abaaf4_o.jpg

Art nouveau style house. The elements I find particularly suitable, are the big arc shaped windows.
Forum: General 2012-07-12, 02:04
Replies: 8
Views: 11,703
Posted By Horadrim
No, if you`re creasing it. In my case, I was...

No, if you`re creasing it. In my case, I was creasing the carton with the dull side of the blade of my utility knife, which I was using to cut all pieces. It`s not hard to do and the cardboard...
Forum: General 2012-07-11, 20:58
Replies: 8
Views: 11,703
Posted By Horadrim
If you`re using a nice cardboard, then it should...

If you`re using a nice cardboard, then it should last for years. The Dino-Fly I made back then with the tutorial/unfolds still stands and looks OK. This is why I was recommending nice and hard paper...
Forum: Little Script Adventure 2012-07-10, 18:03
Replies: 47
Views: 8,343
Posted By Horadrim
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-sn...

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/417773_325495974152182_2010901677_n.jpg
Forum: Little Script Adventure 2012-07-10, 02:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
:lol: This made my day. All new animations I...

:lol: This made my day. All new animations I make, get called Horadrim. :P

David, why while jumping and releasing shift, Twinsen falls down? Isn`t the whole jump process "locked"?
Forum: Little Script Adventure 2012-07-03, 13:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, I think I fixed the drifting in both of the...

Okay, I think I fixed the drifting in both of the legs. I left the body horizontal and vertical movements, so David could get the idea how to move Twinsen, while this animation plays. I committed it...
Forum: Little Script Adventure 2012-07-03, 02:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Like this? ...

Like this?
http://www.youtube.com/watch?v=IGDvcFZddOA&feature=youtu.be

If I`m not that lazy tomorrow, I`ll make another one for climbing obstacles at the height of his eyes level.
This...
Forum: Little Script Adventure 2012-07-02, 15:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
No matter where it happens, it happens :P . I...

No matter where it happens, it happens :P . I doubt that this is normal or intentional.
David, idk how you made the engine to handle free fall, but what about shooting a ray, while Twinsen is in the...
Forum: Little Script Adventure 2012-07-02, 13:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`ve also noticed that when I jump and then press...

I`ve also noticed that when I jump and then press forward, Twinsen`s animation changes to the "free fall" animation and when he hits the ground, the dying animation follows.
Forum: Little Script Adventure 2012-07-01, 16:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The only things I could see, concerning the...

The only things I could see, concerning the animation and location forcing, are the
set_anim("put animation name from the list here")

and the:

move_to_node()

The only problem I could see...
Forum: Little Script Adventure 2012-07-01, 07:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
*waiting for David*...

*waiting for David*...
Forum: Little Script Adventure 2012-07-01, 00:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It seems that you`ve forgotten something: ...

It seems that you`ve forgotten something:


loading object lupin_burg_level.000
loading model assets/levels/testgrid/testgrid.obj
couldn't find model assets/levels/testgrid/testgrid.obj
Forum: Little Script Adventure 2012-06-30, 20:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
That`s strange, Twinsen jumped higher, when I was...

That`s strange, Twinsen jumped higher, when I was modifying this variable with greater numbers.
Forum: Little Script Adventure 2012-06-30, 18:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`ve been always thinking of a sandbox level with...

I`ve been always thinking of a sandbox level with all basic stuff in it (like platforms, ladders and gaps to jump over them), but without any fancy lights or textures, just checker texture and the...
Forum: Little Script Adventure 2012-06-30, 16:30
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The jump height should be the m_jumpSpeed = 10.0;...

The jump height should be the m_jumpSpeed = 10.0; in the character_controller.cpp .

EDIT: Talking about jumping and heights, it comes to my mind that Scot Rogers has a wonderful book on game...
Forum: Little Script Adventure 2012-06-29, 20:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I guess it`s up to David to think out something.

I guess it`s up to David to think out something.
Forum: Little Script Adventure 2012-06-29, 19:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Some outside-ish ideas:

Some outside-ish ideas:
Forum: Little Script Adventure 2012-06-29, 16:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
My thoughts exactly!

My thoughts exactly!
Forum: Little Script Adventure 2012-06-29, 13:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Not all platform will be metallic, that`s...

Not all platform will be metallic, that`s certain. For example, we could use stone or wood platforms in the temple areas, in the caves and so on.

BTW, Jas, what do you think for the idea, part of...
Forum: Little Script Adventure 2012-06-29, 02:13
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Hell, yeah! I made a partial concept art and I`m...

Hell, yeah! I made a partial concept art and I`m collecting some references for the building itself, but I think that you should make the outside part first, because I`d like to know the shapes and...
Forum: Little Script Adventure 2012-06-28, 21:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Jas, now when you`ve introduced the close camera...

Jas, now when you`ve introduced the close camera idea, what about the small details on the characters? I mean, there were few stuff that I had to drop, because of the view angle and height. Now when...
Forum: Little Script Adventure 2012-06-28, 13:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Can you give me some info how did you relocated...

Can you give me some info how did you relocated the controls functions. Now they look different and I can`t get track on them.
Forum: Little Script Adventure 2012-06-27, 03:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Everything and not just changing, I`d like some...

Everything and not just changing, I`d like some flexibility too and probably adding hotkeys to functions that are not yet key binded.
Forum: Little Script Adventure 2012-06-26, 23:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The whole thing is about the customization, it`s...

The whole thing is about the customization, it`s not just about the 3DS Max controls, it`s about every type of controls, everything a potential user will be happy to use and would like.
Forum: Little Script Adventure 2012-06-26, 23:01
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Um... unfortunately, I got used to svn co and...

Um... unfortunately, I got used to svn co and start right over, so I didn`t even thought of recompiling, I guess I should develop such habit. Say, David, could you give me some details how did you...
Forum: Little Script Adventure 2012-06-26, 21:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`ve got this error: It happens when I...

I`ve got this error:



It happens when I start the editor, which makes me think and ask, wouldn`t it be more convenient and better (in terms of avoiding startup crashes, because of the maps and...
Forum: Little Script Adventure 2012-06-24, 17:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Jas... the rat looks like opossum to me ...

Jas... the rat looks like opossum to me

http://mairedubhtx.files.wordpress.com/2011/04/opossum.jpg
Forum: Little Script Adventure 2012-06-17, 23:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
To put them in view, you should think of...

To put them in view, you should think of something that will need some action with the pipes - i.e. making one of the to fall down and smash the railing, so Twinsen could continue to the stairs. The...
Forum: Little Script Adventure 2012-06-17, 16:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The sewer reminds me of the ones in "City of the...

The sewer reminds me of the ones in "City of the lost children", hence the comment about the influence :P. The textures look ok now. I was thinking... what about adding few patches of moss, hanging...
Forum: Little Script Adventure 2012-06-17, 13:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I see some movie influences here :P. Why some of...

I see some movie influences here :P. Why some of the textures appear pitch black?
Forum: Little Script Adventure 2012-06-17, 01:46
Replies: 47
Views: 8,343
Posted By Horadrim
I see now :P. What about the caterpillar-chain?...

I see now :P. What about the caterpillar-chain? Looks usable to me. May be for the patrolling robots?
Forum: Little Script Adventure 2012-06-16, 22:06
Replies: 47
Views: 8,343
Posted By Horadrim
We`ll need more space to have tractors :P.

We`ll need more space to have tractors :P.
Forum: Little Script Adventure 2012-06-16, 13:19
Replies: 47
Views: 8,343
Posted By Horadrim
This is very familiar. Do you happen to know...

This is very familiar. Do you happen to know where`s this place?
Forum: Little Script Adventure 2012-06-13, 14:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
BTW, I can`t understand why did you changed the...

BTW, I can`t understand why did you changed the sewer pipes. I understood that you want clean and new pipes in the prison (that`s why I was thinking to change them with brass pipes), but come on......
Forum: Little Script Adventure 2012-06-12, 22:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
If we had bigger interior map, then I guess it`ll...

If we had bigger interior map, then I guess it`ll be OK to have some dynamic camera views, but this one I made is too small for such thing though.
Forum: Little Script Adventure 2012-06-08, 02:22
Replies: 47
Views: 8,343
Posted By Horadrim
'Tis your choice, Jas. I was just giving...

'Tis your choice, Jas. I was just giving suggestions :) .
Forum: Little Script Adventure 2012-06-08, 00:00
Replies: 47
Views: 8,343
Posted By Horadrim
Yep! I know this guy`s work and his work actually...

Yep! I know this guy`s work and his work actually was a very big inspiration for the groboclone retexturing I made.
Forum: Little Script Adventure 2012-06-07, 21:18
Replies: 47
Views: 8,343
Posted By Horadrim
If it`s so hard to decide is it worth to change...

If it`s so hard to decide is it worth to change it or not, why not leaving it as is, but removing the wobbling at all? :P
Forum: Little Script Adventure 2012-06-07, 13:20
Replies: 47
Views: 8,343
Posted By Horadrim
Wouldn`t it make the model look like more...

Wouldn`t it make the model look like more groboclone-ish?
Forum: Little Script Adventure 2012-06-07, 00:13
Replies: 47
Views: 8,343
Posted By Horadrim
These are modern gas masks. They`re not like the...

These are modern gas masks. They`re not like the ones, Jasiek used as reference. Anyway, now the things changed, I think. Jasiek seemed to like my idea with the hose, so there won`t be any wobbly...
Forum: Little Script Adventure 2012-06-06, 14:06
Replies: 47
Views: 8,343
Posted By Horadrim
Yeah, I know this kind of masks. We have the same...

Yeah, I know this kind of masks. We have the same type in Bulgaria. They`re pretty old, but are OK for training. To be honest, I don`t know if they wobble at all. The rubber is soft, but the filter...
Forum: Little Script Adventure 2012-06-05, 22:54
Replies: 47
Views: 8,343
Posted By Horadrim
The gas mask design is easily achievable. The...

The gas mask design is easily achievable. The more needed element is the mask in motion (i.e. a clip of someone walking/running with a gas mask).
Forum: Little Script Adventure 2012-06-01, 21:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Probably it was part of a manuscript. I stumbled...

Probably it was part of a manuscript. I stumbled upon it, when I was doing a research for a scholarly essay on the style and symbolism, I had to prepare for an assignment at the university.
Forum: Little Script Adventure 2012-06-01, 20:32
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I didn`t put the eye there :P . It was part of...

I didn`t put the eye there :P . It was part of the symbol. You could remove it if you want, it`s not a big deal.
Forum: Little Script Adventure 2012-06-01, 18:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
About the grittiness, I think I used a material...

About the grittiness, I think I used a material just to see how it looks like, I mean trying some things out. I really forgot why it is there, it`s obvious that it`s place is not there. The yallow...
Forum: Little Script Adventure 2012-06-01, 15:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
In the assets\test folder you could see a small...

