Thread: Main Discussion
View Single Post
Old 2009-06-27, 21:42
Darkflame's Avatar
Darkflame Darkflame is offline
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 22,496
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
Yes, I like that camera system too.
I think a following/active camera is best for certain situations or game types. (rapid movement, racing, an escape sequence BG&E-style etc).

But for LBAs majority jumping from fixed-perspective to fixed perspective is actualy quite good. LBA2 worked well.

The trick I think would be making an engine that -can- have specificaly set camera points if the player is in range, but also dosnt need them. (large landscape can use LBA2 style camera).
Manualy playing all the camera points in the game would get far too annoying
__________________ <-- Tells some truly terrible tales.
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote