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Old 2009-03-06, 17:48
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David David is offline
Magic Ball Master
Join Date: Dec 2008
Location: Barcelona
Posts: 1,683
I don't think it's possible to import. But I see two possibilities :
- MS3D (Milkshape 3D) for the whole model
- a separate BVH file for only bones/animation.

And also with BVH there will be missing vertices weights(also called bone influences in blender) for connecting vertices to bones.

In other words, if MS3D export/import fails it might be easier to make the animation from scratch in Blender rather than importing it....

I can adapt biped armature to existing model easily in about an hour, including walk cycle and run cycle. If the mesh suits the armature.
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