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Old 2016-08-04, 06:07
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MevX MevX is offline
Amnesti
 
Join Date: Sep 2015
Location: Unity Island
Posts: 355
I wouldn't say making Citadel Island in Unity, was simply a extraction and conversion process. And i talked a bit about this above, after figuring out which object was which, naming them and placing them, they still had texture problems, some which had to be manually replaced through Blender. For example, since the game uses a palette system, some original colors weren't present when imported for the first time like the color of the ground, or the colors of the stair walls. So these things we're only added later on in the project, around the same time SirViewAlot joined in. I'm not gonna pretend like this was some kind of incredible remake process either, but it took us some plenty time to actually get some good result in the Unity engine itself, especially since it was our first time using it.
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Citadel Island in Unity
https://forum.magicball.net/showthread.php?t=17983
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