In the assets\test folder you could see a small clip with the APNG textures working on the retextured groboclone model. I tried to upload it to youtube, but I`ve got an error every time I get to 4%...
Forum: Little Script Adventure 2012-05-31, 21:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
So, I guess the smooth transition will help us to...

So, I guess the smooth transition will help us to lower the frames in the .png-s, thus lowering the texture size?
Forum: Little Script Adventure 2012-05-31, 20:55
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Well, I didn`t know that I should recompile it....

Well, I didn`t know that I should recompile it. I`ve done it and now everything seems to be normal.
As for the 3D textures thing, does this mean that after all, there`s a chance to have animated...
Forum: Little Script Adventure 2012-05-31, 17:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Hmm... This option is missing in the menu. Are...

Hmm... This option is missing in the menu. Are you sure that you`ve committed the right stuff?
Forum: Little Script Adventure 2012-05-31, 17:13
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, is this normal (well, obviously it`s not...

David, is this normal (well, obviously it`s not normal for the stuff to look like this, but I mean, did you forgot to turn off/on something in the engine)?
I`ve also noticed that the animated .png-s...
Forum: Little Script Adventure 2012-05-30, 23:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Jas, you didn`t say anything about the question...

Jas, you didn`t say anything about the question for the groboclone, I asked you. What shall I do?
Forum: Little Script Adventure 2012-05-30, 18:55
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Kewl! This reminds me of the groboclone...

Kewl! This reminds me of the groboclone retexturing I was making some time ago. Would you like me to finish it? I remember you had some concerns about the visual style/outcome when I`ve showed the...
Forum: Little Script Adventure 2012-05-30, 18:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
If it`s supposed to output something like this: ...

If it`s supposed to output something like this:

loading config file
config file loaded.
max audio channels=29
sound initialized
8


then I guess, the answer is 8.
Forum: Little Script Adventure 2012-05-30, 03:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Im for the color too. Imagine white glacier wall,...

Im for the color too. Imagine white glacier wall, reflecting blueish light. It`s natural and realistic. The same could go for rubber, spilled oil (it could be common in our setting, remember the oil...
Forum: Little Script Adventure 2012-05-25, 15:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
That`s wonderful then! :)

That`s wonderful then! :)
Forum: Little Script Adventure 2012-05-25, 14:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Great! I was thinking... is it possible at some...

Great! I was thinking... is it possible at some later state, to introduce some sort of API functionality? For example, the upper script could be reduced to something like an obligatory component of...
Forum: Little Script Adventure 2012-05-21, 16:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think that we could make the citadel with even...

I think that we could make the citadel with even more floors. Adding labs and torturing chambers, even some warehouse space. I always wanted to add a machinery hall and in-site power station, like...
Forum: Little Script Adventure 2012-05-21, 14:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
We`ve talked about the possibility of adding...

We`ve talked about the possibility of adding zeppelins in the sky some time ago, remember?
Forum: Little Script Adventure 2012-05-19, 20:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It`s OK to use them, it`s part of the whole...

It`s OK to use them, it`s part of the whole philosophy of the open source projects. You should only credit me and David too. The animations were made by me and the project leader/founder is David. If...
Forum: Little Script Adventure 2012-05-18, 23:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
A poster I made, which could also be considered...

A poster I made, which could also be considered as a fan art.
Forum: Little Script Adventure 2012-05-17, 13:06
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Could you lower the bouncing? Since technically,...

Could you lower the bouncing? Since technically, you could take down only one enemy at a time, I guess we could have more particles per mesh.
Forum: Little Script Adventure 2012-05-16, 16:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Could you make them spill on the floor like sand...

Could you make them spill on the floor like sand and disappear? It`ll be very effective and will increase the artificial element of the clones' lifes.
Forum: Little Script Adventure 2012-05-16, 13:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
A quick concept of a rabbibunny Hamalay village...

A quick concept of a rabbibunny Hamalay village building.
Forum: The site and forum 2012-05-06, 14:15
Replies: 26
Views: 58,379
Posted By Horadrim
I`m visiting the forum few times a day, mainly...

I`m visiting the forum few times a day, mainly because of the LSA project.
Forum: Off topic 2012-04-28, 10:53
Replies: 42
Views: 2,504
Posted By Horadrim
He didn`t remove it, he just changed the name and...

He didn`t remove it, he just changed the name and posted it again. Here`s the new address:
http://www.indiegogo.com/tsnail And just to be sure these interesting stuff won`t go away again, I`m...
Forum: Off topic 2012-04-26, 23:47
Replies: 14
Views: 1,322
Posted By Horadrim
It all depends of the video footage they used,...

It all depends of the video footage they used, you know ;) .
Forum: Little Script Adventure 2012-04-26, 23:38
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
A nice frame rate test area :P . It reminds me of...

A nice frame rate test area :P . It reminds me of the hidden test rooms in some games, which were used for various game mechanics tests.

EDIT: Is it me, or the camera now is closer to Twinsen than...
Forum: Off topic 2012-04-26, 23:25
Replies: 42
Views: 2,504
Posted By Horadrim
Looking at this thread made me think of two...

Looking at this thread made me think of two things:
http://forum.magicball.net/showthread.php?t=16203&highlight=snails
and
http://www.ludoid.fr/site/index.php/en/menu-lab/82-art-followers-fben
...
Forum: Off topic 2012-04-26, 23:05
Replies: 14
Views: 1,322
Posted By Horadrim
This is a centuries old optical trick. I remember...

This is a centuries old optical trick. I remember they used it for Gorillaz few years ago.
Forum: Off topic 2012-04-25, 02:15
Replies: 1,857
Views: 194,432
Posted By Horadrim
So... we could expect a possible real life "Dead...

So... we could expect a possible real life "Dead Space" saga then? Wicked! |)
Forum: LbaX 2012-04-24, 18:30
Replies: 11
Views: 3,554
Posted By Horadrim
What do you mean by language? Programming or? If...

What do you mean by language? Programming or? If it`s the first case, then - in Delphi. Idk what MadAeon is planning for now, but the first demos were made with modified GLScene engine.
Forum: Little Script Adventure 2012-04-24, 03:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yep! Can I ask you something, regarding this...

Yep! Can I ask you something, regarding this function? Can you put an option for automatic playing the next animation, after the end of the previous one?
Forum: Little Script Adventure 2012-04-23, 22:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, what about the gl_quad_strip? It`s pretty...

David, what about the gl_quad_strip? It`s pretty near that Jasiek wants with the cables - the engine could take the vertex coordinates, when you click with the mouse (i.e. taking the mouse position,...
Forum: LbaX 2012-04-22, 13:00
Replies: 11
Views: 3,554
Posted By Horadrim
Fan-made sequel to LBA1 and LBA2, taking place...

Fan-made sequel to LBA1 and LBA2, taking place few years after the events in LBA2. You could consider it as a story, which happens between LBA2 and LBA3.
Forum: LbaX 2012-04-22, 00:53
Replies: 11
Views: 3,554
Posted By Horadrim
Davide, I thought you`re dead or something :P ....

Davide, I thought you`re dead or something :P . It`s good to have you back on track. Where have you been for so long? How much time did it pass, 4 years?
Forum: General 2012-04-18, 19:39
Replies: 35
Views: 28,053
Posted By Horadrim
I`m using Opera and some of the small texts are...

I`m using Opera and some of the small texts are very hard to read, like this one:
Forum: General 2012-04-17, 20:06
Replies: 31
Views: 22,556
Posted By Horadrim
Besides the headache giving, it was hand-ache too...

Besides the headache giving, it was hand-ache too for me (because of the way I slammed the keyboard, back then, when I played the game :P ).
Forum: Off topic 2012-04-17, 04:17
Replies: 89
Views: 6,313
Posted By Horadrim
Guys, I found the game I talked about! It`s...

Guys, I found the game I talked about! It`s called "Heroes: The Tantalizing Trio":

http://www.youtube.com/watch?v=dalnyni-j3w
Forum: Little Script Adventure 2012-04-12, 20:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think that you already answered my question...

I think that you already answered my question unintentionally :P . I was asking... if I add the collision shell over the map mesh, but texturize it with the _level textures, then export the whole...
Forum: Little Script Adventure 2012-04-12, 16:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Bear in mind that the checkered areas don`t have...

Bear in mind that the checkered areas don`t have any "final" UVW coordinates. I applied only cube map, so I could see which areas are not textured and what else I`ve got to do. The big ice spikes...
Forum: Little Script Adventure 2012-04-12, 14:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Here`s the removable section, raised up. The...

Here`s the removable section, raised up. The Hamalay map should be smaller with 30 to 40 percent.
Forum: Little Script Adventure 2012-04-12, 01:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The prison must be in two parts already. I made...

The prison must be in two parts already. I made it this way from the beginning.

I think that the map is way too big. I should try other scaling factor (it is OK in proportions, just the scale is...
Forum: General 2012-04-11, 23:11
Replies: 60
Views: 22,432
Posted By Horadrim
I answered your mail. Here`s a shot of my...

I answered your mail. Here`s a shot of my progress with the tower. I`ve lost just few games, until I manage to find a way to lock everything. I didn`t count the games I played without stopping until...
Forum: General 2012-04-11, 22:43
Replies: 60
Views: 22,432
Posted By Horadrim
Yep, don`t look at my results, they`re...

Yep, don`t look at my results, they`re "augmented" :P. I just wanted to explore all things in the game. It`s damn hard and time consuming, so it`s impossible to even fill the tower. Which rises the...
Forum: General 2012-04-11, 13:18
Replies: 60
Views: 22,432
Posted By Horadrim
It`s pretty nice game. I think that they`re...

It`s pretty nice game. I think that they`re making it for facebook.
Forum: Little Script Adventure 2012-04-11, 13:13
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Ah, this one. Don`t mind it, it`s only for...

Ah, this one. Don`t mind it, it`s only for testing purposes there. I was thinking to make a ring on icicles on the ridge (which is a very natural event in such ridge areas). It could be visible, as...
Forum: Little Script Adventure 2012-04-11, 00:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I usually don`t like being a mediator in...

I usually don`t like being a mediator in arguments, but this time I`ll intercept in this. Kroll, nobody here aims to be harsh with you, nor minds you or anyone else looking at the screenshots. I`m...
Forum: Little Script Adventure 2012-04-09, 13:41
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Could you post me a screenshot of the location?...

Could you post me a screenshot of the location? On the flat surface, which is at the top of the cliffs, I`ve put only snow texture. Even if this spot is not visible, it shouldn`t be left untextured....
Forum: Little Script Adventure 2012-04-08, 15:13
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
One of the things I got in mind, was possible cut...

One of the things I got in mind, was possible cut scene, with "behind the shoulder" or similar camera view. I however could rotate the gate a bit, it`s not a problem. It`s even not positioned...
Forum: Little Script Adventure 2012-04-05, 00:29
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, the turn on/off flag for the music/sound,...

