Thread: Main Discussion
View Single Post
  #212  
Old 2009-07-01, 12:13
Darkflame's Avatar
Darkflame Darkflame is offline
Classic
 
Join Date: Feb 2001
Location: Sol, Earth, NL
Posts: 22,496
Send a message via ICQ to Darkflame Send a message via AIM to Darkflame Send a message via MSN to Darkflame
If the new engine was tilebased, you could do a fairly simple trick to get walking up/down levels working. (just specify the height at the edge of each tile, then change from one Z value to the other based on how far twinsen is from it).

A non-tile based engine makes it tricker I think.
I never had to do it myself, as the one time I did something that needed it I was using DarkBasicPro, and that had a function built in. (the function basicaly found the distance downwards till you intersect with a polygon...thus making it easy to place stuff on a surface).
__________________
http://fanficmaker.com <-- Tells some truly terrible tales.
-
Phones & Tricorders & Blobs & Bombs & 3D Printers & TVIntros also;stuff
Reply With Quote