Thread: Main Discussion
View Single Post
Old 2009-03-06, 19:31
David's Avatar
David David is offline
Magic Ball Master
Join Date: Dec 2008
Location: Barcelona
Posts: 1,683
That's not my restrictions, but Blender's one.
Blender is the only open source application that allow friendly export of models in video games, and I want to keep the entire project open source.
I haven't look at all the formats blender and its plugins can import but there are a lot. But it's true that for animation import/export there are very few options.
.obj (WAVEFRONT) is my favorite format for import/export of mesh, and that would be really nice if you can convert your models to this.
Almost all the models you'll see in LWA are imported in .OBJ.
Little Script Adventure[thread][download]
Reply With Quote