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Old 2009-03-06, 15:40
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David David is offline
Magic Ball Master
Join Date: Dec 2008
Location: Barcelona
Posts: 1,683
The best would be directly in .Blender but I can import .obj .3ds, .ms3d (when it works), .stl
Also you'd save me a LOT of time if your meshes have those features :
- only one object
- only one texture which size are 2^n x 2^m (can be square or rectangle, width and height must be under 1024)
- between 1000 < 3000 faces
- faces can only be triangles.
You'll notice that all meshes I use in LWA have those feature. You'll also notice than none of the original meshes I imported had those features ! Not even one feature! Took me hours to modify them to match the game engine. Sometime I had to start with 20 objects, 30000 non triangles faces, 20 textures...
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