David, the turn on/off flag for the music/sound, isn`t working. I`d like to stop it, it`s really annoying me.
I think that the normals on this shot are really pointing different direction than the...
Forum: Little Script Adventure 2012-04-04, 19:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
So this means, that If I make a icy border on the...

So this means, that If I make a icy border on the top of a cliff, the cliff behind the ice, won`t render (which I`ve already noticed)? Would you like me to commit the final snow texture? What...
Forum: Little Script Adventure 2012-04-04, 17:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
:/ avoiding the single block is what I`m aiming....

:/ avoiding the single block is what I`m aiming. I want to have simple objects, which I could combine in more complex surfaces. I could leave only the face part of the block, so I could have one...
Forum: Little Script Adventure 2012-04-04, 14:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Oh, sorry. I saw it now. I can correct the normal...

Oh, sorry. I saw it now. I can correct the normal map, but as for the mesh normals, I`m sure they`ll have to appear correctly in the engine, this is my real problem. The normal map is minor concern,...
Forum: Little Script Adventure 2012-04-04, 13:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What happened with the seams problem I have? Is...

What happened with the seams problem I have? Is it possible to do something with the normals?
Forum: Little Script Adventure 2012-04-02, 21:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I made a color version of the same logo. With...

I made a color version of the same logo. With light colors and still readable like the B/W version.

I`ll upload the ice wall any minute now.
Forum: Little Script Adventure 2012-04-02, 20:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What will be the point of the tiling blocks if I...

What will be the point of the tiling blocks if I have to make the map a single model? As for the logo, I`ll try to make a mixture between the color and B/W version. I really wanted something...
Forum: Little Script Adventure 2012-04-02, 18:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, you really have to do something with the...

David, you really have to do something with the mesh normals. I know it causes problems with the parallax, but without reading normals, it`s impossible to use seamless models. Here I made a piece of...
Forum: Little Script Adventure 2012-04-02, 14:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I came up with better idea. What do you think? ...

I came up with better idea. What do you think?

I`ve uploaded a vector version and .ico version of it to the repo.
Forum: Little Script Adventure 2012-04-01, 11:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
assets\other > LSA.ico and icon.svg

assets\other > LSA.ico and icon.svg
Forum: Little Script Adventure 2012-04-01, 01:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Idk if you`ve noticed, but I`ve uploaded a...

Idk if you`ve noticed, but I`ve uploaded a suggestion for a new icon/logo at the repo. We need to put something better than the current one, on the new page. I could make a steam/diesel punkish...
Forum: Little Script Adventure 2012-03-30, 14:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yesterday I found a nice little tool, which is...

Yesterday I found a nice little tool, which is designed to create web stories. The functionality of the tool is with the so called "visual programming", which is one of the things I had in mind...
Forum: Little Script Adventure 2012-03-30, 00:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Exactly my point!

Exactly my point!
Forum: Little Script Adventure 2012-03-29, 22:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I need it for testing purposes mainly. I really...

I need it for testing purposes mainly. I really want to know/see how the engine plays them. Making a single long animation is the thing I`m aiming to avoid - I must know how to compose the motions,...
Forum: Off topic 2012-03-29, 21:06
Replies: 89
Views: 6,313
Posted By Horadrim
My hope was in you, guys :/ . I searched for this...

My hope was in you, guys :/ . I searched for this game all over the net, using the only few things I could remember for it, as strings, but no luck so far. It`s damn good game with rather hard levels...
Forum: Little Script Adventure 2012-03-29, 21:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What about the animation sequences/playlists ? :P

What about the animation sequences/playlists ? :P
Forum: Little Script Adventure 2012-03-29, 19:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`m not loading any map, I want to load SMD only....

I`m not loading any map, I want to load SMD only. This was my idea with the animations sequence preview. I`d like to make a sequence of animations to be played, as in the engine, so I could test all...
Forum: Little Script Adventure 2012-03-29, 12:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Do you have MACs at work? It`ll be interesting if...

Do you have MACs at work? It`ll be interesting if you could compile the LSA fpr MAC or iPad :P .

EDIT: The clear water lake is in the repo, in the tests dir. I finally got some net here one my PC.
Forum: Little Script Adventure 2012-03-29, 11:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Here`s the clear water lake scene: ...

Here`s the clear water lake scene:
http://ifile.it/4phd970
Some of the textures are just for testing purposes (including the snow texture). I don`t know what performance tests you`ll thinking to...
Forum: Little Script Adventure 2012-03-28, 15:42
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
If there`s a slight possibility to use the svn,...

If there`s a slight possibility to use the svn, why involving third party sites? Anyway, David, I can`t load SMD files only. I got "no nodes !" error, when I try opening the Twinsen model. Nothing...
Forum: Little Script Adventure 2012-03-28, 14:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I usually use www.ifile.it . A neat file sharing...

I usually use www.ifile.it . A neat file sharing page. I just thought there`s a way to upload a file to the repo via the website. Which reminds me... I was going to make a new webpage. Could you give...
Forum: Little Script Adventure 2012-03-28, 11:13
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The Hamalay map has only two textures. The base...

The Hamalay map has only two textures. The base mesh is ready however. I got problems with my internet connection on my main PC and currently I`m using another PC. I don`t have SVN here or the repo,...
Forum: Little Script Adventure 2012-03-27, 17:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`ll remake the climbing animations. All of them....

I`ll remake the climbing animations. All of them. David, could you do me a favor? Can you make a simple animation tester within the editor? I mean - I need to load a list of separate animations...
Forum: Little Script Adventure 2012-03-25, 17:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I don`t know who did this, but the climb start...

I don`t know who did this, but the climb start animation is totally screwed up. The organic feel of the movement is ruined:

http://youtu.be/9KXHJCF-_mo

Twinsen swings his body before the...
Forum: Little Script Adventure 2012-03-25, 14:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I know about the OGRE thing, but the problem is...

I know about the OGRE thing, but the problem is that it`s far more complicated engine. And my suggestion was mainly in terms of the optimization techniques used, not taking parts of the code.
Forum: Off topic 2012-03-25, 14:10
Replies: 89
Views: 6,313
Posted By Horadrim
Okay here`s a new challenge. There`s a game I was...

Okay here`s a new challenge. There`s a game I was playing many years ago, my eyes were leaking out because of this game, but the only thing I remember of it, besides the good time plying it, was that...
Forum: Little Script Adventure 2012-03-24, 09:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Maybe it`won`t sound a good idea to you, but I`ve...

Maybe it`won`t sound a good idea to you, but I`ve always thought that sometimes it could be a good idea if you take a glimpse at the successful open source game engines. I always had "a thing"...
Forum: Little Script Adventure 2012-03-23, 08:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The second one with the kid is more convincing.

The second one with the kid is more convincing.
Forum: Little Script Adventure 2012-03-22, 18:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I actually like the idea but I just can`t get rid...

I actually like the idea but I just can`t get rid of the thought that there`s something wrong with the motion. I mean, I know what you`re describing - softening the impact and so on, but looks like...
Forum: Little Script Adventure 2012-03-22, 15:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
My point is that he looks like stopping softly,...

My point is that he looks like stopping softly, without hitting it, I mean - if you hit yourself, it`s accidental, right? You don`t guard yourself, you grab yourself at the place you`ve hit your body...
Forum: Little Script Adventure 2012-03-22, 12:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Now I don`t hear absolutely nothing. No sounds....

Now I don`t hear absolutely nothing. No sounds. At the prison map I get 66 FPS, at the near pharmacy - 32. Same 32 FPS at the harbor.
BTW, I don`t see any difference with the ocean shader... Jas, I...
Forum: Little Script Adventure 2012-03-21, 16:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
max audio channels=30

max audio channels=30
Forum: Little Script Adventure 2012-03-21, 14:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think that there`s no "nurse steps" sound. ...

I think that there`s no "nurse steps" sound.

@Jas, it`s a matter of choice. Sketchup is an option and many people, who can`t (and don`t have any skills) make models, could find it as a good...
Forum: Little Script Adventure 2012-03-21, 11:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, you should add Google Sketchup to the...

David, you should add Google Sketchup to the possible (and freeware) software, which could be used to make models for the LSA project. It appears that there`s a plugin for Sketchup, that allows you...
Forum: Little Script Adventure 2012-03-21, 07:31
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I still get these errors, but at least I can hear...

I still get these errors, but at least I can hear the voices now (like "Prisoner Twinsen..." and "I`ll smash your face right now").
Forum: Little Script Adventure 2012-03-20, 22:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
If I press any letter keys, it displays the...

If I press any letter keys, it displays the letter I press - in other words, I`m actually typing in the console. Enter, does nothing.
Forum: Little Script Adventure 2012-03-20, 21:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Rotation only. I thought about the same thing...

Rotation only. I thought about the same thing with the palm/fist thing, but I also came to the conclusion, that it`ll be too repeatable, so David should come in here and make a small trick - I`ll...
Forum: Little Script Adventure 2012-03-20, 21:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, now I got this again: attach sound...

David, now I got this again:


attach sound source to buffer
loading wav file assets/sounds/107 twinsen discreet 2.wav
generate sound buffer
generate sound source
attach sound source to buffer...
Forum: Little Script Adventure 2012-03-20, 18:41
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Twinsen is angry (http://youtu.be/TvDI0L_Qz70)!

Twinsen is angry (http://youtu.be/TvDI0L_Qz70)!
Forum: Little Script Adventure 2012-03-20, 18:21
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I hear the other sounds (background music,...

I hear the other sounds (background music, footsteps, hits, magicball and so on), but the alarm - nope. When the bots chase me, I don`t hear nothing either, as you`ve guessed.
Forum: The site and forum 2012-03-20, 17:26
Replies: 21
Views: 7,983
Posted By Horadrim
The new version is ~$380. El could make a PayPal...

The new version is ~$380. El could make a PayPal account, to which we could donate as much as we can. It`ll be more fair if we all buy a new forum version, instead of dumping all the burden on El`s...
Forum: Little Script Adventure 2012-03-20, 16:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I still don`t hear the alarm, no matter where I...

I still don`t hear the alarm, no matter where I go.
Forum: Little Script Adventure 2012-03-20, 14:56
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
@Jas, I could import *.BVH files directly to the...

@Jas, I could import *.BVH files directly to the biped skeleton. I can`t save *.BVHs from it though...

@David, I think it got worse - now I got this error:


loading texture...
Forum: Little Script Adventure 2012-03-19, 19:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The problem is that I can`t import the SMDs back...

The problem is that I can`t import the SMDs back to MAX, once exported. The motions can`t be transferred to the MAX`s biped system.
Forum: Little Script Adventure 2012-03-19, 16:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
We`ll have to think out how to maintain the...

