Go Back   the Magicball Network > Forums > Search Forums

Welcome to the Magicball Network.

You are currently viewing our site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Showing results 1 to 137 of 137
Search took 0.18 seconds.
Search: Posts Made By: ambient
Forum: Little Script Adventure 2014-02-15, 19:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
The repo is not active for almost a year, so I...

The repo is not active for almost a year, so I believe it is
Forum: TwinEngine 2014-01-05, 01:31
Replies: 6
Views: 4,724
Posted By ambient
Posted a couple of bug reports on googlecode. I...

Posted a couple of bug reports on googlecode. I believe you will find my analysis helpful.

Excellent work, by the way. The code is (forgive me please :) ) sometimes incomprehensible and hacky, but...
Forum: Member Announcements 2013-12-10, 00:42
Replies: 16
Views: 1,905
Posted By ambient
Ilya? First thing that came to my mind: ...

Ilya? First thing that came to my mind:
[[spoiler removed]]

Irrelevant references aside, welcome!

И добро пожаловать, соотечественник! :)
Forum: Member Announcements 2013-09-26, 16:51
Replies: 7
Views: 891
Posted By ambient
I believe I notice a certain pattern. Another...

I believe I notice a certain pattern. Another puppet?
Forum: The site and forum 2013-02-16, 15:29
Replies: 136
Views: 11,865
Posted By ambient
Jack, of all people? Seriously? He's...

Jack, of all people? Seriously? He's aggression-intolerant. He may be a suitable mod for a wiki subforum, but I can't imagine him solving member conflicts gracefully.

Rex, on the other hand, is...
Forum: Off topic 2013-01-30, 12:30
Replies: 33
Views: 2,684
Posted By ambient
It's just that people have, well, real life. Jobs...

It's just that people have, well, real life. Jobs to take care of, etc. There is only a very small circle of people who can actually afford working on their hobby in their free time. Considering that...
Forum: Off topic 2013-01-27, 12:50
Replies: 33
Views: 2,684
Posted By ambient
For assets you might ponder the idea of level...

For assets you might ponder the idea of level generator/designer: modeling characters is difficult but it's a one-time task, while designing 3d levels is tedious and repeating work. Ever played...
Forum: Off topic 2013-01-27, 02:38
Replies: 33
Views: 2,684
Posted By ambient
Disclaimer: this is just my own analysis. ...

Disclaimer: this is just my own analysis.

It's not like there is a need in another platform for adventure games: for example, let's take Unity. It provides almost everything that is necessary to...
Forum: Little Script Adventure 2013-01-25, 01:16
Replies: 3
Views: 3,516
Posted By ambient
I hope at least someone will find this preview...

I hope at least someone will find this preview interesting:
https://www.youtube.com/watch?v=swmJG23w--Y

Update on particle system:
https://www.youtube.com/watch?v=n7OsQ105FeM

And if I...
Forum: Member Announcements 2013-01-24, 03:09
Replies: 50
Views: 3,683
Posted By ambient
"What goes around comes around", I...

"What goes around comes around", I believe?
Forum: Off topic 2013-01-23, 18:19
Replies: 48
Views: 1,842
Posted By ambient
http://mlkshk.com/r/DN2B

http://mlkshk.com/r/DN2B
Forum: Member Announcements 2013-01-20, 22:29
Replies: 108
Views: 6,567
Posted By ambient
Or just use DosBox internal features:...

Or just use DosBox internal features: http://www.dosbox.com/wiki/Recording_Video
Forum: Little Script Adventure 2013-01-16, 21:44
Replies: 3
Views: 3,516
Posted By ambient
For one thing this is indeed a hobby of mine...

For one thing this is indeed a hobby of mine which is supposed to be an exercise of some sort. But making "just a game engine" is pretty pointless, and since activity of this remake project is slowly...
Forum: Little Script Adventure 2013-01-15, 15:12
Replies: 3
Views: 3,516
Posted By ambient
Another implementation

Well, I'll just drop it here: https://github.com/ambient92/Calcifer
Obviously, it requires LSA assets to work - check the readme. No binaries are available yet, since github doesn't provide file...
Forum: Little Script Adventure 2012-12-16, 23:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
So it has come to this. (http://xkcd.com/1022/)...

So it has come to this. (http://xkcd.com/1022/) David, while I can't say that I don't appreciate your effort, I'd certainly say that there is quite a lot of room for improvements.

One particular...
Forum: Off topic 2012-11-26, 12:10
Replies: 39
Views: 2,487
Posted By ambient
And what stops you from installing dos emulator...

