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Old 2016-02-27, 00:29
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Lawrence Lawrence is offline
Magic Level: Fire Ball
 
Join Date: Mar 2009
Location: Northern Italy
Posts: 292
I asked for info on this matter a couple of times a while ago but I never found out a way to do it. I figured that the projectiles were probably linked to specific animations but since I couldn't find an easily available list of all animations in LBA2 there wasn't any practical way for me to test swapping the animations and see if that spawed different projectiles.
Is this info available at all? I know the LBA 1/2 model viewer can tell which animations are attached to the various models but is there any way to extract this information to pinpoint where a specific animation is located in the ANIM.hqr file?
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