We`ll have to think out how to maintain the animations, because if I have to change something, all corrections you made will be gone.
Forum: Little Script Adventure 2012-03-19, 14:42
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Jas, I was thinking... what if we keep the...

Jas, I was thinking... what if we keep the limping animation as a separate one? Even intensifying the limping itself? We could add similar efects (like holding the left arm with the other, like...
Forum: Little Script Adventure 2012-03-19, 03:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I don`t think that it plays at all.

I don`t think that it plays at all.
Forum: Little Script Adventure 2012-03-19, 01:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, so my bad with the sounds, but I still...

Okay, so my bad with the sounds, but I still think Twinsen limps :P . As for the ALUT, I saw my mistake, while searching for explanation for the error, so I deleted this part from my post. Did you...
Forum: Little Script Adventure 2012-03-19, 00:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Now the viewer doesn`t crash, but the errors...

Now the viewer doesn`t crash, but the errors still remain.

Jasiek, the first time I saw the angry walking animation (opened it in Milkshape 3D), it seemed to me that Twinsen limps, but I thought...
Forum: Little Script Adventure 2012-03-18, 21:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
They`re the same errors: generate sound...

They`re the same errors:


generate sound buffer
generate sound source
setup sound source
loading wav file assets/sounds/152 walk stone 2.wav
generate sound buffer
generate sound source...
Forum: Little Script Adventure 2012-03-18, 20:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, now I have a problem with the editor. It...

David, now I have a problem with the editor. It loads everything, but when I switch to game mode, it freezes with this error:


loading wav file assets/sounds/077 alarm.wav
al check...
Forum: Little Script Adventure 2012-03-17, 06:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
OMG, I`m still on act II and started playing the...

OMG, I`m still on act II and started playing the wolfensteins. The wticher 2 is pretty greedy bitch, but it`s mostly because it`s not very good optimized game. I started hating the loading screen....
Forum: Off topic 2012-03-14, 07:30
Replies: 89
Views: 6,313
Posted By Horadrim
OMG, I think you`ve nailed it! Found some...

OMG, I think you`ve nailed it! Found some gameplay vids and it seems to be the game. Thanks a bunch! :)
Forum: General 2012-03-13, 23:16
Replies: 41
Views: 14,404
Posted By Horadrim
I`ve seen his pictures some time ago. And...

I`ve seen his pictures some time ago. And besides, he wrote on his wall at fb that he`ll attend at the GDC conference. :P
Forum: General 2012-03-12, 20:23
Replies: 41
Views: 14,404
Posted By Horadrim
I think that at the end part, when the questions...

I think that at the end part, when the questions take place, the guy, who helps Fred is actually yazor - the guy who made the LBA model/island viewers.
Forum: General 2012-03-12, 17:09
Replies: 35
Views: 28,053
Posted By Horadrim
Do you remember the "Fred`s lab" thing? It`s...

Do you remember the "Fred`s lab" thing? It`s possibly for this section of he site. I doubt that Fred will start spreading inside information for the remake that soon.
Forum: Little Script Adventure 2012-03-09, 19:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yep, there`s sound now. A quick tip - isn`t the...

Yep, there`s sound now. A quick tip - isn`t the background music supposed to be in loop? It plays for some time and stops. Also, it starts in the moment the map is loaded in the editor (I know it may...
Forum: Little Script Adventure 2012-03-09, 05:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I don`t hear anything. No sounds, no music.

I don`t hear anything. No sounds, no music.
Forum: Little Script Adventure 2012-03-07, 18:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
MAX can adapt the animations, but between rigs...

MAX can adapt the animations, but between rigs made within the program. Currently the nurse rig is made in Blender. I should make a new rig then, this time in MAX and maybe I could optimize it a bit...
Forum: Little Script Adventure 2012-03-07, 05:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Sorry, I wasn`t reading everything lately. I...

Sorry, I wasn`t reading everything lately. I think we should have a whole "beating Twinsen" sequence :P. I have some weird ideas about that, you guys have something in mind, do you want to share...
Forum: Little Script Adventure 2012-02-28, 20:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think that splitting animations is except...

I think that splitting animations is except tedious - not so elegant solution for such problems. If there`s a way to do it with other technique, then I`m for it. Altering the animations to smaller...
Forum: Little Script Adventure 2012-02-28, 16:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Some of the animations are playing slower than...

Some of the animations are playing slower than others now. The ball throwing is like in slow motion replay from a baseball game. The discreet walking is not synchronized well with the character...
Forum: Little Script Adventure 2012-02-23, 22:41
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yep! I`m currently working on it.

Yep! I`m currently working on it.
Forum: Little Script Adventure 2012-02-23, 20:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The falling animation + falling loop + die from...

The falling animation + falling loop + die from high fall are in the repo. I think that it`ll be more appropriate if I make new push animations (starting from now).
Forum: Little Script Adventure 2012-02-22, 20:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`ll see what I can do tomorrow. I had some...

I`ll see what I can do tomorrow. I had some other works to do today and I feel drained out of power :/ .
Forum: Little Script Adventure 2012-02-22, 04:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It looks very nice! The new camera concept is...

It looks very nice! The new camera concept is great, but I think that it`s too far. More closer to Twinsen will be better I think, but however, moving the camera that far as it is now, seems very...
Forum: Little Script Adventure 2012-02-22, 01:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Then I`m out of ideas. I guess the things will...

Then I`m out of ideas. I guess the things will get better when we move to blocks level building.
Forum: Little Script Adventure 2012-02-22, 00:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Is there a chance to test it on Intel processors...

Is there a chance to test it on Intel processors and other AMD processors (just to be sure it`s not because they`re AMD)?
Forum: Little Script Adventure 2012-02-22, 00:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Mine is dual core (Pentium E6500), but I`m using...

Mine is dual core (Pentium E6500), but I`m using 32bit windows xp. My GPU is Radeon HD 4600 with 1GB RAM. Both the editor and the game run nice (however I don`t remember is there an option to display...
Forum: Little Script Adventure 2012-02-22, 00:02
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
@David, okay, I officially give up on this matter...

@David, okay, I officially give up on this matter how the hell the animations got distorted... The most important thing is that we found a solution (however, without answer) of the problem. Now, the...
Forum: Little Script Adventure 2012-02-21, 23:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I don`t know where the differences come from. It...

I don`t know where the differences come from. It should be the very same file, except I exported the last frame too. Usually the first and last frames of each loop I make, are the same and you asked...
Forum: Little Script Adventure 2012-02-21, 21:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It`s in the repo now. I`m saving only the...

It`s in the repo now. I`m saving only the skeleton motions in separate files, so actually I`m using (as I said before) one model and one rig, I`m just importing the motions of the rig in the...
Forum: Little Script Adventure 2012-02-21, 19:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`m getting the strange impression that these...

I`m getting the strange impression that these problems are not from my side. It`s absolutely impossible - I`m using the same model each time, the MAX SMD exporter doesn`t have any scale options, nor...
Forum: Little Script Adventure 2012-02-21, 17:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It seems strange how Twinsen "jumps" when the...

It seems strange how Twinsen "jumps" when the last frame of the throwing animation is played and then the idle animation starts. It shouldn`t be like this. I used the first frames of the idle...
Forum: Little Script Adventure 2012-02-21, 16:29
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I was thinking to make each behavior with...

I was thinking to make each behavior with different sport style :P. I got some very nice clues and I think the result will be interesting.
Forum: Off topic 2012-02-21, 06:44
Replies: 89
Views: 6,313
Posted By Horadrim
It`ll be nice if someone knows the name of this...

It`ll be nice if someone knows the name of this game I played maybe 15 years ago. It was a FPS (I guess, using the Quake engine). The player starts in a space craft and there were other ships,...
Forum: Little Script Adventure 2012-02-21, 04:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Where should I put the new animations then? ...

Where should I put the new animations then?

EDIT: The ball throwing animation for the normal behavior is in the repo. I`ve included a preview of the animation too (I`m going to upload a preview...
Forum: Little Script Adventure 2012-02-20, 22:11
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
At some later point I could make separate set of...

At some later point I could make separate set of animations just for my Twinsen model, but now I prefer to concentrate at the current tasks with Jasiek`s Twinsen. This way we won`t make the same job...
Forum: Little Script Adventure 2012-02-20, 20:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I never rigged it properly. I made my model just...

I never rigged it properly. I made my model just before the LBAx programmer (and team leader) Madaeon abandoned the project. So the need of anything like models and animations just dropped out. I...
Forum: Little Script Adventure 2012-02-20, 20:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, for the ball throwing, we should discuss...

Okay, for the ball throwing, we should discuss how far the ball should fly, until the first tap on the ground (if it`s thrown directly ahead, without obstacles infront). It`ll be very helpful not...
Forum: General 2012-02-20, 04:25
Replies: 30
Views: 7,011
Posted By Horadrim
I posted this some time ago, but couldn`t find...

I posted this some time ago, but couldn`t find it, so I re-post it here (I think I had similar thread too). So, a real life Sendell sign:...
Forum: Little Script Adventure 2012-02-19, 22:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yep, we have. I think it`s in the repo. If it`s...

Yep, we have. I think it`s in the repo. If it`s not I`ll dig it out.
Forum: Little Script Adventure 2012-02-17, 23:31
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The jaw bone is not used yet, because we don`t...

The jaw bone is not used yet, because we don`t have talk animations and NPCs to talk with :P.
BTW, each time I try pushing a crate, the editor crashes.
Forum: Little Script Adventure 2012-02-17, 22:55
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think that there are few things, used by the...

I think that there are few things, used by the character studio`s biped, that are not bones, but the SMD exporter could possibly interpret them as bones. This is the only reasonable answer I could...
Forum: Little Script Adventure 2012-02-17, 21:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Could you point them out? I`m getting really...

Could you point them out? I`m getting really confused here... As I said - I`m using one and the same model /rig of Jasiek`s Twinsen and I didn`t do any changes about the rig. How come that a scaling...
Forum: Little Script Adventure 2012-02-17, 05:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
You mean the basis mesh of Jasiek`s Twinsen or...

You mean the basis mesh of Jasiek`s Twinsen or you`re talking to Jasiek?
Forum: Little Script Adventure 2012-02-17, 02:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Unfortunately, I can`t export to BVH, there are...

Unfortunately, I can`t export to BVH, there are few plugins I think, but to use them I should rename all bones, which will screw everything.


Okay, I committed everything in the repo.
Forum: Little Script Adventure 2012-02-17, 01:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What`s wron with the push animations in the repo?

What`s wron with the push animations in the repo?
Forum: Little Script Adventure 2012-02-17, 00:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I used his model for all SMDs that are in the...

I used his model for all SMDs that are in the repo, not just the new ones. I used the very same model and rig, so I can`t understand how this length issue popped up on first place and I really don`t...
Forum: Little Script Adventure 2012-02-16, 23:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Well I have to work with his model, otherwise the...