And what stops you from installing dos emulator yourself, rather than buggy patches?
Forum: Off topic 2012-11-26, 11:33
Replies: 39
Views: 2,487
Posted By ambient
Sharing should be indeed legal. Most games/movies...

Sharing should be indeed legal. Most games/movies pay off during the few months after their release, so there isn't much point forbidding it after that point anyway.
And, well, despising people who...
Forum: Member Announcements 2012-11-21, 10:35
Replies: 16
Views: 1,330
Posted By ambient
Kill it with fire.

Kill it with fire.
Forum: Little Script Adventure 2012-11-14, 22:30
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I actually meant contact with the lowermost part...

I actually meant contact with the lowermost part of the capsule. AFAIK, character controller does a raytrace to determine whether it's standing on something or not and utilizes this contact anyway,...
Forum: Little Script Adventure 2012-11-14, 17:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Depending on the animation state feels wrong. ...

Depending on the animation state feels wrong.
Remembering the last position where player was standing on walkable surface would be much better. Just store the point where player lost contact with...
Forum: Encyclopedia Twinsunica 2012-09-20, 21:52
Replies: 42
Views: 16,273
Posted By ambient
Instead of whining about not getting the backups,...

Instead of whining about not getting the backups, you could've just started a new Twinsunica, with blackjack and hookers. LBA world is a small one, you can easily manage the whole thing by yourself. ...
Forum: Encyclopedia Twinsunica 2012-09-17, 12:38
Replies: 42
Views: 16,273
Posted By ambient
IIRC, Wacko is unable to reach the server and...

IIRC, Wacko is unable to reach the server and related backups (he told that before on #lba, wonder why nobody posted it here). Happy now?
Forum: General 2012-09-17, 12:33
Replies: 16
Views: 9,599
Posted By ambient
Well, since DosBox is ported to Android...

Well, since DosBox is ported to Android (https://play.google.com/store/apps/details?id=org.hystudio.android.dosbox), I don't see any problems there (there are multiple ports, actually). Except for...
Forum: Little Script Adventure 2012-08-12, 18:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Storing projectiles in the map itself? Seriously?...

Storing projectiles in the map itself? Seriously? And a separate script for each bullet? This is unbelievably hacky. What if the soldier shoots two rounds in a row, for example?

The gun itself...
Forum: Little Script Adventure 2012-07-29, 00:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Actually, why not just store them in separate...

Actually, why not just store them in separate files instead of embedding them into the map file? Let every scripted object have a link to a Lua file. This way many objects can use the same script...
Forum: Little Script Adventure 2012-07-23, 21:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Erm... Use the code snippet in my previous post?...

Erm... Use the code snippet in my previous post? Though I've already added it to the map, check the latest revision
Forum: Little Script Adventure 2012-07-23, 14:19
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
if is_at_node()==true then if get_node()==0...

if is_at_node()==true then
if get_node()==0 and distance("heroe")<2 and action()==true then
set_node(1)
play_sound(this,"assets/sounds/door_wooden_slide.wav")
elseif...
Forum: Little Script Adventure 2012-03-17, 00:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@David: beware of string manipulations. Profilers...

@David: beware of string manipulations. Profilers (like this one (http://www.codersnotes.com/sleepy)) show that a significant amount of time is spent on lookups in STL maps.

tl;dr: map<string,...
Forum: Little Script Adventure 2012-03-10, 10:08
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@Jasiek: Add "-Lalut" to compiler linking options...

@Jasiek: Add "-Lalut" to compiler linking options (somewhere in the build options).
Forum: First aid 2012-03-03, 12:42
Replies: 7
Views: 3,177
Posted By ambient
Are you sure that you have drive C mounted?

Are you sure that you have drive C mounted?
Forum: Little Script Adventure 2012-02-26, 17:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
30 FPS animation will be smooth enough. There is...

30 FPS animation will be smooth enough. There is no difference between your current technique and mine, but mine works with every possible fps.
Forum: Little Script Adventure 2012-02-24, 21:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Use some floating point accumulator variable,...

Use some floating point accumulator variable, then calculate the closest frame accordingly. So the update cycle is like that:

accumulator += dt
currentFrame = (accumulator / animationFPS) %...
Forum: Little Script Adventure 2012-02-24, 11:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I can get you both your precious fixed timestep...

I can get you both your precious fixed timestep and variable frame rate in an hour, just ask me.
Forum: Little Script Adventure 2012-02-24, 01:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Zoe @David: nice TIMER class you've got there. ...

