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Old 2003-01-23, 16:26
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Firephoenix Firephoenix is offline
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Join Date: Oct 2001
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Max already has lots of editing levels - vertex/edge/border/face/polygon/element

But about the detail level, that's eexactly what meshsmooth does : you can go from one detail level to another to edit the vertexes/edges that are created by meshsmooth at THAT level. You can that way obtain a very precise level by setting weightsand positions of the vertexes in each iteration of the meshmooth
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