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Old 2017-04-08, 02:37
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DarkOnistar DarkOnistar is offline
World Designer: Colozen
 
Join Date: Nov 2006
Location: LBAnet: Colozen
Posts: 319
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Was floating about and noticed an update in this section.

I can't say I know the inner workings of LBA.net , however most of the maps I made for LBA.net were made using exisiting tools such as LBArchitect.

[LBArchitect - Building maps for LBAnet]
https://www.youtube.com/watch?v=ngQQwhZAOws

If memory serves correctly, Rincevent created a map-editor version of the LBAnet.exe which allowed me to add the teleport and climb scripts in the game.

*When uploading the video above I found this too.
[LBAnet: Colozen - Tech Island tour]
https://www.youtube.com/watch?v=T8yCcVqhogw
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I think one of the biggest limitations I found was that I wasn't sure how to add new custom tilesets and/or the knowledge of how to create my own tilesets so that I could create some new interesting environments.
I felt quite limited and often improvised with the assets I had at hand.
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