@David: nice TIMER class you've got there.

TIMER()
{
t=0.;
fps=60;
}

It's especially effective with "for ( ; ; ) { update() }" cycle: this way we don't use real time...
Forum: Little Script Adventure 2012-02-12, 23:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
We don't need those if we just implement simple...

We don't need those if we just implement simple animation blending. Same thing with "start/end running/walking" - blending will look way more natural than fixed animations.

Check this video from...
Forum: First aid 2012-02-07, 22:43
Replies: 33
Views: 7,235
Posted By ambient
I hope you weren't responding to the bot.

I hope you weren't responding to the bot.
Forum: Little Script Adventure 2012-01-26, 19:48
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Works fine by itself, but causes the same...

Works fine by itself, but causes the same segmentation fault after integration.

EDIT: Looks like it just doesn't want to load in the constructor (of the GUI class). Place it anywhere else and it...
Forum: Little Script Adventure 2012-01-26, 11:56
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Nothing happens (well, it is expected: FILES is...

Nothing happens (well, it is expected: FILES is just a constant value 2). Open dialogues work correctly, however.
Forum: Little Script Adventure 2012-01-26, 01:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@David: Yes, it compiles fine this way. ...

@David:

Yes, it compiles fine this way.
As I mentioned, there is a macro called "index" (lower-case, and it's the main problem) that is either a standard GCC macro (not likely), or it is defined...
Forum: Little Script Adventure 2012-01-23, 16:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
This is equivalent to "#define HAVE_GL", defined...

This is equivalent to "#define HAVE_GL", defined in the project file itself. You have the same option in windows release config. Renderbox class requires it, you can check its header.



Those...
Forum: Little Script Adventure 2012-01-23, 04:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Updated source for correct linux building....

Updated source for correct linux building. Properties panel currently does not work on linux.
Forum: Little Script Adventure 2012-01-22, 16:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Jasiek, you're building the wrong project. Looks...

Jasiek, you're building the wrong project. Looks like the "editor.cbp" is the main one.

Not that it will build on linux correctly, though. :P I'll fix it in a moment.
Forum: Little Script Adventure 2012-01-18, 15:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Jasiek is right. Currently you try to fit...

Jasiek is right.

Currently you try to fit the shadowmap to the scene, achieving the maximum coverage of it, like in this picture (grid is the shadowmap, the frustum is, well, camera frustum):
...
Forum: Little Script Adventure 2011-11-16, 19:38
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Guys, tangent issue is very simple to solve. Use...

Guys, tangent issue is very simple to solve. Use spherical linear interpolation (http://en.wikipedia.org/wiki/Slerp) for them. Yeah, that's not so simple as usual lerping, but it will yield correct...
Forum: Little Script Adventure 2011-11-02, 19:24
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Perhaps you should choose a bit more "functional"...

Perhaps you should choose a bit more "functional" region to model first - to start implementing non-graphics stuff. Icy maps are quite static, iirc.
Forum: Little Script Adventure 2011-10-31, 19:06
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I was talking about the idea itself. Everybody...

I was talking about the idea itself. Everybody makes mistakes sometimes, I didn't mean to be offensive.
Forum: Little Script Adventure 2011-10-29, 00:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
You haven't quite understood the point of my post...

You haven't quite understood the point of my post - "try to reduce number of required data conversions". Zipping everything means that you need to unzip it back during loading (and that means...
Forum: Little Script Adventure 2011-10-27, 20:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
David, you can just optimize the code: I'm pretty...

David, you can just optimize the code: I'm pretty sure current resource pipeline should work much faster. However, if you want to improve loading speed with more radical methods, try to reduce number...
Forum: Little Script Adventure 2011-10-27, 18:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Loading process can be (and should be) optimized....

Loading process can be (and should be) optimized. Of course, you need careful profiling to determine bottlenecks but I bet that PNG loading and model file parsing are the key problems.
Forum: Little Script Adventure 2011-10-24, 18:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Just recompile it. Looks like both of us got x64...

Just recompile it. Looks like both of us got x64 CPUs, and Lunacy needs x86 build. I guess he can manage it, right?
Probably have to create a makefile, because codeblocks dependency generally sucks....
Forum: Encyclopedia Twinsunica 2011-10-13, 16:05
Replies: 160
Views: 66,140
Posted By ambient
Of course, a server hosted in your own basement...

