Thread: LBA2 Remastered
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Old 2018-02-01, 21:06
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Lupin Lupin is offline
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Join Date: Dec 2001
Location: Paris
Posts: 2,769
LBA2 Remastered

Hello guys,

It's been a long time since I last posted here.
But I haven't forgotten our favorite game!


Xesf and I have been working in secret for the last year and a half on a big project.
We are reimplementing LBA2 in Javascript/WebGL, so that it can be played on multiple platforms.
Right now our focus is on desktop web browsers, but it could easily be adapted to be a standalone app or run on phones with touch screen controls.

Here is the link: http://lba2remake.xesf.net/


It is very much a work in progress, and not quite playable at this point.
There are a few important features missing to get there, but we've already done the hard parts.
I would call it a pre-alpha version.
Still, we felt it was time to start showing it to you.

The controls are the same as the original game, except for switching between behaviours. It's using the 1, 2, 3, 4 keys instead of the F1, F2, F3, F4 keys. The behaviour menu is not implemented yet.

There are some additional keys:
  • F: display framerate
  • C: switch to flying controls (Then use WASD+Mouse to control the camera)
  • R: change resolution

We also worked a bit on a Virtual Reality version, which we tested on cardboards. But we can't share that at this point because it's using a native mobile app, requires a gamepad, and is a bit tricky to setup.


More importantly, we've been also working on an editor mode, which for now includes a fully working script debugger as well as other related tools.
It is meant to become a full-fledged editor to be used for modding at some point. We're only getting started on this, though.

You can check it out here: http://lba2remake.xesf.net/#editor=true


Hope you enjoy what we've done so far!
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