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Old 2009-07-04, 09:00
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Warwick Warwick is offline
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Join Date: May 2007
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Posts: 44
Height maps, for the Z part, sigh..

As of collision, well, collision between several "actors" is easily done.

The harder part is indeed redirecting them onto another path - can be done by checking where are other "actors" located in comparison to the colliding character - if some are 45, 20 and 75 degrees to the character's "face", redirect the actor 180 degrees, like, into the most opposite and actor-free direction possible. You also need to be able to measure distance.
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