Of course, a server hosted in your own basement is much more reliable and is better protected from power outages and data loss - not to mention sudden loss of interest in maintaining it. Hundreds of...
Forum: Encyclopedia Twinsunica 2011-10-13, 15:38
Replies: 160
Views: 66,140
Posted By ambient
You can use wikia.com (http://wikia.com). No need...

You can use wikia.com (http://wikia.com). No need to host a custom server for that.
Forum: LBA Modifications - General 2011-10-13, 15:25
Replies: 18
Views: 2,891
Posted By ambient
Voxels are simply impractical. 1) You can't...

Voxels are simply impractical.
1) You can't reach a higher level of detail than in the original game by simply converting everything into voxels. Voxels can't do magic, they're just another method...
Forum: Little Script Adventure 2011-10-12, 22:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I'll just leave it here....

I'll just leave it here. (http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html)

In the case of trees, vertex animation is way better. Crytek guys figured out a nice way of doing it....
Forum: Little Script Adventure 2011-10-08, 20:57
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
They won't look like ass. I have an algorithm in...

They won't look like ass. I have an algorithm in my head, which, I believe, will do that task correctly and quite easily. It sounds a bit complicated, though.

I've just remembered that someone was...
Forum: Little Script Adventure 2011-10-07, 22:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Limitation is caused by GLSL vector size - you...

Limitation is caused by GLSL vector size - you can fit only 4 weights in a single vector. Sure, you can lift that limitation up a bit using some math/coding tricks. The question is whether you really...
Forum: Little Script Adventure 2011-10-03, 17:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I assume you're kidding, because that seagull...

I assume you're kidding, because that seagull nonsense is complicated and useless. Maybe you should concentrate on the important parts, like finally adding some gameplay back?
Forum: Little Script Adventure 2011-09-23, 23:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Moon looks unnatural. It's better to render it...

Moon looks unnatural. It's better to render it right onto the skybox texture, with correct lighting, etc.
Forum: Little Script Adventure 2011-09-22, 00:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Regarding shadowmaps: basically, you need only...

Regarding shadowmaps: basically, you need only one shadow map, moving together with the camera. Since it is being generated in real-time manner, everything would work fine.

Perhaps you need...
Forum: Little Script Adventure 2011-09-15, 10:34
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
That is exactly why seamless map is better. Even...

That is exactly why seamless map is better. Even if we're doing a remake, there is no need to copy the mistakes of the original.
Forum: Little Script Adventure 2011-09-14, 20:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@David: Basically they talk about a primitive LOD...

@David: Basically they talk about a primitive LOD technique: stop drawing objects, if they're farther than X units from the character/camera. X value is different for level, actors and props.

Of...
Forum: Little Script Adventure 2011-09-14, 17:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Culling doesn't really affect performance in our...

Culling doesn't really affect performance in our case: scenes are quite low-polygonal.

@David: well, Jasiek has already explained it. They're the same after duplication because of the way...
Forum: Little Script Adventure 2011-09-14, 13:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
You can run two loops in parallel threads. One...

You can run two loops in parallel threads. One running on fixed 60 fps and calculating physics (still don't understand why variable timestep doesn't work, though), and another one busy with...
Forum: Little Script Adventure 2011-09-13, 20:31
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@Jasiek: I think that your performance issues are...

@Jasiek: I think that your performance issues are happening because of high-frequency console output. Try building the last revision. Is the problem still present?

About animations: just use real...
Forum: Little Script Adventure 2011-09-13, 10:01
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@Horadrim: Loading speed is an issue (even now),...

@Horadrim: Loading speed is an issue (even now), that's true. But it just requires optimization and some smart techniques, so having a whole island on one scene is still entirely possible.
@Jasiek:...
Forum: Little Script Adventure 2011-09-12, 22:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I can imagine very few situations where static...

I can imagine very few situations where static camera will "see" both the character and the sky - camera is almost always looking down. You don't need rendering the sky, all main points of interest...
Forum: Little Script Adventure 2011-09-12, 19:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@Horadrim: it's a nice idea, but you need some...

@Horadrim: it's a nice idea, but you need some sort of continuous terrain for that. I doubt this will look good with our segmented levels.
Forum: Little Script Adventure 2011-09-11, 20:12
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Committed changes to the SVN repo. 1) Linux...

Committed changes to the SVN repo.
1) Linux version is now being built correctly.
2) Fixed banner models filenames so maps using it load fine on Linux.
Forum: Little Script Adventure 2011-09-11, 12:36
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Reflections and refractions can't be done with a...