Well I have to work with his model, otherwise the animations won`t fit. However, I got some issues with it, because I`m using my Twinsen`s skeleton and as you noted yourself - there are some...
Forum: Little Script Adventure 2012-02-16, 20:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Jas, I`ve committed the T-pose with 1 frame...

Jas, I`ve committed the T-pose with 1 frame (actually, they`re two, because MAX`s frames start from 0, but it`s not a problem anyway).
David, look at the archive I`ve uploaded in the animations....
Forum: Little Script Adventure 2012-02-16, 05:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
You`ve made a slight mistake with the end...

You`ve made a slight mistake with the end animation. I guess I should make a preview of the animation from MAX, because you have to rotate the model by 90 at some point (Twinsen crawls a bit). Now...
Forum: Little Script Adventure 2012-02-15, 23:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What do you mean? O_o how come? In the...

What do you mean?


O_o how come? In the beginning before making any animations, I made a basis model, standing in the first frame of the "idle" animation. From this I make every single animation...
Forum: Little Script Adventure 2012-02-15, 22:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The climbing ladder (up/down, start/end and their...

The climbing ladder (up/down, start/end and their loops) are in the repo. Note that the climb up end and climb down start animations are with the skeleton raised above the ground level. I guess you...
Forum: Little Script Adventure 2012-02-15, 16:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Any advices about the framerate I should set for...

Any advices about the framerate I should set for the animations? I remember you had some problems, so I should know for certain what framerate I should set. I got the start climb up and end climb...
Forum: Little Script Adventure 2012-02-13, 01:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Ambient, let`s keep the thing simple at this...

Ambient, let`s keep the thing simple at this stage. We`ll need to do so much things towards the gameplay. Let`s assume that the current animations will be for the sake of the testing.
Forum: Little Script Adventure 2012-02-12, 21:30
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Workin` on it.

Workin` on it.
Forum: Little Script Adventure 2012-02-10, 20:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Well, I didn`t mean painting exactly, but using...

Well, I didn`t mean painting exactly, but using more vector approach - making rectangles over each area and such, by just placing points, which connect to each other.
Forum: Little Script Adventure 2012-02-10, 17:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
This struck my mind that Blizzard used the same...

This struck my mind that Blizzard used the same technique for the characters in WoW, so they could climb stairs. They`re not using collision mesh, but the level/terrain model itself. Also... if we...
Forum: Little Script Adventure 2012-02-10, 04:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Ha ha ha, looks nice. Although, it keeps poking...

Ha ha ha, looks nice. Although, it keeps poking my eyes that Twinsen keeps burring inside some of the models. Also, on the second video, when you moved the doors and the platform, I got this idea of...
Forum: Little Script Adventure 2012-02-09, 23:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I thought that you`re building it as a mesh, but...

I thought that you`re building it as a mesh, but now I see you were just texturing it.
Forum: Little Script Adventure 2012-02-09, 20:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I was thinking... why not making the engine load...

I was thinking... why not making the engine load the physics layer parts, in the same manner as loading the _normal files for the textures i.e. having a file named "corner.obj" and another one...
Forum: Little Script Adventure 2012-01-25, 15:40
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
:D it could be.

:D it could be.
Forum: Little Script Adventure 2012-01-14, 02:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Just found this guy`s work on dA. It so much...

Just found this guy`s work on dA. It so much looks like a grobo, that I couldn`t help but share it here :D

http://onurbzz.deviantart.com/art/Waldir-Wip-279227314?q=meta%3Aall%20sort%3Atime&qo=146
Forum: Little Script Adventure 2012-01-12, 21:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I don`t know which approach will be the best in...

I don`t know which approach will be the best in our case. If you`re up to it, we could test both and see which suits us best.
Forum: Little Script Adventure 2012-01-11, 18:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
We could combine both techniques - blocks and...

We could combine both techniques - blocks and custom map modelling, to avoid repetitive patterns.


If we generate the terrain out of height maps, we should have something similar:
...
Forum: Little Script Adventure 2012-01-11, 13:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Why Twinsen is not in his capsule, but floating...

Why Twinsen is not in his capsule, but floating above the ground? It was like that the last time too.
Forum: Little Script Adventure 2012-01-05, 00:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Personally, I like the idea if we, as a team,...

Personally, I like the idea if we, as a team, make a new story. I feel creative enough and I have some experience with story writing. I`m sure that Jasiek has some ideas too. I just want something...
Forum: Little Script Adventure 2012-01-04, 19:02
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think that the prequel project is about...

I think that the prequel project is about Twinsen`s ancestors. It won`t be good idea to grab ideas from other projects, it`s not even polite.
Setting the time of our project in time very close to...
Forum: Little Script Adventure 2012-01-04, 16:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
:D It`s very funny that we`re probably the only...

:D It`s very funny that we`re probably the only ones here at the forum, who are thinkig that the LBA1 remake is bad news. I was thinking... what if we make our story setting, just before Twinsen`s...
Forum: Little Script Adventure 2011-12-30, 12:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It really sucks a little, but nothing`s lost :P ....

It really sucks a little, but nothing`s lost :P . We`re still at the beginning, so we could transform the story , can`t we?
Forum: Little Script Adventure 2011-12-23, 18:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Currently the gizmos are toot hick, they could be...

Currently the gizmos are toot hick, they could be thinner or translucent. It`s the thickness of the gizmo that adds to the seeing problem. Also, it`s not necessary to have six arrows, three are...
Forum: Little Script Adventure 2011-12-23, 17:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Looks nice. The only problem with the scaling now...

Looks nice. The only problem with the scaling now is that the center point of the gizmo should be big enough and visible, so the cursor could be easily positioned at it, when we want to scale the...
Forum: Little Script Adventure 2011-12-22, 21:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I saw them, but thought it`ll be the last thing...

I saw them, but thought it`ll be the last thing you`d like to deal with atm.



If I`m getting it right in my imagination, I think that I can`t be called bad, but confusing. The tools need to be...
Forum: General 2011-12-21, 11:49
Replies: 16
Views: 11,052
Posted By Horadrim
It`s pretty nice game actually. Makes your brain...

It`s pretty nice game actually. Makes your brain cells move. Not all games should be spilling zombie brains at the walls, decapitating bodies or shifting gears of a virtual car.
Forum: General 2011-12-21, 10:50
Replies: 12
Views: 16,710
Posted By Horadrim
Ha ha ha ha :lol: . Thumbs up for the dirty...

Ha ha ha ha :lol: . Thumbs up for the dirty minded people. This made my day, srsly |) .
Forum: General 2011-12-21, 00:29
Replies: 16
Views: 11,052
Posted By Horadrim
Why not asking Fred to release it? I was thinking...

Why not asking Fred to release it? I was thinking that it`ll be nice to play this game too. I even think I had similar game (probably a clone) some time ago one my first computer.
Forum: General 2011-12-20, 20:34
Replies: 16
Views: 11,052
Posted By Horadrim
I guess there are few possibilities - I remember...

I guess there are few possibilities - I remember him saying in a interview, that he liked building stuff (i.e. electronic toys) with his kids (I`m just speculating over the PCB background of the...
Forum: General 2011-12-20, 17:27
Replies: 402
Views: 63,938
Posted By Horadrim
Okay then, here`s the modified version of the...

Okay then, here`s the modified version of the Bulgarian translation.
Forum: General 2011-12-20, 12:05
Replies: 402
Views: 63,938
Posted By Horadrim
Fred, what`s the UNDO command with the mouse for...

Fred, what`s the UNDO command with the mouse for the MAC version? If "Tuto0" and "Tuto1" should be changed, because of the mouse clicks, then the "Tuto2" should be changed too (because of the right...
Forum: General 2011-12-19, 21:08
Replies: 402
Views: 63,938
Posted By Horadrim
Hmm... I forgot that usually the mac mouses are...

Hmm... I forgot that usually the mac mouses are with one button. So how does the undo work with the mouse? Control+click?
Forum: General 2011-12-19, 17:06
Replies: 402
Views: 63,938
Posted By Horadrim
Here`s the fixed Bulgarian version.

Here`s the fixed Bulgarian version.
Forum: Little Script Adventure 2011-12-19, 13:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Did you tried to use only the function name in...

Did you tried to use only the function name in the callbacks? The function could be in separate file and included (like you told me about the texture preview box). I think I saw something similar in...
Forum: Little Script Adventure 2011-12-18, 15:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
:D To be honest, I was going to suggest the "turn...

:D To be honest, I was going to suggest the "turn off depth sorting" thing, after we sort out the thing with the XYZ icons, but this time you forestalled me. Don`t hesitate to turn of the depth...
Forum: Little Script Adventure 2011-12-16, 15:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Why using vertical/horizontal switches? I was...

Why using vertical/horizontal switches? I was thinking, what if I make a 3D icon of XYZ coordinate system, it should appear at the base of each object when selected. Just positioning the cursor over...
Forum: Little Script Adventure 2011-12-16, 13:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It`s getting better and better :) . I was...

It`s getting better and better :) . I was thinking, would you mind if I make new models (three to be precise) for the particle emitters and then you adding to them the scaling function, so when...
Forum: Off topic 2011-12-16, 03:15
Replies: 1,857
Views: 194,432
Posted By Horadrim
I find more disturbing the resemblance between...

I find more disturbing the resemblance between NAO`s voice and GLaDOS` from Portal :D . Since the little robot so much reminded mi of Teddy from AI, I can`t stop thinking that it`ll be more...
Forum: Off topic 2011-12-15, 23:25
Replies: 1,857
Views: 194,432
Posted By Horadrim
NAO so much reminds me of the Teddy (or whatever...

NAO so much reminds me of the Teddy (or whatever was it`s name) from AI. Especially in the part of the commercial, where turned to his owner and started walking towards him, when he called him.
Forum: Little Script Adventure 2011-12-15, 18:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The side panel is too big. Except the hide...

The side panel is too big. Except the hide function, it should be possible to be able to adjust manually it`s width.
Forum: Little Script Adventure 2011-12-13, 13:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay then. My intentions are just to make...

Okay then. My intentions are just to make everything clean and tidy. :P
Forum: Little Script Adventure 2011-12-13, 12:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
That`s why I proposed to make them inactive,...

That`s why I proposed to make them inactive, instead of hidden. Using one and the same window for everything would be a mistake IMO. It`ll become overburdened with stuff and at some point it`ll be as...
Forum: Little Script Adventure 2011-12-13, 12:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Why bothering to implement such functions, when...

Why bothering to implement such functions, when all the basic parameters could be in one tab and by using radio buttons, you could change the type of the emitter. The other parameters will be...
Forum: Little Script Adventure 2011-12-13, 12:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The basic parameters tab is f**#ed up :/ . Now...

The basic parameters tab is f**#ed up :/ . Now there are 3 "Basic parameters" tabs, instead of 1. I`ll rework it a bit.

