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Old 2009-03-06, 19:31
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David David is offline
Magic Ball Master
 
Join Date: Dec 2008
Location: Barcelona
Posts: 1,683
That's not my restrictions, but Blender's one.
Blender is the only open source application that allow friendly export of models in video games, and I want to keep the entire project open source.
I haven't look at all the formats blender and its plugins can import but there are a lot. But it's true that for animation import/export there are very few options.
.obj (WAVEFRONT) is my favorite format for import/export of mesh, and that would be really nice if you can convert your models to this.
Almost all the models you'll see in LWA are imported in .OBJ.
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