Reflections and refractions can't be done with a simple shader. You need to generate environment maps beforehand, so you can send them to the shader later. And, well, generating envmaps isn't an easy...
Forum: Little Script Adventure 2011-08-23, 17:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Camera is fixed, but you don't use isometric...

Camera is fixed, but you don't use isometric projection - at least right now. And, well, there's no point in remaking if you still use fixed isometric camera. Maybe you can make some sort of...
Forum: Little Script Adventure 2011-08-20, 12:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
David, can you just make a config file\lua script...

David, can you just make a config file\lua script with key bindings? It should take no more than an hour of work, and it would be worth much more than days spent inventing/re-inventing new key...
Forum: Member Announcements 2011-06-24, 22:34
Replies: 16
Views: 1,582
Posted By ambient
I bet he's a bot. No new posts, nickname that is...

I bet he's a bot. No new posts, nickname that is suspiciously similar with the last bot.
Forum: Little Script Adventure 2011-06-06, 10:37
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Yes, it does. We need Horadrim to confirm it...

Yes, it does. We need Horadrim to confirm it completely, though.
Forum: Little Script Adventure 2011-06-06, 10:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
EDIT: Oops, you already fixed that.

EDIT: Oops, you already fixed that.
Forum: Off topic 2011-06-05, 14:38
Replies: 61
Views: 4,296
Posted By ambient
Spambots are never late.

Spambots are never late.
Forum: Member Announcements 2011-06-05, 00:12
Replies: 8
Views: 1,370
Posted By ambient
First, virtual machines are usually stored in...

First, virtual machines are usually stored in separate files. They almost do not interact with real filesystem.
Second, DosBox would be enough to run both LBA games.

Anyway, welcome, Karla!
Forum: Dear moderators 2011-04-21, 21:30
Replies: 8
Views: 1,623
Posted By ambient
I'm not evil, I just hate when people randomly...

I'm not evil, I just hate when people randomly swear (in polish?) for no reason at all.
Forum: Little Script Adventure 2011-04-12, 21:44
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@David: As for animations, you can interpolate...

@David: As for animations, you can interpolate them on-the-fly when you load model file into memory, instead of interpolating them by hand in Blender. Matrix operations are still way faster than text...
Forum: First aid 2011-04-10, 23:36
Replies: 6
Views: 2,517
Posted By ambient
DosBox or any other DOS emulator would do fine....

DosBox or any other DOS emulator would do fine. The manual is here (http://forum.magicball.net/showthread.php?t=6943) (I wonder why you didn't stumble upon that sticky thread)
Forum: Little Script Adventure 2011-04-05, 23:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Yeah, scale is way better now. Nurses are still...

Yeah, scale is way better now. Nurses are still as thin as toothpicks, though.
Forum: Little Script Adventure 2011-04-02, 13:51
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
What about models scale? Twinsen and nurses look...

What about models scale? Twinsen and nurses look a bit small comparing to a scene itself. They should be at least 1.5 times bigger.
Forum: Little Script Adventure 2011-03-23, 16:26
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Points are tricky to test collisions with....

Points are tricky to test collisions with. Discrete collision detection won't work (points almost never collide with anything when using time stepping), so you will need to use continuous CD, which...
Forum: Little Script Adventure 2011-03-23, 15:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Just treat particles as rigid bodies (spherical...

Just treat particles as rigid bodies (spherical collision shape, maybe?) without rotation. To do that, simply fill inverse inertia tensor with zeros.
body->setInvInertiaDiagLocal(btVector3(0,0,0));...
Forum: Little Script Adventure 2011-03-22, 20:50
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I suppose that rendering all the triangles by...

I suppose that rendering all the triangles by brute force is faster. For clipping, you need to perform some kind of sorting (e.g. space partitioning techniques like BSP-trees). That sorting is...
Forum: Little Script Adventure 2011-03-03, 00:07
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Check if platform collides with player. If it...

Check if platform collides with player. If it collides, add the velocity of platform to the velocity of player.
I'm not that familiar with Bullet, but I guess "kinematic controller" implies that...
Forum: Little Script Adventure 2011-03-01, 10:53
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
PhysX is 1) GPU-oriented. Yes, it's possible...

PhysX is
1) GPU-oriented. Yes, it's possible for it to use CPU, but I guess it won't be as effective as Bullet or ODE.
2) proprietary. Technically it's still free for commercial\non-commercial...
Forum: Off topic 2011-01-18, 20:04
Replies: 92
Views: 5,215
Posted By ambient
I think you're wrong. For example: There are...

