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Showing results 1 to 25 of 159
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Search: Posts Made By: Inventor
Forum: Member Announcements 2014-11-13, 17:01
Replies: 12
Views: 903
Posted By Inventor
Happy birthday!

Happy birthday!
Forum: Member Announcements 2011-09-25, 13:00
Replies: 19
Views: 810
Posted By Inventor
Welcome, we've been waiting for your arrival! :)

Welcome, we've been waiting for your arrival! :)
Forum: Member Announcements 2011-05-20, 16:18
Replies: 11
Views: 588
Posted By Inventor
happy birthday!

happy birthday!
Forum: First aid 2010-08-28, 21:34
Replies: 34
Views: 2,197
Posted By Inventor
So does the midi sound fine in LBAWin?

So does the midi sound fine in LBAWin?
Forum: First aid 2010-08-28, 21:23
Replies: 34
Views: 2,197
Posted By Inventor
If you used the the Midi Mapper Control Panel...

If you used the the Midi Mapper Control Panel tool, then you shouldn't need to change the midi device in dosbox.. just make dosbox use the default system midi device. (Which you've changed to be...
Forum: First aid 2010-08-28, 20:48
Replies: 34
Views: 2,197
Posted By Inventor
I checked out that YouTube video you uploaded,...

I checked out that YouTube video you uploaded, and it sounds like other sounds are messed up too, like the ambient sounds (ocean). Is that just the video lagging, or do the ambients sound weird...
Forum: First aid 2010-08-27, 20:41
Replies: 34
Views: 2,197
Posted By Inventor
Did you try the tool linked in the guide?...

Did you try the tool linked in the guide? Putzlowitsch's Vista MIDI Mapper Control Panel (http://www.sierrahelp.com/Utilities/SoundUtilities/PutzlowitschsVistaMIDI_Mapper.html)

It says vista,...
Forum: First aid 2010-08-27, 18:41
Replies: 34
Views: 2,197
Posted By Inventor
you could try this guide...

you could try this guide (http://www.doomworld.com/vb/doom-general/51868-how-to-install-and-set-up-timidity-driver/) for installing the Timidity++ driver, and configuring it to be the default midi...
Forum: Off topic 2009-05-30, 20:03
Replies: 13
Views: 858
Posted By Inventor
http://one.xthost.info/inventor/crap/twinsens.gif...

http://one.xthost.info/inventor/crap/twinsens.gif http://one.xthost.info/inventor/crap/twinsenc.gif

yeah,
this icon in the left is this much similar to twinsen on the right....
Forum: General 2009-05-23, 14:55
Replies: 50
Views: 7,615
Posted By Inventor
:D Cool, works on my R4DS. The first run...

:D Cool, works on my R4DS.

The first run took a few seconds to load, but after that when I rebooted my DS it loaded quickly afterwards.



It worked for me when I put it in the root directory...
Forum: LBA Modifications - General 2009-05-19, 01:07
Replies: 54
Views: 9,656
Posted By Inventor
Woah this is really amazing, its really cool to...

Woah this is really amazing,
its really cool to be able to see something I've always considered two dimensional, now in whole 3d :D

Maybe its just me, but looking at the LBA grids in this viewer...
Forum: Fan Creations - General 2009-05-19, 00:19
Replies: 7
Views: 2,249
Posted By Inventor
In my lba folder I found temporaryuser...

In my lba folder I found temporaryuser (http://forum.magicball.net/member.php?u=1007)'s texture pack[/URL] and also another set of converted textures by...
Forum: LBA Modifications - General 2009-01-14, 00:03
Replies: 7
Views: 1,720
Posted By Inventor
It might be that if you just duplicated the...

It might be that if you just duplicated the values from a existing scene in LBA, and didn't modify the clipping values, then the door is probably invisible because its not properly positioned with...
Forum: General 2009-01-03, 15:04
Replies: 38
Views: 1,920
Posted By Inventor
agreed, a native port of LBA should run fine on...

agreed, a native port of LBA should run fine on the DS, even quake 2 runs on it. (although you need a slot-2 flash card with extra RAM :p)
Forum: LBA Modifications - General 2008-12-18, 10:38
Replies: 21
Views: 31,379
Posted By Inventor
Nice work :) you did a good job at choosing...

Nice work :)

you did a good job at choosing fitting dialog for the characters :p

though it seems like you forgot some files from the archive, if you were planning to include that clothing in...
Forum: LBA Modifications - General 2008-12-02, 23:40
Replies: 23
Views: 3,148
Posted By Inventor
Each actor in LBA has their own life and track...

Each actor in LBA has their own life and track -scripts.

Left column is for the life script,
which is where you have your scripts to control when and how your actors will behave in game.

This...
Forum: General 2008-11-28, 13:02
Replies: 185
Views: 19,355
Posted By Inventor
a experiment with custom bricks :lol:

a experiment with custom bricks :lol:
Forum: LBA Modifications - General 2008-11-28, 12:59
Replies: 23
Views: 3,148
Posted By Inventor
To be able to for example 'talk' with a actor,...

To be able to for example 'talk' with a actor, you need to have a comportement codeblock, where you constantly check wether the player is hitting the use key, and then after that you'll have to check...
Forum: General 2008-11-28, 12:44
Replies: 185
Views: 19,355
Posted By Inventor
http://one.xthost.info/inventor/images/redsnowsold...

http://one.xthost.info/inventor/images/redsnowsoldiersgroboferrytwinsenbeingawesome.png

red galaxy -> red planet,
spaceship -> ferry
:tongue2:
Forum: General 2008-11-26, 16:44
Replies: 22
Views: 1,123
Posted By Inventor
haha awesome this is like the pipetrick...

haha awesome

this is like the pipetrick equivalent for lba1 :p
Forum: General 2008-11-24, 23:38
Replies: 185
Views: 19,355
Posted By Inventor
http://one.xthost.info/inventor/crap/500pxRecyclin...

http://one.xthost.info/inventor/crap/500pxRecyclinghofbetreiber.png
yellow skin + ponytail hair
Forum: LBA Modifications - General 2008-11-24, 17:26
Replies: 23
Views: 3,148
Posted By Inventor
Well it was just because, when I made my map, I...

Well it was just because, when I made my map, I wanted to use a certain layout library, yet not include a modified LBA_BLL.HQR file, and only just LBA_GRI.HQR and SCENE.HQR.. Which means that I had...
Forum: LBA Modifications - General 2008-11-24, 13:06
Replies: 23
Views: 3,148
Posted By Inventor
sure, if it helps ;) but what took me...

sure, if it helps ;)



but what took me quite a bit was adding 120 rows, as I dont know of any hotkey for adding a row? :-/

hmm didnt realize that SD supported hqs..:o which should be obvious...
Forum: LBA Modifications - General 2008-11-23, 20:26
Replies: 12
Views: 1,946
Posted By Inventor
ok, so each Grid uses a single layout library...

ok, so each Grid uses a single layout library (eg. desert, islands, snow, caves, houses, prisons, etc.)

You can only use one of them in a grid. If you want to use different themes at the same...
Forum: LBA Modifications - General 2008-11-22, 18:39
Replies: 23
Views: 3,148
Posted By Inventor
Its a tool that takes your .gr1 grids, .ls1...

Its a tool that takes your .gr1 grids, .ls1 scenes, and compiles LBA_GRI.HQR and SCENE.HQR files for you, and it also takes .bl1 and brick files, and compiles LBA_BLL.HQR and LBA_BRK.HQR files. A...
Showing results 1 to 25 of 159

 
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