EDIT: The view in the viewport looks very pixelated.
Forum: Little Script Adventure 2011-12-13, 02:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Giving specific names to the objects and...

Giving specific names to the objects and selecting them by this name, will solve all problems with the selection, although, I think that grouping and hiding objects when needed, will be in a great...
Forum: Little Script Adventure 2011-12-12, 13:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I suppose that you need only open/save icons? I...

I suppose that you need only open/save icons? I made a spotlight icon and was thinking... maybe I should make new object icons for the omni lights and the particle emitters, more simple looking.
Forum: Little Script Adventure 2011-12-09, 14:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I made some new icons and overwrote the existing...

I made some new icons and overwrote the existing ones. Also fixed few captions of the buttons. It seems that you`ve duplicated the buttons and forgot to change the info :P .
Now, here comes one of...
Forum: Little Script Adventure 2011-12-09, 00:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The .PNGs should load now. I found out why the...

The .PNGs should load now. I found out why the pictograms are getting hard coded. It seems that if one wishes to use image directly in FLUID, it should be pixmap. Since I`m planning to make some more...
Forum: Little Script Adventure 2011-12-07, 13:21
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
:lol: I guess this is the point to...

:lol:



I guess this is the point to start using variables for the keyboard commands, so I could make a tool for custom key assignment.

EDIT: Some quick questions. Is it possible to create a...
Forum: Little Script Adventure 2011-12-06, 19:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
You understood it correctly :) . It`s space...

You understood it correctly :) . It`s space consuming and ridiculous to have them as array. I could group them, it`s not very hard to do. I could even make some more stuff, we just need to...
Forum: Little Script Adventure 2011-12-06, 17:21
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Any ideas how can I deal with the hardcoded...

Any ideas how can I deal with the hardcoded pictograms? They shouldn`t be like this, you know.
Forum: Little Script Adventure 2011-12-06, 00:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I found out what`s the problem. It works now ^_^....

I found out what`s the problem. It works now ^_^.



Well, if you tell me how the hell I could make FLUID to accept code, without adding function block, I`ll fix the problem with the manual work....
Forum: Little Script Adventure 2011-12-06, 00:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It happens with all projects. Yes, they`re...

It happens with all projects. Yes, they`re building correctly and new executables appear, after deleting the old ones and building again. However, this is a minor concern, right now, I`ve got bigger...
Forum: Little Script Adventure 2011-12-05, 21:55
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, I`ve noticed that when I hit "Build &...

David, I`ve noticed that when I hit "Build & run", codeblocks only compiles the code, but does not execute it. I have to browse manually to the compiled executable and start it. Any ideas how can I...
Forum: Little Script Adventure 2011-12-05, 14:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The only thing left is to make the integrated...

The only thing left is to make the integrated browser work, instead of using the FLTK chooser.
Forum: Little Script Adventure 2011-12-03, 00:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I made two menus for the spotlights and the omni...

I made two menus for the spotlights and the omni lights. I also found out some materials about displaying .pngs in preview boxes, but there seems to be a problem within the FLTK png library itself,...
Forum: Little Script Adventure 2011-12-02, 15:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Oops... I forgot to commit them yesterday, when...

Oops... I forgot to commit them yesterday, when you asked me to do so :o .

EDIT: You should update your tortoise. I can`t CO with the new one (which I`m using, it seems that they`ve changed some...
Forum: Little Script Adventure 2011-12-02, 13:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, did you try compiling the FLUID source...

David, did you try compiling the FLUID source with the exported main function? It doesn`t compile at me. If I remove it flom the FLUID and add it manually in codeblocks, it compiles... I see no...
Forum: Little Script Adventure 2011-12-01, 21:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`m going to lose my mind... I don`t know what...

I`m going to lose my mind... I don`t know what the hell is happening, but I can`t get it compiled or if it compiles, it doesn`t start, I don`t see any executables in the directory and on top of all,...
Forum: Little Script Adventure 2011-12-01, 19:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I can`t compile it either, I`ve got these errors:...

I can`t compile it either, I`ve got these errors:


3D Projects\LSA\Perspective Map Viewer\modules\routine\virtual_file.cpp||In function 'void string_append_float(std::string&, float,...
Forum: Little Script Adventure 2011-12-01, 17:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, I`ve got a question. I`d like to make some...

David, I`ve got a question. I`d like to make some tests with the menu window, but it seems that I`m missing something, I can`t compile it with Codeblocks. Could you give me a brief example how to...
Forum: Little Script Adventure 2011-11-30, 19:01
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay then, it`s settled :) .

Okay then, it`s settled :) .
Forum: Little Script Adventure 2011-11-30, 12:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What more could be developed in this case? The...

What more could be developed in this case? The game menu is done, looks great, but no matter how much you`re scaling it down, it won`t be as handy as a normal buttons/sliders and "type-in" menu :S ....
Forum: Little Script Adventure 2011-11-29, 12:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
David, it`s the same thing for me :/ . I was...

David, it`s the same thing for me :/ . I was hoping that you`ll make the menus, using the FLTK. A nice floating properties window will be absolutely marvelous.
Forum: Little Script Adventure 2011-11-28, 21:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Perfect! We could now make "magic flow"...

Perfect! We could now make "magic flow" emitters.
Forum: Little Script Adventure 2011-11-28, 19:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
How about double helix? Is it possible?

How about double helix? Is it possible?
Forum: Little Script Adventure 2011-11-28, 17:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`m pretty interested in them, but currently I...

I`m pretty interested in them, but currently I can`t understand anything with this arrangement. I was also thinking to ask you if it`s possible to add a "follow path" feature to the particles (i.e....
Forum: Little Script Adventure 2011-11-28, 13:02
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
You might not like this, but I think that at this...

You might not like this, but I think that at this point, the menu got pretty ugly... I`m totally lost in it - it`s huge and I must scroll around it. I think that you`ll have to think how to make it...
Forum: Little Script Adventure 2011-11-27, 20:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
If you ask me, I think we could use everything...

If you ask me, I think we could use everything made until this moment. As I said above - we didn`t use any genuine LBA1/LBA2 materials at all. Besides, we`ve changed the style drastically, so if we...
Forum: Little Script Adventure 2011-11-26, 20:16
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
We always could change the story, even the names....

We always could change the story, even the names. The places are already different enough. We didn`t use any materials from the original games at all, so we could be somehow calm for these matters....
Forum: Little Script Adventure 2011-11-26, 00:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
At this stage yes, you`re right, but things...

At this stage yes, you`re right, but things change (not alluding to our project, but to the original developers` policies). It`s good to have their words on this, just in case.
Forum: Little Script Adventure 2011-11-25, 20:21
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Guys, I think that we might have a problem. I...

Guys, I think that we might have a problem. I just read this post of Fred:

http://forum.magicball.net/showpost.php?p=410775&postcount=14

We didn`t yet made a full working remake, but we still...
Forum: Little Script Adventure 2011-11-21, 15:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yep :/ . I see in the OBJ file, that there`re...

Yep :/ . I see in the OBJ file, that there`re normals, but it`s unknown to me why the hell they`re not in the way I`ve modified them, before exporting. I even tried to break the normals manually, but...
Forum: Little Script Adventure 2011-11-21, 12:29
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Unfortunately, it seems that the smoothing groups...

Unfortunately, it seems that the smoothing groups and export normals options of the MAX`s OBJ exporter, are not working :( . I`ll have to split all edged manually, before each export. I even wasn`t...
Forum: Little Script Adventure 2011-11-17, 00:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
If you speak about the model, there are no gaps...

If you speak about the model, there are no gaps between the edges, I`ve checked few times.
BTW, why don`t you enter the LBA channel on IRC as before, so we could chat freely, instead of waiting...
Forum: Little Script Adventure 2011-11-16, 23:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What do you mean by "move a bricked...

What do you mean by "move a bricked face"?
Forum: Little Script Adventure 2011-11-16, 23:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I comitted the both samples. Note that I`ve...

I comitted the both samples. Note that I`ve rotated only the texture of the outer wall (as shown on the shots).
Forum: Little Script Adventure 2011-11-16, 23:05
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Also, take a look at this: ...

Also, take a look at this:
http://www.3dmax-tutorials.com/UVW_Map_Modifier.html

especially the part "XYZ to UVW".
Forum: Little Script Adventure 2011-11-16, 22:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
What exactly should I correct in these faces?...

What exactly should I correct in these faces? Jasiek remade the model I gave him long time ago and indeed there were some wrong made faces and overlapping edges, but today I remade the floor and some...
Forum: Little Script Adventure 2011-11-16, 18:38
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Well, I don`t want to align them, it seems that...

Well, I don`t want to align them, it seems that it`s the only way to fix the tangents issue. The axises of the textures are 3, not 2. It`s UVW and I suppose that this is the origin of the whole...
Forum: Little Script Adventure 2011-11-16, 18:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Idk if it`s possible to compute the tangents...

Idk if it`s possible to compute the tangents otherwise, but this way as is now, it`s f$@#ing up the way we`re doing the textures. I mean - in the case with the pharmacy, the bricks should be rotated...
Forum: Little Script Adventure 2011-11-15, 14:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
He he, very nice. I was thinking, that it might...

He he, very nice. I was thinking, that it might be good if we chop down the scenes in building blocks, so later they could be stiched in Blender or in MAX (or whatever app) and retextured, to make a...
Forum: Little Script Adventure 2011-11-13, 18:38
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, the omni is ready, it`s in the repo. It...

Okay, the omni is ready, it`s in the repo. It uses the spotlight texture.
Forum: Little Script Adventure 2011-11-13, 16:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, do as you know it should be. I`m just...

Okay, do as you know it should be. I`m just suggesting stuff. After all, I`m not a programmer :P. About the model, nope, I don`t have any omni models, but I`ll make one :) .
Forum: Little Script Adventure 2011-11-11, 21:55
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I forgot to write about the connection between...

I forgot to write about the connection between the distance/radius and the omnidirectional light. In the case with the omni light, the distance could be seen as the radius of the light sphere itself,...
Forum: Little Script Adventure 2011-11-11, 21:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I based the properties on the ones I`m used to in...

I based the properties on the ones I`m used to in MAX. I thought that they could be similar to these in Blender. As for the radius - you could imagine the light source into the middle of a sphere, so...
Forum: Little Script Adventure 2011-11-11, 17:32
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Here`s my proposal for the menu items (and...

Here`s my proposal for the menu items (and properties) that I think the particles and spotlights should have.
The spotlights could be made omniderctional (meaning - the light spreads in all...
Forum: Little Script Adventure 2011-11-10, 22:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The particles are emitting only upwards. When...

The particles are emitting only upwards. When pointing the icon arrow in different direction, they continue to emit only upwards.
Forum: Little Script Adventure 2011-11-10, 11:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I saved it in the folder where the spotlight and...

