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Old 2009-06-22, 16:37
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David David is offline
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Join Date: Dec 2008
Location: Barcelona
Posts: 1,683
Once you have a 3D object library, it's a piece of cake to rebuild a map or make a new one with blender. You can even get the exact position of each object in original maps by importing OBJ files generated by Perspective Map Viewer.
LBA architect is a modding tool, made to create maps and use them inside original game. I'm making a different game engine, starting from scratch. It pretends to be easily readable, and open. I think I should'nt have add this grass and water effect, it's making things more complicated. Maybe I'll remove it. I prefer to develop gameplay rather than visual effects.
It's true that game engine has some common concepts with orginal but it's not the goal. For example my engine works with flat maps !
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Last edited by David; 2009-06-22 at 16:53.
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