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Old 2008-12-15, 16:40
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RobG RobG is offline
Join Date: Aug 2007
Location: South Africa
Posts: 213
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Hey this is great! Good job!

I tried out your binaries and they run great on my pc (vista, geforce gtx280).

Looks like you still gotta sort out mapping the texels to screen pixels to eliminate those black lines. I know in DirectX it's: 1.0 / ScreenWidth(Height) that you need to offset vertices by. Can't remember for OpenGL though.

Just wanted to share with you a vid of some of my work getting LBA maps into my own engine:

Anyway, good luck!

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