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Old 2009-07-01, 12:13
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Darkflame Darkflame is offline
Join Date: Feb 2001
Location: Sol, Earth, NL
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If the new engine was tilebased, you could do a fairly simple trick to get walking up/down levels working. (just specify the height at the edge of each tile, then change from one Z value to the other based on how far twinsen is from it).

A non-tile based engine makes it tricker I think.
I never had to do it myself, as the one time I did something that needed it I was using DarkBasicPro, and that had a function built in. (the function basicaly found the distance downwards till you intersect with a polygon...thus making it easy to place stuff on a surface).
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