I think you're wrong. For example:
There are more than 6.5 billion people on Earth. One man does about 10 breaths per minute, each breath means exhaling about 1 liter of air (0.04 liters of it being...
Forum: Little Script Adventure 2011-01-17, 23:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Drag-n-drop functionality will be much simpler....

Drag-n-drop functionality will be much simpler. If you drop a file onto a binary, you just run this binary with one command-line argument - the absolute path to the file being dropped (I believe that...
Forum: Little Script Adventure 2011-01-13, 02:46
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Disable alpha test before enabling\using alpha...

Disable alpha test before enabling\using alpha blending (i.e. while rendering transparent objects). I guess that should do the trick.
Forum: Little Script Adventure 2011-01-12, 20:45
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
There is a thing in OpenGL called "alpha test"...

There is a thing in OpenGL called "alpha test" (which is used in Blender alpha clipping, afaik), similar to depth test, which can either draw or discard pixels depending upon their alpha value. May...
Forum: Little Script Adventure 2010-12-30, 16:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
That fence. And the other one, symmetric to it.

That fence. And the other one, symmetric to it.
Forum: Little Script Adventure 2010-12-12, 23:30
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Implementing your own collision engine for...

Implementing your own collision engine for LBA-like game isn't exactly a rocket science. Plus, you get valuable experience and knowledge.
Forum: Little Script Adventure 2010-12-12, 19:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
1) ODE is a good solution, but it's an overkill...

1) ODE is a good solution, but it's an overkill for such a small project.
2) If you try to get onto very steep slope, you will be launched into space by the collision feedback.
3) Use bounding...
Forum: Little Script Adventure 2010-12-08, 19:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Use the latest trunk revision, not LSAV7.

Use the latest trunk revision, not LSAV7.
Forum: Little Script Adventure 2010-12-03, 18:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Good news, everyone! I've ported the...

Good news, everyone!

I've ported the exporter for use in Blender 2.55 (not sure if it works in previous alphas).
There are some issues:
1) It exports models correctly (I tested it on twinsen...
Forum: Little Script Adventure 2010-12-01, 17:17
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
You can try to port the exporter to Blender 2.5...

You can try to port the exporter to Blender 2.5 instead, or you can give me a few days so I can complete that task myself.
Forum: Little Script Adventure 2010-11-24, 16:35
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Basically, you need just ONE big rewrite. It may...

Basically, you need just ONE big rewrite. It may sound like a difficult task, but it's a necessary thing to do. The code right now is hard to understand and modify: this is probably the reason why...
Forum: Little Script Adventure 2010-10-22, 17:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
In main.cpp, line 1279: printf("Little...

In main.cpp, line 1279:

printf("Little Script Adventure\n\The Magic Ball Network - forum.magicball.net\n\n");You can change that to:

printf("Little Script Adventure\nThe Magic Ball Network -...
Forum: Little Script Adventure 2010-10-14, 13:55
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Try to set glTexParameteri(GL_TEXTURE_2D,...

Try to set glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1) after the initial binding of the texture. That should work, if i understood correctly.

Also you can specify...
Forum: Little Script Adventure 2010-10-10, 16:04
Replies: 26
Views: 5,193
Posted By ambient
Look at gluUnproject. Guess that would be trivial...

Look at gluUnproject. Guess that would be trivial enough.
Forum: Little Script Adventure 2010-10-06, 16:54
Replies: 26
Views: 5,193
Posted By ambient
Please, include static libraries into your SVN...

Please, include static libraries into your SVN branch. It seems like your SVN client ignores *.a files.
And do you use Cygwin for compiling? If so, can't you use MinGW instead? (for the sake of...
Forum: Little Script Adventure 2010-10-02, 11:27
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
945GM has GMA 950, which doesn't support shaders...

945GM has GMA 950, which doesn't support shaders at all (and they're extensively used in LSA). That's the problem, I think.
Forum: Little Script Adventure 2010-09-28, 08:49
Replies: 26
Views: 5,193
Posted By ambient
Agree. It's easy to design hundreds of sprites...

Agree. It's easy to design hundreds of sprites (like Adeline guys did), but designing hundreds of small models which should seamlessly fit in various combinations is impossible.

First, you can...
Forum: Little Script Adventure 2010-09-27, 19:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Either reinstall it or "repair" it (which is...

