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Old 2009-03-07, 14:21
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Horadrim Horadrim is offline
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Join Date: May 2004
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If I`d have to be honest, the wavefront obj format is my favourite for export of static meshes. The problem about the actor meshes is that I wish to rig and animate them myself. Surely Blender is perfect for animating, but I`m not so familiar with this program, I only know what it`s capable of. But anyway, if your skills at programming are good enough, I`m sure you could make plugins for blender for the most popular actor file formats (like the HalfLife ones or Quake). The point is that it would be more easier to make the transition between 3DS Max for example and Blender.
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