Forum: Little Script Adventure
2014-02-15, 19:19
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Replies: 3,951
Views: 372,933
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Forum: TwinEngine
2014-01-05, 01:31
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Replies: 6
Views: 4,153
Posted a couple of bug reports on googlecode. I...
Posted a couple of bug reports on googlecode. I believe you will find my analysis helpful.
Excellent work, by the way. The code is (forgive me please :) ) sometimes incomprehensible and hacky, but...
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Forum: Member Announcements
2013-12-10, 00:42
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Replies: 16
Views: 1,691
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Forum: Member Announcements
2013-09-26, 16:51
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Replies: 7
Views: 770
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Forum: The site and forum
2013-02-16, 15:29
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Replies: 143
Views: 10,552
Jack, of all people? Seriously? He's...
Jack, of all people? Seriously? He's aggression-intolerant. He may be a suitable mod for a wiki subforum, but I can't imagine him solving member conflicts gracefully.
Rex, on the other hand, is...
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Forum: Off topic
2013-01-30, 12:30
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Replies: 33
Views: 2,287
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Forum: Off topic
2013-01-27, 12:50
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Replies: 33
Views: 2,287
For assets you might ponder the idea of level...
For assets you might ponder the idea of level generator/designer: modeling characters is difficult but it's a one-time task, while designing 3d levels is tedious and repeating work. Ever played...
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Forum: Off topic
2013-01-27, 02:38
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Replies: 33
Views: 2,287
Disclaimer: this is just my own analysis.
...
Disclaimer: this is just my own analysis.
It's not like there is a need in another platform for adventure games: for example, let's take Unity. It provides almost everything that is necessary to...
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Forum: Little Script Adventure
2013-01-25, 01:16
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Replies: 3
Views: 2,984
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Forum: Member Announcements
2013-01-24, 03:09
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Replies: 51
Views: 3,179
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Forum: Off topic
2013-01-23, 18:19
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Replies: 49
Views: 1,651
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Forum: Member Announcements
2013-01-20, 22:29
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Replies: 108
Views: 5,561
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Forum: Little Script Adventure
2013-01-16, 21:44
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Replies: 3
Views: 2,984
For one thing this is indeed a hobby of mine...
For one thing this is indeed a hobby of mine which is supposed to be an exercise of some sort. But making "just a game engine" is pretty pointless, and since activity of this remake project is slowly...
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Forum: Little Script Adventure
2013-01-15, 15:12
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Replies: 3
Views: 2,984
Another implementation
Well, I'll just drop it here: https://github.com/ambient92/Calcifer
Obviously, it requires LSA assets to work - check the readme. No binaries are available yet, since github doesn't provide file...
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Forum: Little Script Adventure
2012-12-16, 23:14
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Replies: 3,951
Views: 372,933
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Forum: Off topic
2012-11-26, 12:10
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Replies: 39
Views: 2,210
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Forum: Off topic
2012-11-26, 11:33
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Replies: 39
Views: 2,210
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Forum: Member Announcements
2012-11-21, 10:35
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Replies: 16
Views: 1,193
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Forum: Little Script Adventure
2012-11-14, 22:30
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Replies: 3,951
Views: 372,933
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Forum: Little Script Adventure
2012-11-14, 17:24
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Replies: 3,951
Views: 372,933
Depending on the animation state feels wrong. ...
Depending on the animation state feels wrong.
Remembering the last position where player was standing on walkable surface would be much better. Just store the point where player lost contact with...
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Forum: Encyclopedia Twinsunica
2012-09-20, 21:52
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Replies: 43
Views: 11,168
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Forum: Encyclopedia Twinsunica
2012-09-17, 12:38
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Replies: 43
Views: 11,168
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Forum: General
2012-09-17, 12:33
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Replies: 16
Views: 9,519
Well, since DosBox is ported to Android...
Well, since DosBox is ported to Android (https://play.google.com/store/apps/details?id=org.hystudio.android.dosbox), I don't see any problems there (there are multiple ports, actually). Except for...
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Forum: Little Script Adventure
2012-08-12, 18:27
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Replies: 3,951
Views: 372,933
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Forum: Little Script Adventure
2012-07-29, 00:10
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Replies: 3,951
Views: 372,933
Actually, why not just store them in separate...
Actually, why not just store them in separate files instead of embedding them into the map file? Let every scripted object have a link to a Lua file. This way many objects can use the same script...
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