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Old 2017-04-05, 23:49
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Jasiek Jasiek is offline
Do the evolution.
 
Join Date: Jul 2003
Location: You forgot Poland.
Posts: 8,099
Quote:
Originally Posted by David View Post
That looks so beautiful
I guess it's both vertex and fragment shader ? How do you define the geometry of water surface, is it a simple grid ?
It gets tessellated dynamically, I can change the amount of tessellation in the material for the water plane. I could probably control the amount of tessellation based on camera distance too.

On the right there's the settings I've got available available:



Here's the entire node tree for this thing (it's a mess! )




Large part of it is based on this one online tutorial, with some fiddling of my own. The wave displacement could probably be done better.
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Last edited by Jasiek; 2017-04-06 at 00:14.
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