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Old 2012-01-06, 18:49
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Quote:
Originally Posted by Darkflame View Post
yes, I guess my exporter isnt too good at obj.
Suprised it had seems though - default spherical uvmapping texture on a geosphere should be seamless. (allthough distorted,naturaly)
There's always seams when you unwrap I mean there's always edges of UV pieces (in this case one big piece), and those edges reconnect somewhere so there will be a seam. Spheres are particularly hard to unwrap without visible distortion.

I don't know what happened with the mesh though. Some kind of poly count reducer/weld? Some parts have way more mesh density. Maybe that's where the weld failed on some parts
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