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Old 2006-06-29, 23:21
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Darkflame Darkflame is offline
Join Date: Feb 2001
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For LBA1, you simple do a 2D overhead tile for each tile type in the game.
You then look at the map data in the game, which, presumably has each tile numbered.
So you simple get that data, and use it to position the 2D tiles exactly as the game.

So, frankly, imo..we dont need an editor at all for the start stage.
To replicate what we got should be possible to do completely automaticaly.
(after all, we already have LBA1 map editors...this is much more simple)

We might need a map editor for the unknown bits, of course.
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