Thread: Main Discussion
View Single Post
  #28  
Old 2008-12-15, 16:40
RobG's Avatar
RobG RobG is offline
HMMV
 
Join Date: Aug 2007
Location: South Africa
Posts: 213
Send a message via MSN to RobG
Hey this is great! Good job!

I tried out your binaries and they run great on my pc (vista, geforce gtx280).

Looks like you still gotta sort out mapping the texels to screen pixels to eliminate those black lines. I know in DirectX it's: 1.0 / ScreenWidth(Height) that you need to offset vertices by. Can't remember for OpenGL though.

Just wanted to share with you a vid of some of my work getting LBA maps into my own engine: http://www.youtube.com/watch?v=H-0Lb...e=channel_page

Anyway, good luck!
__________________

Reply With Quote