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Search: Posts Made By: Firephoenix
Forum: LBA3D 2002-11-01, 20:46
Replies: 20
Views: 4,684
Posted By Firephoenix
Nope imo that harbour scene would be well...

Nope imo that harbour scene would be well renderable in realtime, if optimized, cause there are no especially round forms, and many objects there could have a quite low polygon count...you'll have...
Forum: LBA3D 2002-10-27, 15:47
Replies: 20
Views: 4,684
Posted By Firephoenix
I spoke of the desert island ;) The citadle...

I spoke of the desert island ;)

The citadle island is being modelled in about 6 parts, 4 are at the moment in progress.
Forum: LBA3D 2002-10-26, 21:40
Replies: 20
Views: 4,684
Posted By Firephoenix
Take a wide nurbs surface, move the surface...

Take a wide nurbs surface, move the surface points randomly, add 2-3 cactus and some stones, you got it. :cool:
Forum: LBA3D 2002-10-25, 22:26
Replies: 20
Views: 4,684
Posted By Firephoenix
You're right ;) And dont forget the blue horses...

You're right ;)
And dont forget the blue horses :cool:
Forum: LBA3D 2002-10-25, 21:53
Replies: 20
Views: 4,684
Posted By Firephoenix
Dont touch to the Citadel island, you should soon...

Dont touch to the Citadel island, you should soon be able to make tests in Twinsen's house. And it'll be the good occasion to see if your engine supports HEAVY scenes :p Nah its polygon count will be...
Forum: LBA3D 2002-10-24, 19:44
Replies: 20
Views: 4,684
Posted By Firephoenix
Technics to model scenes with a reference image?...

Technics to model scenes with a reference image? Well it's really if you want to respect the exact proportions of a scene that you have to use the technic of the isometric view imitation.
Place in...
Showing results 1 to 6 of 6

 
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