I saved it in the folder where the spotlight and camera models are. I thought that the particles should be saved in the same manner.
Forum: Little Script Adventure 2011-11-09, 20:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The particles icon is ready and uploaded to the...

The particles icon is ready and uploaded to the repo. Logically, the arrow points the emit direction of the particles.
Forum: Little Script Adventure 2011-11-09, 17:41
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Sure, I`ll do it. EDIT: I`ve got a proposal,...

Sure, I`ll do it.

EDIT: I`ve got a proposal, about the light/camera/particles settings. Instead of skewing the models, why not using the right click and typing in the values needed. My concern is...
Forum: Little Script Adventure 2011-11-09, 11:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Very nice! Is it possible to group the lights...

Very nice! Is it possible to group the lights with an object (i.e. grouping it with the truck, so if it moves, they move too)?
Forum: Little Script Adventure 2011-11-08, 15:52
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
If it`s more easier to you, OK then. I suppose...

If it`s more easier to you, OK then. I suppose that you could add another mode (like the night/day modes), which could be "test mode". Now, I suppose that some time later, we should start calling the...
Forum: Little Script Adventure 2011-11-08, 14:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yes, indeed. And this even supports my thesis,...

Yes, indeed. And this even supports my thesis, that we should test the levels with Twinsen, so we`ll be able to find "faulty" spaces/locations, on which (or to which), the player shouldn`t go.
Forum: Little Script Adventure 2011-11-08, 13:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
So, I was thinking recently... What's going on...

So, I was thinking recently... What's going on with the game itself? Can you make it functional, so we could test the maps with Twinsen in them (i.e. scaling factors, walkable areas and so on). It`s...
Forum: Little Script Adventure 2011-11-08, 12:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
We could make a combo of level mesh grass with...

We could make a combo of level mesh grass with the generated one. I was also thinking... I suppose that the grass movement could be limited to move only if a character passes through it. This could...
Forum: Little Script Adventure 2011-11-08, 11:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Currently for the Citadel, we don`t have much...

Currently for the Citadel, we don`t have much space to put big amount of grass, but later, we could use the grass on wider spaces. So imo, it`s not a matter of "if we need it", it`s about "when we`ll...
Forum: Little Script Adventure 2011-11-08, 01:45
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Sticky: Main Discussion
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Posted By Horadrim
Now that`s quite good. I believe that in the same...

Now that`s quite good. I believe that in the same demos there`s a random scattering function, so we could use it to place not only the grass but flowers randomly, no?
Forum: Little Script Adventure 2011-11-07, 23:54
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Posted By Horadrim
I suppose that they`ll look more good with more...

I suppose that they`ll look more good with more complex vegetation. Currently I don`t quite like the way the way the algae is moving, like swinging planks.
Forum: Little Script Adventure 2011-11-07, 22:23
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Posted By Horadrim
It`s really better now.

It`s really better now.
Forum: Little Script Adventure 2011-11-07, 21:07
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Posted By Horadrim
I tried both _matt and _shiny, but the result...

I tried both _matt and _shiny, but the result seems similar to me, with slight differences.
Forum: Little Script Adventure 2011-11-07, 20:34
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Sticky: Main Discussion
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Posted By Horadrim
Currently, I`ve got one concern about the normal...

Currently, I`ve got one concern about the normal maps. As you can see on the last two shots, the rock cliff looks like wet plastic or something like this. It uses displacement map too. The same...
Forum: Little Script Adventure 2011-11-07, 19:45
Replies: 3,943
Sticky: Main Discussion
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Posted By Horadrim
Some WIPs to keep David`s spirit up :p .

Some WIPs to keep David`s spirit up :p .
Forum: Little Script Adventure 2011-11-07, 13:22
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Posted By Horadrim
I can`t assess really, the model is weird and it...

I can`t assess really, the model is weird and it loads without a trunk. Generally the movements of an object are best percepted, while compared to static one.
Forum: Little Script Adventure 2011-11-07, 12:27
Replies: 3,943
Sticky: Main Discussion
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Posted By Horadrim
Something is missing: the viewer does...

Something is missing:



the viewer does not load.

EDIT: The whole temis directory is missing. The tree model looks very strange, but overall, the leaves are nice looking.
BTW, where would a...
Forum: General 2011-11-07, 11:53
Replies: 402
Views: 63,938
Posted By Horadrim
And here`s the Bulgarian translation. I...

And here`s the Bulgarian translation. I translated the App Store description too, just in case.
Forum: Little Script Adventure 2011-11-06, 20:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
About the tavern, I`m not sure that I could...

About the tavern, I`m not sure that I could handle this task too. I`m still making the clear water lake area. I remember that Jasiek mentioned that he had some ideas about it, so I guess he should do...
Forum: Little Script Adventure 2011-11-06, 16:01
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Sticky: Main Discussion
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Posted By Horadrim
Man... I thought that you needed it for some...

Man... I thought that you needed it for some other purpose. I didn`t even thought about the maps or something, since we actually don`t have a map, in which a picture frame could be required and you...
Forum: Little Script Adventure 2011-11-06, 15:28
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
How is it now? The new parts are in the repo.

How is it now? The new parts are in the repo.
Forum: Little Script Adventure 2011-11-06, 14:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Well, it won`t be a problem to make it in 3D, but...

Well, it won`t be a problem to make it in 3D, but I thought that`s not that much necessary.
Forum: Little Script Adventure 2011-11-06, 02:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Here`s the picture frame I made. I used some art...

Here`s the picture frame I made. I used some art deco elements, to make it more close to the era, we presumed for the LSA style. The angles and the middle parts are all separate elements and are...
Forum: Little Script Adventure 2011-11-05, 18:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I didn`t know that. I searched in the previous...

I didn`t know that. I searched in the previous pages if you`ve mentioned something about this, but couldn`t find anything.
Forum: Little Script Adventure 2011-11-05, 18:25
Replies: 3,943
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Posted By Horadrim
David, the _sglow is not working anymore.

David, the _sglow is not working anymore.
Forum: Little Script Adventure 2011-11-05, 17:31
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Posted By Horadrim
Yep, it works now.

Yep, it works now.
Forum: Little Script Adventure 2011-11-05, 15:52
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Views: 427,276
Posted By Horadrim
I`ve got a problem. The viewer crashes when I...

I`ve got a problem. The viewer crashes when I load two models with _glass and _shiny texture. The models are glacierwall.obj and glacierwallglss.obj. While loading each one separately, everything is...
Forum: Little Script Adventure 2011-11-05, 01:13
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
BTW, a note about the fan arts. I don`t see the...

BTW, a note about the fan arts. I don`t see the author names, someone might complain. The sketch I made has my signature and besides all, I made it for the project, but the other stuff are not...
Forum: Little Script Adventure 2011-11-05, 00:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay. I just committed two rusted barrel models...

Okay. I just committed two rusted barrel models in the repo. The models and the textures are based on Jasiek`s. BTW, I didn`t know that you`ve resized the barrels in the harbour scene. I just spent...
Forum: Little Script Adventure 2011-11-04, 19:58
Replies: 3,943
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Views: 427,276
Posted By Horadrim
Well... logically they shouldn`t, since they`re...

Well... logically they shouldn`t, since they`re polygonal objects, not NURBS. I doubt that there`s a polygonal file format, that supports tangents.
Forum: Little Script Adventure 2011-11-04, 16:55
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Posted By Horadrim
Nope, except if we`re going to include some rock...

Nope, except if we`re going to include some rock golems in the game :). The clear water lake is on it`s way. May I ask you for a favor? Would you remove the spotlight models from the viewer?
Forum: Little Script Adventure 2011-11-04, 15:29
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Oh, maaan, I`ll go nuts with this :D. Now we need...

Oh, maaan, I`ll go nuts with this :D. Now we need snow and Twinsen singing "Jingle bells" :P .
Forum: Little Script Adventure 2011-11-04, 13:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Is it me or the glass shader is not working...

Is it me or the glass shader is not working anymore? The water is not translucent either.
Forum: Little Script Adventure 2011-11-04, 12:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yep, and for giant icicles also :).

Yep, and for giant icicles also :).
Forum: Little Script Adventure 2011-11-04, 11:59
Replies: 3,943
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Views: 427,276
Posted By Horadrim
David, is it possible to use the parallax mapping...

David, is it possible to use the parallax mapping with the glass shader?
Forum: Little Script Adventure 2011-11-03, 17:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
A brief sketch of my clear water lake map idea.

A brief sketch of my clear water lake map idea.
Forum: Little Script Adventure 2011-11-03, 12:28
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Posted By Horadrim
Okay, I`ll make some more then.

Okay, I`ll make some more then.
Forum: Little Script Adventure 2011-11-03, 10:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I asked you if you need more underwater props,...

I asked you if you need more underwater props, because I`m not sure if these I made already are enough. We could always have some underwater maps, but since it`ll be off the story, I`m not sure if...
Forum: Little Script Adventure 2011-11-02, 23:31
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The block is good idea, the camera alignment is a...

The block is good idea, the camera alignment is a bit outdated technique IMO. I thought that you`d be interested in the grass rendering article, there`s a part with animating the grass too, it`ll be...
Forum: Little Script Adventure 2011-11-02, 20:06
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
By snow effect you mean the snowflakes snowing or...

By snow effect you mean the snowflakes snowing or the nice glimmer of the snow? BTW, did you see the grass rendering stuff I posted after Jasiek`s post? He wanted random grass & flowers placement....
Forum: Little Script Adventure 2011-11-02, 16:31
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
As Jasiek mentioned, the prison needs some...

As Jasiek mentioned, the prison needs some remodelling. I started to gather some resources and ideas, but I wonder what to start first. I already made some plans about the snowy regions. The truth is...
Forum: Little Script Adventure 2011-11-02, 12:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yay! It really works now. :)

Yay! It really works now. :)
Forum: Little Script Adventure 2011-10-28, 19:42
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It`s still the same. What did you do? I can`t...

It`s still the same. What did you do? I can`t select anything :S . The only way to select (and does not work all the time), is drag select.
Forum: Little Script Adventure 2011-10-28, 15:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The selection does not work well now. I can...

The selection does not work well now. I can hardly select and object.
Forum: Little Script Adventure 2011-10-28, 00:06
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think I know the perfect resource for this: ...

I think I know the perfect resource for this:

http://translate.google.com/translate?hl=bg&sl=ru&tl=en&u=http%3A%2F%2Fwww.steps3d.narod.ru%2Ftutorials%2Fgrass-tutorial.html




To be honest, I...
Forum: Little Script Adventure 2011-10-27, 00:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I see... Ok then, I`ll wait. The missing texture...

I see... Ok then, I`ll wait. The missing texture is uploaded now.
Forum: Little Script Adventure 2011-10-26, 23:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The both suggestions are good. If you have time...

