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Old 2016-11-28, 18:35
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Battler Battler is offline
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I have the source code for the compression algorithms used, got the LZSS (LBA 1 compression) source code from Yaz0r and LZMIT (LBA 2 compression) from Frédérick Raynal himself... the former is entirely in C and the latter is in a combination of C++ and assembly (it also has a C version of the assembly code but it's #ifdef'd out). I also have the decompression code that elmuerte gave me, which he got from Frédérick Raynal and it's in C from what I remember.

Also, Japanese LBA 1 for PC has a file that includes the descriptions of all HQR files and a path to the source code, as well as a file with defines.
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