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Old 2016-09-29, 01:45
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MrQuetch MrQuetch is offline
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Join Date: Apr 2011
Location: United States
Posts: 713
So, I decided I better be more specific and just prove that I didn't just Photoshop this. I have provided a screenshot both with the game and hex editor opened. I have "print screened" the whole thing, and this is what I came up with. Similarly, the file formats of the models in AITD does not seem far off from the way the models are stored in both LBA 1 and 2.

By the way, I'm starting to figure out some of the model indices now. I've only found some, but by input of a lot of different values in the middle of a model allow that distortion effect, and it's helping me find others. This is kind of exciting to me in a way.

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