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Old 2009-06-04, 17:22
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Join Date: Aug 2006
Location: On Ruby moon.
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Quote:
Originally Posted by Horadrim View Post
I think I found a way to transfer the biped animations to blender - via ms3d. But there`s a little problem. When loaded, the skeleton`s Z and Y axises are swapped
Thats because 3DMax uses an inverted axis system.
Their could be an option to invert it inside of max.
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Originally Posted by ChaosFish View Post
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