The both suggestions are good. If you have time (and wish to) implement them. The problem that occurs to me is actually out of the water - I should see it as in your shot. Did you change anything?
Forum: Little Script Adventure 2011-10-26, 22:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I`ve uploaded it. All I could achieve with the...

I`ve uploaded it. All I could achieve with the _glow is this:
Forum: Little Script Adventure 2011-10-26, 20:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Do you see these petals? I want them to glow....

Do you see these petals? I want them to glow. Currently I`m using _sglow + alpha, but I want the bloomy effect that the _glow provides.
Forum: Little Script Adventure 2011-10-26, 17:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I think that the alpha map does not work with the...

I think that the alpha map does not work with the _glow textures. I used _sglow instead, but I can`t achieve the effect I want :/ . As for the algae - are you sure that it`ll be good to animate the...
Forum: Little Script Adventure 2011-10-26, 16:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yep, it`s nice. I was making some corals. With...

Yep, it`s nice. I was making some corals. With few underwater rocks and algae it`ll look wonderful.
Forum: Little Script Adventure 2011-10-26, 15:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Perfect! I now could make some tests ^_^.

Perfect! I now could make some tests ^_^.
Forum: Little Script Adventure 2011-10-26, 10:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The output menu is very nice idea. It`ll allow...

The output menu is very nice idea. It`ll allow rendering tests, without screwing the source :P .
Forum: Little Script Adventure 2011-10-25, 18:47
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I need it, because I could make these animations...

I need it, because I could make these animations in 3DS Max and then export them in flash format. It`s more easier to me.
Forum: Little Script Adventure 2011-10-24, 22:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Here`s what I was thinking about the site. I`ve...

Here`s what I was thinking about the site. I`ve attached color schemes too. The main color, used for the scheme generating was the color of Twinsen`s tunic (#3A8EB2). Note that the two "a%" means...
Forum: Little Script Adventure 2011-10-24, 18:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Yes, I`ve got them for a very long time now...

Yes, I`ve got them for a very long time now (actually I said some time ago, here in this thread, that I think to make a web page, but... as you see - I didn`t to this moment :P ). I`ve got enough...
Forum: Little Script Adventure 2011-10-24, 17:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Well, the project needs a nice page. I was...

Well, the project needs a nice page. I was thinking to make one myself, but never got the time to start making it. Do you have any skills with flash? I could share my ideas with you (maybe if Jasiek...
Forum: Little Script Adventure 2011-10-24, 10:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Sure, we`re looking for new members :) . Do you...

Sure, we`re looking for new members :) . Do you have anything to show us what you can do?
Forum: Off topic 2011-10-23, 17:31
Replies: 4,031
Views: 276,571
Posted By Horadrim
IDK if you`re familiar with the site, but it`s a...

IDK if you`re familiar with the site, but it`s a site for free music. Artists from all the world could (and) upload their albums/songs. Everyone could listen to their stuff with the site player and...
Forum: Off topic 2011-10-22, 22:22
Replies: 4,031
Views: 276,571
Posted By Horadrim
Do you have an account at jamendo?

Do you have an account at jamendo?
Forum: Little Script Adventure 2011-10-19, 22:56
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I know that it`s measure unit, I meant, what do...

I know that it`s measure unit, I meant, what do you need exactly to be done?
Forum: Little Script Adventure 2011-10-19, 22:03
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I didn`t quite understand what do you mean with...

I didn`t quite understand what do you mean with the 1x1 maps/quads. Could you explain a bit more?
Forum: Little Script Adventure 2011-10-14, 00:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
No, I don`t have any WIPs yet. I wanted to...

No, I don`t have any WIPs yet. I wanted to experiment with the materials first, so I could see what I could achieve. I was thinking to make the Clear Water Lake scene, since it`s small and won`t take...
Forum: Little Script Adventure 2011-10-13, 20:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I need the sglow for the snow and some icey-snow...

I need the sglow for the snow and some icey-snow stuff. Combined with objects, with applied glass shader, it`ll look marvelous. I thing to use it intensively for the cold regions.
Forum: News 2011-10-13, 11:14
Replies: 138
Views: 93,049
Posted By Horadrim
Yep, it says "Twinsen" now.

Yep, it says "Twinsen" now.
Forum: Little Script Adventure 2011-10-13, 01:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I believe, he wanted it just for testing...

I believe, he wanted it just for testing purposes. It`ll be a shame if we use a model from a royalty-free website :D . However though, the model is cute, but I think that it`s more suitable for RTS...
Forum: Little Script Adventure 2011-10-12, 22:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay, all done. One of the three trees is in the...

Okay, all done. One of the three trees is in the repo (they differ only by texture). BTW, what happened to the sglow?



Amen to that! I don`t like the idea of skinned trees/flags either.
Forum: News 2011-10-12, 19:13
Replies: 138
Views: 93,049
Posted By Horadrim
The typo is still there, I`ve opened the page...

The typo is still there, I`ve opened the page with two different browser, without stored cache for this page.
Forum: General 2011-10-12, 02:08
Replies: 25
Views: 3,223
Posted By Horadrim
As long as I remember, you could see this picture...

As long as I remember, you could see this picture at the intro of LBA2. It`s framed and hanged over the bed (the picture is inverted horizontally at the intro), just like the...
Forum: News 2011-10-11, 23:17
Replies: 138
Views: 93,049
Posted By Horadrim
This one. There was no version written nowhere....

This one. There was no version written nowhere. There was only Twinsen`s house, all other areas were empty. I deleted it though. I just remembered that I made the texture for the catamaran :D .
...
Forum: News 2011-10-11, 18:47
Replies: 138
Views: 93,049
Posted By Horadrim
I was thinking is it possible to ask them, or...

I was thinking is it possible to ask them, or Didier, to release all concepts from LBA. As I see, there are very interesting pieces, like the rejected character for example.
Forum: Little Script Adventure 2011-10-11, 17:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Then I guess, Jasiek should tweak the tree model...

Then I guess, Jasiek should tweak the tree model then.
Forum: News 2011-10-11, 16:34
Replies: 138
Views: 93,049
Posted By Horadrim
Did anyone have any problems with the game? It...

Did anyone have any problems with the game? It crashes on my comp, right after showing the white screen, before the Adeline logo and playing the first few tunes from the Adeline intro :S .
Forum: Little Script Adventure 2011-10-11, 16:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The structure of the models is not like the...

The structure of the models is not like the regular trees. If I add bones for the branches, they`ll look odd when animated. The only place that will be appropriate for bones will be the trunk. How do...
Forum: News 2011-10-11, 14:57
Replies: 138
Views: 93,049
Posted By Horadrim
It`s Jasiek`s remake project. It`s not official...

It`s Jasiek`s remake project. It`s not official remake, so I think that there`s a misunderstanding.
Forum: News 2011-10-11, 14:12
Replies: 138
Views: 93,049
Posted By Horadrim
Just bought it (through the link). I can`t help...

Just bought it (through the link). I can`t help noticing that there`s a dl, called "remake tech demo". I`m still downloading the whole bundle, so I can`t say what exactly is this demo.

EDIT: Now,...
Forum: General 2011-10-10, 16:38
Replies: 402
Views: 63,938
Posted By Horadrim
Just a reminder about the Languages section in...

Just a reminder about the Languages section in the documentation page of the site. You should remove the Bulgarian from the list of not supported language characters :P .
Forum: Little Script Adventure 2011-10-07, 18:32
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
The limitation will be only for the randomness or...

The limitation will be only for the randomness or at all? Because if this is for all bone structures, then this could become a problem with the characters.
Forum: Little Script Adventure 2011-10-07, 13:06
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
As I said before, I`m only making suggestions....

As I said before, I`m only making suggestions. Even if I have some knowledge in programming, I`m not as competent as you, so it`s up to you to say are the things I suggest are implementable or good...
Forum: Little Script Adventure 2011-10-06, 20:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Okay then, do as you`ve planned. I`m just...

Okay then, do as you`ve planned. I`m just suggesting the stuff. Talking about the tree demo, you could take the wind algorithm and if we put bones into the trees and some other stuff (the banners...
Forum: General 2011-10-04, 14:04
Replies: 402
Views: 63,938
Posted By Horadrim
I made a slight correction in the translation, so...

I made a slight correction in the translation, so the words won`t come out of the boxes. Also fixed a typo. What font are you using? I could add the cyrillic (and if you need, others also) letters in...
Forum: Little Script Adventure 2011-10-04, 12:29
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Sweet! This means that I could animate few...

Sweet! This means that I could animate few schools of fish. Would you like to take a look at this:
...
Forum: Little Script Adventure 2011-10-03, 19:41
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I could always animate this with or without AI. I...

I could always animate this with or without AI. I just asked if it`s possible to be made with AI. About adding gameplay - well, the very first part of the game is ready (I mean like models), so the...
Forum: Little Script Adventure 2011-10-03, 16:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
It looks marvelous now! About the seagull...

It looks marvelous now! About the seagull animations - no problem, I`ll make some, but I guess I should finish the telepod texturing and the zeppeling model I started first. Can you dig up something...
Forum: Little Script Adventure 2011-10-01, 20:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
You must start the viewer, not the lsa.exe . The...

You must start the viewer, not the lsa.exe . The game itself is not working yet.
Forum: Little Script Adventure 2011-10-01, 15:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
If we must stick to the original description of...

If we must stick to the original description of Twinsun and its suns, then the answer is no. But, it`ll hurt no one if we change a thing or two. The smaller sun could be faster in its movement, so we...
Forum: Little Script Adventure 2011-09-30, 20:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Didn`t Jasiek made some?

Didn`t Jasiek made some?
Forum: Little Script Adventure 2011-09-30, 18:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
And zeppelins in the sky ;). I`ve thought about...

And zeppelins in the sky ;). I`ve thought about zeppelins from the moment we`ve decided to add some diesel/steam punk stuff in.
Forum: Little Script Adventure 2011-09-30, 11:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Actually, yes. If we want to be factologically...

Actually, yes. If we want to be factologically correct, according to the description, we must see only one sun in each hemisphere. Otherwise, we should have a result, similar to the Kepler-16b or...
Forum: Little Script Adventure 2011-09-29, 21:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
I made a quick sketch of my idea. If the suns are...

I made a quick sketch of my idea. If the suns are dislocated this way and the speed of orbiting around the bigger (yellow) star for both - Twinsun and the orange sun are the same, then we`ll have...
Forum: Little Script Adventure 2011-09-29, 20:49
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
Now were talking business. About the texture - is...

Now were talking business. About the texture - is it a side effect from the sun or it`s a matter of tunning? As for the clouds - could you add the second layer, like in the sky-3 demo, with the...
Forum: Little Script Adventure 2011-09-29, 19:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,276
Posted By Horadrim
As Jasiek said - rotating the light with the...

As Jasiek said - rotating the light with the numpad, doesn`t help.
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