Either reinstall it or "repair" it (which is essentially the same).
Forum: Little Script Adventure 2010-09-26, 14:59
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
David, it's just a separate branch of the project...

David, it's just a separate branch of the project (which can be merged later back into trunk if you two will use at least basic subversion principles). If Brafil can improve something, he should do...
Forum: Little Script Adventure 2010-09-25, 08:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Since you're creating not a simple app, but a...

Since you're creating not a simple app, but a game, I think you should better use something like CEGUI (http://www.cegui.org.uk/wiki/index.php/Main_Page), which is much more game-oriented than...
Forum: Little Script Adventure 2010-09-16, 17:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I guess Jasiek was talking about shared map...

I guess Jasiek was talking about shared map textures.
Forum: First aid 2010-08-29, 17:06
Replies: 34
Views: 2,756
Posted By ambient
The line that you should worry about is the...

The line that you should worry about is the previous one... Which says something like "MIDI: win32 selected <something something>". What does it say?

Also, "win32" is the identifier of current...
Forum: Member Announcements 2010-08-24, 12:45
Replies: 6
Views: 802
Posted By ambient
Give up on patches and run the game in Dosbox :)

Give up on patches and run the game in Dosbox :)
Forum: Little Script Adventure 2010-08-23, 21:33
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I think it's because of: Try to update the...

I think it's because of:

Try to update the drivers. I guess LSA needs OpenGL 2.0, which is not supported by your hardware, but can be emulated in software with last NVidia drivers (wikipedia says...
Forum: Little Script Adventure 2010-08-23, 18:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Do you really need these waves? It's nice and...

Do you really need these waves? It's nice and everything, but... I have a bad feeling about this. They look good at the docks, and you can even work around the water level problem someday. But I see...
Forum: First aid 2010-08-22, 23:14
Replies: 34
Views: 2,756
Posted By ambient
You can try to install Timidity++ or other...

You can try to install Timidity++ or other software MIDI synthesizer and redirect DosBox MIDI output to it (read DosBox wiki (http://www.dosbox.com/wiki/Dosbox.conf#midiconfig_.3D_id_of_MIDI_device)...
Forum: Little Script Adventure 2010-08-10, 23:10
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
In fact, it's more like some kind of low-detailed...

In fact, it's more like some kind of low-detailed heightmap. So, if I understand correctly, no doors\bridges are possible right now.
Forum: First aid 2010-08-05, 14:57
Replies: 8
Views: 12,056
Posted By ambient
Have you done this instruction correct? Maybe,...

Have you done this instruction correct? Maybe, your LBA2 disk letter is different from what you did type in here.
mount d E:\ (assuming E: is your LBA2 CD) -t cdrom -label LBA2 -ioctl -usecd 1...
Forum: Little Script Adventure 2010-08-04, 23:43
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Speaking of threads... There is Sourceforge...

Speaking of threads... There is Sourceforge project forum, but it seems like nobody is using it. Why? Here you're limited to one thread (unless someone can manage to get a separate subforum for this...
Forum: Little Script Adventure 2010-08-04, 17:39
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
And you can make with that some nice facemorphing...

And you can make with that some nice facemorphing mechanism for characters, too...
About scripting: maybe, you should improve the event system? I like trigger system, but can you make it more...
Forum: Off topic 2010-08-03, 00:57
Replies: 3,267
Views: 258,391
Posted By ambient
Minecraft. :) Cool game, even though it's in the...

Minecraft. :) Cool game, even though it's in the alpha stage now.
Forum: First aid 2010-08-01, 14:32
Replies: 375
Views: 87,344
Posted By ambient
You can play with Dosbox config file. For aspect...

You can play with Dosbox config file. For aspect correction you should set aspect=true in [render] block (perhaps, you should also set up "scaler" option there for better antialiasing), and, in [sdl]...
Forum: First aid 2010-07-30, 00:29
Replies: 5
Views: 1,385
Posted By ambient
Running the game in DOSBox will surely fix that....

Running the game in DOSBox will surely fix that. Read this manual. (http://forum.magicball.net/showthread.php?t=6943)
AFAIK, there is no other way to get game running properly on Vista.
Forum: Fan Games 2010-07-23, 20:26
Replies: 3,103
Views: 263,685
Posted By ambient
Twinsen looks like he has been drugged badly -...

Twinsen looks like he has been drugged badly - these pupils look pretty damn huge :) Guess that's because of texture - model seems OK to me.
Forum: Little Script Adventure 2010-07-22, 21:00
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I think, first feature to be implemented is...

