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Old 2009-06-04, 17:22
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lba1&2 lba1&2 is offline
Join Date: Aug 2006
Location: On Ruby moon.
Posts: 246
Originally Posted by Horadrim View Post
I think I found a way to transfer the biped animations to blender - via ms3d. But there`s a little problem. When loaded, the skeleton`s Z and Y axises are swapped
Thats because 3DMax uses an inverted axis system.
Their could be an option to invert it inside of max.
Originally Posted by ChaosFish View Post
Press ctrl, and change from aggressive/defensive mode to lighthearted/friendly mode.
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