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  #198  
Old 2009-06-27, 21:42
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Darkflame Darkflame is offline
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Yes, I like that camera system too.
I think a following/active camera is best for certain situations or game types. (rapid movement, racing, an escape sequence BG&E-style etc).

But for LBAs majority jumping from fixed-perspective to fixed perspective is actualy quite good. LBA2 worked well.

The trick I think would be making an engine that -can- have specificaly set camera points if the player is in range, but also dosnt need them. (large landscape can use LBA2 style camera).
Manualy playing all the camera points in the game would get far too annoying
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