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Old 2009-07-02, 19:01
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David David is offline
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Join Date: Dec 2008
Location: Barcelona
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Originally Posted by Darkflame View Post
Whats the problem with more then one possible z then?
I was thinking the engine would take the charecters current z value, and look down from that value at the players x/y the first collision with a poly to get its new one when moving.
I'm probably missing something, but that should work for multiple levels like bridges.

Allthough it wouldnt work for elivators/platforms
the problem is not collision detection, but path finding (AI), platform mechanism, scene description, and actually game scripting in general.
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