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Old 2009-06-04, 13:39
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Horadrim Horadrim is offline
Free-lance designer
Join Date: May 2004
Location: Bulgaria
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I think I found a way to transfer the biped animations to blender - via ms3d. But there`s a little problem. When loaded, the skeleton`s Z and Y axises are swapped and the skeleton is not postioned at the center of the grid where it must be. If I import the skeleton in Milkshape3D, it`s all OK, so the problem seems to be in the blender`s import plugin. I tried other variations of export/import, but the ms3d seems perfect, exept the little problem. All other formats are either not loading correctly or the skeleton`s connections are not right.
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