I think, first feature to be implemented is antialiasing :)
Forum: Little Script Adventure 2010-07-22, 01:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Twinsen models by Jasiek from last revision are...

Twinsen models by Jasiek from last revision are awesome! Want to see them in game :D
Forum: Little Script Adventure 2010-07-21, 01:23
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
@Horadrim: perhaps, no renaming by hand is needed...

@Horadrim: perhaps, no renaming by hand is needed now.
There you go... Single small utility to change bone names in each SMD file by David's pattern. It should work ( perhaps :) ). At least, the...
Forum: Little Script Adventure 2010-07-20, 21:25
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
I think that small shell script or utility can do...

I think that small shell script or utility can do that... The process is quite simple. Should I try to do that?
Just one question: do "Basis_Pris.SMD" and all the animation SMDs contain all model...
Forum: Little Script Adventure 2010-07-19, 17:14
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Yes, it does. I experimented with these FBX...

Yes, it does. I experimented with these FBX animations in XNA once. Can't say anything about how Blender handles them, though (after 10 minutes of using Blender I want to smash my head against the...
Forum: Little Script Adventure 2010-07-19, 16:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Guys, if I understand your character model...

Guys, if I understand your character model pipeline correctly (design model in Max, export it to SMD, then import SMD to Blender), why you can't just use something like Autodesk FBX or Collada...
Forum: Little Script Adventure 2010-07-19, 11:04
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Display lists are better for any static mesh...

Display lists are better for any static mesh rendering. Take a look at this:
http://www.gamedev.net/community/forums/topic.asp?topic_id=378417
Forum: Little Script Adventure 2010-07-19, 02:15
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
http://forum.magicball.net/attachment.php?attachme...

http://forum.magicball.net/attachment.php?attachmentid=8439&stc=1&d=1279494808

This thing, I suppose. Looks really weird.
Forum: Little Script Adventure 2010-07-19, 00:18
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Right now we're using just simple...

Right now we're using just simple glVertex\glNormal calls, so we just send EVERY triangle we need to render. How we can send the triangle to GPU one time, but render it multiple times in different...
Forum: Little Script Adventure 2010-07-17, 11:54
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Yeah, that surely was in my mind |) @Brafil: ...

Yeah, that surely was in my mind |)
@Brafil:
LBA2 renders exterior maps in a modern way, render per every game tick. I'm sure of that.
Also I'm against any "pre-render" idea. LBA is good game,...
Forum: Little Script Adventure 2010-07-16, 23:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
The only 3d-tile-based game I know is Neverwinter...

The only 3d-tile-based game I know is Neverwinter Nights. Sure there are reasons why 3d tiles aren't used anymore. I would recommend to research this problem more carefully than immediately rushing...
Forum: Little Script Adventure 2010-07-15, 17:32
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Of course that should be tested first, but I'm...

Of course that should be tested first, but I'm sure that would be HUGE performance hit. Bounding boxes are much more simple way of doing collisions, and it's very hard to see the difference between...
Forum: Little Script Adventure 2010-07-08, 00:09
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Since Horadrim has no problems animating these...

Since Horadrim has no problems animating these models and project isn't experiencing any performance issues (or is it?), reducing bone number just don't make sense, David. Is there a reason?
Forum: Little Script Adventure 2010-07-07, 16:58
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
It works flawlessly. Thanks :)

It works flawlessly. Thanks :)
Forum: Little Script Adventure 2010-07-06, 04:22
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
Well... Can I propose compromise solution then?...

Well... Can I propose compromise solution then? We can just use BOTH importers. In Brafil's binary format there is constant 4-byte signature. We can use it to our advantage: our main model importer...
Forum: Little Script Adventure 2010-07-05, 22:20
Replies: 3,943
Sticky: Main Discussion
Views: 427,219
Posted By ambient
SVN branches are simply folders, so you must...

SVN branches are simply folders, so you must create your branch manually.

I think it would be a good idea for you to merge one of last Brafil's stable revisions into trunk, then continue...
Forum: Member Announcements 2010-06-28, 20:53
Replies: 4
Views: 583
Posted By ambient
Hello there

Hi everybody!
I'm Nikita from Russia, one of those programmer wannabes. :rolleyes: I am fascinated with LBA games (play them since childhood), so I watch the progress of Little Script adventure...
Showing results 1 to 137 of 137

 
Forum Jump

All times are GMT +2. The time now is 22:33.


News Feed
Powered by vBulletin®
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©2000 - 2021, the Magicball Network